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  1. Hello! Today is the most important and exciting day for our company. Targem Games was founded on January 28, 2002, and we are happy to congratulate all our players with this anniversary! The 20th anniversary of the company is a significant occasion, which means that the present for our players should be special and available to all without exception. Log in to Crossout from January 28, 07:00 GMT, to February 20, 09:00 GMT , and get a unique pack “Targem turns 20!”, which includes: Unique armoured car: “Beetle”; Character portrait: Ivy XO; Hologram “Diamond shine”; Paint can “Diamond”; A set of stickers (2 pcs.); Banner background and logo; Increases the maximum number of parts used to 75. Attention! You can receive the gift on the garage screen by accepting the gift in the upper right corner of the screen. The gift will be available to everyone from January 28, 07:00 GMT, until February 20, 09:00 GMT. Happy birthday, Targem Games!
    14 points
  2. 75 parts for a new player for free is pretty nice.
    7 points
  3. I generally never use anything near its tonnage and mass limit in PvP or rAIDS, so let me give you my perspective on the so called "anti-wedge" mechanic based on my CW experience. I, as well as most of my clan, play heavy MastoDON'T builds on wheels. Usually on Cohort or Humpback, I often run Echo as well. The "anti-wedge" penalty is very inconsistent as to when it is applied, but it seems to be very consistent in applying to ME. So I have a very heavy build with a lot of power, and I'm not ever wedging anything or anyone. But when colliding with an enemy (even a hover), I often get hit with a massive penalty to my speed and acceleration. The penalty persists for several seconds even after the contact was broken. Mind you, these are builds that take up to 20 seconds of driving in a straight line to reach their maximum speed, which is already very much not impressive. There are instances when an enemy build like an Arbiter banana drives straight under one of our builds from one side to the other without losing speed, while the build that was on top (the victim that was wedged) gets the slow down penalty for several seconds after the banana has driven under it. On the other hand, when a Bigram MG Nova touches me with one of its Bigrams, I get hit with this penalty too, which often completely prevents me from moving and escaping, leading to a quick defeat. All this punishment for heavy cabins, while all the wedgetables are completely fine driving about and getting easy kills while getting many weapons nerfed so that they remain effective on wedges, but other users of said weapons get shlonged.
    7 points
  4. Today we will learn a little more about the upcoming update. Let’s take a look at the new special autocannon, a map for the “Arena” mode and one of the new CKs! We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves. New autocannon The new “special” autocannon is a simplified version of the already familiar autocannon “Joule”. This weapon is designed for close-range and medium-range combat and has a high rate of fire: with its shells, it shreds your enemy with shells even faster than “Joule” does! A real machine gun from the world of autocannons for those who don’t like to shoot with a barely visible enemy in the distance and prefer a more aggressive style of game! Map for the “Arena” mode It’s time to reveal another map prepared specifically for the new mode: The small size of the map and the layout of the covers encourage quick encounters between players, but at the same time, the opponents can’t see each other at the start of the battle. The center of the map provides a direction for those who want to get into battle as soon as possible. But don’t ever forget that the center can be shot all around the perimeter, so you should actively maneuver using different covers. There are hills on two sides with a slope for easy shooting and small shelters in the form of pillars so that players don’t feel vulnerable. CK for the “Spark III” Tesla emitter Retractable headlights Previously, many fans of assembling stylish cars offered us to add retractable headlights to Crossout. We are happy to announce that these headlights will appear in the game with the new season! In the next (but not the last!) part of the blog we will show you a couple of new parts and a third map for the new mode. See you soon!
    6 points
  5. U miss a question, Do you think the "anti wedges mechanic" should be reverted to its previous state?
    6 points
  6. I think my game is dying. Help. You know it's bad when @Woodyrojo starts ranking as a popular contributor. I used to love this game like it was my own personal Britney Spears (maybe not that much), now I can barely stand to get in the queue. Help. I need some inspiration, a cause, an excuse, something. Anything to keep me from just selling all my stuff and getting some Lances and just trolling the Wasteland like a toxic avenger...that actually doesn't sound like a bad idea. That's probably going to happen. I know another season is right around the corner, but I'm dying over here (a lot). Nobody else seems to be playing either, and the queues are longer than my attention span. Where did everybody go? I do get a kick out of seeing familiar faces out in PVP (hey-hey), but this is pretty bad lately. I mean it's like the same dozen players every time I do manage to stay in the queue long enough to play. I would not have thought "random" matches would turn out the same couple guys over and over all night, but it does, so what's up? The Wasteland seems like an unusually small town lately. Anybody got an idea how to get more people playing? This Raven's event didn't seem to help much. Any one of their events used to pull in a lot of attention. Nowadays, they seem to need two or three events rolling at the same time to keep the queues moving in PVP. Even raids have long queues now. NOTE: Don't freakout like this is a XO-hate thread. It's not, but I know you will anyway.This is a "The Forum is F'ing Dead Thread." Where did all the people go? Start a more interesting thread and I'll be happy to do something besides read the news and troll politics. It's probably too late, and this is going to happen anyway. Change my mind.
    6 points
  7. I was thinking about this tonight wouldn't it be better if the weeklies for badges were multi-staged this would let players jump around more in what raids they want to do while still gaining badges. It's also a little more friendly to the not daily player. So instead of having Win 10 battles in hard raids with copper as the reward for 500 you might have Win 3 battles in hard raids for copper with 150 badges stage: 1/4 (stage 4 would be 1 for 50) Most of the weeklies can be divided down by 10 with the exception of brawls, batteries which I'm not sure why they are so special lol... I'm not suggesting this for CW because that's only 5 and not everyone does it. Any thoughts?
    5 points
  8. @Woodyrojo @TheLittleSam First off I'd like to say that the game is more balanced than ever and the updates are getting better and better and most of the recent buff in the game have been awesome and long over due. It seems like someone is finally paying attention. However, a few item are still lacking and it's obvious, please consider the following; Yokozuna: this cabin should clearly benefit from stone def level 15 perc seeing how it is suppose to be a fast heavy cabin. Stone def 15 perc is a fking joke, it should affect the Yokozuna seeing how it is a cab over style semi like the Trucker and literally same silhouette used on the level 15 icon. Machinist: The perc is completely useless for just about everything except a mastodon car. Perhaps rework the perk so that the buff applies to weapons mounted anywhere on a build and not just the cabin. Master: this is by far the worst legendary item in the game, add mounting points to the roof of the cabins. 183 sell orders and zero buy order LOL, that should say enough. No one wants this steaming pile of trash. Breaker: Nerf was needed but not to this extent, a small buff would be nice to compensate, Or perc rework that was mentioned before. Jormungandr: by far the worst relic, junbow is the only effective weapon in this weapon tree that is effective, why even add this? Look super cool though, respect to the artist. Typhoon: I personally think this perc is trash and not in line with any cannon perc on the game. You guys messed up by adding a stunning perc from the start and compensated by giving it a extremely bad perc that is situational and near worthless. Mammoth: reload nerf for the weapon was completely unnecessary. This is by far one of the hardest weapons in the game to master and you guys nerfed it out of nowhere for no apparent reason. Maybe compensate by increasing thr accuracy and projectile speed. Snowfall: this weapon has terrible range, why even add a weapon like this if you aren't gonna make it even semi competitive. Steppe spider: this cabin has become near useless, maybe upgrade the perc by at least 5km or give it more mass.
    5 points
  9. The power drain is toxic and affects so many things besides wedges that they need to revert it. If it was: "Are wedges better now?" Yes If the question was: "is the game better now that the antiwedge mechanic has been implemented?" HELL F*ING NO
    5 points
  10. I highly doubt many of you on this forum are actually playing this game, or maybe you're just too stupid to realize how broken the game is right now, or maybe you're the cancer players slowly killing the game and thanks to greedy developers. and incompetent, this game will never get better right now, the game is riddled with legendary weapons and relics that destroy all the fun of the game, as there is a brutal imbalance in this game mainly caused by the battle pass. I don't think it is necessary to list the weapons that are killing the game since surely many of you are using them. - Parser -Destructor -Trigger -porcupine -retcher -king These are the main weapons that kill the game, and what a coincidence almost all of them are from battle pass. many in this forum keep saying that the game is not dying and you are lying to yourself, the game is alive thanks to inexperienced whales willing to pay huge amounts of money to feel like good players and the developers know it that's why nothing will be fixed in this game as this is what crossout has become. The game is fully unplayable and is a pay to win cheeky. The same will happen with the new battle pass weapon and it will continue like this forever, I would be ashamed to be one of the developers of this game. If you don't agree with something you can give me your opinion on how you see the game, although I suppose this topic will be deleted quickly.
    5 points
  11. You can crawl or reverse off the build because they get slow, so yes it somewhat works. Even if you crawl off though, they likely already did a ton of damage. A big problem is the slowing down even when you are not trying to wedge someone but the builds touch, it slows the game down. Ideally this would all get scrapped and they somehow get crush damage to work properly.
    5 points
  12. Rly nice things, well done designers team. Woodyrojo When balance changes/? Hovers ,cannons, reloading module etc?
    5 points
  13. 1000 power score over is completely unacceptable, that can be 2 extra guns! But 2000 power score over is disgustingly over powered. These ridiculously lopsided matchmaking battles are hands down the worst part about crossout (well maybe wedge/ dog builds are worse) You need to do something about this ASAP! I'd rather fight an entire team of bots then get decimated by a disgustingly over powered team of try hards. I bought the year long premium pass and im starting to regret it! WE DON WANT NEW OP WEAPONS, WE WANT BALLANCE AND FAIR BATTLES! FIX YOUR BROKEN GAME FIRST!!!!! But we all know greed trumps all logic. Truly sad
    4 points
  14. wedges are a very complicated issue in crossout. And while I appreciate the effort put forth a while back to balance wedges. A lot of that effort was wasted cause it wasn’t implemented (thank god). But we still got stuck with the power drain mechanic that drains power anytime an enemy vehicle touches the top of any part of your build. Often times a slight bump will slow your vehicle to a crawl. while I don’t like wedges and their simple effectiveness across the entire game. I dislike that power drain mechanic way more. And now it’s created these dog builds with the over hung melee parts that drains any build it touches to a dead useless stop. I think it’s about time wedges get another session under the microscope. Maybe some adjustments to The current power drain mechanic so it doesn’t effect people who don’t even have wedges as easy.
    4 points
  15. Been trying to bite my tongue, but holy f*CK are you a sigma male trying desperately to be taken as a beta. No. You are a low-brow contrarian who will find any excuse to have a "different" view. You oppose something that could actually get people to do raids because you would have more to track? They literally tell you after every game with audio and video cues and a requirement to press a button to continue that you completed a challenge. So no, your post has nothing to do with the topic at all. It has EVERYTHING to do with your consistent, overly tryhard attempts to play devil's advocate. Except your not trying to help people see both sides, you simply find someone taking a side and go to the opposite on principle. Then you try to spin it like you're on to something ingenious, when after all you are just a troll ignorant of your own existence as one.
    4 points
  16. Targem was founded on my birthday. Happy birthday targem. Happy birthday me.
    4 points
  17. Congratulations, and that's a quite valuable gift, especially for those who played Ex machina or even an average player who can now have all these parts for free.
    4 points
  18. Always having a goal to move towards is the reason I've played this game for over 3 years, if you could have everything in game in a short amount of time I would have been bored and quite a long time ago,
    4 points
  19. I remember how it was before… way bettor. Now I can’t even ram into people with my tusk cabin without having all my momentum and power drained sometimes.. and tusk couldn’t be further from a wedge. I actually find slowing people down makes it easier to keep people on your wedge wedge use is currently at 71.38%… 142.76% of players can’t be using wedges.. Not to mention how many people are exploiting the current drain mechanic with dog builds. Am I still talking to the same person but really I think at the very least they need to make the drain mechanic not so immediate.. maybe apply the full debuff over a certain amount of time spent wedging. So people simply scraping or ramming by others don’t lose so much power and speed so fast.
    4 points
  20. Crush damage scares me because The way the current mechanic is triggered means dog builds would break your tires off when they touch you. This is my guess why it never got implemented. I know if i could break people tires off by getting on top of them I’d probly build something to crawl over people with. I’m thinking screws with under mounted shotguns and skinner…lol anyway I think a good fix for not only wedges but the game would be to add friction to more than just movement parts of vehicles. Make it so when being wedged one could easily get traction and easily drive off whatever is underneath of you…easily! this would also make it so you could not drag your wedge or other parts on the ground. Because they would actually have friction and slow you down… It would also be nice when you flip on a slight incline and your vehicle slides slowly on its roof for 20 seconds before coming to a stop and starting your 20 second timer to flip yourself.
    4 points
  21. Yeah, I had a proposal about this not too long ago, it's gimmicky and there was a lot of disagreement about it, but I'd take anything at this point. Here's the link to the topic:
    4 points
  22. Yes and thats the reason why they go outside play on their phones
    4 points
  23. it would be nice to play old bridge and new bridge. just be fun to play the old version and new version of maps. and get rid of the call of duty maps (suburban) that most ppl cant drive around in and get stuck. thx,, we need more maps to fit everyone's play style,since you created way too many weapons and not enough maps to use them in.
    4 points
  24. Buying a make believe product with real money....you get what you end up with. A few legal precedents have been set over the past few years, but there's a ton of factors involved. So right now it's "buy at your own risk"..."tos are subject to change" ..."developers reserve all right" ect ect. Personally....I see spending money on a hobby as a waste anywaz, as long as I enjoy it I feel I got my money's worth, I'm not looking for an investment....just fun. And XO has given me that, regardless of how much or how little I've spent I still feel my time spent on XO is worthwhile.
    4 points
  25. Nope, you'd still have a relic, there would be no need to compensate for anything because the main reason you even got (insert money you used on relic) was to own a relic itself, not to own (insert money you used on the relic) because then you would not have bought a relic and would have just kept the money. Do you see people asking to be compensated on coins when a weapon they have looses value, let's take snowfalls for example, they used to cost a lot but now have dropped around 400 coins in price after more of them became available when they brought back the christmas pack. You want coins to compensate how much your relic costed when you got it compared to how much it would cost after a relic price nerf? Put your time in, or put your money in.
    4 points
  26. Sounds like it's time for you to take a break from the game. Don't worry, I just uninstalled too the other day for now, think I'll check back in late spring or early summer to see if things have improved.
    4 points
  27. That's true. Once you stop paying for a game, you no longer feel like you are losing money if not playing. Sometimes it's after that point, that you realize you didn't like the game so much, and only played because you felt like you had to get your money's worth.
    4 points
  28. A lot of ppl dont see how greedy devs are or dont understand their aggressive monetization politics thats why they still pay money. Due to nonsense changes and horrible unbalance in XO I stopped buying anything from them as I promised a few months ago. i skipped last 2 or 3 bp and big 360 days 50% premium sale and I feel great ,no more preasure to log in everyday and chase that freakin rabbit. Watch the video folks and tell me what crossout is missing
    4 points
  29. I find it pretty funny that someone who openly admits that he's mostly here for trolling and puts no efforts whatsoever into making quality posts is acting all offended when called out on turning this place into a shitshow for immature twerps. "next!"
    4 points
  30. I had to stop reading half way in, I’m not even sure he know how dailies/weeklies/BP tasks even work when you have them stacked on top of each other…. this system is already in place and works for the rest of us… that’s a few min. Of my life I’ll never get back.
    3 points
  31. So barren in 2022. Awesome tournament portrait in 2021.. how the fck i missed it
    3 points
  32. Im not quite sure on the ins and outs of how the wedge mechanics actually function from a game design view, but wouldn’t an easier start to try be: Revert the changes back to how it used to be and just change the hitbox or whatever of well known wedge parts to like a square shape so they are most likely to crash flat against players instead of ye ol’ scoop? I dunno lol
    3 points
  33. Hello fellow survivors ! In this topic, we'll make efficient, accessible and cheap builds to do various Crossout contents. With the increase of Battlepasses and packs, there is more and more parts and so less and less build in exhibition that new and free to play players can really use without modifying too much of the build. Also, experimented players because of their seniority have more parts, decors, and sometimes mass-fused items and they don't really try to build good vehicle accessible to new players. On the other hand it seems from now on we get to have some good free packs once in a while, so they can be used to make good and low-cost vehicles, so we'll use these to make efficient, accessible and cheap builds in order to progress and grind well and save more coins. By Efficient, I mean vehicle that are well built with recognized weapons and meta/ partially meta By Accessible, I mean Engineers level 25-30 and basic factions level 6-8 (will be higher for CW) By Budget, I mean we'll use free pack parts when possible and stay as low-cost as possible, with of course no to little impact on efficiency as objective. As a result we'll avoid BP exclusive items and use items with permanent recipes as much as possible. We'll regroup all those build on a single exhibition tag for easier use. Anyone who wants to do dailies, grind, or raid as fast and well as possible should be able to pick under a list of out-of-the box vehicles. On the program: A grind build for Engineer level 10, 13, 19, 25 with fuel and decors Couple options for normal and hard raid build Couple options of grind build level 25 at 5000 PS (a shotgun, a cannon,a machine-gun most likely, to have quite different play-style and ranges, and to be able to do daily challenges 2 builds, one of them adaptable, to make quickly daily challenges on patrol, and to unlock the banners faster Couple option of CW builds Some cars to grind the Brawl badges Couple of 6000-8000PS builds for events like survival leagues or simply to be able to play at same ps as friends. Vehicle will be named for example "EAB raid h E25L6" which mean h for hard and E25L6 for Engineers level 25 and Lunatic level 6. To check the list of all build, simply search "EAB" on exhibition after replacing the filter "Week" by "All time" Some advices: Level-up your faction evenly, you'll get new parts much faster this way. Don't salvage or upgrade the free pack parts, they don't take any storage space and the bonus or gain from fusion or salvaging is quite low and/or random for the cost. Don't upgrade your gear outside of special fusion events, and check with other players on the official Discord server if those upgrade are good or not. Exception for some guaranteed upgrade like radiators and coolers that can be done anytime. I don't recommend using the upgrade discount, but only the listed upgrade event where you know exactly what upgrade you'll get. Go here to check the free stickers and more important the available free packs (list is regularly updated) thanks to @lucashc90 and the community:
    3 points
  34. People like this are a good example why a price drop could benefit the playerbase as a whole
    3 points
  35. same thing when windows 10 came out,everything is for mobile,just more ppl on their phones than pc n consoles.
    3 points
  36. I have been for all parts being obtainable within 6 months of consistent playing. The grind kills the fun. I only want competition. I can't get new players to start because of the extremely high combo of cost/grind. That is a bigger cancer than wedges.
    3 points
  37. The prices of this game are absurd. Packs are overpriced, and so is the effort to get relics. One of the reasons why a lot of people quit the game soon after installing it is because of the insane grind. I think making the game less grindy would definitely benefit the game. What good are relics if no one plays a dead game?
    3 points
  38. Hello, developers, I need some advice, I've been playing crossout for over 3 years and I'm starting to get tired of it ...... I would like to donate all my upgraded special, epic, legendary and relic weapons, cabins and accessories to a nice player... How do I do that? Thank you for your advice. Regards
    3 points
  39. The way the game is right now, spending money can not be considered an investment but rather like burning money in a bonfire, no one with common sense would put money in this game.
    3 points
  40. DeathStroke has said it correctly. A quote: "No matter how much money you have, the other side will have more" We need serious balance.. It's hard to play these days and not see the weapons that DS has mentioned. It's tough when the losses rack up one after another.... It just doesn't seem like fun anymore to play. No there is no crying here, but frustration....plain and simple..... My lousy 2 cents........
    3 points
  41. You realize we can go back and read past threads ? Which is exactly what I did before I even made my first post. It's safe to say that these forums have always been full of complaints and whining. Literally every change (before console even had XO) was met with crying. Plz...take your PC elitist attitude and shove it directly where the sun doesn't shine. Next !
    3 points
  42. hey, im curious what is your main deathstroke ? And since when retcher, king or porcs are from battlepass ? About balance everything comes with a counter normally, that's what crossout is loosing bits by bits... 1st: There's almost no trading fights anymore, everything is about instakill (and all these battlepass weapons work this way) 2nd: Melee gameplay is so op and fast that so much clan and players almost playing this only daily or for cw i like fast games but when ur average battle time is around 1m 30- 2mn it's becoming some kind of melee lotery with no time to even think about some strategy Idk, maybe raise general durability without changing the damage grid, and allow real counter against melee... because with griffon, argus, interceptor and spark/flash melee is the stronger gameplay atm !
    3 points
  43. All of those weapons are the kind that murder you quick, if you're not paying attention. Parser? Stay out of its range or out DPS its newly nerfed stats. Not hard. Destructor? Stay out of its range and use long range to fight it. Stay behind teammates and prioritize the destructor nearly above all else. Easily stripped, but the most deadly of weapons if he catches you off guard. Gotta stay aware. Trigger? Same as destructor, but challenging it's DPS straight up can be legit. Porcupine? Keep your distance, pay attention. It is a relic, so it should be a challenge. But again, range is your friend and map awareness doubly so. Retchers? Glass cannon with great DPS. But glass cannon nonetheless. Go murder him. Strip it early to give your team a numbers advantage. Do not let it rain(reign) down destruction for free. King? Don't follow the dude laying them, note his name for future games and pay attention None of these things are OP in the sense that they can't be countered. These are all the type of weapons that seem OP if you are caught off guard, because your game will just end. Pay more attention.
    3 points
  44. I agree, they underperform. I would imagine a 30% damage increase would not be unjustified, Or leave the damage as is, and make it follow the fixed angle canons tree line in terms of energy consumption. As well as the tsunami. If they were 5 energy, you could opt for more firepower, or for more defence, and either option, would put them back on the map, theyre heavy enough, itd be hard to make a small fast hover work. I reckon everyone would nova anyways, but thats the shield that times perfectly with the reload anyways Rocket science OP
    3 points
  45. theyre called challenges. theyre for the challenged, thats you!
    3 points
  46. Hopefully its fun. I reckon itll be similar firing to the drone launcher things.. jubokko or whatever.. One things for sure, it reminds of of my fav band. Metal AF.
    3 points
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