Leaderboard


Popular Content

Showing content with the highest reputation since 07/14/2017 in all areas

  1. 61 points
    Very disappointed with this change to crates... Not only were they already super rigged, now they're straight up useless. Seriously, as someone who won around 100 races, I opened about 50 of those DIYs and only gotten 1 rare* and 2 decors while all the rest were common parts you get from missions. Now I get a crate that will give me temporary rares instead and not even a chance at decor/dyes? The devs clearly don't care for player satisfaction at all considering all the resource and experience caps, now even the bloody crates are worthless. Oh and not to mention the complete removal of decors/dyes from missions, which were also extremely rare drops to begin with, and those are the best possible items for customization, something which is absolutely essential in a game such as this one. Time to quit this game for the time being and tell my friends to stay away from it, and I suggest everyone reading this does the same if you want the devs to have a change in attitude. *A single 'Twin Wheel', not even an usable weapon.
  2. 54 points
    That temporary parts is something Robocraft would do, why and who got this idea? Please fire him asap!
  3. 41 points
  4. 39 points
  5. 35 points
    1500 scrap for a 1% chance at getting what we want (the four weapons) versus 99% chance for getting everything else (useless paints). Weekly scrap limit is 2800. An entire week's grind of scrap can only let you make two of these crates. Sure feels like an attempt to slow down players' game progress by wasting their already severely limited scrap. If you don't want your players to finish your game's grind in a few months, how about instead of spending 90% of your effort on hampering our grind progress, you actually add more content into the game.
  6. 35 points
    A perfect example of developers ignoring their fanbase. Thank you developers, understand that from now on, you will never see a single dollar from me. I didn't pay a dime so far, but I was considering it, who knows, maybe the game would actually progress. Now I understand your motives, and will not stand for it. Enjoy knowing that my mere presence in the game by default harms your wallets.
  7. 35 points
    If Gaijin is going to make major changes to parts recipes, it needs to be announced in advance. I've got seven blue parts now completely wasted because Gaijin decided to change the caucasus recipe to something else with no prior warning whatsoever. Good job to whoever thought of this genius idea.
  8. 32 points
    300 talers, 50 copper and 1500 scrap (with a cap of 2800 from pvp battles) for the single crate with unknown chance for weapon (maybe 1%) or useless paints/wheels...hmm... Do I smell grindfest, burning chairs and stratospheric prices for scrap and copper on the market forcing players to spend money trying to get something better than wagon wheels from their crates? Hmm...
  9. 31 points
    Sorry for the wall of text here, but I feel like this update left much to discuss. I can only Speak for free-to-play players, as I've only spent a minimal amount of money on the game, earning most of my items by understanding the game's reward mechanics and in-game market. I've also dragged quite a few of my friends into the game, and it has been the most fun we've had in a good while. And as someone who really adores this game, I feel it neccessary to criticise some of the changes made, especially to the container system. ""Knight Riders" will come in the end of this week and they’re planning to stay until August the 14th." - Does this mean everything the even brings will be unavailabe after that? Will we still be able to use the new weapons/decor ? "All the parts, decor elements and dyes mentioned above can be received only from ‘Steel cavalry’ container and only during the ‘Knight riders’ event." - Same as above, will this container align with the changes made to the container system and only give temporary weapons? "Containers 'DIY', 'Loot container' and 'Relic container' will be no longer available for crafting. " - Don't worry, nobody was crafting any of those anyway. Simply wasn't worth it. The fact that you are introducing temporary items is R I D I C U L O U S, and you should revert while you haven't scared all the players off. "With these changes we want to underline the role of containers as a special ability to get something unique and try it out. And the ability to open the container again will allow the players to increase the chance of getting something they really want." - This is a dumb arguement, and nobody will buy it. People can already try the weapons they want by using the exhibition. it's clearly a greedy decision to try to make people craft items rather than buy them on the market. The reason why people aren't using the crafting system is because it's not worth it. It takes about the same effort as just selling your resources and straight-up buying the items you want from the market, and the latter is more convenient. Now all these changes to the crate system are just going to anger people, and drive up the prices. What I don't understand is how you plan to profit from this. Since the prices are going to go up anyway, people will be even more discouraged from buying coins, because they are de-valued by these recent changes. Also, "getting something we really want" has always been hard, and this is not helping at all. it's inherently hard because of the rarity system. I "really want" a howitzer. Tough luck, it's a legendary item. I understand that, and I'll work towards getting it. But these changes won't help me in the slightest. Excuse me if I sounded too critical, but you have to understand, I really love this game, and I cannot stand seeing it be ruined because of stupid decisions made by stupid higher-ups.
  10. 30 points
    Allright Devs, I wanna make it short and clear to you why Temp Items are Bullcrap. I buyed myself into the closed beta, so I have the privilege of having coins so it does not affect me as much, but not everyone has the money to spend buckets onto the game to progress, and not so wealthy players and especially newbies were kinda reliant on the crates obtainable through 2 hours login and 14hours login reward to get some stuff to help them progress. Even if I just get a white item out of a container, i can still use it for crafting, or sell the crate itself, (or just use it as a newbie) with these two things alone, the diy crate has allready a higher value then a thing, that I can use for 2 hours, need to (possibly) build my vehicle around it, need time to fine tune it, and in the end, for nothing, for a few hours of wasted time. And it isn't even granted that you are getting something which is worth to test out (will we be able to test out amo packs or weapon coolers?). Sorry but for me, it just looks like you are trying to hook people up cheaply by giving them a toy for two hours, taking it away and then wait until they are paying money for coins to get that weapons. Also, and sorry for the language, but what bird tried to break out of your heads and demolished your brains in the process, that you are hiding the good event stuff behidn rng containers? sorry, but hell no! This here is not overwatch, if you want to give us cool event stuff, and make us play the game for this awesome stuff and the event surrounding it, for lord helix sake, give us the option to buy these items for the event currency. Together with the scrap Limit (total donkeycrap btw), this is so turning off that i would rather bite my fingers off one by one then to play your event (even though i would love to have my little kamikazee bro). Edit: a free to play game, should allways be able to beeing progressed at a reasonable speed, and daily rewards should not be there to be, Quote: '' a special ability to get something unique and try it out.'' Daily login rewards should be there to help the people progress faster, and to keep them playing on a more or less daily basis. Sorry, but all in all, this is possibly the second biggest screw over you did in your development cycle, only overshaded by the time in the closed beta when you tried out item durability.
  11. 30 points
    So basically they're removing old container which we got like 30-40 coins per week from market for free and giving us new temporary 2h / 3day / 2h items instead... Obv they ignored negative player feedback we've given on forum for this horrendous idea and it's here now.
  12. 28 points
    First, this is not a professional attitude not to include the full list of changed recipes, including old components and new components. Second, I really see no point in removing all rewards for destroyed people leaving battle. I understand there could be some % penalty to gains regarding full battle time (e.g. you might only get 80% of Scrap normally awarded if you left the battle at 80% of its completion) but giving NO reward is like forcing people to watch YouTube ads. People will ALT+TAB while the battle finishes, and potentially miss the beginning of the next one. It's 100% an annoyance-by-design and, that's the most important point, it makes ZERO difference for players actually playing the battle. Sorry for the harsh tone, and the other changes may go in the right direction.
  13. 26 points
    Even with fierce resistance by the majority of the playerbase, you still continued with Container changes.
  14. 26 points
    Temporary parts? Really? You want an advice, fire the guy who had the idea. Look at the course of every game that aded a time limit on its ecosystem and reconsider. Its not a bad thing to roll back an update
  15. 26 points
    "temporary parts" translation: durability for crate parts nerf to gold value of daily and weekly rewards " open the container again in turn for a certain amount of scrap " translation: gambling on top of gambling. "Important message - containers and their contents for seasons completion stay the same!" translation: Oh boy, we should not have rolled this change out. Lets try to put out some fires. "Talers can be exchanged for a unique container with equipment from the "Knight riders". translation: The event will have daily tasks. (Most likely resource sinks or enticing you into unfavourable raid runs) The Talers you get, will then vanish into gambling event containers for a small chance to get event gear. /sigh
  16. 26 points
    New weapons fantastic! Legendary cannon. Yeah! Temporary parts. Well... not the best idea, but TWO HOURS? Are you kidding me? I will sell those crates asap!
  17. 24 points
    Thank you for clarification. I understand the task ahead of you is substantial, and I apologize for being short occasionally. One of the important and unusual aspects of our game is its economy. In the early stages of development, we tried different ideas: from boosters with a set of random parts, to vehicle parts that were completely destructible in battle. In the end, after a lengthy period where we collected a lot of data and suggestions from players, we settled on the current model. We ventured to do something unusual, something rare in games that can not simply be copied from somewhere else: a model where the demand and the prices of items is formed by players themselves. This does not give us any special advantages, but adds a whole range of gaming activities related to trading in the market, and therefore makes the game more profound and diverse. The easy solution would be simple to add a standard baseline market. Im glad that you didn't. As in real economy, a crisis of overproduction may sometimes happen in the game, where there is an overabundance of one particular resource or another. The price for it in this case drops almost to zero, and we need to decide how to once again increase its value for the players. There are few options: to make the resource more in demand, to reduce its inflow, or to completely exclude the resource from the game. Choosing the right option is a very difficult task. Sometimes there are distortions, but we immediately correct our mistakes, and draw conclusions for the future. Now we try to change parameters slightly and by smaller values. I made a meme earlier about this. Players NEED a reliable resource dump. Not some crate you can build, something reliable and worth it if you have spare resources. Fusion for example, needs to be improved. The results need to be more reliable. RNG scares off players. RNG is necessary, but the amount currently in game is excessive. We know about the problem when experienced players arm light vehicles and engage in combat with rookies. This problem has several solutions, one of which — separating beginners from experienced players and not allowing them to meet in battle — is already in the game. In addition, we are tweaking weapon PS in order to more accurately match the real strength of weapons, and finally, we plan to revise the PS of structural parts in the future, since weapons have more influence on the outcome of the battle than armour with the same PS. I dont find this to be a problem. I as a veteran should be able to play with rookies if I go to a low PS. However, I can mount tow and get into a sub 2k PS game. This, is unacceptable, and is one of many popular clubber builds. A easy solution is to simple encourage climbing the PS ladder. The higher you go, the more rewards, maxing out at 4k PS? As for the need to see out each battle to the end. In the early stages of testing, we received numerous complaints that many players quit the battle early, not waiting for the end of the battle and even in the destruction of their own car, despite having received only minor damage. This frustrated many players who were determined to fight to the end. It's foolish to take the opportunity to leave the fight from the player, and we left the decision up to them, but we decided not to give a reward to players who left before the end of a battle. We want to note that battles are swift, so waiting for the end of a fight was never too long. I don't know why this ever came to be a problem. Desertion is punished. We want to reserve the right to change the recipes of items. This is necessary to more accurately balance the demand for all items in the game, as well as for introducing new items and embedding them in the craft tree. We promise not to do this often and not to change recipes too much. I currently believe items are too grindy to make. However, you cannot change this until there is a way to dispose of the excess. This goes back to the need or a viable and reliable resource dump. There needs to be a system that takes rares etc. out of the game with a decent return. One of the recent changes that caused a lot of questions was the change in the composition of containers issued during time spent in the game. We want to note that this was never ‘loot’, because players did not need to use any effort to obtain it, the real ‘loot’ and experience is found in battles and as a reward for performing daily and seasonal assignments. Containers were supposed to be just a pleasant bonus. But it turned out that the items from such containers had a very negative effect on the economy: the creation of many rare items had become unprofitable, because they were sold on the market cheaper than the cost of their ingredients and production. We decided to change the contents of the containers in such a way that they drop interesting items, but do not affect the economy as much. We want to note that the contents of containers are not final, and we will think about changing them so that containers become more valuable to players. Temporary items are in general just bad. As for effort, I disagree. I played your game for 2 hours to get that crate. That is time I can spend on any other game, job, etc. Temporary items are not a good idea. If you want to change the contents of crates, make it something useful like scrap or a little copper. I wouldn't mind opening a DIY for 5 or 10 scrap. Scrap is always useful. Let us reiterate that the game is in a stage of active growth, it lives and develops together with you. We study all feedback very carefully and work on all the known problems as much as possible, while not forgetting to prepare new and interesting content. As you should. However, I would not advise focusing on new content. We need a endgame, need a resource dump to counter overproduction, new textures for older parts (Maintenance sign for example) new structure components, etc. I don't and dare I saw we don't want new shiny guns yet. Somethings need to be prioritized, and I cant say you seem to have. I wouldn't mind waiting for 2-3 months for 1 update, long as it addresses these issues. We will inform you about the upcoming changes in advance so that you can discuss them before release. Right now we are preparing a roadmap for the development of the project for the near future, which will soon be shown to you. Hopefully it wont simply be crates over and over again. The player feedback & generally hostility to the changes simply seemed to be ignored there. :/ Well its nice that we have some clarification that you acknowledge some basic game problems. I do dearly hope it will not end at this article, as seemly so much planned changes do in today's world. Also I must whine about the Hot rod being console exclusive content. Why do you forsaken us?
  18. 24 points
    Yay the Steel Plating material is back! I'm fearing for my life from those crossbows though. Really looking forward to the new weapons. But really guys, I'm cool with the container changes except for the temporary items. When pretty much everyone in your community here is against it, and there's even non-forum users making accounts to tell you that they are against it as well, isn't that enough for you to take a hint? We do not want temporary items. Period. It hasn't worked well in any other game that has tried it except for WoT from what I hear, and that's because you don't need to edit an entire build to work around a new part that you'll only have for two hours. You just pick the new tank and go. Oh yeah and uh... Bring the Hot Rod to PC please.
  19. 23 points
  20. 23 points
    So you guys decided to follow through with the temporary items from crates idea despite the tremendous amount of negative feedback in the discussion thread (which I participated in too): Amazing. You're going to lose a lot of players for this.
  21. 22 points
    Good article, showing the chain of wrong decisions, which will lead this game to its future failure.
  22. 21 points
    Also, you need to tell us what parts have had their recipes changed... You can't just say "Recipes for production of a number of parts have been reworked" without letting us know which parts have been "reworked".
  23. 19 points
    I personally don't think the idea of temporary items from crates is a very good one. Sure, it lets players try out new parts... But that is what the crates did before too, AND they allowed players to take the time to adapt to these new weapons, or to sell them and purchase something that they actually want to use. This is, once again, an update that limits the player's ability to act in-game, and it is not something I can agree with. There is plenty of research out there in cognitive science, that your marketing team ought to know about, that shows that humans react more negatively to loss, than they do positively to gain. The temporary pleasure of getting a new part to try out is going to be overshadowed by the idea that they are just going to lose it anyway. Any anthropologist could've told you this was a poor decision, at least from the perspective of maximizing players ability to enjoy the game. What you are going to see is that these new crates will be worth very little on the market, rarely crafted, and rarely opened. Players want to be able to take ownership of the items they grind for. You appear to be intentionally taking that away.. a silly move in my opinion, and one that takes away one small aspect of the game that people would have otherwise enjoyed a lot more.
  24. 19 points
    Hello Targem Games, Gaijin Entertainment, employees! I just wanted to point out something you might be missing. Go read this thread again, do you see how many new members are posting? These are people that were lurking on these forums and have never posted before. This change to the crates made them go through the trouble to create an account on here just to complain about THIS issue. You are making a mistake.
  25. 18 points
    Insufficient efforts to receive them?? You know as well as we do that the DIY crate gave us nothing but common items in exchange for 2 hours of our time in your game! And the Pathfinder crate gave us a rare item after 14 hours invested! Our time and support is worth nothing to you, is it? Anyway, this is the attitude I was talking about in my first post. Ignoring feedback, explaining (again) the flawed reasoning behind the change, oblivious to the fact that they've signed Crossout's death certificate. It's obvious from this post that this change is here to stay. The key problem here is that the devs don't care one bit about us, their players. They aren't engaged with us, they don't communicate with us, they just want our money. We're dollar signs to them. And no, the Dev Blog is not communication, nor is coming on the forum and regurgitating the same invalid point over and over. That's talking at us, not to us. It's time to give some serious thought to uninstalling Crossout, at least for now. Edit: And by the way, the only thing that kept me from crafting when I first started playing was the workbench fee. You want people to craft stuff? Get rid of the fee to craft stuff!
  26. 18 points
    Hi. I am a new player here to Crossout, I picked it up last Friday and I have been loving the game, I've already put over 30 hours into it and it's really fun to play and I told all my friends about how much fun I was having and I was even going to stream some on my twitch channel. I have also never posted on a forum before and have logged in here for one simple reason. Normally I would stay quiet and just enjoy playing a game but I just could not keep quiet. The idea of temporary parts, in their current state of execution, is terrible. Even as an entirely new player I do not see much of the point in a two-hour part. Except maybe for legendaries or relics that you cannot otherwise play with. The idea of getting something to play around with temporarily isn't, on its own, entirely terrible. Particularly for endgame parts and I mean only endgame parts. But the current execution is awful. Let's do a little math and take a look, shall we? Game matches are limited to usually being about three minutes in length for PvP matches. Some raids may go on for much longer, IE Convoy. So let's say a new player got his temporary part and then attached it to his favorite newbie truck and played with it for the maximum possible amount of time. This comes out to twenty Forty matches. And this is assuming he doesn't die like an idiot right at the beginning! That is the absolute maximum possible enjoyment New Player A could get from temporary part. And that might be okay... If the part was always Legendary or Relic. Even from the lower level containers. As a hardcore (But penniless) gamer, I can plow through six hours of game a day with little problem. A 14 hour requirement to spend two of those hours playing with something I could already get and test drive anyways? No thank you. But like I said, idea is not by nature terrible. If it was relatively easy to get to play with something properly powerful, it could make for something interesting! With the prices cheap enough, you could do entire lottery builds which might be fun if you are into that. But the execution clashes with several current elements of the design! The current state of the market, the raw money workbench price for crafting, etcetera. As better pointed out in comments made by others. Executing containers in their current state and keeping them this way permanently without redesigning the rest of the game is intolerable. If the developers want to make crates less important, fine. But you can't remove something and then offer NOTHING, or something close to nothing. When you close a door you must open a window or else people will walk away! ...On the positive side, really loving the look of the new weapons and wheels! Hope they will be easy enough to get for a two-week timed event... Which it sounds like they aren't because 1500 scrap is outrageous pricing. But I am trying to remain positive about everything else! EDIT: What's even worse is that off the top of my head I can think of a dozen ways this could have been handled better. Why not introduce a NEW mechanic for getting 2hr parts? Say, using coupons for them in smaller numbers! Keep the daily and weekly crates the same but ADD something to the game instead of taking something away and offering nothing to replace it. Make crates that drop permanent parts only available through the daily and weekly and add a new mechanic for temporary parts. That way, everybody's happy! I really hope a dev or someone important will actually take a look at my long-winded sphiel up there. I was really looking forward to a long-term commitment to playing this game and going through the grind, maybe even spending some money, but anti-player actions by any developer or publisher should always, always, always be condemned.
  27. 18 points
    My absolute favorite part of this "patch" is that they called it a patch and didnt actually patch anything. Bravo.
  28. 18 points
    We get that season crates stay the same. However its still a massive slap in the face for limited time parts to be in crates we get normally from playing the game. Most people play for 2 hours, get their crate, and get off. Each crate usually gives complete trash but that is actually acceptable compared to this. The weekly crate will be the biggest slap in the face however. You played the game 14 hours? Heres your blue item. Oh wait whats that? Oh its given timed detonation(Aka part wear that everyone and their mother said NO to.) because we don't want to give out free parts? Shame. They were already jokes to begin with, so now if you even got something you'd like out of one of them, it'd be limited and completely garbage. Do. Not. Do. This.
  29. 17 points
    It seems that the greed of Gaijin is showing now. I am sure that if resource caps weren't in place, people would not have a problem with the crates. In other words... Let players play what they want, not want you want them to play! If you do not understand what I mean, this will better explain it. Resources: Hit your scrap cap? Go grind wires. Hit your wires cap? Go grind electronics. Hit your electronics cap? Go grind copper. Out of fuel? Go buy it and grind more copper. Builds/Weapons: Want your vehicle to use boosters to jump? Sorry, that isn't possible. Want your cannons upside down or sideways? Sorry, that isn't possible. (LittleBoy, FatMan, Mammoth) Want to use weapons that aren't meta? Sorry, everyone else is and they want points more than you. Crates: Want something that you cannot get in battle (White items)? Sorry, the chances of getting a white item are 92.688% (Old diy crates) Want something new and not white? Sorry, we will give it to you but only for two hours. Want a relic item? Sorry, there a 0.003% chance of getting ONE relic item from it, 0.001% of the one you want. You guys aspire for this game to be like robocraft, but are so much more greedy than them. I've been in both closed beta's for robocraft and crossout, robocraft's devs actually talk to their player base and take in feed back from what they say, that stopped for you once open beta started. What happened? Are you guys too busy? I find that extremely hard to believe as the team difference is significant between Gaijin and FreeJam. This event is almost a copy of the even in closed beta with a handful of "new" items that are not completely new. There needs to be more communication between you and your player base Gaijin, and you need to be more descriptive in what you say when you say it. Oh, why I put quotations around "new" when I said 'with a handful of "new" items that are not completely new.'. Remember when there was augments about GAMESCOM players not receiving anything special? I posted this as a "Pack" as a suggested reward. This is on the steam page. It looks like you changed the model a little bit, this was almost two months a go. Look at that cabin, that isn't the 'thug' cabin, the 'thug' cabin doesn't have that grill. I keep debating if I want to actually put a lot of work into a suggestion or not to better help this imbalance between reload and heat weapons. The more and more I think about it, the more I think that there is no way you guys would go through all this work to even the playing field for all weapons. Everyone complains about weapons that are HEAT driven and not about weapons that are RELOAD driven, maybe because heat weapons can fire so much more quickly than reload weapons. If everything was heat based instead of reload based, shotguns, machine guns, and mini guns would be pathetic compared to a white cannon! Does this not speak worlds of how much coolers effect gameplay? Maybe instead of doing the easy route of changing damage, take the hard route and change mechanics so that everything is on an even playing field. Changing the damage on weapons is so effect that the recent hammer fall and thunder bolt nerf made thunder bolts more appealing and better than hammer falls. Good job, purple items are more effect than yellow again. I'm not saying buff hammer falls, I'm not paid to do that.
  30. 17 points
    The event sounded like a great thing until the details came out, pointless grind for a random reward. Sure all games need resource and currency sinks, but random reward at such an outrageous cost is a terrible way to drive coin purchases. The temporary items are just bad idea, there is no justifiable reason for them although we all suspect the rather obvious reason why the dev team went that way.
  31. 17 points
    Introducing new grind fest and nerf for new players progress. Great. Thumbs up. Everything was said already but this; how about you balance weapons out? Shotguns still OP (pro shottie user here) and other weapons are heavily underpowered like fat man or all turret cannons including your "buff" for 2600 kilo (???????) mammoth with a profile of World Trade Center. Oh and the clan wars ramming with shotguns every game. If this is not enough, look at the time zone for USA clan wars. Vast majority can't even play them because we have work, some have school, others different responsibilities. Look at top of the clan wars list: all top are Russian (7 of them) or at least YOUR time zone (remaining 2). The only other in top 10 which is not your zone is MY clan and we barely could play. We are top in America. Clan wars... Are you trying to favor Russian player base so they can have A LOT of weapon parts and uranium? By doing so you force other countries to buy these things for crafting meaning you make us spend money!!! Real money from capitalistic countries where we potentially can afford in game purchases while Russians and others cant to such extend. Money grab 100% in its purest form. This is illegal friends. Take your crates back. You address things which are unnecessary and don't post full patch notes and silent nerfs. For example cabins give you 3% now for fusing? Wasn't it 10? Yeah. Last patch forgot to say so as well as other part nerfs. Many others too but let's move on with this; You announce 3 good things and nerf 10 other making game more grindy every patch. If you try to milk some money, then you might to an extend but there is not many players like me who can spend whatever they want. New players and F2P will quit and when I have the experience we had in CBT where game servers have 4 players total and rest is bots, I will quit too. Rethink your actions because you are killing your game. I wish I could help and make this game great but with the current direction where it's heading, I rather step aside and cry in the corner.
  32. 17 points
    No rewards if you leave early even if you kill people what a joke. The only reason i found the grind decent was because you could leave and go into a new battle. So we weekly caps for resources and grinding them takes even longer now. When is the mobile version going to come out? Because this looks like a mobile game with the caps and time restrictions. This was the last drop for me im not going to bother with this game until the dev's stop being such greedy potatoes.
  33. 16 points
    Dear friends, our game was released very recently and it's journey has just begun. We are receiving a significant amount of feedback from players, and we would like to clarify some of the issues that have been raised the most. One of the important and unusual aspects of our game is its economy. In the early stages of development, we tried different ideas: from boosters with a set of random parts, to vehicle parts that were completely destructible in battle. In the end, after a lengthy period where we collected a lot of data and suggestions from players, we settled on the current model. We ventured to do something unusual, something rare in games that can not simply be copied from somewhere else: a model where the demand and the prices of items is formed by players themselves. This does not give us any special advantages, but adds a whole range of gaming activities related to trading in the market, and therefore makes the game more profound and diverse. As in real economy, a crisis of overproduction may sometimes happen in the game, where there is an overabundance of one particular resource or another. The price for it in this case drops almost to zero, and we need to decide how to once again increase its value for the players. There are few options: to make the resource more in demand, to reduce its inflow, or to completely exclude the resource from the game. Choosing the right option is a very difficult task. Sometimes there are distortions, but we immediately correct our mistakes, and draw conclusions for the future. Now we try to change parameters slightly and by smaller values. We know about the problem when experienced players arm light vehicles and engage in combat with rookies. This problem has several solutions, one of which — separating beginners from experienced players and not allowing them to meet in battle — is already in the game. In addition, we are tweaking weapon PS in order to more accurately match the real strength of weapons, and finally, we plan to revise the PS of structural parts in the future, since weapons have more influence on the outcome of the battle than armour with the same PS. As for the need to see out each battle to the end. In the early stages of testing, we received numerous complaints that many players quit the battle early, not waiting for the end of the battle and even in the destruction of their own car, despite having received only minor damage. This frustrated many players who were determined to fight to the end. It's foolish to take the opportunity to leave the fight from the player, and we left the decision up to them, but we decided not to give a reward to players who left before the end of a battle. We want to note that battles are swift, so waiting for the end of a fight was never too long. We want to reserve the right to change the recipes of items. This is necessary to more accurately balance the demand for all items in the game, as well as for introducing new items and embedding them in the craft tree. We promise not to do this often and not to change recipes too much. One of the recent changes that caused a lot of questions was the change in the composition of containers issued during time spent in the game. We want to note that this was never ‘loot’, because players did not need to use any effort to obtain it, the real ‘loot’ and experience is found in battles and as a reward for performing daily and seasonal assignments. Containers were supposed to be just a pleasant bonus. But it turned out that the items from such containers had a very negative effect on the economy: the creation of many rare items had become unprofitable, because they were sold on the market cheaper than the cost of their ingredients and production. We decided to change the contents of the containers in such a way that they drop interesting items, but do not affect the economy as much. We want to note that the contents of containers are not final, and we will think about changing them so that containers become more valuable to players. Let us reiterate that the game is in a stage of active growth, it lives and develops together with you. We study all feedback very carefully and work on all the known problems as much as possible, while not forgetting to prepare new and interesting content. We will inform you about the upcoming changes in advance so that you can discuss them before release. Right now we are preparing a roadmap for the development of the project for the near future, which will soon be shown to you. See you in the wasteland!
  34. 16 points
    It is funny that the devs say "the item from container will harm the market so we decide to make the containers only produce garbage" you can just make the items from the crate not tradable!
  35. 16 points
    Feedback from leaving game penalty = ignored Feedback from temporary items = ignored Feedback on resource cap limits = ignored Feedback on workbench rental = ignored Feedback on seal clubbing = ignored My thoughts about opening my wallet to buy = ignored. Get the message yet devs?
  36. 16 points
    Please roll back this update on containers. it is truly the worst idea to date for this game. Also can u give the guy that thought up this idea a promotion then swiftly take it back from him 2 hours later. Then, simply tell him it was a "test", and he is better suited for a janitorial position on the night shift.
  37. 16 points
    This is my first post on this forum, but I just couldn't stay quiet after this last update. I've only been playing for about a month, maybe a little longer. I bought a Pack after a couple weeks of play because I thoroughly enjoyed the game and wanted to support its development. Unfortunately, after this update, I regret that purchase. The community came together and gave constructive criticism to the developers, and they blatantly ignored it. To the developers: Most of us have always hated temporary items in games. If you are too blind to admit that you were wrong to convert crates to give 2-hour temporary items, at least make the duration long enough to enjoy having it. Even a week is better than 2 hours. Or give us a chance to get a permanent version from the crate. Maybe a random duration of 7-days, 14-days, 30-days, or permanent. At least then the crates would be worth something. I read your responses to the complaints, and you're just explaining the (ill conceived) rationale behind the container changes. We understand why you did it- but you don't seem to understand the effects of these changes. Most of us are dedicated gamers to some extent. This isn't our first experience with temporary items, dev teams that don't listen to their playerbase, game-destroying greed, etc. We've walked away from games before, and many of us may very well walk away from Crossout if it keeps changing for the worse with each update. I, and many others, loved getting the blue crate after 14 hours in a week because we knew we were going to get something useful in exchange for our time. I always made sure to get my 2 hours in each night after work so that I could sell my DIY crates for $2 and open my blue one at the end of the week. On the other hand, maybe I should be thanking you- I don't need to waste the whole 2 hours anymore. The reward of a 2-hour temporary item doesn't justify the time investment. I have absolutely no desire to open a crate that I invested 14 hours towards obtaining just to find something (potentially) awesome that I can only have for 2 hours. Thanks but no thanks. From now on I'll use my daily fuel, hit my rep bonus cap, and play something else. No need to play every day now, and certainly no reason to put in 2 hours a day anymore...
  38. 16 points
    As far as container changes are concerned, . Everyone already said how bad the DIY crates were and you somehow managed to make them worse? If you guys have two braincells to rub together these days, roll back the crate changes and maybe improve them! Another classic example of a great concept of a game being killed by incompetence.
  39. 16 points
    Take your timed items and random knight expensive as hell loot container trash elsewhere, nobody is amused. Are you seriously telling us you spent a week on one of the most playber-base unfriendly patch and event? Random rigged loot container for 1.5k scrap, 50 copper and 300 talers? For what a xxxx cart wheel? What the xxxx? WHAT IS WRONG WITH YOU? Everyone here knows an average player will have no chance nabbing that yellow cannon. It would be much better if you gave it to anyone who manages to grind enough resources, but nah, you further got to screw the playerbase over on this crappy rigged lottery BS. Words cannot encompass how disgusting I find this. Also, I sincerely doubt this is Targem's doing.
  40. 16 points
    How does staying in battle after your vehicle was destroyed can help team mates? Should the list of destroyed nicknames inspire others to fight better than empty list? I see no point in this restriction. This game is about action not boring spectating of others.
  41. 15 points
    Regardless of what effect the crates were having on the market, the way you have gone with it is totally wrong. Like batshirt crazy wrong. I never understood why you couldnt put scrap/wire/elec/copper/uranium in the crates, it would at least give people something of value, as it is - why would i want to try something for 2 hours? i would have to rebuild every time it ran out, then open another to get something else entirely and have to totally rebuild every 2 hours. It reeks of a blatant money grab, to the point where i ask myself why do i bother playing this game? The developers certainly have no idea or vision of what direction to take this game and it really shows. Props to the sound guy though, he knows what he is doing, shame about the other muppets. Im Ok with the flags having a timer, but crates are a horrible idea. Even having the knight riders event not being able to choose which item you get and having to reply on a RNG after spending a fair amount of resources on and being left with a paint is another idiotic move. These sorts of moves drove away pretty much everyone is CBT, i guess it is set to continue.
  42. 15 points
    Classic Gaijin. Whimsically ignoring every fair point and player suggestion just to make the game increasingly more trashy. Oh, whats that? People think timed items are an abhorrent abomination? Lets replace one of the few ways people can earn money with ways to get these xxxx-stained timed items instead! I mean really who comes up with this stuff? Heres something for the team to consider; just make people buy the game instead of trying to sneakily milk money out of your players frustrations. And another thing, how come changing controller layouts means the number of weapon groups has to be decreased to 5? Last time I checked PC was the priority, and average keyboards have 80 keys or more. Doesnt sound like theres any shortage of keys to me... Oh, and did you remove the penalty for leaving a match before its over? Oh no? I still get nothing if I was the second-to-last person to die and I leave a match? You guys are really terrible at considering your playerbase. And when are you going to fix the matchmaking? Wouldnt you consider it broken if you were consistently matched with players with over 1000 power score variance from you? Or what about fixing the issues players are stil having with leviathans? Or what about fixing problems with damage or positioning discrepencies between server and client? Or what about fixing the maps so people cant exploit by leaving? Or what about fixing autocannons? Or what about fixing anything, really? I would gladly take a fix to just one of these problems over an update that adds ten new ways to stress out players. Add reasons for people to stay, add reasons for people to want to play the game... The development here doesnt cater enough to the fans, and like anything else in the same vein; it will suffer as such. How about instead of making the grind harder, or adding more reasons for people to buy in-game currency, actually fixing something? Like really, just fix one stupid thing and I wouldnt be so upset... but no, every patch contains worse and worse concepts that are brought to fruition and the things that dont make sense, or are broken, all stick around with no changes. What kind of developers do that? Like seriously, what are you developing? A way to **** a bunch of people off... thats what.
  43. 15 points
    Seriously? Guys you could make a great event. And now this? Rush for container? And what is the chances? Like 99% for blue, 0.05% for purple and 0.00001% for legendary? This is simply not fair and not fun at all, like REALLY not much at all. What you couldn't just let people grind like 20000 Talers for one legendary to be fair for this event? Again, stupid luck will decide everything. I really like this game, I bought all packs to support devs but things like that is just a spit to my face. NOT. COOL.
  44. 15 points
    I did not want to judge this change hastily, so i did some extensive in game testing first. (5 minutes) Feedback:
  45. 14 points
    Hello, just some points from my side: As for the need to see out each battle to the end – this make sense…really. But why have dead people to wait until end? And why have drivers from first place to wait until end? Of course waiting don`t cost much time but this is still useless. So please define that only people, who kill themselves don`t get any reward and pushing always dead people or much better…the winning person from race into waiting is just not fair. Container – sorry guys but really? Containers are just a pleasant bonus? In a free to play game is every bonus a plus for you as with this way you wake more interest from people to play the game....to play YOUR game instead of other games And a freaky TWO HOURS item is not a bonus…it is not a reward. This is a high five to the player. With the fist. In the face. With inrun. During you wear irongloves. This is just inacceptable. So rethink this idea of two hours bonuses as there is no way you really believe that this crates are only a “pleasant bonus” for us. Look at Forza Horizon 3….this is a full prize game. But even there is every weekend one Forzathon where everyone can get a car (forever and not for two hours!!!) as reward. Just to create more interest from the playerbase and to animate them playing more their own game. In a full prize game. How dare you think that if a full prize game can reward their gamer….but you shouldn`t? How even dare you?!? We got so much games to play….crates are one extra reward for playing your game….for invest our highest value….our real live time, to invest this time in your game. How dare you say us that the reward for our real time is a “pleasant bonus”?!
  46. 14 points
    After thinking on it, I've decided to leave the game. The combat in this game is fantastic. I really enjoy it, but every decision made by the devs lately has irritated me. And now that even an event that adds new content is irritating me, I just don't think it's worth my time. The game is being pushed to being more and more grindy, with goals taking longer to accomplish. If they change this path, to make the game more accessible to more players, then maybe I'd come back. But as is, I just don't have the patience.
  47. 14 points
    This new "Update" sucks. Two hours use of thing from containers? I am sorry to say it like this, but sort of idiot came with such STUPID idea??? This update is move in wrong direction!
  48. 14 points
    Ask yourself some questions devs : For example, why the isn't anyone buying your crates ?
  49. 14 points
    Info from RU forum. 1 victory = 1 taler (if min. amount of points were gained). Talers are tradeable. 300 victories for one crate? Even with 1 loss/1 win rate it will be 600 battles. And how many battles will be required in real with current matchmaker and random players? 1000, 5000? For one blue wagon wheel? No comments.
  50. 14 points
    It's not "overthinking" we DO lose something. We lose the crates that they are replacing. That's about Thirty-forty coins a week that they are taking away. I depend on those coins to pay workbench fees. This change mans that I will have to sell some of my resources to get pay those fees. This makes the grind much much longer . Frankly changes like this are the reason that I left robocraft. And yes I know this is a beta, but I challenge you to find a significant amount of players that like this idea.