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  1. Hello! We have a lot of interesting things planned for this week: the update on Thursday (with balance changes and the long-awaited Ravens), and the first part of the development blog about the next major update with the new season! The upcoming major update in February is going to be great. Along with a new season and a Battle pass, it will also include a new competitive mode! We will tell you about the key features in the first part of the development blog. Don’t miss it! We can’t wait to show you all the novelties: check out the first image of the part that will appear in the update with the new season! What is it? What rarity and unique feature will this part have? Share your ideas in the comments!
    15 points
  2. Hello! Today is the most important and exciting day for our company. Targem Games was founded on January 28, 2002, and we are happy to congratulate all our players with this anniversary! The 20th anniversary of the company is a significant occasion, which means that the present for our players should be special and available to all without exception. Log in to Crossout from January 28, 07:00 GMT, to February 20, 09:00 GMT , and get a unique pack “Targem turns 20!”, which includes: Unique armoured car: “Beetle”; Character portrait: Ivy XO; Hologram “Diamond shine”; Paint can “Diamond”; A set of stickers (2 pcs.); Banner background and logo; Increases the maximum number of parts used to 75. Attention! You can receive the gift on the garage screen by accepting the gift in the upper right corner of the screen. The gift will be available to everyone from January 28, 07:00 GMT, until February 20, 09:00 GMT. Happy birthday, Targem Games!
    14 points
  3. Hello! A minor, but anticipated by many players is planned to be released next week. In the second half of January, the Ravens will visit the Valley again! All the new features described here are not final and may be changed before they are introduced into the game or may not make it into the game at all. Raven’s path Please note that the event will not add any new parts to the game, but this time you will be able to manufacture all the parts and cosmetic items of the Knechte and Ravens, which are still exclusive and cannot be produced on other workbenches. As before, production will require resources, parts, and talers, a special temporary currency. Talers can be obtained in several ways, which we will tell more about with the release of the update. There will also be a number of positive improvements: you will be able to produce already upgraded versions of the Knechte and Ravens parts, as well as some other upgraded parts. Balance changes Shotgun “Spitfire” The optimal range is planned to be reduced from 40 to 30 m. Developer Comment: being a close-range weapon, “Spitfire” is currently too efficient at long distances. The change will preserve the effectiveness of the shotgun at close range, but will also allow other weapons to efficiently fight against it at a distance. Small caliber cannon “Median” Damage is planned to be increased by 7%. Developer comment: according to the statistics, the cannon needed a slight increase in damage to destroy more important parts on enemy armoured vehicles with precise shots. Cannon “Prosecutor 76mm” Blast damage is planned to be increased by 6%. Rocket launcher “Nest” Blast damage is planned to be increased by 25%. Developer comment: both “Nest” and “Prosecutor” lacked the increase in their blast damage, which affected their effectiveness in combat. The “Prosecutor” required a minor increase, while “Nest” needed more radical changes. Grenade launcher “Thresher” The spread from each shot will be decreased 15%. Developer comment: when using the grenade launcher’s perk, the players often noted that the weapon didn’t have sufficient accuracy in order to use the perk consistently. This change will help them use the bonus more efficiently and deal more damage. Grenade launcher “AGS-55 Impulse” The projectile speed is planned to be increased by 33%. Developer Comment: this change will make it easier to engage in medium-range combat and to shoot at moving targets. Rocket launcher “Yokai” The bonus to blast damage from the weapon’s perk is planned to be increased from 40% to 50%. Developer comment: “Yokai” is an uncommon weapon, whose efficiency depends largely on the use of its perk. We are increasing the bonus to its blast damage so that proper use of the rocket launcher becomes more beneficial for players. Shotgun “Gremlin” The duration of the bonus received from the perk is planned to be increased from 5 to 8 sec. Developer comment: previously, it was quite difficult to use the weapon’s perk right after ramming a target. The increase of its duration will allow you to do more damage or have time to correct the position of the vehicle for subsequent firing. Shotgun “Fafnir” Damage is planned to be increased by 5%. The bonus from the perk will reduce the spread by up to 40% (instead of 30% previously). Developer Comment: "Fafnir", compared to other epic shotguns, showed insufficient efficiency. A slight increase in damage and increased accuracy received from its perk will allow you to quickly shoot off weapons and other important parts from the enemy vehicle. Autocannon “Cyclone” The durability is planned to be increased from 535 to 661 pts. The mass is planned to be increased from 510 to 729 kg. Developer Comment: “Cyclone” has received an increase in durability and is now ready for more aggressive gameplay. Separately, we would like to note that a single shot fired from two “Scorpions” will no longer destroy the autocannon. Autocannon “AC80 Stillwind” Blast damage is planned to be increased by 9%. Developer comment: we took into account your reports about the insufficient damage of “Stillwind”, evaluated the statistics after the 0.13.30 update, and now we are slightly increasing this parameter. Crossbow “Toadfish” Now the delay between shots will be shorter by 30%. Developer Comment: Another change aimed at improving the usability and making the use of the weapon’s perk more efficient. Rocket launcher “Waltz” The projectile speed is planned to be increased by 12%. The durability is planned to be increased from 209 to 259 pts. Developer Comment: increasing the speed of the rockets will increase the effectiveness of the rocket launcher in medium-range combat, and the additional durability will increase its survivability in battles. Shotgun “Hammerfall” The physical model of the shotgun will be improved (reduced). Developer Comment: previously, the shotgun had an increased physical model that did not match the visual model. Now it will be more difficult to hit it, which will have a positive effect on its survivability. And the ability to cover it with more armour will also be a pleasant bonus. Shotgun “Parser” The reload time is planned to be increased from 2.6 to 2.8 seconds. The time to fully charge the shot is planned to be increased from 1 to 1.5 sec. The holding time for a full charge before automatic firing is planned to be reduced from 2 to 1.5 sec. Developer Comment: the shotgun still shows an overestimated efficiency. The changes should reduce its too high DPS (damage per second) parameter, which is especially noticeable when firing in charged mode. We remind you once again that all of the above edits are not final and may still change before the update is released. See you on “Raven’s path”, survivors!
    10 points
  4. So Sethioz milked Crossout for everything he could, got ratioed+censored+bullied+ignored in the forums because he thinks he is better than everyone else here, got his arse handed to himself a couple of times ingame by people he humiliated here and since he can't (also) sell hacks for this game he is moving on to something else while burning the last few bridges he still have left with the devs (who have shown nothing but patience with him for years since he is a content creator) in the process. Who else but Sethioz! *inserts laugh track*
    10 points
  5. Hello! Today, we are starting a traditional series of development blogs, in which we will tell you and show you the new features of the upcoming major update. Let’s go! We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves. New relic weapon — saw launcher You asked for new relic weapons that are different from the already existing ones — here you go! Meet the relic saw launcher, the first of its kind! First of all, we’d like to note that the saw launcher will not be included in the season and in the battle pass. Like all other relics, it can be produced on the “Secret workshop” workbench. The weapon shoots three circular saw discs at once. The number of such volleys is limited. The weapon reloads after each volley. Its horizontal and vertical aiming angles are limited. The disks fly along the ballistic trajectory, deal damage upon contact and get stuck in the object they hit. If the disks hit the ground or any environmental object, they remain there for a certain time, and the enemies who collide with them will receive increased damage. This feature will be useful not only if you miss your enemy, but will also allow you to effectively (and efficiently!) stall the enemy who is rushing towards you, or blow up vulnerable parts of his car mounted to the frame area. PvP-mode “Arena” “Arena” is a new mode that will be launched with the next major update and will be available until the end of the season. In this mode, the battles are held only in the “3 vs 3” format and on special maps — arenas. The maps for this mode are created so that the battle begins immediately. It will be possible to take part in the battle as part of a group or with random players. It is here, in a confined space, that outstanding individual skills and well-coordinated teamwork become equally important. Thanks to the “3 vs 3” format, you will always know what your teammates are doing and will be able to coordinate their actions, and each player will have a greater contribution to the battle. In total, 2 variants of the “Arena” will be available for the players: standard and rating. The matchmaking of allies and rivals will be different for each mode: by Power Score in the standard mode and by rating points in the rating mode. The best players in the rating mode will be able to get unique decorations which will be a symbol of their skills and will not be available to other players. The “Arena” mode will have its own rewards scale with levels, available to everyone without exception. All rewards in it will be free, and to unlock them, you will only need to gain points for winning in battles and completing the tasks. The rewards from the “Arena” scale are not related to the new seasonal Battle Pass rewards. The “Arena” scale and the new battle pass are two different things. This is a mode for those who likes competition and the spirit of rivalry, but its entry threshold will be lower compared to Clan Battles. In many ways, it’s due to its unusual rewards. The available rewards will include the ready-made blueprints of armoured cars, which can be used only in the “Arena” mode. The vehicles will be designed for different PS levels and will be ready for battle. This way, all players will be able to take part in the event: regardless of parts they have in their storage and the time they spent in the game. There will also be a nice bonus — the ability to increase the current Battle pass level several times by unlocking a new level of the “Arena” scale. And, as a teaser, we would like to show you the first of 3 planned maps for the new mode: This map is a park created by “Sinto” corporation. The playing area of the map is filled with various hills rising above the water with bushes, trees and elements of the park area (destructible objects). The hills allow you to control and cover most of the location and to shoot enemies occupying other hills or maneuvering between hills in the lowlands. The unique feature of this map (as well as all other Arena maps) are its borders, which are filled with landmines. They won’t allow players to go far away from the battle. In the next devblogs we will tell you about new parts of the next season, new CKs and other maps for the new mode. See you soon!
    8 points
  6. How do firedogs kill you? They immobilize you. Their DPS has nothing to do with them stopping you from moving. But stopping you from moving is exactly what they do. What their DPS does do is allow them to finish the job before your allies can react 80% of the time. So how do you nerf the firebug? Destroying it's DPS will just turn them into ticks ready to be plucked off a teammate before they get the kill. The wedge and hover catches aren't going anywhere, so you can't attack that specifically. I propose this simple nerf: Make it so the Blight cannot carry a cloak. You want that amazing DPS? No free instakill for lunch then. You want to be sneaky? No free instakill once you attach then. You can either have a stealthy firedog or an OP DPS firedog. This style of nerf isn't unprecedented either. The Nova got a nerf to a module that synergizes a little too well with it's perk already. The blight could use the same treatment. Or we could just tweak a number on it's perk like we have twice before, only to end up right back where we started. Thoughts? Preferably from console players as we are the superior drivers, obviously. PC players probably laugh at firedogs seeings how their inferior input device makes them far less dangerous.
    8 points
  7. I waiting buff for: LANCELOT (little damage) HARVEST (little durability) FLASH BREAKER SCORPION (little penetration) NOVA CABIN ICARUS GRIFFON BLIGHT CABIN DRACO (little dps) FIREBUG (little dps especially if u use 3) I waiting nerf for: MASTODONT (8 second of recharge? are u serius) ML 200 / BIGRAM (too much maneuverability) STEPPE SPIDER (this is ultra OP cabin) MANDRAKE (broke weapon with too much fast projectile speed) STILLWIND (overperforming perk)
    8 points
  8. 75 parts for a new player for free is pretty nice.
    7 points
  9. I generally never use anything near its tonnage and mass limit in PvP or rAIDS, so let me give you my perspective on the so called "anti-wedge" mechanic based on my CW experience. I, as well as most of my clan, play heavy MastoDON'T builds on wheels. Usually on Cohort or Humpback, I often run Echo as well. The "anti-wedge" penalty is very inconsistent as to when it is applied, but it seems to be very consistent in applying to ME. So I have a very heavy build with a lot of power, and I'm not ever wedging anything or anyone. But when colliding with an enemy (even a hover), I often get hit with a massive penalty to my speed and acceleration. The penalty persists for several seconds even after the contact was broken. Mind you, these are builds that take up to 20 seconds of driving in a straight line to reach their maximum speed, which is already very much not impressive. There are instances when an enemy build like an Arbiter banana drives straight under one of our builds from one side to the other without losing speed, while the build that was on top (the victim that was wedged) gets the slow down penalty for several seconds after the banana has driven under it. On the other hand, when a Bigram MG Nova touches me with one of its Bigrams, I get hit with this penalty too, which often completely prevents me from moving and escaping, leading to a quick defeat. All this punishment for heavy cabins, while all the wedgetables are completely fine driving about and getting easy kills while getting many weapons nerfed so that they remain effective on wedges, but other users of said weapons get shlonged.
    7 points
  10. Why is this weapon shooting out a clutch? They're too fragile for that. Think a little deeper before you throw a fit, please. This challenge doesn't force you to do anything. There are two possible situations; Situation A - Player has purchased battle-pass. Well then... you own the weapon to complete this challenge. No problems. Situation B - Player does not own the battle-pass. Why are you doing the challenges anyway? lol. You're not getting anything for free besides the armor parts; which were half-way in the season at best. You have absolutely no reason to waste your time and/or coin with this challenge. Just ignore it.
    7 points
  11. When 2nd new promised relic? When important game fixes? Btw: rly cool vid 10000000% truth
    7 points
  12. Other things I'd like to see fixed: • Hitbox of weapons and modules. Some weapons have a very large hitbox, as is the case with Blockchain. Apollo is no different either; • Collision of flat terrain that causes the vehicle to lose control. Mainly on the Ravager map, hardly anyone goes over the bridges that cross the holes, as we know that vehicles keep crashing into the ground, just like on other maps with flat terrain.
    7 points
  13. The weight increase is too drastic. Not sure this tradeoff is worth it. I don't like the Parcer, but don't nurf it to the point of being useless. Just do something to reduce sealclubbing. May be ban the use of legendary and relic guns in PVP matches under certain PS.
    7 points
  14. Today we will learn a little more about the upcoming update. Let’s take a look at the new special autocannon, a map for the “Arena” mode and one of the new CKs! We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves. New autocannon The new “special” autocannon is a simplified version of the already familiar autocannon “Joule”. This weapon is designed for close-range and medium-range combat and has a high rate of fire: with its shells, it shreds your enemy with shells even faster than “Joule” does! A real machine gun from the world of autocannons for those who don’t like to shoot with a barely visible enemy in the distance and prefer a more aggressive style of game! Map for the “Arena” mode It’s time to reveal another map prepared specifically for the new mode: The small size of the map and the layout of the covers encourage quick encounters between players, but at the same time, the opponents can’t see each other at the start of the battle. The center of the map provides a direction for those who want to get into battle as soon as possible. But don’t ever forget that the center can be shot all around the perimeter, so you should actively maneuver using different covers. There are hills on two sides with a slope for easy shooting and small shelters in the form of pillars so that players don’t feel vulnerable. CK for the “Spark III” Tesla emitter Retractable headlights Previously, many fans of assembling stylish cars offered us to add retractable headlights to Crossout. We are happy to announce that these headlights will appear in the game with the new season! In the next (but not the last!) part of the blog we will show you a couple of new parts and a third map for the new mode. See you soon!
    6 points
  15. U miss a question, Do you think the "anti wedges mechanic" should be reverted to its previous state?
    6 points
  16. I think my game is dying. Help. You know it's bad when @Woodyrojo starts ranking as a popular contributor. I used to love this game like it was my own personal Britney Spears (maybe not that much), now I can barely stand to get in the queue. Help. I need some inspiration, a cause, an excuse, something. Anything to keep me from just selling all my stuff and getting some Lances and just trolling the Wasteland like a toxic avenger...that actually doesn't sound like a bad idea. That's probably going to happen. I know another season is right around the corner, but I'm dying over here (a lot). Nobody else seems to be playing either, and the queues are longer than my attention span. Where did everybody go? I do get a kick out of seeing familiar faces out in PVP (hey-hey), but this is pretty bad lately. I mean it's like the same dozen players every time I do manage to stay in the queue long enough to play. I would not have thought "random" matches would turn out the same couple guys over and over all night, but it does, so what's up? The Wasteland seems like an unusually small town lately. Anybody got an idea how to get more people playing? This Raven's event didn't seem to help much. Any one of their events used to pull in a lot of attention. Nowadays, they seem to need two or three events rolling at the same time to keep the queues moving in PVP. Even raids have long queues now. NOTE: Don't freakout like this is a XO-hate thread. It's not, but I know you will anyway.This is a "The Forum is F'ing Dead Thread." Where did all the people go? Start a more interesting thread and I'll be happy to do something besides read the news and troll politics. It's probably too late, and this is going to happen anyway. Change my mind.
    6 points
  17. Yeah, new relic looks interesting but at this point I dont care. After 2 years of playing, and buying most packs twice I had 4 relics, now I have 2.5 because of fuse event. I dont want to waste my life grinding mindless raids or spending hours on top of hours in unfair PvP just to get a cool virtual weapon in a broken, scammy, slowly dying game. CW is the only part of this game where skills still have some meaning and where you can get some reasonable coins but its total drama fest and tryhard territory, which is definitely not for everybody. Long story short, I think there should be more ways of getting uranium and devs have to make the gameplay fun and rewarding instead of current ridiculous grindfest designed to suck all the money from its players.
    6 points
  18. Oh cool, another genuinely awesome thing I will never be able to justify owning instead of ten different things.
    6 points
  19. The only thing wrong with all this is the dumb AF wedge mechanic that lets the dogs touch your roof with their stupid doggy dinks and drains 90% of your builds power. wedges are as powerful as ever. The wedge mechanic sucks and doesn’t help… clearly. Everyone still uses them. Quit ruining every build in the game except wedges with the anti wedge mechanic.
    6 points
  20. "speedrun kill the game" Please, have some dignity and plead for fairness. Not "fear of killing the game". The images in the video speak for themselves. If GM's treated a player in such a way, they disserve all but recognition or support. They disserve a kick in the butt. The game is already full of bullies. Was Sethioz one of them ? Probably... sometimes ... but I have no problem with bully players. Now, with bully GM's, yes I do. If you can't grasp the difference, your bad, but I have no problem with the truth. Do you ?
    6 points
  21. This saw blade launcher better be called the Shredder, or else I'm gonna start a riot lol
    6 points
  22. As much as the video has a background of truth, but Sethioz is a toxic player, which contradicts some things in the video. If you look at some PvP or PvE videos, those funny moments videos, you'll notice that he pushes the players and says "stay away from me" "stop pushing me", since he does it. But that doesn't rule out some gaijin's undoing in relation to Crossout, the video tells truths.
    6 points
  23. What about an update on crossplay? That's the most anticipated news where waiting for
    6 points
  24. Awesome! Some of these changes have been needed for a long time. we have a ton more weapons that need buffs too. the Durability change to the cyclone is awesome! Not sure about the weight change though.
    6 points
  25. Is Cyclone's change supposed to be a Nerf or a Buff? Because even if that extra durability is surely welcomed, I'm also sure that the weight that comes with it will restrict the gun's useability to glass cannons and heavier builds.
    6 points
  26. I feel like Bigrams, BFs, Hermits, STs and hovers are all in a pretty good spot rn where there are solid reasons to pick each one. The game is no longer about melee on wheels vs anything ranged on hovers and that's progress as far as I'm concerned. I'd be more interested in seeing the less used movement parts get buffs that make them all interesting in different ways. The most obvious ones which just need a bit of stats increase are Buggy Wheels (wtf are those random stats lol?) and ML200 (probably not tanky enough for their lethargic speed, as far as I'm concerned they'd be better off swapping their 25% blast resist for 25% fire resist - legs resist blast exceptionally well already, being big and chunky... And they could probably get low passive contact damage like a train plow, to discourage dogs from crashing into your 40kmh booty).
    6 points
  27. Cyclone Nerf? Why? Durability is needed but adding the weight will make triple cyclone builds using medium cabs worthless...
    6 points
  28. I was thinking about this tonight wouldn't it be better if the weeklies for badges were multi-staged this would let players jump around more in what raids they want to do while still gaining badges. It's also a little more friendly to the not daily player. So instead of having Win 10 battles in hard raids with copper as the reward for 500 you might have Win 3 battles in hard raids for copper with 150 badges stage: 1/4 (stage 4 would be 1 for 50) Most of the weeklies can be divided down by 10 with the exception of brawls, batteries which I'm not sure why they are so special lol... I'm not suggesting this for CW because that's only 5 and not everyone does it. Any thoughts?
    5 points
  29. @Woodyrojo @TheLittleSam First off I'd like to say that the game is more balanced than ever and the updates are getting better and better and most of the recent buff in the game have been awesome and long over due. It seems like someone is finally paying attention. However, a few item are still lacking and it's obvious, please consider the following; Yokozuna: this cabin should clearly benefit from stone def level 15 perc seeing how it is suppose to be a fast heavy cabin. Stone def 15 perc is a fking joke, it should affect the Yokozuna seeing how it is a cab over style semi like the Trucker and literally same silhouette used on the level 15 icon. Machinist: The perc is completely useless for just about everything except a mastodon car. Perhaps rework the perk so that the buff applies to weapons mounted anywhere on a build and not just the cabin. Master: this is by far the worst legendary item in the game, add mounting points to the roof of the cabins. 183 sell orders and zero buy order LOL, that should say enough. No one wants this steaming pile of trash. Breaker: Nerf was needed but not to this extent, a small buff would be nice to compensate, Or perc rework that was mentioned before. Jormungandr: by far the worst relic, junbow is the only effective weapon in this weapon tree that is effective, why even add this? Look super cool though, respect to the artist. Typhoon: I personally think this perc is trash and not in line with any cannon perc on the game. You guys messed up by adding a stunning perc from the start and compensated by giving it a extremely bad perc that is situational and near worthless. Mammoth: reload nerf for the weapon was completely unnecessary. This is by far one of the hardest weapons in the game to master and you guys nerfed it out of nowhere for no apparent reason. Maybe compensate by increasing thr accuracy and projectile speed. Snowfall: this weapon has terrible range, why even add a weapon like this if you aren't gonna make it even semi competitive. Steppe spider: this cabin has become near useless, maybe upgrade the perc by at least 5km or give it more mass.
    5 points
  30. The power drain is toxic and affects so many things besides wedges that they need to revert it. If it was: "Are wedges better now?" Yes If the question was: "is the game better now that the antiwedge mechanic has been implemented?" HELL F*ING NO
    5 points
  31. I highly doubt many of you on this forum are actually playing this game, or maybe you're just too stupid to realize how broken the game is right now, or maybe you're the cancer players slowly killing the game and thanks to greedy developers. and incompetent, this game will never get better right now, the game is riddled with legendary weapons and relics that destroy all the fun of the game, as there is a brutal imbalance in this game mainly caused by the battle pass. I don't think it is necessary to list the weapons that are killing the game since surely many of you are using them. - Parser -Destructor -Trigger -porcupine -retcher -king These are the main weapons that kill the game, and what a coincidence almost all of them are from battle pass. many in this forum keep saying that the game is not dying and you are lying to yourself, the game is alive thanks to inexperienced whales willing to pay huge amounts of money to feel like good players and the developers know it that's why nothing will be fixed in this game as this is what crossout has become. The game is fully unplayable and is a pay to win cheeky. The same will happen with the new battle pass weapon and it will continue like this forever, I would be ashamed to be one of the developers of this game. If you don't agree with something you can give me your opinion on how you see the game, although I suppose this topic will be deleted quickly.
    5 points
  32. You can crawl or reverse off the build because they get slow, so yes it somewhat works. Even if you crawl off though, they likely already did a ton of damage. A big problem is the slowing down even when you are not trying to wedge someone but the builds touch, it slows the game down. Ideally this would all get scrapped and they somehow get crush damage to work properly.
    5 points
  33. As you all may have noticed, pyres have gained immense popularity among player seeking to use them at close range, while the purpose of this weapon is to fill a medium-long range role. In order to combat this excessive efficiency, I propose making pyres unguided for the first 0.5-1 second after launch, after which it homes in like usual. This should keep its efficiency in medium-long range, while making (extremely) short range use way more challenging, though still possible. Any thoughts on this?
    5 points
  34. Rly nice things, well done designers team. Woodyrojo When balance changes/? Hovers ,cannons, reloading module etc?
    5 points
  35. Ravens have returned to the Valley! Hurry up to get unique parts and cosmetic items of the Knechte and Ravens, as well as to produce the upgraded relic weapons! Raven’s path Earn talers and craft the exclusive parts of Ravens and Knechte! Attention! The event will last until February 9 inclusive! Special mission “Raven’s path”! The mission counts towards the progress of daily challenges. For taking part in the mission, the player receives a special temporary resource: talers. These hexagonal coins, talers, are left from the knechte. Ravens defeated the Knechte in a fierce battle, but preserved their legacy. And so talers still remain a running currency. Active “Premium subscription” increases the number of talers received as a result of the battle. Talers can also be obtained on a special “Raven Pavilion” workbench by exchanging coupons or engraved casings for this temporary resource. Talers can not be sold or purchased through the in-game market. After the end of the “Raven’s Path” event, all unused talers will be withdrawn from the option to exchange them for any other resources. Talers, as well as a certain amount of resources and parts, can be exchanged for items from a special temporary workbench, “Raven Pavilion”. Temporary workbench “Raven Pavilion” This workbench features a lot of parts and cosmetic items that are exclusive for Ravens and Knechte and that cannot be produced after the event is over. Weapons Special revolver “Emily”. Special shotgun “Leech”. Small caliber cannon “Median”. Epic crossbow “Spike-1”. Epic revolver “Corvo”. Epic shotgun “Arothron”. Legendary crossbow “Toadfish”. Hardware Rare detonation module “Rift 2M”. Rare coupling module “Contact 2M”. Plasma emitter amplifier “Power unit”. Epic defence module “Argus”. Movement parts “Gun-mount wheels” and “Gun-mount wheels ST”. Bonus In addition, you will also be able to manufacture the upgraded versions of all parts mentioned above (except for the “Rift 2M” and “Contact 2M”), as well as upgraded versions of the following relic weapons: “Porcupine”. “Punisher”. “Flash I”. “Breaker”. “ZS-52 Mastodon”. “CC-18 Typhoon”. Cosmetic items Decor: “Armored skull”, “Bludgeon” and “Martin’s helmet”. Horn “Huntsman’s horn”. Hologram “Wingbeat”. Paint: “Teutonic cross”, “Teutonic ribbon”, “Teutonic eagle”, “Burnished steel”, “Heraldic lily”, “Material: Plate Steel” and “Damascus Steel”. Various stickers of the Knechte and Ravens. Medals During the event, it is possible to receive the “Treasurer” medal: For the 1st level of the medal you receive a unique banner logo. For the 2nd level of the medal you receive a unique portrait “Stevo”. Shotgun “Spitfire” Optimal range reduced from 40 to 30 m. Developer Comment: being a close-range weapon, “Spitfire” is currently too efficient at long distances. The change will preserve the effectiveness of the shotgun at close range, but will also allow other weapons to efficiently fight against it at a distance. Small caliber cannon “Median” Damage increased by 7%. Developer comment: according to the statistics, the cannon needed a slight increase in damage to be able to destroy more important parts on enemy armoured vehicles with precise shots. Cannon “Prosecutor 76mm” Blast damage increased by 6%. Rocket launcher “Nest” Blast damage increased by 25%. Developer comment: both “Nest” and “Prosecutor” lacked the increase in their blast damage, which affected their effectiveness in combat. The “Prosecutor” required a minor increase, while “Nest” required more radical changes. Grenade launcher “Thresher” Now the spread from each shot is lower by 15%. Developer comment: when using the grenade launcher’s perk, the players often noted that the weapon didn’t have a sufficient accuracy in order to use the perk consistently. This change will help them use the bonus more efficiently and deal more damage. Grenade launcher “AGS-55 Impulse” Projectile speed increased by 33%. Developer Comment: this change will make it easier to engage in medium-range combat and to shoot at moving targets. Rocket launcher “Yokai” The bonus to blast damage from the weapon’s perk increased from 40% to 50%. Developer comment: “Yokai” is an uncommon weapon, whose efficiency depends largely on the use of its perk. We are increasing the bonus to its blast damage so that proper use of the rocket launcher becomes more beneficial for players. Shotgun “Gremlin” The duration of the bonus received from the perk increased from 5 to 8 sec. Developer comment: previously, it was quite difficult to use the weapon’s perk right after ramming the target. The increase of its duration will allow you to do more damage or have time to correct the position of the vehicle for subsequent firing. Shotgun “Fafnir” Damage increased by 5%. Now the perk bonus reduces the spread up to 40% (instead of 30% earlier). Developer Comment: “Fafnir”, compared to other epic shotguns, showed insufficient efficiency. A slight increase in damage and increased accuracy received from its perk will allow you to quickly shoot off weapons and other important parts from the enemy vehicle. Autocannon “Cyclone” Durability increased from 535 to 661 pts. Mass increased from 510 to 729 kg. Developer Comment: “Cyclone” has received an increase in durability and is now ready for more aggressive gameplay. Separately, we would like to note that a single shot fired from two “Scorpions” will no longer destroy the autocannon. Autocannon “AC80 Stillwind” Blast damage increased by 9%. Developer comment: we took into account your reports about the insufficient damage of “Stillwind”, evaluated the statistics after the 0.13.30 update, and now we are slightly increasing this parameter. Crossbow “Toadfish” Now the delay between shots is shorter by 30%. Developer Comment: another change aimed at improving the usability and making the use of the weapon’s perk more efficiently. Rocket launcher “Waltz” Time to charge the shot reduced from 1 to 0.66 sec. Durability increased from 209 to 259 pts. Developer Comment: The boost of charging the shot will increase the rocket launcher’s usability and its DPS (damage per second), while the additional durability will increase its survivability in battles. Shotgun “Hammerfall” Reduced the physical model of the shotgun. Developer Comment: previously, the shotgun had an increased physical model that did not match the visual model. Now it will be more difficult to hit it, which will have a positive effect on its survivability. And the ability to cover it with more armour will also be a pleasant bonus. Shotgun “Parser” Reload time increased from 2 to 2.8 sec. Time to fully charge the shot increased from 1 to 1.5 sec. Time to hold the full charge before the shot reduced from 2 to 1.5 sec. Developer Comment: the shotgun still shows an overestimated efficiency. The changes should reduce its too high DPS (damage per second) parameter, which is especially noticeable when firing in charged mode. Now to confirm the salvaging of an item into resources, you must hold down the key for a certain amount of time. Improved gamepad button icons: increased the size of the text; improved the text readability. Improved the visual effects of the CK “Theseus”. Added the effect of the “Yokai” rocket launcher’s projectile hitting the dirt. Improved the welding points of the part “T-pipe”. Fixed a bug that caused bases to be captured too quickly on the “Fortress” map in the “Control” mode. Improved a number of in-game texts.
    5 points
  36. This upcoming cyclone buff is dumb. The reason cyclones are getting a durability buff is to withstand a double scorpion shot…. this is the dumbest thing I’ve ever heard. I have a bettor idea. Make a relic autocannon and quit ruining the rest of the game with this stupid relic rarity. Moral of the story. Quit making over powered legendarys to try to compete with relic weapons. All legendary weapons should be equal to Each other and their power scores.
    5 points
  37. 1. This game has an extremely punitive grind for F2P players, especially so for newer players where queue times are long relative to the scrap you get per match. If you think the game is too new player friendly and generous, make a new F2P account and see how far you get before you run out of patience. 2. I don't know how you look at a game with weapons that cost hundreds of actual real life dollars (potentially thousands if you're mad enough to fuse them) and think you are playing a serious e-sport game. I enjoy Crossout for what it is, but the game has so many red flags that indicate treating it as a super sweaty competitive experience is a fool's errand.
    5 points
  38. Aw sweet the new saw launcher I was kinda excited for turns out to be yet anther unobtainable relic weapon I will never be able to use or afford
    5 points
  39. Cyclone buff 100% not needed. Easily the current 3rd best legendary, ifnwere gonna buff a legendary because its the worst, that, is the hurricane. Yes, its autoaim trash, blah blah. But its definitely, the least used legendary in the game during competetive gameplay, because theres 4 ways, to 100% negate it., 1 of which requires no energy, and every other one requires a max of 4 And scorpion shots, should not be used at a unit of measurement at all, espescially when they 1 shot, id estimate 70% of all weapons. Including themself
    5 points
  40. I agree The wedge plague is the biggest cancer in the game, and their fix absolutely did not come close to helping. It made it, so much worse. I am sick of 2 builds touching, and they stop, no matter how big you are, and how little the wedger is. Devs are all about bandaid fixes anyways, this is a great suggestion. Either stealth and second highest dps in game, or highest dps in game, not both
    5 points
  41. Do you want to speedrun kill the game by spreading mostly misinformation as first post? I am glad that, if true, Relicname got rid of Sethioz, even it it cost him his GM status.
    5 points
  42. you colored outside the lines,art class not your best class i see
    5 points
  43. Its easy for a dog or shotty build to spin around hovers with unlimited shots, meanwhile you are waiting for your cannon to reload. Thats why a good Kapkan is needed to hold for a few seconds your doggy builds. So kapkan is a must
    5 points
  44. Are there any plans to Nerf the bigram's speed limit? Maybe changing modes takes a little longer perhaps? or cabin nerfs like the over used nova?
    5 points
  45. That’s another hard nerf for my loved parser… maybe time to sell them quick. its always the same. 1. OP BP weapons at first 2. hard nerfs after everyone got them… 3. new BP 4. repeat
    5 points
  46. Buying a make believe product with real money....you get what you end up with. A few legal precedents have been set over the past few years, but there's a ton of factors involved. So right now it's "buy at your own risk"..."tos are subject to change" ..."developers reserve all right" ect ect. Personally....I see spending money on a hobby as a waste anywaz, as long as I enjoy it I feel I got my money's worth, I'm not looking for an investment....just fun. And XO has given me that, regardless of how much or how little I've spent I still feel my time spent on XO is worthwhile.
    4 points
  47. I find it pretty funny that someone who openly admits that he's mostly here for trolling and puts no efforts whatsoever into making quality posts is acting all offended when called out on turning this place into a shitshow for immature twerps. "next!"
    4 points
  48. I am at a point where I probably could afford a set of Relics, but for the same amount of coins I can instead have ten sets of Legendary weapons.
    4 points
  49. This will hinder the Parser at higher PS levels and Clan Wars, but I don't see how this changes anything about Parsers taking off weapons too easily with hitscan alpha damage at a ridiculous range (for such a hard hitting shotgun) at Mid-to-low PS levels, where most weapon's have a hard time competing with such weapons. PLEASE, just give it projectiles with travel time like the Summators and Arguments have already. I wonder how you measure your statistics in such a case. Because all the Spitfire builds I see are wedges and other builds made for disabling the enemy through physical contact. Which is true for pretty much all other shotguns as well now, after the massive range nerf to all automatic shotguns. Perhaps you should look into the "physical contact" part and try to do something to hinder it, instead of enforcing it?
    4 points
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