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Showing content with the highest reputation since 09/12/2021 in all areas

  1. I was planning to buy firebug ck and next bp but afted this I changed my mind. I'm out and I believe many of my friends too thank you for amazing 4yrs in xo but this nerf is a nail in the coffin. I play only high PS, many builds but most favorite are hovers which are already slow af (heavy cabs. high PS). RIP heavy hovers. All you do is trying to stop sealclubbing at low PS but you dont realize that all your changes affect all PS builds?
    23 points
  2. If you want to let the game die, you are on the right way Its time to buy dooooooooggggo
    23 points
  3. So Scrops get a durability nerf even though they can easily be stripped by anything in this game. Breakers are still a problem but haven’t .been touched for months. No dps nerfs… what’s next typhoon still “OP” so nerf the HP to 500… Nerfing kapkans so more brawl and dogs will show in game as if it wasn’t already bad. No buffs to ML500s. Killing your own game faster than a hybrid kills a hover.
    20 points
  4. Seal clubbing hover builds have the excess acceleration so it does barely suffer from the acceleration nerf while heavy hover build does a lot. Please rethink about the way of nerfing hover. For example, implementing acceleration speed cap on hover builds.
    18 points
  5. Are you devs serious for real? Ljke for fckin real? I gotta ask seriously "are you stupid?" u have mental problems? Or smth? Why the fck u even touched Scorpion, when u are just nerfing it... Why the fck u just had to touch Scorps and now u are completely xxxx them up... Nerfing hovers AGAIN, Kapkans (anti dog) AGAIN... And wheres Blight/Firebug/Breaker nerd? U xxxx... Insane how stupid u are... U are simply not listening to skilled/brained players, u are listening to low tier xxxx, that arent even touching CW... Low Ps players constantly crying and that the only thing u see... Fckin make Relic wep on 6k impossible to put and they eill be fine, idiots... And would be nice, that u could just TRY play your own game, obviously u dont fckin know whats happening and what u are doing... Jezus christ i am so fckin mad, u arr ruining one of the best games
    15 points
  6. Another kapkan nerf seriously ? Already been nerfed multiple times and an Argus which is 1 energy can counter 6 energy worth of kapkans. Already so much push spam in the game then a huge reloading nerf and now kapkans will be next to useless. Here's one that actually makes sense finally these things get some love. Saw this one coming a mile away. How many times this year have hovers been nerfed? How about just make omni wheels perform more like hovers and less like meat grinders.
    15 points
  7. Breaker and flamedogs everywhere and kapkan and hovers get nerfed again? What is going on? Then you buff scorp without anyone asking for it and afterwards it get's a serious dura and damage nerf, so it can get stripped even faster? Hovers are too strong on low ps, so you nerf the whole endgame hover community? I seriously doubt you know how balancing works!
    14 points
  8. I say this as melee player: You are killing hovers It's already fairly easy to take down hovers as melee, don't cripple them any more.
    13 points
  9. Oh boi, took a much needed break from this sluggish game and now You plan to make the game even slower. Great, of we go. Maybe someday you make the game snappier and not 8 bricks driving forward
    13 points
  10. Now cancel the acceleration nerf to hovers. This only hurts high power score hover builds. Just raise the power score so high, people can't take them to low and mid ps. Don't ruin hover builds at high ps anymore than you have just because of a few bad actors who play low power score with hovers. No testing required... you are hurting high ps hover builds (that are not over performing) if you don't cancel acceleration nerf.
    12 points
  11. This is actually mostly good changes. So thumbs up. Mammoth nerf don't seems justified, though, especially after the colossus nerf.
    12 points
  12. Oh Vey A map change people have been asking since I joined Kapkan's ninja buff against heavies reverted Spitfire nerfed (but not Grav or Breaker, heh... gotta start somewhere) Yongwang's grenades dura buffed... Trash anni drones for trash players nerfed... You guys started playing your own game or what?
    12 points
  13. Hello, survivors! Last week we announced the return of the “Old town” map in its new appearance. And we’re glad that many people can't wait to return to this location and start a full-scale battle for the base. And you won’t have to wait long! Today we offer those who are especially impatient to take a little virtual tour through the streets of the “Old town”. And we’ll be waiting for the comments with your impressions and expectations from the updated map!
    12 points
  14. Hello, survivors! Next week, a new season, “Enemy of my enemy” will be launched in Crossout. You can expect not only the new parts announced in the devblogs, but also the return of the Founders’ parts from the very first season. Needless to say, the update will not be limited to the new season only. It will also include the updated PvP-maps, and a special PvE-mode, and balance changes. Let’s get acquainted with the information that we have at the moment. All the new features described here are not final and may be changed before they are introduced into the game or may not make it into the game at all. Maps In addition to the already announced new version of the map “Old Town”, you also expect the updated “Bridge” and “Founders Canyon” locations. Updated map “Bridge” The main change in “Bridge” is, of course, the new passageways. It’s a great alternative for getting behind enemy lines, but be careful - you can always be trapped by the enemy in a narrow passageway. We also slightly adjusted the height of the hills in the location to minimize the situations where an enemy can shoot the player just because he occupies a position that is too high. The slopes on the map will become more flat, which will definitely be appreciated by the owners of armoured vehicles on mechanical legs. New covers will appear in the riverbed and on the hills, and symmetrical descents to the riverbed will appear on both sides of the bridge. We didn’t forget about jumping from the hills either. Now the cliff drops will be less steep, which will reduce the chance of overturning the vehicle and also allow for more comfortable shooting from elevated positions. Updated map “Founders Canyon” Minor changes will also affect the “Founders Canyon”. We strive for more variability in the battles in this location and want to diversify the usual “still standing” on the map. The small side passages we will add will allow the fast cars to slip through the center of the map and cause commotion in the enemy ranks. Their location on high ground will allow you to control the center and fire if necessary. Balance changes Shotgun “Spitfire” Durability is planned to be reduced by 7% (from 165 to 153 pts.). Developer comment: With this change, we want to reduce the excessive efficiency of “Spitfire” on its PS level. Rapid-fire machine gun “M-37 Piercer” Damage is planned to be reduced by 7%. Developer comment: “Piercer” was too powerful compared to other close range weapons within its PS level. Cannon “Prosecutor 76mm” Now the cannon shell pierces 2 cells of the armoured car construction. Developer comment: The “Prosecutor” ’s perk hardly affected the battles, that’s why we amplify its effect. “Kapkan” minelayer Now it will be easier for heavy vehicles to tear the cable. The cooldown is planned to be increased from 12.5 seconds to 15 seconds. It’s planned to reduce the time until the mine self-destructs from 60 sec. to 30 sec. Developer comment: “Kapkan” is too efficient and versatile, which allows it to be used freely in battle against any kind of opponents. This change is intended to correct this situation, encouraging the players to consider their strategy a little more when using “Kapkan”. Crossbow “Spike-1” Damage is planned to be increased by 8%. Developer comment: With this change, we want to increase the insufficient combat efficiency of the crossbow. Grenade launcher “Thresher” The maximum spread is planned to be reduced by 15%. Developer comment: With this change, we want to facilitate the gameplay while using the “Thresher” ’s perk. Automatic weapon “Caucasus” The weapon’s rotation speed is planned to be reduced by 25%. Developer comment: “Caucasus” is a very efficient weapon, much less demanding to the player’s skill than its analogues. This change should add a new layer of gameplay while using this weapon — the player needs to efficiently control his armoured car to unlock the potential of “Caucasus”. Hover “Icarus VII” Acceleration is planned to be reduced by 10%. PS is planned to be increased from 480 to 580. Developer comment: “Icarus Vll” continues to show too much efficiency, especially at low PS levels. This change is intended to correct this situation. Grenade launcher “Yongwang” Now the maximum bonus to the perk’s damage will be 95%. “Spark III” and “Flash I” will no longer destroy projectiles the moment the grenade launcher fires. Developer comment: “Yongwang” started to show excessive efficiency after the “Deadman” cabin was introduced, and the first change is intended to correct this situation. The second change is implemented to minimize the impact of the first change on leviathans armed with this weapon. Harpoon “Skinner” Now the harpoon will hold the enemy car for only 4 seconds. You will be able to track when the harpoon releases the enemy with a help of a special scale around the sight. The change is relevant only for enemy vehicles. If the harpoon is attached to other surfaces (surrounding objects, terrain, etc.) the cable will not automatically unhook. Developer comment: It was very difficult for a player who became a target of “Skinner” to counter it. This change should improve the situation. Cannon “ZS-46 Mammoth” Reload time is planned to be increased by 10% (from 6 sec. to 6.6 sec.). Developer comment: With this change, we want to reduce the excessive efficiency of “Mammoth”. Drone “Annihilator” The drone’s durability is planned to be reduced by 15%. Now the perk will reduce the cabin’s power by 4%, instead of 5%. Damage is planned to be reduced by 7%. Developer comment: “Annihilator” showed excessive efficiency, and it was quite difficult to destroy the drone even with weapons designed specifically for this. Crossbow “Toadfish” Now the crossbow will reload 15% faster (5.1 sec. instead of 6 sec.). Developer comment: “Toadfish” has rather complex firing mechanics. This change is intended to reduce the price of error when using this weapon. Machine gun “Punisher” Now to activate the perk, you will need to make 30 precise shots instead of 40. Developer comment: This change will simplify the efficient use of the weapon’s perk. Pulse accelerator “Scorpion” Damage is planned to be reduced by 7%. Durability is planned to be reduced by 10% (from 552 pts. to 497 pts.). The mass is planned to be reduced by 20% (from 900 kg to 720 kg). Developer comment: After reducing the physical size of the projectile, “Scorpion” became more powerful. These changes are intended to make it more balanced. Please note that with a hit from two “Scorpions” can still destroy your opponent’s “Scorpion”, and its ratio of strength was improved. Other changes With the update’s release, you can also expect a special mode related to the new season (similar to “Operation Gozu” which was launched with the previous season). We wouldn’t want to reveal all the cards right now, so let the details be a surprise. With the next update, we also plan to improve the mechanics of the player matchmaking in clan battles. The changes, first of all, should reduce the waiting time of rivals in higher leagues. Looking forward to welcoming you in the “Enemy of my enemy” update. See you in the next season!
    10 points
  15. I play hoover, and I can tell you that a hoover with 1k+ armor and 8000 kg heavy is nowhere OP, as shown as well by Sethioz in one of his latest vids. The problem with hoovers are the 1 Cab, 1 Colossus, 4 Hoovers, all fused for Power, with no armor and Guns, like Scorps, Triple cannons or MGs (Notice the infamous Nova 4xSinus Hoover in previous Events that brought to a nerf of Sinus) The proposed changes will change very little for those sealclubbers, while will change a lot for everybody else, the vast majority, making hoovers basically not worthy to play anymore Targem needs to apply a Max Acceleration Speed for Hoovers, let's say that a naked hoover cannot accelerate from 0 to 80 kph in less than 2 seconds. This wont impact players with balanced builds at any PS, because a hoover build with 1k or more of armor already accelerate from 0 to 80 in more than 2 seconds, but will kill sealclubbers
    10 points
  16. Survivors! Today at 08:00 GMT we've changed the matchmaking algorithm in PvP missions on PlayStation and XBox consoles. From now on, battles will be held in the "6 vs 6" format instead of "8 vs 8" as it was before. This change is experimental and may be reverted later. By the way, this means that the actions of each individual player will have a much greater impact on the outcome of the battle. More concentration required!
    10 points
  17. Wow! All these changes look amazing! Especially the nerf to Cuckpkan. Everything bad that happens to that stupid drone is good of course. However, can you FINALLY remove the Annihilator's ability to dodge projectiles? Having to suffer the mere existence of a debuff drone in the game is painful enough, at least let us destroy it without having to use machineguns! Also, do you have any plans to look into the energy efficiency of certain melee and close range weapons? I'm of the opinion that Flash, Spark, Firebug and Porcupine should all demand an extra point of energy to use.
    10 points
  18. Nerfing: Skinner Mammoth Caucasus The only 3 weapons I use, I guess you really do want me to stop playing.
    10 points
  19. I agree with you but take into consideration that these nerfs are indirect buffs to shotguns, flames and hybrids
    10 points
  20. The “sorry” is one of my most used ones, followed by “need help” they are actually good and aren’t bothering anyone.
    9 points
  21. Hello @Support_Vehicle! Thanks for bringing that up, we'll consider that. Nice nickname by the way.
    9 points
  22. What are your problem stop free basing the vodka! Scorpions is fiiiiiinally a weapon that’s accurate!!! Increase the power score by 5000 per hover and make all the whiners who face seal clubbers stop force them to play higher power score and dont touch the acceleration, right now you have to fuse everything for power to even be competitive, and there is more dogs then EVER. Why do you balance game backwards and you don’t solve any issues that players are complaining about! I’ve played the game for 4 years now why the F aren’t you hiring people in the top20 to tell you what is what because you have clearly no clue what you are doing!
    8 points
  23. Ah cmon, most hovers feel Like flying bricks already, and u wanna slow them down even more? just why? and where the heck is the Breaker on that list? Insane damage, almost endless shooting ,and feels like having about 10k durability with that passive. Also i vote for The crater map to go next ^^
    8 points
  24. Why don't nerf skinner in logic way?Like the harpoon will detach when get shot.
    8 points
  25. The funny thing is that nowadays 4 melees can defeat 4 spiders in cw… And these melee bots who can’t even drive keep on crying that they can’t kill everyone by themselves in a minute… im not a fan of him, but he is even able to see it xD
    8 points
  26. Facts are facts theres no drama, they nerfed rotation speed 20% some time ago, decreased tonnage from 850 to 750, and now acceleration nerf ,dude they killed hovers no matter what you say and all due to pc crybabies that cant kill a single hover
    8 points
  27. Lol 4 MELEE COMING TOWARDS YOU YOU KNOW ITS COMING WHAT CAN YOU DO? RUN? YOU CANT EVEN SHOOT AT THEM IF THEY ARE COMING FOR YOU. THESE BOTS ARE GOING 120 WHILE YOU ARE GOING 80 WITH HOVER AND LESS WITH SPIDERS YOU CLEARLY DONT HAVE A CLUE WHAT YOU ARE TALKING ABOUT, BUT IF THATS THE CASE JUST DONT LET PEOPLE SEE YOUR DUMBNESS
    8 points
  28. Are you devs crazy? You guys keep on nerfing the kapkan while it’s basically useless. Even hovers tear it now and not even mentioning the fact that you won’t have time to drop Kaplan’s in advance. So now they want you to drop the kapkan while the nonskill wwww is coming towards you. But the problem is with that that spark and flash destroy the kapkan mid air … And if a miracle happens a and it lands on the ground 2 ticks and it’s off… CRAZY KEEP ON BUFFING THE MELEE WHEN IT ALREADY DOMINATES CW AND KEEP ON NERFING THE STUFF PEOPLE HAVE AGAINST THEESE BUILDS. CANT YOU GUYS FINALLY NERF HARVESTER AND BAN LANCELOT FROM CW? I guess that won’t happen ever again it’s sad how the game is dying because of the stupid changes coming every patch. why nerf the hp of the Scorpion? Buff the reload so you can maybe shoot a wwww bot twice on some maps while it’s coming for you. And if it reaches you you can sometimes even shoot at it lmao THATS CW NOWADAYS THE CLAN WITH MORE MELEE WINS WE ARE AT THE POINT THAT 4 MELEE CAN DEFEAT 4 HEAVY SPIDERS OR HEAVY BIGFOOT BUILDS. GOOD BALANCE !!!
    8 points
  29. Hmm, So you're nerfing Scorpions because the buff you made to them made them unbalanced? Breakers,Beholder and Nova still untouched. Mammoth reloading nerf? Who asked for this? Another Kapkan nerf, Just remove them at this point. They don't work on dogs anyway. You're unable to fix hovers at low powerscores so why not just nerf their acceleration again, If you played the game you'd realize that it will do nothing to small four hover builds yet will impact bigger hover builds a lot more. A Skinner nerf, Congratulations if there was medals to be won I'm sure you'd win one for finally fixing something that has been broken for years. Founders Canyon redesign, If you actually played the game or maybe did more community polls you'd realize that Founders Canyon was one of the only maps that was balanced. Another update of you guys addressing things that didn't need a change, gg.
    8 points
  30. Mostly nerfed craftable items and buffed uncraftable items. I see what you did there....
    8 points
  31. A nerf here is always "an indirect buff there" as weapons and strategy are a kind of paper-rock-scissor game.
    8 points
  32. Never trust a XO player who thinks the "Sorry!" call is useless.
    8 points
  33. Hi everyone, I've decided to share my thought here. I'm getting fustrated about Dawn's children raid (or any other related raid where spark or flash available), because when I drop the 5 porcupines the BOT knows in that nano seconds so the spark immediately blow my porcupines in my face so I lost 5 relic weapon in a second. It's happened many times, and it has not been fixed yet for months. I think this issue should be fixed ASAP, porcupines are one of the most expensive relic weapon and when you lost 5 of them in a second, that is fustrated situation. Porcupine got many nerfs in the past, it looks like the Developers decided to make the porcupine as unusable as possible.
    7 points
  34. You should only nerf the Hover by increasing PS. If you slow down further acceleration, the gameplay will become nasty for high PS. Also, you should definitely increase the rotation speed of bigrams and ml200s. The breaker can spin around you and kill you easily. Also, when a dog structure hits a hover structure, it shouldn't be able to drag it, there is no such mechanic and it's really illogical. Kapkan has become so worthless, once it's within capture range, it should catch the enemy, but its duration may be short. It should be like this when there is already a module like argus. Most of the time, it does not catch the enemies due to the speed and weight limit.
    7 points
  35. Its good that you didnt go forward with scorp nerf but why do you revert projectile size? It was a good buff for a relic sniping weapon. Now we`re back to 5dmg shots because you cant model kinetic energy projectile damage and you treat it as weird cannon shell that falls apart when hits spaced armour. I know that smaller projectile clipped through more parts than it should so just fix that problem and not ignore it and revert back to the state before.
    7 points
  36. Hovers moving like a hummingbird on steroids are cancer, last events with PS limitations collect the data well enough... Yet it would be easier to increase PS and remove power as a result for fusing hovers... And rework drastically its unfliping powers...
    7 points
  37. Broken skinner. Why 4 seconds? You try to put some explanations to make sense of the changes, but it only makes things worse. I agree with Kapkan's changes, but Skinner? For the love of the gods.
    7 points
  38. Realy?? Why that I have the feeling that, every update, you guys are making the game less and less playable?? Theres no buffs on weapons, only nerfs after nerfs. seriosly??? Damage reduction on Scorpions, are u kiding me?? Scorpions IMO deserve a penetration upgrade, im realy sick of hitting for 50 damage because of layered builds,... Punishers got Buffed, Breakers bot buffed,.. wtf??? Bring game back to what it was 3 eyars ago istead making this useless changes over and over, and this isn't my Opinion, prob tons of players wants the same!
    7 points
  39. You've 6.1k posts yet you made the comment about people crying on the forums.....
    7 points
  40. Have you tried fighting anything with a flash with a spider? ML's are useless at this point and get countered from dogs, Bigrams can deal with them but can still struggle depending on the weapons. Play clan wars before you come with your special input.
    7 points
  41. I discovered new feature of Kapkan minelayers!!! When I use 4 or more kapkans, for some "strange" reason enemy players often activate self-destruction or leave the game immediately.
    7 points
  42. i never ever once owned a kapkan, the thing i want is the devs to tell us why the kapkan exists and balance it on it's actual purpose, we don't know what the devs wanted the kapkan to even counter in the first place.
    7 points
  43. And still p2w upgraded scorpion will be able to tank dual scorpion shots. At least remove Damage nerf from there so that there will be less gap between upgraded scorpion and non-upgraded one? Instead, you can remove mass reduction buff there, too
    7 points
  44. Simple request, currently we can't increase amount of fuel in our boosters, it's super annoying especially in drfit builds. Please let us do this one way or another. @TheLittleSam "it ain't much, but it would an honest work"
    7 points
  45. Maybe this would be a good job for “fuel barrels”?
    7 points
  46. When your mechanical leg build only has the rearmost legs left yet you can still push yourself forward:
    7 points
  47. All changes are mostly fine except the nerf of Mammoths: Nerfing their reload speed is a bad and illogical idea. Currently, they have the same DPS as Fatmans. Obviously, it doesn't have to be lower if they are legendary cannons. Their reload speed actually expected a buff, not the nerf. Deeper analysis after using Mammoths on builds with non-meta movement types: if the idea to nerf Mammoths came from existence of hover Mammoths, then the issue should be solved with hovers instead of changing all weapons around hovers, because it's going to ruin the rest of the game and make the weapons even more unusable for anything else than hovers. For example, Mammoths are already nearly unplayable when installed on heavy track builds. In fact, an 8000 PS vehicle with epic Triggers can easily melt off Mammoths on a 15000 PS build with tracks because it has no mobility and Mammoths provide no sufficient DPS to win a battle against the opponent of an almost twice lower PS. Secondly, the weight of tracks, Mammoths and modules alone doesn't allow to reach the 3000 HP checkpoint on such supposedly most heavy builds (for comparison, this HP value can be reached even on a fused Griffon cabin with small tracks and shotguns, despite it's a light cabin, or on many other medium cabins), which obviously isn't insufficient for such heavy builds with the worst agility that heavy tracks provide (for instance, Arbiters with Aurora take 5-7 seconds to drain that HP, what leaves time for Mammoths to reload only once). The only way to cross this HP line for builds with Mammoths and heavy tracks is to fuse items for mass-related bonuses, but shortly speaking, there is no experience of being a tough tank with Mammoths nor having sufficient DPS. Combining this with any upcoming nerfs may only further decrease the usability of Mammoths on builds with other movement types. In addition, not only the DPS of Mammoths leaves a lot to be desired, but an improvement to their rotation speed and accuracy could be helpful as well, as they tend to miss even at point blank range due to the spread of a Retcher. When anyone using shotguns flanks a non-hover Mammoth build, it's a matter of seconds until the cannons are gone, and it's incredibly frustrating when the cannons finally finish rotating (after they've taken eternity) but the only shot that they make still misses the target which was standing at point blank. If players are encouraged to use Mammoths on something else than highly mobile and omnidirectional chassis like hovers (or Bigrams), then their rotation speed must be sufficient for the non-omnidirectional chassis, otherwise the weapon is tied to only one side. If you can't use the rotational weapon on tracks and obviously can't use the non-rotational, then what are you supposed to use on tracks at all? Lastly, Mammoths actually don't work very well against highly spaced armor. Currently, even epic Spectres are able to beat Mammoths at point blank range when properly hidden deep within the spaced armor, as Mammoths simply do not have enough time with their long reload speed to break through the long rows of parts before they are shot off. Fighting Tackler or Vindicator spider builds is even more meaningless. Solution to this could be reviewing the idea of decreasing the size of all cannon shells as well. If not, an alternative option could be improving the ability for cannon shells to deal directional damage further from their initial collision point or increasing their overall explosion radius. If none of this is planned, then decreasing the reload speed of Mammoths which already do not provide sufficient DPS is the last thing anyone would want to do. Their reload speed actually needs a buff.
    6 points
  48. Guessing this was before Griffon, Flash, Breaker perk, Argus and new wheels, You play in bronze and have 6k posts on the forums, Updates like these are caused by people like yourself. More forum posting than actual playing.
    6 points
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