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Showing content with the highest reputation on 08/05/2021 in all areas

  1. Simple as the title, no more ducks for final awards in limited time events, we want sweet paints or unique horns, especially since most of the time it's hard to be high ranking in game modes as ques dwindle the higher in points you are, but if we had good rewards more people would play so better ques and just one more time no more ducks please....
    4 points
  2. be it 1000 durability, or 5000 durability, it will take almost the same time to destroy the vehicle... even the structure parts with highest durability can't stand a single shot from most single-shot legendary/relic weapons... i think we may need an structural part rework, or just structure parts with higher durability generaly...
    4 points
  3. I find it disgusting that a player can cause so much damage without having to do anything more than press a button, also this type of weapon should have a limit in the construction only as a support not as a main weapon, if you do not do this simply we urgently need a non-weapon game mode with auto aiming. weapons I refer to in this topic: Pyre, Hurricane, Flash I, Jubokko, AD-12 Falcon, AD-13 Hawk, MD-3 Owl, Annihilator, Sidekick, Grenadier, Fuze, DT Cobra, T4 Python, RT Anaconda, Yaoguai, Caucasus Weapons that, even if they are not autofocus, must have a limit number in a cons
    4 points
  4. Whenever I see people making silly claims like this, it makes me curious what they're doing wrong (Gas gen perhaps?), or if they use high hp builds at all. I have builds ranging from roughly 1k hp (A triple Yaoguai build as it's not meant for direct engagements anyway) to a 4k hp Yoko build. The differences in survivability between them is extreme. Armor does matter.
    4 points
  5. Even though Steam does not show all players, it is still a very good indicator of how a games playerbase is doing. If steams player count is going down, you can be sure the same is happening for the entire playerbase.
    4 points
  6. Yo this game got is real great potential, I love the artstyle, gun animations, catalog of fun and interesting weapons, drift physics all that. The guys actually makein this game are killing it straight up. The management on the other hand.... I never seen a management team kill off a great product, this hard. New player experience is horrible. 10min que. 50% bots (Thats 100 scrap per 30min). Wanna play ranked with optimal sniper build? that be 2000€ x6 scorps(I assume most people perfer not havein a -10% reload disadvantage etc in ranked game modes). How many people are down to pa
    2 points
  7. Hard to want to play when que times are long AF, or you are fighting the same people over and over even if they are 100 ranks ahead or behind you.
    2 points
  8. anyone thinking the game is doing good need to visit a doctor and take a shitload of medicines
    2 points
  9. @Woodyrojo @Whichapi @TheLittleSam @Sipovec @gaaraplayer Devs, Please can you address this massive issue of Friction Mode Aim Assist. This setting is destroying the game and player base with many players leaving and new players quitting due to people not missing shots at all. Arbiters, reapers and cyclones to name a few are so overpowered at this point, people are quitting games when they see another player using them, ruining the experience for all other players. For the success of this game, please address this and tell us what you will be doing about this and why it is in place. T
    2 points
  10. As some people here know i'm really into paints in this game and here are few that we really need and which are still missing
    2 points
  11. A big yes to this. Ducks ware cool once when there was one version of it, and kinda became a mascot for Crossout. Or at least the devs think so. But people simply got bored of ducks. The main reason? Too many ducks versions ware handed out. I am sure some players got anatidaephobia by now. And YES it's a f****g real thing.
    2 points
  12. Basically. Something you can thump out some shells real fast for a longer reload time. Allowing for real burst carnage if you work it right, but totally hosing you if you don't.
    2 points
  13. I don't mind ducks, but I do prefer cool paints. I don't participate in events if there aren't any cool paints. BTW:
    2 points
  14. That's not the issue. Take the current steel championship, climbing the ranks is too much effort for it to be worth it. I'm aiming to reach bronze for the garage items and I'm done aside from the weekly brawl challenges and some fun.
    2 points
  15. Yeah i got the Russian roulette hub cap from spring mayhem that first year it was on the large map, then since i havnt done events, the rewards aren't worth it
    2 points
  16. Hear me out: Howitzer, but firable like a revolver so you don't have the recoil screwing every shell.
    2 points
  17. Suggests a new game mode in the title, complains about half the weapons in general in the post. Makes total sense... Friggin' pansy -_-'
    2 points
  18. Nice Work Sigma. These consistent 150-300 damage volleys at any distance are what I love about Stillwinds. Put this in perspective of other legendary range. What do Tsunamis do for damage? 250-750 damage every six seconds? In that amount of time, you can get off about 10 well placed shots with a Stilllwind, 15 if you can handle the bloom, and you are hitting your target for thousands of points of damage at range even before you factor in big pops.
    2 points
  19. You know that just because it is clasified as a “minelayer” it doesnt mean you don’t need to aim with it
    2 points
  20. You complain a lot.. maybe this game is above your capacity. Might I suggest candyland? Seems like it would fit you more, since you can just make up the rules to suit you.
    2 points
  21. That would be an improvement, but some other changes need to be implemented as well. I think a low tier CW (Epic tier and under) would be great for new players. At very least, it would be a good chance for newer players to hone their skills in coordination and communication.
    1 point
  22. Never thought I'd see someone complaining about Fortunes. Yes, they have the second highest burst damage potential in the game....but how many times do you see a person hitting a full volley to achieve that? In either case, they're difficult weapons to use that takes up 15 energy when used to their full potential. They earn their damage. As for Jubokko and Yaogua , they actually require some aim and map knowledge. Calling them autoaim is like calling Incinerators autoaim...they're just immobile flying turrets or a bunch of mines instead of massive flame puddles. The problem with Jubokk
    1 point
  23. The game crashes all the time and players dont get into lobbies all the time, people spawn 1 whole min into the fight.. please fix,
    1 point
  24. We don't. Armor has always been sacrificial and proper usage of armor is what makes or breaks a tanky build, not the type of armor parts used. Besides that, if you make armor too good then you end up nerfing weapons that degun which will only lead to a cycle of nerfs and buffs. Any build can use spaced armor, legs and hovers just make it easier to use.
    1 point
  25. @Srw-Imatrix@psn we would love it if you guys on PS4 also joined with us in removing aim assist, if I see a post for it on PS4 I’m happy to post on it in support. I’m happy to get more people to voice their opinions about this friction mode from Xbox if you would be kind to do the same but on PS4? The more posts the better mate. @MOBwBOSS sorry for trashing on the almighty clarinet tow, I thought it was a great comparison between what the devs think is important vs what the players think is important. From here guys I guess we need context on WHEN the upd
    1 point
  26. In an ideal world we'd only have one wheel of each, with options to: -make it steerable or not -make it powered or not -adjust ride height -adjust tire wear -adjust braking strength Needless to say, we're not getting any of this anytime soon.
    1 point
  27. Thanks Mr Skeleton, didn’t see that post mate. I guess now, when are these changes coming? Devs, when are you making these changes? I saw in the recent patch you decided to modify the mounting points of the clarinet TOW and not fix aim assist, please stop with these pointless changes and fix the core mechanics of the game. Further to the point, please don’t nerf it again by 0.1, make drastic changes and reworks to it.
    1 point
  28. I thought Autoloader Cannons that can rapidly shoot 3-6 shots in rapid succession (Fast AF reload) but suffer a LONG reload for that ready rack, also make em HUGE and less durable then mammoths but not as heavy,
    1 point
  29. Or perhaps add make it so mounting "X" amount of a given weapon adds/subtract a energy, tbh in current state I think if you could run 3 Stillwinds with 2 energy to spare it would be right where it needs to be imo, stillwinds wouldn't be the only gun that would need that extra energy (looking at you mandrakes)
    1 point
  30. Ah yes, a dragon breath shotgun, and it shall do a partial heat damage perhaps? these dragon breath shells are known to heat things up, not put holes in them, so I think it could be able to do less damage than sledgehammers but it also heats up parts up to 100%, doubling up the damage (if you are wondering, it would be a fuse of a Sledgehammer and a Gravastar), that would add some "extraordinary" playstyle into the game.
    1 point
  31. I have no problem with drones and minelayers as they are easy to avoid or destroy, but my one problem is with CaucaSUS, my opinion is that their PS is too low, and that just a tiny 200 PS nudge would fix it, it's a real seal clubber at low PS such as 4k, that is the only thing preventing me from buying them, they get you a whole lot of points but are almost useless in terms of helping your team, it is not like I have too much problem or annoyance facing them, I just suspect that it would be unfair for starter 4k players to face a top-tier weapon, what do you guys think?
    1 point
  32. We all playing game not a first year... But players from NEGR clan like derHund_50iQ... raising suspicion with his shooting with punishers. No recoil, no spread of bullets for him. Its like using autoclicker to minimize spread of crosshair. I don't believe players can come from nowhere and play in top like this. Maybe this Russian clan found adapters like cronusmax or etc... Will be interesting to hear something from DEVS too.
    1 point
  33. Do not worry about people who are mad because you are in a position where they want to be. You aren’t using any adapters, and any Punisher player can see this so clearly. Just keep playing and keep on making people moan about “cheats”
    1 point
  34. I sometimes speak with an exaggerated midwest/northern accent.
    1 point
  35. That would force players to keep count of their shots. It would also keep the thing from being OP. I like your thinking. BTW: Your midwest is showing again.
    1 point
  36. Honestly, I wouldn't mind spending the time climbing the ranks because the gamemode is fun. What killed it for me was when the devs nerfed how quickly you coud rank up basically the day after the event started.
    1 point
  37. Yeah there was no safe leagues in the old spring mayhem, it was great
    1 point
  38. Oooh I like this idea, something like a cross between Emily and Kaiju, but more boom and impulse
    1 point
  39. I assumed the general audience would understand without it having to be spelled out that a change to 4 energy would be done, accompanied by equivalent changes to the rest of the attributes.
    1 point
  40. That would make them instantly OPed. Stillwinds can and will do silly amounts of damage. Now imagine if you could use 4 of them at once.
    1 point
  41. It would be nice on console to have a function to look 180 degrees. Just let us assign it to whatever button we want. what would be even bettor would be a little rear view camera that always looked 180 degrees behind your camera right at the bottom of the screen. With an option to turn it off
    1 point
  42. 1 point
  43. Yes, this means the bots are able to be herded! Herding human teammates is like trying to catch greased kittens. With a bot I can snag it with a skinner and yank it over to do something useful =D or just push it/wedge it over there. Besides... I think everyone here would get a real kick out of trying to kill the single human on the other team. You could even make it a bit more challenging by blacking out the names on the single human/bot team so you couldn't ID by nameplate who the player was. Still, ultimately Speedlocked sorta hit the nail on why any new modes would suck as much as just
    1 point
  44. I went to the Star Conflict forums. Stalked Skula75's account a bit. He had gotten award for "most liked content" on July 21st this year. Why? Because he got one upvote. I repeat: One upvote.
    1 point
  45. 90% is russian and of the rest 2% is on steam, invalid
    1 point
  46. Steam is a very minor part of the playerbase and doesn't count the non-steam users. Because you're trying to play at 3K when you're past level 30 engineers: Not many players are at that stage of the game and still playing at that low of a PS. "Just give players everything they could wish for and more, that'll make the game better.".
    1 point
  47. It's probably due to leviathan clan battles. The idea of it is great, but playing it half the sessions during the week gets really boring.
    1 point
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