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Showing content with the highest reputation since 07/28/2020 in all areas

  1. 28 points
    Whats about the Hover nerf?! Hover dominates the game over years and there is no rebalancing. Same thing for wedges.
  2. 20 points
  3. 19 points
  4. 19 points
  5. 18 points
  6. 18 points
    If you want to add destructable terrain. Kindly, for the love of god. Start with the trees.
  7. 17 points
    It's not that Icarus is too good, but that those who use Icarus are experienced players. After more than a dozen versions of weakening, do officials think that Icarus has been more balanced? Not so, Icarus has become too weak compared to other vehicles. Basically no newcomers are willing to try Icarus. Is this a good phenomenon? Give Icarus a little love, who is willing to support this idea?
  8. 17 points
    Many people hate hover There are also a few (insane) players who say hover is fine lol But it’s easy to understand. Many players have left since the introduction of hover Players keep quitting because hover always dominates top of battle what they want to say (who like hover) is "Stop playing game if you don't like hover" then what happened to the number of players as a result? Decreased, keep decreaseing But the devs doesn't do anything because this game doesn't need player anymore it's mean stop of development
  9. 17 points
    May you balance hovers please? It's been since September 2017 they dominate the game... Can you fix the sideway exploit at least???
  10. 17 points
  11. 17 points
    One thing I can say with confidence is player number will decline like Repeating meaningless fix of hover (14% altitude reduce? what changed ? ) This company devs here is really good at give disappointing to players
  12. 16 points
    So an overpriced pack as always, some new maps to sell the pack and lots of hot air, what a waste of devtime! How about you start fixing your game instead of selling pack after pack. crossout has much severe problems than missing packs ffs!
  13. 16 points
    So I've spent a few minutes smashing through all those objects in my garage and noticed one peculiar thing - I rammed and pushed around a lot of rusty barrels but none of them managed to flip my twelve-ton vehicle, they didn't get under my wheels and didn't catapult me into the air - why can't friendly Porcupine barrels behave like that in a battle?
  14. 16 points
    lol this guy say it's fair that hover automatically avoids porcu Crafts other than hover should avoid the place where porcu was placed hover goes through it What is catch? lol After all you have no answer about hover avoiding porcu automatically One of you is saying something meaningless in this forum
  15. 16 points
    I don't know what you are saying What was changed by hover nerf? Acceleration like cheat and attack from high position by default, Avoid porcupine and fortune automatically Word-only nerf has no meaning Why is hover still dominating the game? really need a nerf that works
  16. 16 points
    The altitude should be lowered that hover can touch the ground. 14 % altitude down was given nothing
  17. 15 points
    nerf hover when? at least I'm sure my friend never come back to this game till hover get nerf that reduce hover rate per 1 battle Well, even if the hover got really nerfed, so they won't come back coz know this gama is crap
  18. 15 points
    I am sure this and many such things are known, but today I had a blast trolling the wedgers in 4K. Sure it's 260 more ps and 2 more energy but it was so fun. Oddly, if it's lifted and welded a square above the frame height, the borer clips through the ground and doesn't scrape or bump the drive. But it bores through a wedge lowlife trying to wedge you . I couldn't get enough of the sweet dzzzz song the borer sang every time a wedge monkey lifted me up. Today was a good day in XO.
  19. 15 points
    Now substract de publisher's cut, promotion costs, server renting costs, office renting costs, various other expenses, and taxes. For example, since most of the playerbase is located in Europe and Russia, just the VAT makes up at least 20% of every purchase. I would be very much surprised if more than 5-10% of your hypothetical calculation ended up in with the developers themselves. They do need to rent better servers though.
  20. 14 points
    Greeting, survivors! Pretty soon we’ll be downloading a new update 0.11.60, which is mostly dedicated to the “Race” brawl and some changes in it, you’ve been asking about for some time. Still, in this update we have some interesting non-racing features too. Let’s take a look at what awaits us. We remind you that all the new features described in this announcement are not final and may be changed before they are introduced into the game or may not make it into the game at all. “Race” brawl In the nearest update you’ll be able to dive into races on 2 brand new maps, created for the “Race” brawl only. Both maps will differ from each other greatly. While the first one provides racing experience we’ve got used to with fast cars that are able to reach the highest speed and overtake their rivals, the other one is something completely new. Your success on this map will depend solely on your skills at controlling your car’s speed and making sharp turns. Of course, we don’t plan to stop at that and we plan to add more racing tracks in future updates. All the existing tracks, based on PvP and PvE maps, will be turned off. We believe that racing tracks should be created specifically for this mode, bearing in mind all its features and peculiarities. But this update is not only about new maps. We also plan to add some tweaks that our racers have asked us for. Checkpoints will be no more limited by any kind of gates and will occupy the whole width of the driveway. Moreover, if your car gets destroyed, you won’t have to continue from the nearest checkpoint that may be too far away. We’ve added a lot of respawn points that will allow you to continue the race nearly from the same point where your car was destroyed. New racing maps and announced tweaks are just the first steps to make the mode better. We’ll continue to work on it and will announce any new features as soon as they are ready to be introduced. Other changes From now on, destructible objects will not only be present on various event maps, but in your garage as well! We keep working on this interesting feature that, we believe, will allow us to make all the in-game locations and battles even more lively. The garage and its test drive area is a kind of “home” for survivors. This means that each and every one of you should be able to choose the environment that suits your the best. With the 0.11.60 update you’ll be able to set weather conditions on your test drive area, change them or turn on their rotation. In raids you’ll meet new Steppenwolfs raiders and face new challenges to complete and new patches to earn. And our console players will be able to try out new build mode controls. We’ve created it bearing in mind all the peculiarities of building a car with a gamepad. Hope that you’ll like it! Of course, as in each update, we’ll also introduce some other minor tweaks and bug fixes. *** That’s all for today about the upcoming 0.11.60 update. Speaking about the subsequent updates, we can drop a hint - you’ll face something exciting and completely new. A feature, that will allow you to show your creative skills not only in building cars, but something different. More information will be coming soon in our news and devblogs. And, answering one of the most popular questions, there will be even more new parts!
  21. 14 points
    So You mean crossout crafts are slow overall? I agree with speeding up "other than hover"
  22. 14 points
    What do you want by raising hover rate in battle any more? If you want to use hover, please separate not only with race but also with pvp.  In the current environment, ml200 and armored tracks are just like the junk that is durable. Nerf so far has no meaning Repeated pointless announcement of nerf hover Finally betray the player who expected the next hover nerf to come many players deceived by devs and left,
  23. 14 points
    Hello We've already noted some suggestions regarding new epic wheels that would be an alternative to the only epic Bigfoot wheel and we're considering possible options.
  24. 13 points
    So the new maps didn't fix the balance problems with hovers in race? Oh well, I guess that's two months of work down the drain. At least the pack is here so it's allright.
  25. 13 points
    To the players reading: There are many points here, and replying to them all at once is nigh impossible. Pick one of the 6 points and address it directly to keep this concise and hopefully useful to the developers. Please, say what you like or what you don't like, and what your idea for a replacement/adjustment would be to that 1 point. The developers have repeated across multiple recent posts that they desire detailed, constructive feedback from the community. Here is my thoughts on how to balance Porcs. A few points so you can better gather where my point of view comes from. • I only play high PS (13k+) and CWs. No raids. • I use wheels exclusively. •I use MGs exclusively. •Arbiters were my favorite weapon, until they buffed the Porc barrels raw health over the base damage of a fully heated Arbiter. It was to nerf the Spark, it however nerfed the Arbiter to useless levels as I play with it. Reverting the base health of the barrels themselves back down to 8 HP while giving them a 50% energy resistance would keep the Spark vs. Porc the same, while giving lower tiered MGs and miniguns the ability to combat them again. Precision weapons not being able to precisely and quickly (1 well aimed shot) eliminate barrels is an insult to one of the only roles in the game they are best at: Decloaking and clearing mines. @Woodyrojo With those point-of-view points aforementioned, here are my ideas for potential solutions. Each one would be a separate solution, applying them all would nerf Porcs into the ground. 1. Increase the Porc to 4 energy, leave all other parameters alone. If you do, make a Porc-exclusive fusion event, to help stabilize the price and give players another option besides flooding the market with their 4th and 5th Porcs. The simplest way to put this is that per point of energy, NOTHING comes close to the efficiency of Porcs. Name anything else that can eliminate any build in this game, including Leviathans, with 9 energy. There is nothing, and synergizing with a cab that encourages you to touch the enemy (Echo) and the DPS is nothing short of amazing. This solution would limit the builds to being raw DPS, by dropping their kapkans to keep their barrels. Or they would have to sacrifice a porc to retain all their team's modules (it is often the Porc player who carries the radar detector, verifier, kapkans which help the team, etc.) 2. Reduce the fire rate, buff the health. -20% fire rate, +30% HP People complain that the spam is often why the Porc works. From deleting a build, to simply littering the map with Porcs that kill you 20 seconds after they miss, the amount of barrels alone make this thing a nightmare for anyone not on a hover. Again, double the fire rate because of the Echo cab, and the problem escalates. Having less DPS by way of less fire rate may make the Porc overly vulnerable before it can do its job. Increasing the durability of the weapon itself will help mitigate this. 3. Make a hard cap of number of barrels that can be on the field per launcher. My recommended number is 5 per launcher. The 6th Porc launched would instantly detonate the 1st Porc on the field. This one can be both a nerf and a buff simultaneously, while reducing the problem with spam. You want to flood an area with Porcs for area-denial? It is a minelayer, and you should be able to do so. But being able to simply alternate from one lane to another, nonstop for the entirety of a match is ludacris. Watch any gameplay video of a defensive Porc player on Powerplant. They can shut down train side and the middle alley singlehandedly and mindlessly. No thoughts to tactics needed. Look left, spam 15 barrels, look right, spam 15 barrels, look left, spam 15 barrels, look right, spam 15 barrels. Doing this creates an infinite wall of Porcs on all sides that will overlap without need for timing, tactics, cadence, nothing. This encourages players to do so and rewards players for doing less. That is the nerf side of it. The buff it would have? Porcs would now be able to be detonated on command by tactical players (the 6th volley launched will detonate the 1st Porcs placed, with full effect), allowing players to detonate Porcs underneath approaching hovers, helping nerf one of the biggest advantages of the polarizing hovers: Porc immunity. It would also allow them to blanket an area with fire nearly on command, to help with decloaking approaching melee and shotgun builds. It gives them more utility, but only if used tactically and thoughtfully by their user. I can not advocate enough for the game to reward high level gameplay and not spam. Skill should be rewarded and this would create a new opportunity for intelligent plays. 4. -50% damage to movement parts on explosion (but not fire puddle damage) Why did Bigrams never really take off? The answer is simple: Porcupines. Why does my ride systematically disappear as I fight in an area a Porc is near? Old, missed-16-seconds-ago Porc barrels stay around and only 2 are needed to take off a Bigfoot, the only viable wheel in CWs. Enemies can continuously miss and get their hits 20 seconds later and all of a sudden I'm down to 3 wheels, spinning in a circle, with ZERO direct hits. In a game where we drive cars, hovers, spiders, tracks, etc., we ALL need movement parts to move. Having something reward you for missing and still crippling the enemy vehicles, is asinine. This would not be a major nerf to any other thing they do, but it would reduce them leaving a half a build, fully armed, in a puddle. 5. Reduce the time barrels remain on the field to 10 seconds. I'll admit, this takes them away from their names category of 'Mine layer'. It is however one of their biggest advantages. 19.5 seconds after I dodge an enemy, while in the cap, stopping them from getting the 3rd capture point, the barrels hits a wall, rolls back downhill towards the center and kills me. 19.5 seconds after he MISSED. You want them to keep being a hovercraft melee weapon? That's fine, but let's not reward them with free hits 20 seconds later. 6. Nerf the stats across the board, to keep them as spammable 'Mine layer' or hovercraft melee weapons, but making them less effective at all these things. -10% damage, -10% durability, -10% fire rate So you like what they do, fundamentally? They deny areas, can tackle a Leviathan, fight a melee point blank, delete movement parts regardless of accuracy, and you like the spam? Fine, but they overachieve for their 3 energy. This isn't a specialized solution and is a lazy way of ensuring they lose effectiveness to some degree, guaranteed. They still can do everything they do now, but simply not as effectively. You can use a hammer to put a screw in a wall, and still hang a picture. But there are more specialized ways to approach the problem. This is kinda like that. 7. DO ANYTHING THAT COULD BE CONSTITUTED AS A NERF TO THEM. A-N-Y-T-H-I-N-G. THE COMMUNITY AGREES ACROSS THE BOARD THAT THESE WEAPONS ARE A PROBLEM. THE LACK OF A SINGLE NERF TO THEM WOULD SEEM TO IMPLY YOU SEE THEM AS FINE. IF YOU DO NOT THINK PORCS ARE FINE, APPLY A NERF OF ANY TYPE OR DEGREE TO SHOW THE COMMUNITY YOU UNDERSTAND OUR ISSUE WITH THEM. Dropping patch after patch, nerfing things like Cyclones, and not touching the most universally OP thing in the game is received as a subconscious message to players that you see no issues with the weapon. It says it without saying a word. This next patch, please speak with your actions and take ANY step to address the problem. ( Btw: I get why you would nerf autocannons, you push down the entire line of autocannons with minor nerfs to make way for the new autocannon coming out in December. It is smart, and deliberate. Hopefully by the time the new autocannon drops, the past nerfs will be mostly forgotten and the desirability of the new autocannon that much higher. Smart, kudos to thinking ahead 6 months. The big picture and whatnot)
  26. 13 points
    slower porc barrel speed slower reload less ammo increase to 4 energy limit amount of porc barrels able to be active at once
  27. 12 points
    Since everyone is making one of these threads... I hate getting hit by range all the time... Really?? what the hell is up with these threads... just play the damn game.
  28. 12 points
    And we think the same This feature may become a part of the future co-drivers rework. Can't say anything about blueprints from the exhibition, but bounding co-drivers to your own blueprints to load them all at once sounds like a good idea.
  29. 11 points
    Devs just going to keep ignoring it like all the games other problems?
  30. 11 points
    3 times today I have been flipped by stray Porc barrels. If I was hostile, then it would go boom but I would still be driving along, but because it's friendly I either get stopped dead, launched into the air or flipped over. It's a hindrance to allied players and both Porc barrels and friendly turret drones need to allow allied players to drive over them. It's a nightmare in both PvP and PvE for anyone not using Bigfoot wheels
  31. 11 points
    Bigfoots are cool, but what about those of us that want to be fast and low? The special wheels are OK, but can’t cut it above a certain PS, unless you put so many on you lose the acceleration you wanted. I want something the size of a racing wheel, but lower power drain and higher durability than an array. What would we want in other epic wheels? Maybe something bigger than a Bigfoot? A mining truck wheel, or double tractor wheel?
  32. 10 points
    Hovers are one of the most underpowerred movement parts in the game, they are only viable in 1 kind of very specific setup (sideways + colossus + spaced armor + etc), a front facing hover is just a free kill, yet devs are still nerfing all types of hovers into the ground as if they dont play their own game and dont understand whats going on wait
  33. 10 points
    conveniently coming with a new pack that brings a cab that'll be the new requirement to do anything in race.
  34. 10 points
    Pay to progress faster. Epics is enough to compete. Everyone and their grandmother are able to get epics.
  35. 10 points
  36. 10 points
    And these experienced players still prefer Icarus to other movements. Just try to think why.
  37. 9 points
    Earlier today i gave up on playing crossout ps4 it was an agonizing and long journey but this is what its come down to , im sure alot of you have probably felt the same at some point , ive played this game at beta and ending playing crossout in 2020 reasons being and i wish i wish it wasnt so because i loved crossout i still do but there have been continious problems with the game that just wont get fixed or even looked at One of crossouts biggest flaws and developers dont care about are seal clubbers (cheesy people who use the best weapons in a really low powerscore to match up with the weaker and newer players) well basically these seal clubbers kill off any new players and leave them no hope in the game .... until now this hasnt even been sorted and its funny because this game should be so popular ! guns and cars whats there not to love especially being able to build them but nope developers dont care for new players Player base is ridiculously small on ps4 , i know almost everyone on it , its actually disgusting especially if you dont get along with them to add on to this the ps4 chat is the most toxic environment ever! i guaranteee it ,racist , bullying , political and sexist , the whole community would report someone and nothing happens to them youll see them in chat talking **** again The tutorial is non existent ... the tutorial is really bad , people constantly asking the most basic of questions in chat from day 1 , maybe teach new players how to progress in your game , give them a test ride with the best weapons to show them what theyre working towards, teach them how to actually play the game Lack of fusion events , ive had to almost spam in forums for us to get more events ... you give pc more fusion and 2x exp events then us and only after i complained for months did you start releasing them , what do u want me to complain to u every 3 months for u to give us some ? The grind is outrageous not that i care anymore ,it took me $400 and 1 year of playing atleast 6 hours a day making the most of all events and everything to finally get my 2 relic weapons ... in other words 95% of people will quit because of this , it takes the fun out of the game so much i feel drained of life after this game , they release a scanner pack which gives you 50% more of all resources , even with this you need to play like 8 hours minimum a day 7 days a week to even reach your resource limits , so not possible to cap on everything a week with scanner pack without wasting and dedicating your entire life playing this game I hope you developers are reading this because its your arrogance and stupidity that has made this great game into the pile of dead **** it is today ! Its a much better and different game on pc but on ps4 your game is cancerous and you developers are the cancer Shame such a great game went to **** , its a good example for any game developers wanting to make a game who could be 1 of the best but only turn into a dead game with no players and no hope thanks gaigen and targem for being such ignoranus and screwing ps4 crossout from day1 and continuing to do so , this game on ps5 would be an embaressment and a waste of time to even try to do because no players are on it anyway thanks for ruining my game and many others targem and gaigen i hope you take my words into consideration when making a new game because its to late to get new players for ps4 and xbox game over for console Ciao
  38. 9 points
    So Chase is forever gone? Never to be seen again?:( RIP Chase 2nd April 2019 to a bug and an economy abuse
  39. 9 points
    When are you going to give hovers some love? They need a buff!
  40. 9 points
    Have you started playing the game again, or still just posting on the forums everyday?
  41. 9 points
    Nerf Sidehover when ? Thoses moskito destroy alone 5 guys before die in 1v3. Fast, tankiest with colossus, and destroy anything at distance especially with MG (player 5k here, they dominate all pvp game, and I don't play race, pc player). Almost 3/4 sidehovers per game in one team. Oh and buff weapon anti hover like caucasus for exemple. Hoverout.
  42. 9 points
    FFS! REALLY! a race patch..... come on guys we all know it is to try and sell your upcoming pack. We dont want new or better brawls, we want new and better PvP mission modes. I have been playing this game for years, and might know 2 people that even play race mode a little bit. Why do you guys waist dev time on such stuff... If you would like me to come up with a design document for your team talking about the most wanted and needed things in Crossout, then send me a PM with an email address and i'll send one your way!
  43. 9 points
    At the moment the reputation increase with the reaction that readers put on our posts : thanks haha confused face sad upvote like - confused face and sad give 0 reputation points, the others +1 point. I think that a reputation system where it's possible to lose reputation points would force forum user to behave a bit more and follow the forum rules more. That would make everyone think twice before posting toxic posts, insulting devs or other players, even making sarcastic posts, saying "nerf this" without giving constructive comments,etc in the end forum users would "moderate" themselves, giving a forum with a healthier community, with more constructive comments and less empty/off-topic posts. Aslo, a system would prevent for the forum user to downvote too much. maybe a daily quota of downvotes, or a upvote/downvote ratio system (if the user downvote much more than upvoting, a sanction of some kind would apply, either a downvote block until upvotes are made, or a reputation decrease. This reputation system would have at least an upvote option, a neutral option, a downvote option I think a smart forum reputation system would be benefit a lot our community, since we would mainly think twice before posting, and we would need to upvote some in order to downvote others, so we would rate each other much more and reputation would really mean something. Also that would relieve moderators from cleaning toxic posts.
  44. 9 points
    I'm not of the opinion that they should cause damage to the user. I think that they should be two energy weapons and/or the base damage should be lowered a lot, but the perk should max out at much higher damage at much higher speed, let's say 150km/h so they are a weapon of their own with a unique playstyle, not an explosive crutch to other melee weapons. Let them have a synergy with the underused boosters and not with other melee weapons that consume way to few energy points.
  45. 8 points
    Bridge could also be fixed if a way around the sides was added. I am not sure who the original person is that made the below image or I would have given credit, but this would be a great solution for bridge as well.
  46. 8 points
    Good effort, but race is much worse now. Played the new track 2x, and I am quitting racing until changes are made. Cars just can't compete. It's impossible to catch a hover. Cars slide, they don't. Even with all wheels fused for traction, it doesn't help. We need seperate classes. An improvement on traction would also be nice. After the previous traction update, I slide more with fused wheels than I do with normal wheels.
  47. 8 points
    Pretty soon we plan to announce what to expect in the nearest update and drop just a little hint about next updates.
  48. 8 points
    No new game modes, no new nothing. Just new pewpew but no new modes to use them. Getting really tired of this game. Still see no progress. Since years ... what we got? Some maps, ... ok, but same 3-5 min pewpew. Could be me, sure. But i cannot remember anything really great we got in the past years. Is it me? I accept anything. Trolls welcome.
  49. 8 points
    EDIT: ALL GONE NOW 800-odd beach buggy codes available here. https://massivelyop.com/2020/07/31/crossout-beach-buggy/ Gives Lagoon paint, a sticker, and some untradable kit (mostly white, but there's 2 brake lights in there).
  50. 8 points
    So you boys are on a pvp game forum fighting over grammar? There's more fun in a raid.... There are wheels and hovers, scorps, wedges, lances and porcs... Fight over that.