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Showing content with the highest reputation on 09/24/2021 in Posts

  1. I think it has something to do with aim assist. Did you try turning it off. It’s on by default since update. I haven’t got to try it yet though.
    2 points
  2. Please remove and give us back 8v8
    1 point
  3. It is very annoying to spectate now. The camera just keeps flipping around on its own. It's especially bad if your trying to keep an eye out for things for a teammate. They def need to change it back to how it was. Or at least give an option in setting to choose which spectator mode camera function you want. This was an u needed and poor quality of life change.
    1 point
  4. Aim assist works in spectator mode? And I didn't realize the update turned it on. I hate that... And I didn't even notice it was on after the update. Also it looks like they changed aa again. It got a nerf. I guess that's part of why I noticed zero difference. May my AA never be turned on after an update again. Looks like some AA monger clans are about to drop in rank.... Lolz. Yay!
    1 point
  5. Right around here. Your linked post. Sure, it's not as drastic as a proposal as others who'd be more pleased to see hovers scraping the ground w/ the finesse of an oil tanker, but it's still just as unproductive. High PS hovers do need some help, but not w/out some significant drawbacks. I agree that seal-clubbing hovers should be dealt with, but I do not agree with a blanket nerf to epic/legendary cabins (especially since the Growl is the usual suspect). However, I do believe you're onto something with cabin power and engines. My solution factors that and is thus: Hover tonnage negates cabin and engine tonnage, as well as any tonnage from non-hover movers (meaning a net 0 gain in tonnage until total hover tonnage exceeds that from other sources) Increased cabin power, due to auxiliary engines, do not affect hover performance Impulse and recoil effects are doubled Revert hover acceleration to that of their release (but not the limitless redundancy) Remove hover fixed maximum speed limit Reduce hover maximum speed by 5kph each beyond a certain number of mounted hovers according to cabin type, down to a minimum of 40kph. Light = 6 Medium = 8 Heavy = 12 For every hover installed beyond 4, increase flying altitude up to +50% current maximum altitude with 16 hovers. 4 hovers fly with a clearance about as high as meat grinders, even lower than they are now Increase hover mass to 300kg each Increase hover tonnage to 1000 kg each (to compensate) To explain what this would mean, let's take use the Quantum cabin as an example. Let's say you mounted 4 hovers. With 5k kg base tonnage, the final tonnage comes to 5k kg, since it'd be a function of cabin tonnage plus engine tonnage minus hover tonnage (which cannot go below 0) plus hover tonnage. Therefore, a Quantum hover would require 6 hovers to exceed its base tonnage, increasing to 6k kg, and 10 hovers to utilize its 10k kg mass limit (not including increase from auxiliary engine). All of these hovers would mean less spare mass & therefore reduced cabin HP. Moreover, this enables a variety of hovers while properly balancing them all; even flying fortresses could be possible, which would be practically immune to melee and ground-based effects, at the expense of being ridiculously slow and remaining exposed behind most cover. As for the seal clubber builds, they'll lose tonnage, gain additional mass, and will be skimming the ground. The original performance of the hovers was also quite touchy & were very difficult to hold still, both laterally and rotational, so precision weapons will also immediately become less accurate on them. The seal-clubber builds will be pinballing all over the place, running into everything & being pushed around by everyone. Sorry for the wall of text, but a complex issue requires a complex solution. If I didn't explain something very well, I'll try to elaborate.
    1 point
  6. What would be nice is if they made PVP just like the Slaughter event. That was fun
    0 points
  7. RoughMonkey you geezer,how you doing? but on topix 24vs24 is good, so you have 16 or so bots ,thats fine.
    0 points
  8. I feel like it got a buff. It no longer gets pulled by cars that pass by.
    0 points
  9. I had hopes, was actually exited that maybe this was a test for true pvp and no bots. First match and 3 bots on each team. Like wtf is going on devs?
    0 points
  10. You do not qualify as a crossout vet.
    0 points
  11. Absolutely. A single one does practically double the damage of a single trigger aka it's just a better trigger.
    0 points
  12. We don't have level purchases for bp yet so no one on ps4 has one and we can't test it yet. But it's stats are the exact same as the summator. I love the summator. The gun should be fun to use. I guess this gun line just isn't for you dude.
    0 points
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