Survivors! This update will be the last one before the event that you have been waiting for — the beginning of open beta testing! We took into account the opinions of the players, who thought that properties of some weapons did not match the atmosphere of the game. In this regard, we are conducting a large-scale phased improvement of all types of weapons of purple rarity and higher. The purpose of these changes is to make the mechanics of the guns more interesting.
The firing zone is now a horizontally oriented ellipse
Enemy weapon deactivation time on hit is reduced to 1 sec. (Previously 3 sec.)
Increased damage by 20%
Increased burst length to 60 rounds
Introduced limited ammunition with 240 projectiles
Additional feature: every 10th shot pierces up to 2 meters of armor
Weight increased to 2632 kg.
Increased damage by 25%
Increased durability to 1061 pts.
Increased the cooldown between shots
The number of projectiles increased to 10
Reduced barrel turn speed
Additional feature: Direct hit increases the next shot's damage by 20% for 10 seconds.Stacks up to 3 times or until you miss.
Increased durability to 692 pts.
Increased accuracy by 10%
Removed perk with projectiles returning to the barrel, since it did not match the setting of the game.
Increased accuracy when stationary
No longer has area damage
Additional feature: Shoots an armor-piercing projectile that penetrates to a depth of up to three cubes, or until it receives 80 damage, penetrating through layers of armor.Explodes in a conical explosion inside the vehicle, with a low radius of fragmentation.
We listened to player requests and added welding points to the lower surface of plow
The total number of scavenger opponents was reduced for high-difficulty raids.
The total number of scavenger opponents was reduced for high-difficulty raids.The total number of engineer opponents is increased.
The probability of encountering standard opponents — Lunatics was increased for high-difficulty raids.
Added mines to a number of maps
Added mines to a number of maps
Now vehicles that stay at the checkpoint for more than 4 seconds, explode
Changed conditions for getting rewards in Race:
The player must pass at least 4 checkpoints
The player must reach the finish line or must remain in the game until it finishes
Players who do not meet the minimum conditions do not receive a reward. In this case the special reward counter does not grow.
We decided to limit the number of resource pack sizes. Now you can only post offers of the following sizes on the market:
Scrap: 100 and 1000
Wires: 10 and 100
Electronics: 10 and 100
Fuel: 100 and 1000
Copper: 10 and 100
Coupons: 10 and 100
Uranium ore: 10 and 100
In light of these changes all lots with resources have been returned to the players.
The map is now shown when holding the Tab button
Added the ability to assign a button to map display when the vehicle is stationary
Now when the map is displayed, movement controls are no longer blocked
Minor improvements to Garage interface
Added a tooltip about seasonal missions.It is displayed if the player does not participate in any season .The tooltip displayed up to level 15 inclusive with Engineers
Improved Store Interface
Sound now only plays for the first notification in the series
Increased accuracy of options sliders
Improved Ladder interface
Improved battle queue window
Seasonal mission info is now more detailed in the debriefing screen
Suspension sound improvements for heavy vehicles
Fixed a bug with shell casing sounds
Improved machine gun sounds
Sound balance improvements
Missile launch sound improvements
The ‘Remember me’ function on Steam is disabled for the convenience of players who simultaneously have Steam and Gaijin accounts.
Improved several maps
Added automatic filling of machines in the group
If one of the members of the group does not have enough fuel, upon pressing the ready button, he is automatically offered to refuel the vehicle
If the refueling is successful, the player automatically receives the status ‘Ready’
Now the nickname of the winning team's best player is highlighted on the statistics screen in debriefing
It is possible for the MVP title to be attributed to the player of the losing team. This is possible if the player has scored at least half the points of the best player of the winning team
The best player of the losing team is highlighted in the player list
● Improved game client stability
● Fixed a bug with selecting the recipient of messages in chat
● Fixed a false notification signaling a fuel shortage
● Improved a number of text strings.
● Fixed a bug with the car disappearing after a test drive
● Fixed a bug with the interface blocking during battle search
● Fixed a bug of some numerical value colours in debriefing