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Showing content with the highest reputation on 10/22/2021 in all areas

  1. This is the best garage so far. So well made and so interesting. I love the proper night on it. I would love to see that night as an option for the regular garage too. Another cool thing is the lightning easter egg.
    5 points
  2. Did you just admitt to quitting games intentionally? While insulting the rest of the team who stays there to fight because they're not crybabies? We're all very proud of you
    5 points
  3. I believe that, as the game progresses and considering the Co-Drivers skill tree becomes (even more) ancient, this is presenting some problems linked to the weapons, their types, interacting perks and damage types. For example: Jubokko is clearly an energy weapon but isn't affected by Jade or Quantum. Whirls are autocannons but aren't (rightfully so) affected by Harpy. Gravastar isn't considered a shotgun by the game and so on. Dailies have become boresome because of their lack of variety and doesn't incetivate newbies on investing on new types of weapons while also locking regulars in using the same builds day after day. My proposition is simple, ellegant and intuitive: Give weapons a classification based on their type and main form of damage. Examples: Gravastar - energy shotgun Mandrake - fire howitzer Reaper - explosive minigun Whirlwind - explosive autocannon Whirl - projectile autocannon Exectuioner - explosive cannon Aurora - energy minigun Jubokko - energy minelayer Kapkan - projectile minelayer Spike-1 - projectile crossbow Chord - projectile machinegun Trasher - explosive launcher Grenadier - explosive ground drone Owl - explosive air drone Annihilator - energy air drone RT Anaconda - explosive turret Caucasus - projectile machinegun Incinerator - fire catapult Harvester - contact melee weapon Tempura - energy melee weapon Barrier IX - shield turret Boom! - explosive melee weapon Quazar - energy cannon Junkbow - projectile shotgun Mace - projectile shotgun Tips like "Mines activates when the enemy gets closer while Turrets are activated as soon as deployed" would be much simpler to understand how the weapon works, for example, giving newbies an instant grasp of the mechanics of the game instead of having to play exhibition builds while we, veterans, most of the times only knows which cabin work with which weapon after we already bought and test itonly to sometimes having to sell the items because it wasn't what we were expecting. This way, we can have Co-Drivers perks being simply "give bonus to shotguns" or "give bonus to fire damage" while our dailies could be "use melee weapons", "use explosive weapons", "use energy weapons", "use projectile weapons", "use shotguns", "use cannons" and things like that.
    4 points
  4. The ambiance is excellent.
    4 points
  5. Yup, I don't remember a notification either. I had to hit the "New items" filter on my inventory to figure out what it dropped. Cool sticker. I'm a little surprised they don't have the red balloons as a decor item...not that I'm complaining. I like the event.
    4 points
  6. Every once in a while when you start a new test drive and exit the garage, a lightning bolt will hit the copy of your current build after about 10 seconds or so, turning that build alive means you get to kill your own build, or get killed by it if you suck at the game
    2 points
  7. Wouldn't it be great if the parameters of perks and hardware effects listed which weapon types weapons and equipment get affected?
    2 points
  8. I love the Halloween garage. I love the darkness, and the rain. I also like the large decorations looming menacingly over the garage. Crossout is a great looking game with great paints and decor. I really love the music as well.
    2 points
  9. Just why, I get only these teams, 90% of times. It is always me vs 8 ..... I could play my teammates score at lotto ... 17, 58, 58, 62, 73 ....
    2 points
  10. the market corridors seem to have already trapped all the witch hunt items in prices ranges that nobody will ever pay
    2 points
  11. Could you please allow us to use already upgraded items on events for upgrading? I tried to upgrade Apollo for minus mass two times without success. And now if I want to upgrade on event, I have to get two more non-upgraded. That's ridiculus. I would like to use at least the one that I already have. What could I do with two Apollos? I don't think it will be hard for you to implement, but it would satisfy many players.
    2 points
  12. New movement part: Air Cushion It has the same kind of movement of hovers HOWEVER, without the ground clearance and with a bigger and sturdier model. A mix between the armored tracks and hovers, being inspired by Hovercrafts: I think something like 12 squares long, 4 squares wide and 3 squares high (or something like that). The illustration is the "clean" concept. Of course that the final model would be a lot more "apocalyptic" to fit in with the general theme, like this one:
    2 points
  13. The dusk specifically states it works with homing rockets aka pyres and hurricanes, the nest is a precision rocket launcher. Again, working as intended.
    1 point
  14. so this is my opinion on some of the less used/underperforming weapons from my experience in 7-9k PS and what I think could be done to bring them more inline with other weapons lets start with the poor arothron now that its bigger brother is wreaking everything in sight rn. damage in that sweet spot zone is actually fairly good with 3 of them However, that sweet spot is incredibly small and hard to keep without running hovers (as is the case hovers make just about every weapon better). however I do not suggest changing this if the following things are put into play. one of the major bits is that the "slug" period of the shot does a small fraction of the total damage but does some knock back (only enough that it would only work on low ps cars). I suggest either ditching the knockback entirely and having each slug do explosive (all radial and no piercing) or buffing the knockback to spike levels (or higher). another issue is they are fairly large and have uneven mounting patterns (might be a bug, check out trying to mount 2 next to each other and see how it varies) so I suggest just a flat out durability buff. that would be it for this poor gun next is the Assembler this poor gun suffers from the usual better than average on hovers and less an average on anything else so it sits in the back room. it is supposed to be long range but I find that the spread at full charge to vary to much (and at random) at range (I am pretty sure this is the only energy weapon that is not perfectly accurate) this is also one of the only 3 guns that has a negative side for using it (overcharging it can heat it up to max (easy to happen if there is any lag or in a stressful moment) and during charging you are severely nerfed in weapon rotation/movement 50-75% loss). I would suggest increasing the accuracy, potentially decreasing the projectile size, ditching the aim speed debuff (no other charge up gun has this debuff), and also make it so that the projectile can pass through the entirety of a vehicle (until it uses up its damage as I keep having times where I only do like 12 damage thanks to spaced armor). Now to deal with the hover issue. I suggest that the gun get's its accuracy debuffed during acceleration (25-50%) crossbows. they have a huge model that needs to be cut down and maybe given some damage pass through. the spike could use some more impulse with a debuf to aiming while accelerating to combat it's use on hovers the Tow. I pretty much never see this thing and it is the only weapon that is restricted in number that can be used. allow this to have multiple mounted and just force them to be on the same key and I honestly would be alright with the tows being able to fly up as your build would still be immobile during flight making you incredibly vulnerable mandrake, I just think it would be nice if we could see our target area on the minimap, would make the thing far more manageable to use and be seen as more of a threat I don't see the corvo all that often but I would say it is fairly good on ground builds, maybe a minor boost to reload and health? enlightenment: never see it, make it 0 energy (or rework the energy system and make it 0.5 energy) and balance it by increasing the reload time minor qualm with the TSU: hitbox in relation to a bastion blade needs to be fixed (see my bug report from ages ago) suffers from power creep Emily: little brother to the corvo/impulse, slow fire rate and low range makes it tricky to use, maybe a minor increase to fire rate and health median; same as assembler, shot should be able to penetrate till all damage is used, health buff, and maybe slight damage buff, same debuff while accelerating to keep it off the hovers and maybe increase the recoil this is all just my opinion and is only buffs and potential reworks for weapons that I feel are somewhat forgotten
    1 point
  15. Hello! The “Witch Hunt” has begun in Crossout, and along with this event we’ve decorated your garages on Halloween and added a few surprises as well. Share the things that you have already found! Engineers Garage Horsemen of Apocalypse garage Assault force garage Syndicate garage
    1 point
  16. Anyway, the entire point went inside one of sigma's ears, and exited from the other a few seconds afterwards.... This subname right there for SOME REASON defines what cabin perks, co-driver perks, affect the weapon, oh, and also, which daily challenges the weapon can trigger. even if the weapon is in the shotgun category, if it doesn't have the "shotgun" subname, anything that is suposed to affect shotguns will not affect that weapon, and Lucas's change is supposed to change that. @lucashc90 if they implement something similar to your idea, i honestly think they should bring the "artilhary" weapon category back to the game (it got removed when the Syndicate arrived for some reason ( even thought we got more artilhary weapons because of it))
    1 point
  17. I wish they would keep the music year round....
    1 point
  18. I find it super well done too, I love it!
    1 point
  19. Great job on this one, everyone I talk to loves the garages
    1 point
  20. Which weapons are you using with the Cabin? Some energy weapons aren't affected by it.
    1 point
  21. I'm really liking this years Halloween event, the test track mood is just right, the new parts and paints are superb, your own car sometimes coming to life and attacking you back, balloon popping, all around good job
    1 point
  22. It has to do with cartridges, calibers and range. As far as game wardens and laws are concerned it is still classified as a shotgun. It is an issue of debate amongst the community none the less. But ultimately it is still classified as a shotgun.
    1 point
  23. Never seen it. Oops I didn't notice the word raids. I've seen it. I thinks it's fine. A good way to give newer players a glimpse at what they can become.
    1 point
  24. It's still unbalanced. The nerf bat is on the shelf and ready for use.
    1 point
  25. Nah they need to make relic copy of legendary so they can nerf the legendary and say you want good gun you spend $1000 usd
    1 point
  26. Only thing I dislike about this garage is the fact that they didn't give leviathans a chance to turn 'alive' lol
    1 point
  27. It's ALIVE! The fine details are great. I agree. Very well done event. I think you should remove the spoiler, though.
    1 point
  28. Eh, there is always that guy that judges you by the one time he sees you screw up in 30k games. From then on you are labeled. F that guy make him play in the sandbox with the big boys.... Don't care who you are, you have blasted into someone knocking an enemy free, tipped over a teammate, had your dog pee on your leg, insert other excuse or just plain did not care if you won but wanted to drive w/e build it was regardless of if it would do good. You can only upvote once. so here is the +5 it was worth. I laughed from the belly.
    1 point
  29. More numbers for Lotto ... 10, 28, 45, 51, 86 ... good luck !!!!!
    1 point
  30. This could be a neat idea, movement parts that are a big piece with two wheels on it, that attached to the build at the middle, and what would attempt to hold the build at a steady level, given that the build is not too big or long to properly balance, trying to ignore the terrain
    1 point
  31. That is pretty sweet. I wish this game's combat was toned back enough to where running only one gun like that was effective. I like building the cars, but finding a place to put all the guns I need is usually an enigma. I'm more into cars than guns, I reckon, but I think most of the people who play this game are more into the guns than the cars. I really don't care what gun I use, but because of convenience it is usually a shotgun. Machine guns have hit box issues that cause them to not fire half the time, even though nothing is visually blocking their shot. That really bugs me. I do like this guy's work, and I think I've posted his stuff before, because I liked his hover design better than the one in this game. I wonder if he's played Crossout? I'd love for him to build a model for this game. That would be a good idea for a "collaboration," I think.
    1 point
  32. [ The artist is Jomar Machado. I want this car NOW! I want to drive it! I want to LICK IT! OMG! I LOVE IT! I'm thinking about leaving my gf to marry this thing! (not really) I. WANT. TO. BUILD. IT!
    1 point
  33. So the definition of "Quit" would be to cease and never repeat again. Final. You "paused" or "left" or whatever you want to call it. But what you did was not quit. Quit infers a permanent end.
    1 point
  34. Aloha, Since the introduction of this new 6v6 pvp mode, we have seen an enormous increase in fire dogs and SG wedges. When the mode was release it was ok for a while. If this is going to stay, then grouping in pvp should be limited to 2. The game has seen a massive drop off in player base since this started. Its the same groups everyday sharking the same powerscores. You can nerf weps all you want, that isnt going to change this. We need the bots to keep the dogs in check, and we need the numbers so that 4 man groups arent a gimmie EVERY match. Many like myself have simply started playing other games simply because we dont want to keep feeding these 4 man groups their wins. It isnt fun for 90% of the player base. I understand that to yall its all numbers and you like how fast the matches are and how quickly the matchmaking is putting ppl in battles. But the truth is, yall have ruined the game on console. This isnt fun, im not the only person that feels this way. Its the same thing every powerscore, the same groups everyday, if you go up to high teir then its just ALL breakers and fire dogs. So many weapons simply dont have the time needed to deal the dmg, ie. Reload weps. Ive heard this is an attempt at making the console version more casual. This is the wrong way to go about that, first you locked our sight angle at 45° this killed the flute and many fun builds,ie flying builds(reaper copters) but those werent anything but fun, they certainly werent winning any matches and we had no problems with these build types. Please just reimplement the 8v8 style or limit the group number to 2 only in pvp missions. This should also increase the amount of clan wars participants. Since in order to play as a 4 man group that will be the only way besides a custom battle. Mahalo for reading.
    1 point
  35. 6v6 sucks after the newness wore off. Devs can look at how many pvp games I have played after the first week of it. It's as bad as that sabotage event. I don't remember completing a single 40 challenge week since. Playing many weapons feels useless. That is bad. @MOBwBOSS I totally agree, maybe if all 6 players.. were players. I kinda thought we were trading 8 for 6 and slightly longer que's for full player games. That is not how it works. Stupid.
    1 point
  36. Its not realistic either builds being able to turn with only one track BUT the lack of that mechanic showed us that it works as a HUGE nerf against tracked builds, specially on lower power scores where cars don't always have multiple tracks on each side. Glad to see that bug GONE!
    1 point
  37. One of the few things I would like to change on it would be trading the train/steampunk intake for a skull blower with skeleton hands hugging the hood: https://www.facebook.com/LADbible/videos/253102692010503/ I WANT IT SO BAD NOW!
    1 point
  38. This 600 coins discount for 3 banners is amazing, thank you guys
    1 point
  39. I for one am very happy about this . Fixed a bug where the car could not turn if it had only one track. Thank you ! I was shocked by this bug with this fix I can understand and appreciate the progress of the game allot better. Im gonna get some spooky toys now =D Enjoy
    1 point
  40. Range is ok, just make the slug or whatever it shot have traveltime.. like scorps. Imagine if those were hitscan
    1 point
  41. Ya I’ve had plenty of time to settle into the 6vs6 now and I have concluded I prefer the 8vs8. It is a much more chill environment for PVP. I like certain players not having such a huge effect on the outcome of games. I like being able to dip in and out of the madness more unnoticed because there’s to much going on to pay attention to everything at once. I don’t like how many games are an absolute blow out with the game ending within a minute sometimes. Ya that’s nice for resources but I’ve never played XO for resources. I play it for the violence and carnage…. And there is simply more of that in 8vs8 than 6vs6. I thought it might be cool if there were no bots. But there is still bots. And they still kamikaze run across the map. I do hope that this can go back to its original 8vs8 format soon. And just reprogram the bots to stay in their base for 20 seconds before starting their suicide runs or something. I think that could go a long way for making the matches more enjoyable with the bots.
    1 point
  42. It's obvious there are people with issues despite you not having them. You or your friends not having them, changes nothing. The bottom line is, first: how many users will be lost thanks to unplayable maps. second: how many users will be lost for not having such maps in cw rotation. Make your bets ... And btw, won't even considering judging the value of each map. I love bridge and I want it back just as bad as you. We just have different reasons.
    1 point
  43. C'mon man, you are being difficult for no benefit. Yes, there is a precedent for how they assign PS to weapons...but it is their game, they can do as they please. They randomly adjust PS on movement parts. I don't know that they have deviated from the PS model for weapons but it hurts little if they suddenly do. Do what is best for the game overall.
    1 point
  44. For example something unique like porcs or scorps. How relics used to be. Relics used to all be weapons completely different than all other weapons in lower tiers. They should make unique weapons like this. There's no need to make relics that are just copies of legendaries. I think it's lazy for devs to do this. They should go back to their old ways in terms of relic designs. Or at least, if they are going to make relic versions of legendaries, they should make them higher in energy, to make them somewhat unique.
    1 point
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