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  1. 29 points
    Its silly they even bother with Autocannons, no one complained, nerfs were not needed, i dont get it how they even got and idea of nerfing them, just how, this game has a lot more pressing issues now to fix ASAP than this. Cyclone nerf, double facepalm, why, so scorps, crickets, locusts, cannons anything with a range can crush them easier... nonsense
  2. 27 points
    So finally you decide to make Tsunami better than Typhoon? where is the hover nerf?
  3. 25 points
    @Ka1deron cricket always everywhere (and always it's put on hover) x2 frame, x1 colossus in front of x4 hover, put some strong weapon no armor hover, this craft don't need take 1 min to finish to make someone said this type craft need ... "skill" (?) it's ridiculous, If this type of hover are erased away and a player who use such hover are eliminated , this game will get twice as many new players why dev can't aware this disease it make player decrease ?
  4. 24 points
    Hover nerf when?| Lol, no cricket nerf, almost useless locust nerf, but yeah keep nerfing legendary weapons that cost like 5 times crickets and do silly amounts of dmg. On the other hand, a hover nerf would fix all those op crickets and locust 3K+ HP icebox super fast boxes. Where is your supposedly slow and tanky heavy cabin, lol i forgot, its true only for anything that is not on hovers... Just play your game and you will see clearly what's wrong, i should test your game? And you are doing what exactly? If you paid me sure, its work like any other.
  5. 22 points
    More Autocannon nerfs? They weren't viable before the last nerfs to Storms, and Whirlwinds. So now, you're nerfing Storms, Joules, and Whirlwinds again? Do you just not want Autocannons to be useful at all, or is it to raise the value of the new Autocannon? I was going to get the new Autocannon anyway, because it's new, and it looks cool. Please don't nerf weapons that are already under-powered deeper into the ground.
  6. 21 points
    So who on the Dev team actually played the game and got completely humiliated by AC users? Because ACs don't need more nerfs. Jeez...
  7. 19 points
    I agree. Its hitbox means it's already worthless against Scorpion, Assembler, and all shotguns / most machineguns. I wish it had a perk to resist incoming bullet damage rather than its current detrimental perk. It doesn't make sense for its shield to be a liability instead of an asset. I'm onboard with most of the remaining balance adjustments, except for this one: Every car already immediately glows red for getting remotely near Incinerator puddle. It looks & feels a bit silly. If Incinerator needs a buff, buff the damage of its initial explosion, not the already-effective fire puddle. If anything, I'd rather see slower heat-up, to make a visible difference between sitting in the puddle or fleeing it immediately.
  8. 18 points
    ANY hover player can pick up a build on wheels or legs and play it EFFECTIVELY ONLY SOME wheel or leg players are able to pick up a hover build and play it EFFECTIVELY Go!
  9. 18 points
    Wait, so you are nerfing the durability of the flutes? The missile literally detonate instantly when there is a spark near. You can easily hit yourself for 1000 dmg. I agree, the missile is stupidly good, and the damage is OP for an epic weapon. But the durability? Also, cricket has the highest amount of alpha damage outputted in the game right now of any epic and most relics/legendary. The Locust and Flute is right behind it, yet you only touch those. Please reconsider your choice of nerfs, and bring in the cricket aswell :-)
  10. 18 points
    Hover is always balance breaker for nearly 3 years meaningless to adjust parameter of weapon Only players who using hover are flooded in test server How about playing once on a test server? there are hover everywhere...
  11. 16 points
    It's the other way around. #BanKomunistAgain
  12. 16 points
    Could u plz NERF THESE GOD D*MN CRICKET ? In every single team in CW there are at least one or 2 cricket hover...
  13. 16 points
    I bet you finally decide to release legendary cabins ) BTW, nerf hover
  14. 15 points
    Very nice devs but u forgot NERF CRICKETS
  15. 14 points
    Good changes! Great work! Now all that is left to do is: - Nerf trucker to 7 energy, Emma the bot is using it too much. - Make wheels slower and lose what little grip they have. There are still people playing blue wheels and we can't have that. - Nerf decor ofc, we can't forget about that, and nerf rep gain. People still find ways to get some rep without the premium. - Make a false hover nerf announcement. Again. - Make all useless items take double storage room. The less room players have, the better. - Nerf rewards on raids. Raids are too much fun atm, and players are in danger of staying awake when playing them And everything will be perfect!
  16. 13 points
    Greetings, survivors! Today we will tell you about the significant change in Crossout — the new starter garage! Which all players get for free in the 0.11.40 Crossout Birthday Update. Also, note that the new garage will replace the current one. Before we move, let's get acquainted with our new home and its terrible secrets. ATTENTION: content shown in this publication is at the development stage. The final version can differ both externally and functionally. Once upon a time, the “New Dawn” farm supplied the entire district with meat. But then it turned out that some meat products were extracted not from carcasses of animals, but… Here the versions differ therefore we won't guess happened in one of the barns after all. Since then, the farm has been empty. Until Ivy XO's scouts found it. The leader of Engineers looked for a new shelter for survivors long ago — spacious to both drive and shoot some targets. And change the scenery. Garage “New Dawn” There are no large unused areas in the new garage. We placed a shooting range in front of the gate: now you don't need to leave the garage and spend time on the road to test everything. We also made a new space for racing enthusiasts — in the old garage there was only a number of jumping ramps, and we wanted the functionality to match the needs of survivors. Finally, we built an arena where you can fight raiders. In the old garage, this function was performed by the landscape, so there were few partial shelters. The visual scenery of the abandoned farm will allow survivors to be distracted from the deadly Wasteland and breathe this oasis of tranquillity. *** Stay tuned about Crossout 0.11.40, survivors! This week we will talk about the third rookie of the Wasteland, as well as how you can get new parts.
  17. 13 points
  18. 13 points
    Jesus theres so many threads about nerf this nerf that that counters this so nerf it jesus. Can we finally buff stuff for once ? Lets take a list of whats trash and needs buff. - bassically all the tracks (except goliaths) - get dominated by most things - trucker - its just a sad cab noone uses - stone deaf lvl15 perk - I mean REALLY its stupid noone likes trucker - most high tier mgs - low durability , bassically no dmg and only usable at like shotgun range - rupture - shoot 3 times and overheat yay - augers - How Do I dRiVE ThiS - block chain - still it feels quite weak - arothron - idk make it do more then chord dmg maybe ? its an epic idk cost like a lot more then chords. - legs - suprisingly hard to make them work in almost any situatio. Also gets wedged like a kebab off a grill - boosters - i mean their only use is in race or art builds. What happened to the vertical boosters update ? - lacerators - i really should just stop looking at rarity cuz that thing has RARE part efficency and its EPIC rarity - tackler - more like tickler - phoenix - the dmg is nice but u can jsut shoot of the projectile or get killed while waiting for the thing to explode. GOD IT TAKES LONG TIME - retchers - just sneeze on them and they fall of - fortunes - Why do they take 5 FIVEEEE energy. Well i guess igniting a fuse and a piston really takes more energy then a helios WHICH SHOOTS PLASMA - fatman - where did the projectile go ?? - adapter - I still like to call it the lama gun. It spits at its enemies with an amazing Chord dmg. - corvo - maybe if the kneches didnt try to defend themselves with those they would have seen another day - ghost - I mean do u guys see the problem here !?! - Imp - the bb pellet minigun - fidget - smaller bb gun - nidhogg - - tow - do i even need to start on just how bad it is to leave your car alone for 5 seconds in russia is ? - tormentor / power unit - Top 2 best ways to waste energy ! (Totally legit(No CLickbait)) Thats about the stuff i can think of on top of my head that i find rather trash and needing a buff or 2. I am sure i forgot a few.
  19. 12 points
    To be fair, you have to have a very high IQ to use hovers. The controls are extremely subtle, and without a solid grasp of theoretical physics most of the skill requirements will go over a typical player's head. There's also hover player's nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from homoerotic fanfiction literature, for instance. The hovertarts understand this stuff; they have the intellectual capacity to truly appreciate the depths of using hovers, to realise that they're not just skilled- they say something deep about LIFE. As a consequence people who dislike Hovers truly ARE idiots- of course they wouldn't appreciate, for instance, the skill it takes to hold down the S key, which itself is a cryptic reference to Sun Tzu's epic The Art of War. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as a hovertart's genius skill unfolds itself on their computer screens. What fools.. how I pity them. And yes, by the way, i DO have a Hover tattoo. And no, you cannot see it. It's for the ladies' eyes only- and even then they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid
  20. 12 points
    Why get rid of the current garage rather than just adding in this new one as another option for people who haven't bought any of the deluxe packs?
  21. 12 points
    You’ve heard of the hover problem. Unless you’ve never played over 3k PS and this is the first forum post you are looking at, you know that hovers don’t fit into the game well and dominate in most situations. There are a lot of ideas for fixing them, and a lot of emotion, but a lot of the ideas seem either too complex or too over-the-top for an actual fix. The solution proposed here is certainly not the first time anyone has said it, but I want to put it into perspective and see what the effects of said solution would be. Hovers’ main advantage is their linear, near-instant acceleration. Though there are probably other advantages, I will focus on this one. Reducing hovers’ acceleration and making it a logarithmic curve (like one half of a parabola) would make them more balanced and reduce the clubbing they do currently. One of the real reasons they are able to do much damage is their ability to peek for a second, fire off a quick shot, then pull back suddenly. This makes hitting them much more difficult, and also reduces the usefulness of weapons like ACs, MGs, and other various DPS weapons. The hover vehicle is simply not in their view long enough for real damage. This reduction of acceleration, and therefore of peek shots with cannons and other reload weapons, would also reduce the meta of reload weapons themselves. Its definitely possible that this would make hovers underbalanced, and put ML200s and bigfoots at the top, but that would still be an improvement. It would make it so that multiple types of playstyle would dominate (slow spiders+fast BFs, as opposed to fast hovers) and there would be more variety. Also, hovers have been at the top for 3 years now. It’s time to change. For the people who enjoy hovers and don’t want a nerf, don’t start with the “hovertart!” and the “crybaby!” I am not crying, nor do I even use hovers. I am going for better game balance, not because I get killed by hovers in-game, but because hovers are a detriment to the game. Please leave your thoughts about this idea and your own ideas below.
  22. 12 points
    3 years of OBT have gone by and the full release version is not even on the radar. OBT means an effort to iron out all the problems before releasing the finished version of the game - we are the testers, HOWEVER what have we now seen? 1 premium pack a month? Battle pass(WTF??? OBT BATTLE PASS???) Premium? Other monetisation options(shall I dare to count them?) Its a minitransaction galore! In OBT! It feels like full release was never the plan for the devs, what we have now is the release version of the game BUT in order to maintain interest and income the devs have come up with a brilliant idea - releasing OP guns in premium packs and then "balancing" them a few months later. Rinse - repeat. Questions for the devs @Woodyrojo @Ka1deron - Where is the road map for OBT? Where are the milestones to get to full release version? - Where is the ETA for full release version? 3 years and still no date set for the release? Seriously??? - Are you going to keep bribing youtubers instead of investing in actually finishing the game?
  23. 12 points
    Prove it to me hoverbois. Let's see ZERO hovers for the next week and also see how you do then.
  24. 12 points
    This must be a joke Machine guns practically got killed off when you incorporated macros into plasma emitters and now this? no thanks Autocannon nerfs i also don't like much (especially storm) fixed cannon ones are welcome i guess but really? tsunami getting a second perk? its like your beating a dead horse with those MG nerfs
  25. 12 points
    So far the update seems pretty decent except these 2. The Cyclone is already pretty damn bad becuz of its massive hitbox and 5 energy per gun and the need of a radiator. And the thing that needs nerfing is hurricane. Its just click and hide and SUPER AIDS in low ps. otherwise good update id say. but Mgs might need more ddurability
  26. 11 points
    To prevent half of your build getting shredded off by crickets or mandrakes before you've moved 10 centimeters
  27. 11 points
    or remove the perk. This is so totally not in balance. EDIT: i do not agree with those hover hater extremists below.
  28. 11 points
    Good news, Survivors! The Garage is back. You're watching the first episode of the resumed series, with all the roar of modded engines, jets of reddish flame and smells of a workshop you'd expect from a proper Wasteland show. How to build a perfect battlecar out of trash laying around? How to TURN an enemy vehicle into a pile of trash with precision fire? What's the latest talk in the Wastes? All of that, and more, in our show... but first let's introduce the main topics of this episode. Here we go!… Counter-meta: How to deal with the tankiest of tanks? Voice Of The Wasteland: We look at your half-burned letters and choose the Craft of the Week! Workshop: Experimenting with the most explosive Revolver in our arsenal!
  29. 11 points
    This is so bad, I expected something interesting
  30. 11 points
    MUH NURF CULTURE! The only "people" that would say a word about nerf culture are either wedgetables or hovertarts. Yeah it's no longer worth playing for you, get lost.
  31. 11 points
    Melee is lower skill but wedges are the only OP close range weapon imo. If you got rid of the cheese wedge abuse people would see that close range takes actual skill to do.
  32. 11 points
    Someone put this on XO reddit. Fairly accurate if you ask me:
  33. 11 points
    absolute delusion.
  34. 11 points
    Nerf the crickets not the whirlwind again.
  35. 11 points
    The bad: Porc still 3 energy. Scorp still penetrates Aegis. Why does cyclone get nerfed? Arbiter unchanged. Annihilator stat nerf instead of not autoaiming for cabs. Disregardable flute nerf, they still strongest hitting weapon. Mammoth still do terrible damage with big AoE instead of being harder to hit with more bullet damage. (Only viable on hover since patch) No omnidirectional hover placement. Chameleon, strongest 1 energy module still King of the hill. Did incins need a buff? The good: All AC except cyclone do deserve dmg nerf. Tracks. Lets hope it also includes turning on spot with multiple tracks. Shotguns toned down.
  36. 11 points
    Why? It costs maybe 30 coins to get 200 batteries. 10 uranium costs ~160 currently. I don't want to play in clan wars because of the fact that's it's clan wars. This would punish me for not wanting to swim in a lake of BS.
  37. 10 points
    Greetings, survivors! Today we will tell you about the next newcomer to the Wasteland — the armoured giant Sigurd. And, of course, about the new parts that the gentle military giant will bring in a major update Crossout 0.11.40. Attention: parts shown in this publication are at the development stage. Final versions of parts can differ both externally and functionally. Sigurd grew up in an orphanage and was always bigger than the other kids. However, Sig's shy demeanour never let him fight back against the offenders who often bullied the guy. Besides, he realized his advantage in size and understood that he would easily win any fight. But natural kindness prevented Sigurd from hurting others. Together with two friends, Sig survived the crossout and travelled to the Wasteland until their roads parted. It is said that during solitary wandering through the radioactive deserts, Sigurd crushed some monster with his bare hands and became invulnerable. As a result, the giant joined the ranks of the Steppenwolfs to protect the weak. New parts for Steppenwolfs Sigurd's autocannon is a close-range weapon. Like everything Sigurd has, this little baby is armoured like crazy. Low turn speed and serious recoil compensate for damage and durability. The new cabin will please fans of large dimensions. Its unique perk will allow you to gain a short-term advantage in the offensive. Or defence. Depends on you. Sigurd's external manipulator is a mechanical paw, and Sig claims that he built it himself in memory of the slain radioactive monster. Carrying a bony paw everywhere appeared to be troublesome, while the mechanical one looks cool, and you can always rebuild it. Oh, those Sigurd stories. *** What other parts are there friendly hulk Sigurd? What's the name of the Wasteland's third rookie? We will talk about this in future Crossout developer blogs and stories. Stay tuned about Crossout 0.11.40!
  38. 10 points
    Hovers are the problem, not crickets.
  39. 10 points
    Races perfectly demonstrate the hovers massive advantages: -at high speed -on sand -on water -in the air -when it comes to stability -their immense resistance to pushing and massive advantages over ground builds in case of contact All of wich are highly relevant to CW
  40. 10 points
    Cyclones getting a durability nerf so wrong... EVERYONE KNOWS that cyclones are extremely easy to strip... ask any player that knows anything about the game and they will tell you how EASY it is to strip Cyclones... I dont feel as though I should even have to go into why the Cyclones need a buff to durability and NOT a nerf... everybody knows how easy they are to destroy... they are not op... everybody is running reapers, shotgun wedges, flutes etc... Why Nerf the Cyclones... Somebody please explain how this will not make them worthless to play with... do you REALLY WANT EVERYBODY to run a shotgun wedge build?
  41. 10 points
  42. 9 points
  43. 9 points
    I wont buy the new autocannon to protest for the Nerf of all other autocannons ,especially cyclone that is already bad because take time to shoot and is very big so easy target (asemblers knock down cyclone with 1 hit) . But i will get the giant cabin for sure . If you make that arm usefull and not as an decoration only i bet lot of players will be happy to play with it Example this mechanic arm with big magnet that stuck enemies and you lift them in air can be an nice support gun with 2 energy or 3 .
  44. 9 points
    They can't be used without hovers competitively.
  45. 9 points
    Thanks, it's always a pleasure to see a new seal clubbing weapon that prevents others from playing the game
  46. 9 points
    Crickets and horizontal mandrakes rule cw Devs: let's nerf the chords boyz
  47. 9 points
    The hover delusion: "Attributing your success while using hovers to your personal skill while failing to realise its the hovers that make you perform well." This is an essential part of the hover users mindset. Just ask bobi.
  48. 9 points
    Actually, those changes are quite precise, that's why they are different for each weapon. All of them will directly influence gameplay, so it is important to make various calculations before implementing them into the game. I know it's not easy thing to balance so many stuff...but how can you explain that Cricket is ok when autocannons, which are really bad weapons if you don't know how to use them, need 2 nerfs in short time? That couldn't be calculated in any way... Can we get real numbers of items stats in game so we can find out what changes are going to do?
  49. 9 points
    Are you kidding ? You are nerfing every epic gun except the cricket ?
  50. 9 points
    Toadfish has been here