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Popular Content

Showing content with the highest reputation since 05/28/2021 in Posts

  1. Really value all the information you guys share.. But... Reading the previous news posts about legendary parts, i really think it's a step in the wrong direction to limit legendary crafting recipes again. I know your argument is money making. Gambling the market is a huge part of this game because of the high cost of most things - Costs that are not really in line with how much coin an average player can earn during a week. The result of limited recipes will be that whales and people with fat wallets will be able to become even more rich. While the average player is again forced to wat
    58 points
  2. @Developers I am sorry to tell you, but you are going to kill your own game if you keep going on like this. You already took the entry level of clan wars from 10k to at least 50k, and you can see that in the clan wars leaderboards and in the number of players still playing the game. As a new player, there are zero chances to be competitive in clan wars anymore, because it's impossible to get into it, if you don't invest at least 200-300 euros worth of coins into items / builds. YOU WILL KILL YOUR OWN GAME YOU ID?OTS !! Take a few steps back and look at what you are doing ! Y
    38 points
  3. Hmm Does it mean heavy cabin's energy will be changed from 11 points to 12 points? Because now heavy cabins are punished due to lack of that 1 additional energi point compared to all other cabins
    35 points
  4. So, relaod module cant be accessed for 2 weeks if we don't pay? So this is just a nerf to anyone using anything that reloads unless they want to pay you guys for the 20% reload back? There's a term for that guys. Very predatory...
    32 points
  5. Wasn't the plan to make the new perks appealing to all builds? Now the ONLY 0 energy engine gets a wheels specific perk? Is that a xxxx joke? Hover, tracks, spiders, augers all get left out? What is wrong with you people???
    32 points
  6. 32 points
  7. Crossout is a game for new players. That's the gist of yesterday's Mr. G's stream with developers. Old players can leave if they don't like the constant ebb and flow of nerfs and buffs. New players won't even realize that a thousand mickeys were pulled on the playerbase before their time. They're fresh and curious, anxious to play, eager to spend. (Not so much to learn, yet starting out in high-PS battles with their pre-upgraded season gadgets, to the formers' dismay.) Thus, Gaijin deciding to sell the reload perks a second time makes both parties happy. (The third party doesn't matt
    30 points
  8. This is a joke, right? They put Colossus on the fusion event, than right after makes it one of the most useless engines for big and heavy armored cars there is. They remove the reload bonuses of Colossus and Oppressor, LARGELY USED EXACTELY BECAUSE OF THAT BONUS just to introduce a reload module (that could work with current engines just like energy shields do with Nova or the cloaks works with Beholder). And the final nail in the coffin: you can't craft Legendary weapons as you please. Devs, are you unwell? Have you all suffered group-concussions during a Vodka party fue
    30 points
  9. So colossus will be worth 0 after this. Chassis durability buff is a really really weak perk compared to reload bonus. Maybe make the colossus 0 energy to compensate?
    30 points
  10. So thats another straight nerf to all reloading weapons while all the melees and dogs and wedges get stronger and stronger with every update. This is beyond stupid and no more fun. So after all the backlash and good arguments on why to not do that you just ignored all our feedback and do it anyway. And then you wonder why your game is dying and people dont want to pay or even play anymore. You really try the best to kill Crossout!
    26 points
  11. You are really great at killing newbies. Now there are much less weekly missions that newbies can finish. What's next? increasing PS limit of noraml difficulty raids? It seems you guys can't understand what is going on. I can bet this battlepass won't increase popularity much or at all.
    25 points
  12. Those are my words. What are you thinking devs? Lets take out 1 point energy of heavy builds and give nothing to compensate? Heavy cannon builds (not hovers of course) need that energy for anti-kapkan Arguses already (to survive we had to sacrifice 2 points of energy for 2 arguses! Nothing less than 4 arguses in CW team are needed to handle it right now) because of your looooong time unbalanced cancer Kapkan (not speaking about synergy with hover porcupines). Very bad. The game is going down of a hill.
    24 points
  13. devs are smoking crack. that is the only reasonable explanation for this. none of these changes make any sense. you just want people to buy/craft the upcoming modules
    24 points
  14. Since you guys are nerving all the reloadbased stuff and buffing the pur W mechanics, movementparts, pushing abilitys and wedgemechanics. Explain me who wants to play this game any longer? After 2 months people will get bored crashing into each other. You can already see that in clanwars statistics im pretty sure. Since there is not even 1 skillbased game anymore... most of the teams dont even use any build where they have to aim or move correctly with it. Its just hold a mousebutton and crash into people. At least iam bored of your game.
    24 points
  15. The hot red engine gave you 10% reload for 0 energy. Now the +10% reload costs us 1 energy. -> Reduce the energy cost of special reload modul to 0.
    23 points
  16. battlepass looks fine! Thanks for that I guess. But you guys absolutely HAVE to start working on game balance. We wait 3-5 months between patches and get almost no balance changes. It should not take this amount of time to fix clearly overpowered items and builds. Braker? Fine apparently.. hovers/smalltracks? Nah no problem there (although perhaps the biggoot buff was as a result of everyone dropping them in favour of ST wiggle boxes) Flash/spark spam? No issue there... Not to mention all the problems with map balance. (Cover inside cap zones, imbalanced spawns, acid lakes
    23 points
  17. Do the following 1. make raids fun 2. Balance every 2 weeks and fix bugs 3. Double Save and Storage space. Include one with every pack 4. Reduce all packs and coin bundles by 2/3. Nothing should be over $20. 5. Stop all these stupid limited time craftable things. You need to add more content if you want to keep players, not limit content. you may feel that you would lose money that way but every extremely successful F2P game is making money off $1-5 micro transactions. But you’ve been trying to goose players $60 at a time.
    23 points
  18. Ok, but why? It is still obvious the change is purely to drive up legendary prices, so that people who don't grind have to buy coins. That is complete and utter BS, and this is not going to end well for anyone. I've spent some money so far, but given the changes I'm not going to get anything else until you stop making the game more and more grindy in order to force people into buying coins. Legendaries do not need to be harder to get, they're already half-year of playing away for people who don't simply throw wallet at you.
    23 points
  19. I don't even know what to say about these changes. It sound so incredibly bad. Why are you increasing the gap between 'poor' and 'rich' players in every patch? Why do you seem determined to make this game a living hell for new players? Why are the engines being changed? What's the problem with them the way they are? The developers act as if there are open lines, but you guys NEVER even answer any questions or problems brought up in these forums. Where is the interaction? What's the point of having us discuss anything when nothing happens with the result? Why not just poll what player
    23 points
  20. WOW, haven't you played your game? All vehicles except vehicles using wheel have reverse speed equivalent to 100% normal speed. Now Hot red is totally useless for so many vehicles except wheel vehicles. Great design for the 'sand box' game, reducing the diversity greatly. You guys are genius. Edit: Faster reverse speed should be the default feature of all wheels, not an effect of your stupid perk. Now 'movement armor' problem will be much worse. People will use movement parts to increase the durability, not for 'movement' and 'mobility', Dev, You guys were designi
    23 points
  21. The only 0 energy engine gets a wheel exclusive perk and you ignore it? Very unhappy about that issue! All the reload weapon builds will need their energy for the new reload module, so most of them will use hot red, because they have no points to spare for engines, but most these reload based weapons are used on hover/bigrams! Dogs get buffed and the rest gets nerved as always... Your game doesn't only consist of dogs, but if you continue this way it soon will! And now a new relic nidhogg so hover get blown apart after one shot... bright future for "Dogsout"
    22 points
  22. Colossus The updated “Colossus” will definitely appeal to all fans of durable and reliable cars! Its new perk will increase the durability of all chassis mounted on the armoured vehicle by 20%." so armorless/ hollow hovers with colossus armor will be more difficult to destroy? i mean its not like its an easy task when they strafe and dodge almost everything except when surprised / flanked ( if possible, sometime, they are far away behind their mates (( sometimes, cuz hovers are mostly brave warriors )
    22 points
  23. so guys..u kill ur game faster and faster. i know after this all my friends are leaving this game. imaggine fusing engines and u get this..that engine ,,fix,, should have been done years ago, but you have waited till all 5k players fuzed their engines, dont you? i have to rebuild evrything again and again. nerfs balance changes..its sucks to be at other end u know, but u dont care ofc. so gl crossout. delete.
    20 points
  24. Could you please release the hotfix and increase the energy of heavy cabin's to 12 points? Before the update I could carry colossus, Chameleon and Doppler. Now I Have to get rid of one due to lack of that 1 energy point. 12 energy cabins are not that affected. Thank you
    20 points
  25. Uhhh... it is that time again? I just came back one week ago
    19 points
  26. So... you're side-nerfing tracks two ways with Hot Red. #1 we get no reload or cooldown from it now and #2 you're significantly reducing the primary unique factor of tracks... For a zero energy engine.... You're also imbalancing the -only- zero energy epic engine by giving it a wheels-only perk. So wheel builds now get a free energy's worth of perk? That doesn't make sense. Unless you're making Hot Red cost 1 energy finally.. in which case.... that goes to another sort of disgruntling ow.. but one I might be a little less disgruntled about. Admittedly at that point 90% of my builds are bro
    19 points
  27. In the next update please can you add the feature to punch the devs irl
    18 points
  28. Well done! ;) Now the game is literally breaker, melee and drones. PVP is defenetly fun now ;) Nerv to every weapon that needs a little bit of aim until lvl 29 of battlepass. ´Best thing that could ever happen! I dont even wanna say that every anti melee build is ***** because it needed that 1 energypoint to have any chance against that "W" stuff. It is now only crash into each other and see who dies first. after 2 months people will get bored of that ****. New people will not stay because they still dont get enough stuff fast. I can just try to understand you. But i do not
    17 points
  29. Community have to say big NO for this "unique craft feature". As you promised, that for somebody who missed some of your such unique events, there will be an opportunity to unlock it in the future. Where is your promise? How long will a new player wait for opportunity to unlock what he missed?
    17 points
  30. Funny how you nerf BOTH colosus and hot red. The engines every popular build that isnt melee uses. But WAIT, cheetah is the same, the engine every melee uses !!!! BECAUSE OF COURSE YOU DO!!! Then why not take out that perk out too and make it into a f**** module that melee needs to carry ??? The only builds that are getting ***** here are non melee. ofc.. The game has become melee WWWWW spam and you never nerf it. You actually buff it every single update. Argus, Griffon, take the reload out of any counter for dogs, buff wheels which were already one of the most used movement parts besides
    16 points
  31. The nice thing is, we discuss this update and strangely the XO community agrees but no DEVS currently reads and receives the feedback .... they don't care
    16 points
  32. Hello Breaker hitbox fix when? Also, nice indirect nerf to mandrakes. They were surely overpowered and overused
    16 points
  33. Btw, a little conspiracy: You effectively nerfed heavy cannon builds by stealing 1 point of energy from them and at the same time you add a legendary fixed machinguns which will cut the cannons as if made of butter.
    16 points
  34. Decided to play around in low ps after a long while and well, it was a **** show. It was worse than it was back in my day, the overpowered shotguns over preforming everything is super apparent, you've got everyone's favorite no-armor sideways hovers that are a bare cabin, some frames, and engine and a seal clubby weapon(s) zigzagging about while most genuine builds are unable to catch up to them, and other favorites like three legged tacklers or the super small one retcher, triple spikes or hurricane builds that are obviously build with seal clubbing in mind popping up almost every match.
    16 points
  35. all your doing is forcing us to change our builds,why cant you make new stuff? WHY WHY change perks n stats on old stuff we already have? that's not how you revive a video game.you introduce new stuff,not REPROGRAM old stuff. Epic Fail,really,back in the day i was 8k and you made me 9k,and now you ruined my colossus-SORRY NO Trust Anymore (because you keep changing all our stats,weps,ps scores and perks) and that's not fair to players.
    15 points
  36. 35 lvl battlepass for recharge module? WTF ...if you don't have breaker, punisher what do you use? melee and firebug ... this 35 lvl battlepass module thing is highly idiotic .... me using a reloadable weapon am useless ... bye bye CW for 2-3 weeks or should shop ... nice the battlepass but you are again getting the timing wrong all for the money
    15 points
  37. Absolutely stupid ideas. Just ruining the game even more. Legendaries from battlepasses should be craftable permanently if you earned the recipe, bring it in events for people that didn't earn it. The engines are absolutely fine and work as intended now why change it? Your new perks are just limiting creativity even further by shoeboxing certain engines onto certain build types
    15 points
  38. Nearly 50% of the weapons are now nerfed. A simple solution is to make all engines 0 energy. There are already several in that category, so just do the same to the rest. This will create more incentive for everyone to pay or grind for the new modules in the latest battlepass. It seems like an inevitable change, so might as well do it now.
    14 points
  39. try using the word MOVEMENTPART or MOVEMENTPARTS instead wheels, leggs, hovers , meatgringers, they all are movementparts in english. the word chassis is not something we use to describe any type of movementparts. this is a chassis (NOT a movementpart) --------------------------------------------------------------------------------------- this is a movementpart
    14 points
  40. Gaijin u´re doing it well! I really have to thank u coz this game was like drug for me last 3-4 years and now I don´t wanna play or even sign in so I can use my time more effectivly and I´m not gonna spent anymore time on this trash...!
    14 points
  41. They just said yesterday on Mr.G stream that they want to help newbies, hilarioius
    14 points
  42. Have a fun guys .... Lot of new pics
    14 points
  43. Lack of reload percs heavily benefits dog/shotgun builds, 20% chasis durability huge buff for seal club hovers. This update sounds like cancer.
    14 points
  44. first of all these are not worth 1 energy colossus will make sideway hovers even worse you should make every engine a permanent active perk like modul reload +10-20% weapon reload +10-20% weapon rotation +10% track -leg speed +10-20kmh brake force and reverse speed +50% maybe give us some perks that can be activated for a timed boosts like acceleration speed +50% for 3s - 6s cooldown 60s max speed +25kmh /+10-25% for 3s - 6s cooldown 60s what i would like to see is a system where engines have no perks b
    14 points
  45. 2 questions (retorical because I already know u never answer them): 1. Are you ever going to add the feature of reconnection like many games have or are you just uncapable of doing that? So many years have passed and still nothing; 2. Are you ever going to keep your PROMISE of redoing the co-driver system? I mean, you are doing a serious big change in game when there are other more important things wich me and others players I know have been waited for some years already... And about this big serious change, well done, every update you are turning the game's motto from "Cra
    14 points
  46. Did you expect any patch or change in this game to go against hover seal clubbers? Instead of making high PS hovers better, and low PS hovers worse (seal clubbers mainly), they always somehow manage to do the opposite in some way. It's all insane.
    14 points
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