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Showing content with the highest reputation since 09/08/2021 in all areas

  1. I was planning to buy firebug ck and next bp but afted this I changed my mind. I'm out and I believe many of my friends too thank you for amazing 4yrs in xo but this nerf is a nail in the coffin. I play only high PS, many builds but most favorite are hovers which are already slow af (heavy cabs. high PS). RIP heavy hovers. All you do is trying to stop sealclubbing at low PS but you dont realize that all your changes affect all PS builds?
    23 points
  2. If you want to let the game die, you are on the right way Its time to buy dooooooooggggo
    23 points
  3. So Scrops get a durability nerf even though they can easily be stripped by anything in this game. Breakers are still a problem but haven’t .been touched for months. No dps nerfs… what’s next typhoon still “OP” so nerf the HP to 500… Nerfing kapkans so more brawl and dogs will show in game as if it wasn’t already bad. No buffs to ML500s. Killing your own game faster than a hybrid kills a hover.
    20 points
  4. Ok, we finally have the option to buy some CK... YET... And here come the Deception part, 1.- Ur prices are out of this world, in example, u want me to pay 8 Usd for just 1 CK? In other games like rocket league I get a lot, A LOT, more for less, even things that surely pay rights to 3rd party companies (like batmobile) 1.1 Ur prices are out of this world even compared with yourself, a sale pack can be 15 USD, and you want me to pay you! More than 50% that value for just a untradeable CK cosmetic item? 2.- variety, new content, when? 2.1- u said, we will see from past events... Yet haven't happened yet.. 3.-extremely long "special offers" days, those should be a lot sorter, that way you will realize - - - > if your prices are reasonable or are just overpriced. 4.- #FreeTheBlueprints, cosmetic items are for different builds, we need more blueprints slots, and a editable slot when we buy a vehicle pack. Suggestion, rework ur prices If you want to put overpriced prices I may suggest u add the option to buy also with Ingame coins and put the overprice in coins only. Don't abandon the ingame store again, if a product is not having the sales u wanted it's because the product offer itself, so you need to address that, Best regards
    18 points
  5. Seal clubbing hover builds have the excess acceleration so it does barely suffer from the acceleration nerf while heavy hover build does a lot. Please rethink about the way of nerfing hover. For example, implementing acceleration speed cap on hover builds.
    18 points
  6. Are you devs serious for real? Ljke for fckin real? I gotta ask seriously "are you stupid?" u have mental problems? Or smth? Why the fck u even touched Scorpion, when u are just nerfing it... Why the fck u just had to touch Scorps and now u are completely xxxx them up... Nerfing hovers AGAIN, Kapkans (anti dog) AGAIN... And wheres Blight/Firebug/Breaker nerd? U xxxx... Insane how stupid u are... U are simply not listening to skilled/brained players, u are listening to low tier xxxx, that arent even touching CW... Low Ps players constantly crying and that the only thing u see... Fckin make Relic wep on 6k impossible to put and they eill be fine, idiots... And would be nice, that u could just TRY play your own game, obviously u dont fckin know whats happening and what u are doing... Jezus christ i am so fckin mad, u arr ruining one of the best games
    15 points
  7. Another kapkan nerf seriously ? Already been nerfed multiple times and an Argus which is 1 energy can counter 6 energy worth of kapkans. Already so much push spam in the game then a huge reloading nerf and now kapkans will be next to useless. Here's one that actually makes sense finally these things get some love. Saw this one coming a mile away. How many times this year have hovers been nerfed? How about just make omni wheels perform more like hovers and less like meat grinders.
    15 points
  8. If everything goes right as planned, the AA is going to be reworked with the new season update.
    15 points
  9. What skill needed for this gun when you can just turn on the legit Aim-Bot made by developers on consoles ?
    15 points
  10. Now cancel the acceleration nerf to hovers. This only hurts high power score hover builds. Just raise the power score so high, people can't take them to low and mid ps. Don't ruin hover builds at high ps anymore than you have just because of a few bad actors who play low power score with hovers. No testing required... you are hurting high ps hover builds (that are not over performing) if you don't cancel acceleration nerf.
    14 points
  11. Breaker and flamedogs everywhere and kapkan and hovers get nerfed again? What is going on? Then you buff scorp without anyone asking for it and afterwards it get's a serious dura and damage nerf, so it can get stripped even faster? Hovers are too strong on low ps, so you nerf the whole endgame hover community? I seriously doubt you know how balancing works!
    14 points
  12. I say this as melee player: You are killing hovers It's already fairly easy to take down hovers as melee, don't cripple them any more.
    13 points
  13. This is actually mostly good changes. So thumbs up. Mammoth nerf don't seems justified, though, especially after the colossus nerf.
    13 points
  14. Oh Vey A map change people have been asking since I joined Kapkan's ninja buff against heavies reverted Spitfire nerfed (but not Grav or Breaker, heh... gotta start somewhere) Yongwang's grenades dura buffed... Trash anni drones for trash players nerfed... You guys started playing your own game or what?
    13 points
  15. Oh boi, took a much needed break from this sluggish game and now You plan to make the game even slower. Great, of we go. Maybe someday you make the game snappier and not 8 bricks driving forward
    13 points
  16. Hello, survivors! Last week we announced the return of the “Old town” map in its new appearance. And we’re glad that many people can't wait to return to this location and start a full-scale battle for the base. And you won’t have to wait long! Today we offer those who are especially impatient to take a little virtual tour through the streets of the “Old town”. And we’ll be waiting for the comments with your impressions and expectations from the updated map!
    12 points
  17. I play hoover, and I can tell you that a hoover with 1k+ armor and 8000 kg heavy is nowhere OP, as shown as well by Sethioz in one of his latest vids. The problem with hoovers are the 1 Cab, 1 Colossus, 4 Hoovers, all fused for Power, with no armor and Guns, like Scorps, Triple cannons or MGs (Notice the infamous Nova 4xSinus Hoover in previous Events that brought to a nerf of Sinus) The proposed changes will change very little for those sealclubbers, while will change a lot for everybody else, the vast majority, making hoovers basically not worthy to play anymore Targem needs to apply a Max Acceleration Speed for Hoovers, let's say that a naked hoover cannot accelerate from 0 to 80 kph in less than 2 seconds. This wont impact players with balanced builds at any PS, because a hoover build with 1k or more of armor already accelerate from 0 to 80 in more than 2 seconds, but will kill sealclubbers
    11 points
  18. Hello, survivors! Next week, a new season, “Enemy of my enemy” will be launched in Crossout. You can expect not only the new parts announced in the devblogs, but also the return of the Founders’ parts from the very first season. Needless to say, the update will not be limited to the new season only. It will also include the updated PvP-maps, and a special PvE-mode, and balance changes. Let’s get acquainted with the information that we have at the moment. All the new features described here are not final and may be changed before they are introduced into the game or may not make it into the game at all. Maps In addition to the already announced new version of the map “Old Town”, you also expect the updated “Bridge” and “Founders Canyon” locations. Updated map “Bridge” The main change in “Bridge” is, of course, the new passageways. It’s a great alternative for getting behind enemy lines, but be careful - you can always be trapped by the enemy in a narrow passageway. We also slightly adjusted the height of the hills in the location to minimize the situations where an enemy can shoot the player just because he occupies a position that is too high. The slopes on the map will become more flat, which will definitely be appreciated by the owners of armoured vehicles on mechanical legs. New covers will appear in the riverbed and on the hills, and symmetrical descents to the riverbed will appear on both sides of the bridge. We didn’t forget about jumping from the hills either. Now the cliff drops will be less steep, which will reduce the chance of overturning the vehicle and also allow for more comfortable shooting from elevated positions. Updated map “Founders Canyon” Minor changes will also affect the “Founders Canyon”. We strive for more variability in the battles in this location and want to diversify the usual “still standing” on the map. The small side passages we will add will allow the fast cars to slip through the center of the map and cause commotion in the enemy ranks. Their location on high ground will allow you to control the center and fire if necessary. Balance changes Shotgun “Spitfire” Durability is planned to be reduced by 7% (from 165 to 153 pts.). Developer comment: With this change, we want to reduce the excessive efficiency of “Spitfire” on its PS level. Rapid-fire machine gun “M-37 Piercer” Damage is planned to be reduced by 7%. Developer comment: “Piercer” was too powerful compared to other close range weapons within its PS level. Cannon “Prosecutor 76mm” Now the cannon shell pierces 2 cells of the armoured car construction. Developer comment: The “Prosecutor” ’s perk hardly affected the battles, that’s why we amplify its effect. “Kapkan” minelayer Now it will be easier for heavy vehicles to tear the cable. The cooldown is planned to be increased from 12.5 seconds to 15 seconds. It’s planned to reduce the time until the mine self-destructs from 60 sec. to 30 sec. Developer comment: “Kapkan” is too efficient and versatile, which allows it to be used freely in battle against any kind of opponents. This change is intended to correct this situation, encouraging the players to consider their strategy a little more when using “Kapkan”. Crossbow “Spike-1” Damage is planned to be increased by 8%. Developer comment: With this change, we want to increase the insufficient combat efficiency of the crossbow. Grenade launcher “Thresher” The maximum spread is planned to be reduced by 15%. Developer comment: With this change, we want to facilitate the gameplay while using the “Thresher” ’s perk. Automatic weapon “Caucasus” The weapon’s rotation speed is planned to be reduced by 25%. Developer comment: “Caucasus” is a very efficient weapon, much less demanding to the player’s skill than its analogues. This change should add a new layer of gameplay while using this weapon — the player needs to efficiently control his armoured car to unlock the potential of “Caucasus”. Hover “Icarus VII” Acceleration is planned to be reduced by 10%. PS is planned to be increased from 480 to 580. Developer comment: “Icarus Vll” continues to show too much efficiency, especially at low PS levels. This change is intended to correct this situation. Grenade launcher “Yongwang” Now the maximum bonus to the perk’s damage will be 95%. “Spark III” and “Flash I” will no longer destroy projectiles the moment the grenade launcher fires. Developer comment: “Yongwang” started to show excessive efficiency after the “Deadman” cabin was introduced, and the first change is intended to correct this situation. The second change is implemented to minimize the impact of the first change on leviathans armed with this weapon. Harpoon “Skinner” Now the harpoon will hold the enemy car for only 4 seconds. You will be able to track when the harpoon releases the enemy with a help of a special scale around the sight. The change is relevant only for enemy vehicles. If the harpoon is attached to other surfaces (surrounding objects, terrain, etc.) the cable will not automatically unhook. Developer comment: It was very difficult for a player who became a target of “Skinner” to counter it. This change should improve the situation. Cannon “ZS-46 Mammoth” Reload time is planned to be increased by 10% (from 6 sec. to 6.6 sec.). Developer comment: With this change, we want to reduce the excessive efficiency of “Mammoth”. Drone “Annihilator” The drone’s durability is planned to be reduced by 15%. Now the perk will reduce the cabin’s power by 4%, instead of 5%. Damage is planned to be reduced by 7%. Developer comment: “Annihilator” showed excessive efficiency, and it was quite difficult to destroy the drone even with weapons designed specifically for this. Crossbow “Toadfish” Now the crossbow will reload 15% faster (5.1 sec. instead of 6 sec.). Developer comment: “Toadfish” has rather complex firing mechanics. This change is intended to reduce the price of error when using this weapon. Machine gun “Punisher” Now to activate the perk, you will need to make 30 precise shots instead of 40. Developer comment: This change will simplify the efficient use of the weapon’s perk. Pulse accelerator “Scorpion” Damage is planned to be reduced by 7%. Durability is planned to be reduced by 10% (from 552 pts. to 497 pts.). The mass is planned to be reduced by 20% (from 900 kg to 720 kg). Developer comment: After reducing the physical size of the projectile, “Scorpion” became more powerful. These changes are intended to make it more balanced. Please note that with a hit from two “Scorpions” can still destroy your opponent’s “Scorpion”, and its ratio of strength was improved. Other changes With the update’s release, you can also expect a special mode related to the new season (similar to “Operation Gozu” which was launched with the previous season). We wouldn’t want to reveal all the cards right now, so let the details be a surprise. With the next update, we also plan to improve the mechanics of the player matchmaking in clan battles. The changes, first of all, should reduce the waiting time of rivals in higher leagues. Looking forward to welcoming you in the “Enemy of my enemy” update. See you in the next season!
    10 points
  19. Let’s continue to learn what awaits us in the next update! Today we will tell you about other new parts that will appear in the new season and show the first screenshots from the updated map “Old Town”. Let’s go! We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves. Legendary laser drill This weapon is a direct continuation of the already familiar “Trigger”, and fans of this drill will definitely appreciate its “older brother”! More durability, more damage and a perk mechanic that is slightly more demanding for the player’s skills, but is also rewarding at the same time. If you have dealt damage to opponents throughout the entire shot of the drill, and all periodic damage has been dealt to vehicles, then in the end the shot will deal 800% more damage and heat up the part by 10% more. As using the perk requires a certain amount of skill and dexterity, we will also increase the range and rotation speed of the new laser drill in relation to “Trigger”. Structural parts With the new season, 6 new structural parts will be added to the game. The amount in which a certain part will be issued is still being discussed. We invite you to take a look at a couple of new parts that are already finished! What else can we expect in this update? Updated maps, of course! Today we invite you to look at how the “Old Town” has changed. One of the main problems of this location mentioned by players was the very limited manoeuvring space: narrow passages combined with an abundance of obstacles. We tried to add more space and removed unnecessary obstacles and distractions. In a number of places, where it seemed appropriate, we have replaced obstacles with destructible objects. The centre of the map has become a more inviting place to fight due to the covers, but at the same time, the variability of passages is also there and you can always try to catch the enemy by surprise. We have updated not only the arrangement of objects and the width of passageways, but also the visual appearance of the “Old town” and its vegetation. It was important for us to not just present you a redesigned version of the location, but also to preserve the atmosphere of a once cozy town with small streets. We look forward to participating in battles in the renovated “Old town”. We hope that you will join us! See you next week with the preliminary information about the changes in the update 0.13.0! It will include not only the possible balance changes, but also the first screenshots of the updated maps “Bridge” and “Founders Canyon”!
    10 points
  20. Survivors! Today at 08:00 GMT we've changed the matchmaking algorithm in PvP missions on PlayStation and XBox consoles. From now on, battles will be held in the "6 vs 6" format instead of "8 vs 8" as it was before. This change is experimental and may be reverted later. By the way, this means that the actions of each individual player will have a much greater impact on the outcome of the battle. More concentration required!
    10 points
  21. Wow! All these changes look amazing! Especially the nerf to Cuckpkan. Everything bad that happens to that stupid drone is good of course. However, can you FINALLY remove the Annihilator's ability to dodge projectiles? Having to suffer the mere existence of a debuff drone in the game is painful enough, at least let us destroy it without having to use machineguns! Also, do you have any plans to look into the energy efficiency of certain melee and close range weapons? I'm of the opinion that Flash, Spark, Firebug and Porcupine should all demand an extra point of energy to use.
    10 points
  22. Nerfing: Skinner Mammoth Caucasus The only 3 weapons I use, I guess you really do want me to stop playing.
    10 points
  23. I agree with you but take into consideration that these nerfs are indirect buffs to shotguns, flames and hybrids
    10 points
  24. Here's definitive video proof that hovers are completely OP and IMPOSSIBLE to catch up with!
    10 points
  25. What do you think bout visual upgrade for upgraded parts in crossout. For example if i have upgraded cannon with +5% additional damage, the bore of the cannon itself change it appearance. It can be larger or longer since i've upgrade my cannon with +5%additional damage . Or the upgraded radiator with additional efficiency that has additional attachment into it or anything that, you know?. Everything that make its difference to the default part compare to the upgraded part especially from the visual itself. I think its worth if any upgraded parts has it new looks since the parameters itself already change, so its good followed by changed visual for these upgraded parts.
    10 points
  26. Hi everyone, I've decided to share my thought here. I'm getting fustrated about Dawn's children raid (or any other related raid where spark or flash available), because when I drop the 5 porcupines the BOT knows in that nano seconds so the spark immediately blow my porcupines in my face so I lost 5 relic weapon in a second. It's happened many times, and it has not been fixed yet for months. I think this issue should be fixed ASAP, porcupines are one of the most expensive relic weapon and when you lost 5 of them in a second, that is fustrated situation. Porcupine got many nerfs in the past, it looks like the Developers decided to make the porcupine as unusable as possible.
    9 points
  27. What are your problem stop free basing the vodka! Scorpions is fiiiiiinally a weapon that’s accurate!!! Increase the power score by 5000 per hover and make all the whiners who face seal clubbers stop force them to play higher power score and dont touch the acceleration, right now you have to fuse everything for power to even be competitive, and there is more dogs then EVER. Why do you balance game backwards and you don’t solve any issues that players are complaining about! I’ve played the game for 4 years now why the F aren’t you hiring people in the top20 to tell you what is what because you have clearly no clue what you are doing!
    9 points
  28. The “sorry” is one of my most used ones, followed by “need help” they are actually good and aren’t bothering anyone.
    9 points
  29. Hello @Support_Vehicle! Thanks for bringing that up, we'll consider that. Nice nickname by the way.
    9 points
  30. Meanwhile Stillwind pretty much has same durability, less dmg at range, bigger hit box, overheats faster, and turns slower than it's little brother. When will you make the Stillwinds legendary?
    9 points
  31. Yes...then remove autoaim from leviathans...
    9 points
  32. ^^lol, I had to screenshot that. "leave my hovers alone"
    8 points
  33. You should only nerf the Hover by increasing PS. If you slow down further acceleration, the gameplay will become nasty for high PS. Also, you should definitely increase the rotation speed of bigrams and ml200s. The breaker can spin around you and kill you easily. Also, when a dog structure hits a hover structure, it shouldn't be able to drag it, there is no such mechanic and it's really illogical. Kapkan has become so worthless, once it's within capture range, it should catch the enemy, but its duration may be short. It should be like this when there is already a module like argus. Most of the time, it does not catch the enemies due to the speed and weight limit.
    8 points
  34. Its good that you didnt go forward with scorp nerf but why do you revert projectile size? It was a good buff for a relic sniping weapon. Now we`re back to 5dmg shots because you cant model kinetic energy projectile damage and you treat it as weird cannon shell that falls apart when hits spaced armour. I know that smaller projectile clipped through more parts than it should so just fix that problem and not ignore it and revert back to the state before.
    8 points
  35. Ah cmon, most hovers feel Like flying bricks already, and u wanna slow them down even more? just why? and where the heck is the Breaker on that list? Insane damage, almost endless shooting ,and feels like having about 10k durability with that passive. Also i vote for The crater map to go next ^^
    8 points
  36. Why don't nerf skinner in logic way?Like the harpoon will detach when get shot.
    8 points
  37. The funny thing is that nowadays 4 melees can defeat 4 spiders in cw… And these melee bots who can’t even drive keep on crying that they can’t kill everyone by themselves in a minute… im not a fan of him, but he is even able to see it xD
    8 points
  38. Facts are facts theres no drama, they nerfed rotation speed 20% some time ago, decreased tonnage from 850 to 750, and now acceleration nerf ,dude they killed hovers no matter what you say and all due to pc crybabies that cant kill a single hover
    8 points
  39. Lol 4 MELEE COMING TOWARDS YOU YOU KNOW ITS COMING WHAT CAN YOU DO? RUN? YOU CANT EVEN SHOOT AT THEM IF THEY ARE COMING FOR YOU. THESE BOTS ARE GOING 120 WHILE YOU ARE GOING 80 WITH HOVER AND LESS WITH SPIDERS YOU CLEARLY DONT HAVE A CLUE WHAT YOU ARE TALKING ABOUT, BUT IF THATS THE CASE JUST DONT LET PEOPLE SEE YOUR DUMBNESS
    8 points
  40. Are you devs crazy? You guys keep on nerfing the kapkan while it’s basically useless. Even hovers tear it now and not even mentioning the fact that you won’t have time to drop Kaplan’s in advance. So now they want you to drop the kapkan while the nonskill wwww is coming towards you. But the problem is with that that spark and flash destroy the kapkan mid air … And if a miracle happens a and it lands on the ground 2 ticks and it’s off… CRAZY KEEP ON BUFFING THE MELEE WHEN IT ALREADY DOMINATES CW AND KEEP ON NERFING THE STUFF PEOPLE HAVE AGAINST THEESE BUILDS. CANT YOU GUYS FINALLY NERF HARVESTER AND BAN LANCELOT FROM CW? I guess that won’t happen ever again it’s sad how the game is dying because of the stupid changes coming every patch. why nerf the hp of the Scorpion? Buff the reload so you can maybe shoot a wwww bot twice on some maps while it’s coming for you. And if it reaches you you can sometimes even shoot at it lmao THATS CW NOWADAYS THE CLAN WITH MORE MELEE WINS WE ARE AT THE POINT THAT 4 MELEE CAN DEFEAT 4 HEAVY SPIDERS OR HEAVY BIGFOOT BUILDS. GOOD BALANCE !!!
    8 points
  41. Hmm, So you're nerfing Scorpions because the buff you made to them made them unbalanced? Breakers,Beholder and Nova still untouched. Mammoth reloading nerf? Who asked for this? Another Kapkan nerf, Just remove them at this point. They don't work on dogs anyway. You're unable to fix hovers at low powerscores so why not just nerf their acceleration again, If you played the game you'd realize that it will do nothing to small four hover builds yet will impact bigger hover builds a lot more. A Skinner nerf, Congratulations if there was medals to be won I'm sure you'd win one for finally fixing something that has been broken for years. Founders Canyon redesign, If you actually played the game or maybe did more community polls you'd realize that Founders Canyon was one of the only maps that was balanced. Another update of you guys addressing things that didn't need a change, gg.
    8 points
  42. Mostly nerfed craftable items and buffed uncraftable items. I see what you did there....
    8 points
  43. A nerf here is always "an indirect buff there" as weapons and strategy are a kind of paper-rock-scissor game.
    8 points
  44. Never trust a XO player who thinks the "Sorry!" call is useless.
    8 points
  45. "More scifi stuff" Yeah. Its a shame that this game based on aliens wiping out humanity with a virus called crossout has sci fi stuff. Lol
    8 points
  46. We all know where it is going to be used most, two whole gamemodes will become “unplayable”... the rest is nice i guess, but the console people are going to be extremely upset
    8 points
  47. Have you tried fighting anything with a flash with a spider? ML's are useless at this point and get countered from dogs, Bigrams can deal with them but can still struggle depending on the weapons. Play clan wars before you come with your special input.
    7 points
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