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Popular Content

Showing content with the highest reputation since 06/26/2020 in all areas

  1. 26 points
    This is xo-MissMel-ox 's clan leader. First off I want to thank everyone for their support and memorial of our fallen comrade. Seeing all the player instigated memorial events, I think this stands a chance. I want to immortalize her, as she's made such an impact with everyone in crossout, not just my clan. Is there ANY way we can make make a breaker bot with MissMel, or even just Mel as its name? I think everyone or most everyone will agree. Mel was committed to crossout and it seems only fitting that she continues to be a part of this since she is no longer with us.
  2. 20 points
    Oh wow so the the long time players with 150+ prestige level wont get any compensation for all the levels they already have? Are you sure you want to spit on your most loyal customers?
  3. 14 points
    Great update all in all. Do you plan to "compensate" players who already has a bunch of prestige levels? People out there with 200 prestige levels basically miss out on 200 crates. I do know it's a lot of stuff to "hand out", but i feel like the vets deserves it just as much. Also, it's fine that you are testing the leviathans in clan wars. But why not just bring back the previous best of 3, 4v4 gamemode and take leviathans into it? I don't remember the name of the brawl but it was clan wars but just in a brawl..
  4. 13 points
    All this old dedicated players earning prestige levels on Engeneers and got nothing out of it Devs could just give Veteran Containers, or even give LESS of them. Say 1 container for 2 levels, so I am prestige 32 so i would get 16 conteiners or even 1 for 3 or even CAP it so noone can get more that 10 or 20 or hell even 5. But no, devs said it themself they will not give us anything, you are prestige 150 or 10 you get nothing
  5. 13 points
    "Attention! The parts are issued for each new level of prestige obtained after the update. Prestige levels received before the update are not counted, and the parts are not given for them." You are literally spitting in the face to OG players and players that play the game the most... Shame.
  6. 13 points
    Please no one asked for Levi CW, stop force it on us. Also veteran container for engineer prestige is good incentive, but why only for new prestige levels? What about your long time players who are 150+ prestige that takes 2+ years to achieve has to grind another 150 levels lol where the logic in that(wasn't the whole idea around this to reward your long term players who played throughout the years? This is like a slap in the face.) Again, stop force Levi CW on us please.
  7. 12 points
    Hello, this problem is beeing discussed almoust everywhere and its really anoying that its still not fixed. The problem iam talking about is this kind of build (there are a lot of variations of it) As you can see you can get a lot of HP and beeing still very manuverable at the same time making it really great tank but that is not the problem the problem is how you can shoot with it... As you can see you can shoot far and behind walls just as you would with normal mandrake and that is good because mandrakes are balanced about the idea that you are shooting long range as an artillery BUT... This is where the problem is... you can shoot very close to yourself horizontally... And since its balanced around the fact that you can shoot only like artillery it deals massive dmg and leave enemy wrecked on ground or even just insta dead. The problem isnt really visible in pvp since there are a lot of ppl so 1 shotting someone isnt that big of a deal BUT when you enter cw with this you are in huge advantage... the point of this is that 1) you cant hide or play long range aginst it (mandrakes can shoot behind walls so they push you to play agressive which is totally fine but then point 2 kicks in) 2) you cant fight it on close range (enemy mandrake can just stand behind corner and you are stucked because if you peek only for few seconds he will shoot and insta kill you as i showed b4) So what is my idea on how to fix this? I actually have 2 ideas and in my opinion both of them are valid solutions so 1) Make mandrake dmg and splash radius scale with distance the projectyle must travel. This way the normal mandrake will stay fine since it is meant to fight on long range anyway but the tilted mandrake will deal almoust nothing on close range making it possible to deal with 2) Change totally how mandrake works. you will normally aim with mandrake like you are used to BUT the mandrake will automatically shoot upwards into sky where the projectyles disappear and then they will appear in sky 90 degrees above the place you aimed at and fall down. This way again the normal mandrakes are totally fine just they firing becomes a little different but aiming will also stay the same and also this will make it look more like artillery So i really hope you will do something about this because the cw nowdays is only dogs or mandrakes and playing anything else gives you huge disadvantage over enemy.
  8. 12 points
    We already had a resources rework, engines rework, badges rework, explosions rework, PS rework, energy rework, chat rework, decor rework and are about to get a "physics" rework (a.k.a. wedge nerf). The only things left are an armor rework and... welp... CO-DRIVER REWORK (Who is with me?)
  9. 12 points
    Hello there, survivors! Next week we will see the start of the “Steel Championship”. But we're not just here to talk about football! In this update, you will also find: a new PvP map, new raiders of Dawn's Children faction, modified perks of several relic weapons and the return of the Leviathans to clan battles! But first things first. We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can study all the planned changes in detail on the special test server! Steel Championship The closer summer was, the more questions and wishes for football to return we received. For this update, we took into account your wishes and improved the football arena to get rid of cases when the car could get caught in the ramps installed around the entire perimeter. The changes also affected lighting. You've got to admit, it is always interesting to look at the familiar location in different conditions! For the start of the championship, we also reworked the rewards system. Now, when moving from league to league, you will receive a certain number of Steel Championship badges. You can exchange the received badges and resources for the rewards that you need. It is planned that the range will include both rewards from past football events and new ones. We plan to make all new rewards from the event workbench tradeable. Was anyone expecting new paint colours? Now is your time! As a bonus, those survivors who can reach the platinum and diamond leagues will get additional rewards in the form of a unique horn and “Fan Duck”. New PvP map “Ravagers foothold” The territory is adjacent to Naukograd and the Ashen ring, and their gloomy outlines can be seen from afar. It is safe to say that once upon a time the Ravagers were here. The area is covered with traces of their presence. The landscape is cut by three bottomless pits of unknown purpose. Whoever built them didn't care much for safety. Many survivors got careless and fell in. For those in the know, the pits look like a giant cooling system that might be needed in an underground Ashen ring laboratory. But how far from the truth this idea is, no one can tell yet. New raiders Already dealt with the Firestarters and expecting new challenges? Dawn's Children raiders are on their way! And we are sure that the Steppenwolf raiders will come soon enough. Punisher and Breaker A lot of questions, a lot of suggestions and here's the result — new perks for relic machine guns and shotguns are almost ready! Let's start with the Punisher. Now, “Successfully landing 40 shots increases damage by 100% for 5 seconds and reduces spread to a minimum. A miss resets the successful hit counter”. To balance the machine gun with the new perk, we reduce the damage it deals by 15% as a test. Let us turn to the Breaker. You can say that the shotgun has had a “second start”! In the new version of the perk, the hit, which was supposed to destroy the shotgun, leaves it with 1 unit of durability and makes the shotgun invulnerable to any damage for the next 1.5 seconds. The ability can trigger once every 40 seconds. In addition, we also increased the shotgun's damage by 5%. Please note that all the exact values given in the new weapon perks are temporary and may still change before the release of the update. Leviathans in clan battles Finally, here's something that many often asked for in clan battles. Leviathans return to clan battles! As a test within a few weeks, we plan to replace usual battles with leviathan battles. If such a format proves to be a good addition to the mode, then we will consider options for its inclusion in the schedule. The rules remain the same: the leader of the group enters the battle on a leviathan, all other players use their regular slot vehicles. But there are also innovations: now each leviathan will have unique abilities that allow it to temporarily accelerate or boost the reloading of all weapons. And the attack targets will be chosen depending on the opponent that the owner of the iron monster is aiming at. Mass testing Today we offer you to test: New map “Ravagers foothold”. New perks of the “Breaker” shotgun and “Punisher” machine gun. Previously announced changes to ”wedges”. Please note that wedge edits, as well as related visual and sound effects, are not yet final and may not be included in the upcoming update. Today we share a test version with you and, based on the test results, we are expecting your feedback and comments in a special thread. The main points of current changes to “wedges”: Now, when raising an enemy vehicle, its mass is taken into account as part of the mass of your vehicle. If the total mass of two cars exceeds the tonnage of the “wedge”, its acceleration is greatly reduced. If the total mass of two vehicles exceeds the weight limit of the “wedge”, the damage is dealt to its running gear. The weight that is added to the weight of the “wedge” depends on whether the enemy has contact with the ground. What kind of movement parts will receive damage depends on the location of the raised car. The farther the movement parts get from the raised car, the less damage they receive. In the case of hover cars, additional weight is added only when the “wedge” moves, and the hovercraft flies over it. In the case of cars with mechanical legs, additional weight is added only when the “wedge” contacts the frame of such a car. We are currently working to ensure that the total weight is taken into account when contacting the legs themselves. How to get to the test server? If you have ever participated in testing features on a special server, then just start the Launcher from the folder with the test client and wait for the update to complete. Create a new folder for the game on your hard drive. Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you are logged into the live game servers, you need to delete all downloaded launchers from the download folder and try again. Start the Launcher and install the game into the folder you created (for example D:\Public test\Crossout). After the installation is complete, start the Launcher and log into the game with your username and password. The progress of your main account will be transferred to the test server (including parts in storage and levels of reputation with factions). After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”. Please note the schedule of the test server: Friday, June 26, 2020 from 13:00 to 19:00 (GMT) Saturday, June 27, 2020 from 13:00 to 19:00 (GMT) Sunday, June 28, 2020 from 13:00 to 19:00 (GMT) Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS). After testing the changes, we invite you to leave your constructive feedback on the planned rework in THIS THREAD (it will open a bit later after the launch of the test server). You can report all issues found on the test server here. The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.
  10. 11 points
    I think that wedges being nerfed is a fair change. Finally, at low ps a group of wedges won't destroy the whole team. Also, the wheels get crushed which means they will become a sitting duck. Basically they have made wedges unusable and useless.
  11. 11 points
    I support this as well. Mel was one of the nicest people I've had the pleasure of playing with, and against. She was always a good sport, and whether she won or lost, she always had fun. If we can't rename a bot, I'd love to see a small mural in game as well. A simple Rest in peace Miss Mel on a wall somewhere would be a beautiful way to remember her, and to celebrate all the great times she had in the wasteland.
  12. 11 points
    These are the features I like the most: The leviathan CW is interesting, but it needs to be its own thing. The gap in those who have relics and those who do not is already quite high. A leviathan with all relics (10 scorpions) would be unbeatable as it'd just instant kill almost anything. It's interesting, it could be fun, but you're just putting a bigger barrier to the have nots from ever getting uranium. I suppose that might be the plan though. I'd like to hear the last time a clan reached uranium and earned their relics without having relics already on their side to carry them. New map is super fun... especially for custom games. I worry about the mechanics of it for regular PvP though... I guess a bit like the acid lake, but even hovers will take a dip, and there's no recovering. New raid factions... yay! I didn't really get to see if I could test this yet, but new is cool! These are the features that I don't like: The Wedge fix: Okay, some big problems here. This isn't a fix. This is gonna trade one broken OP mechanic for another even more broken mechanic. Everything on wheels will be essentially trash. I did some extensive testing with this mechanic while I was on the test server. Everyone's going to laud it as the savior of crossout until they actually have to really fight with it. The only ones who are gonna be fine with it are hover bros. Sorry TreeBurger, you're not exactly objective here. This game has always leaned HEAVILY towards hovers. What dominates CW? What is still the best movement part? What is the only movement part to be completely unaffected and completely buffed by this? Hovers. Edit: As it turns out, even hovers can be effected by this. I find it funny how TreeBurgers was on board with it until he found out that hover catchers could kill hovers with it. All I have to say is LOL. Fine when it xxxx over wheels, not fine as soon as it touches hovers. Oh well, at least the hover bros have to come out against it now. The wedge fix is itself broken. The mechanics are wonky. Ram into someone, and if part of your build is inside theirs due to ramming, your wheels take damage, even if you aren't even under their frames. In fact, both of them take damage from it, and are essentially a sitting duck. Any form of close range combat will die with this proposed change. It doesn't just effect wedges, it's far more wide reaching than that! You can't protect against it either. A 4k kg hover that skinnered onto my 22k kg spider was able to maintain contact with the top of the spider and stripped ALL of the legs. This cannot be the mechanic intended. I tested many extreme cases, and in every case, it was easy as hell to abuse this mechanic. My spider can simply make contact with the back end of the build into a wheeled vehicle, and even though the legs are all still on the ground, the wheeled vehicle's wheels ALL came off. Even if you think the wedge needs to be fixed, this doesn't fix it. This creates a whole new problem, a whole new way to abuse the game. You are trading wedging builds for crushing builds, which you will find are FAR worse. The only ones who will get to be immune to this is hovers. Reverse wedging will be the new thing, a build which has the opposing goal, of getting on top of you and crippling you. So how is this a fix? It's not, but it is punishing players heavily, those specifically who play low to the ground. If you want to go with the wedge fix, take out the damage. The slow down effect is MORE than enough to fix the problem alone. You could do this and the wedge would lose speed really quickly, and be unable to carry off their prey. Wedging would still be a thing, but it would be far less effective. And that's the goal of a fix isn't it? Not to screw over half your population, but to balance the game. So like I said, I did a ton of testing, having different builds get on top of another. The pictures I include (I don't know how many it'll let me attach) show some of the most extreme examples of this broken mechanic. These aren't the optimal builds that will be able to take full advantage of this new broken feature, these are examples that no one in their right mind would think should work. Conclusion: I'll be calling it quits if this "wedge fix" goes in with wheel damage still attached. No threats, I'll be done. I don't run hovers, I run everything else from spiders to cars, to grinders, and especially now tracks. I don't like the feel of hovers, and everything here keeps working against me forcing me into that play style. There's a limit to what I am gonna take. Pictured above, a 4k kg hover that latched onto the back of my 22k kg spider and took ALL of its legs. This build is pretty light, and while I had to jump off something to land on my spider, I was also likewise able to strip all of its legs. This build is like... half the PS and 1/3rd the weight of my spider. If you can angle your vehicle and have the front end to do it, climbing another vehicle isn't too hard. Grinders are really good at it, plus they also strip top mounted guns. I'd half think this was a bonus as a grinder advocate, but it's just too broken to think it belongs in the game. Here is the spider with all of its legs. The build behind it used to be on six big foots, and all I did was barely make contact with the back of my build and push into it. The build behind my spider is not that low to the ground, but my legs give me a serious height advantage here. My tiny 7k build from earlier climbing onto my shotgun wedge and crushing it. You can see its former wheels scattered about. I reversed the small wedge on the front of my firedog, and rammed into a build that did have a few small tracks. It doesn't have them anymore... Imagine if I also rearranged this build to be able to still use the flamethrowers. Totally fixed, right guys?! Edit: Captions and spelling mistakes.
  13. 10 points
    Will you ever balance this game actually? Game is broken when you enter battle with full epic build and oponents are hovers mostly equipped with relic weapons... It's annoying and game-breaking! ALMOST every weapon is OP on hovers: Scorpion, Porcupine, Typhoon..... and legendaries too. Game will be much better without cancer hovers!!!!!!! UNDERSTAND THAT! Scorpion is one of the Unbalanced weapons in this game, it can minimum disarm you with one single blast from ENEMY BASE, or maximum blast your half craft and leave you with only wheels and cabin.... BUT its not that lethal when its not equipped on GOD DAMNED HOVERS! Porcupine - what a JOKE? lowest possible cooldown, lowest energy required, HUGE DAMAGE......... are you kidding me? Porc+Kapkan and match is won with minimum 5 kills. This is your balance? Kapkan - lowest cooldown, activates too fast, capture time is too long.....costs 3K - BRAVO OK if you are not going to balance weapons itself, can you at least balance matches with weapon rarity? I mean OVERHAUL whole matchmaking system and make players vs enemies with SAME RARITY of WEAPONS (not other equipment), for example: If you have epic weapons - you should match vs players with maximum epic weapons (they may have lower weapons too) If you have legendary weapons - you should fight players with legendary weapons and lower I mean you can also have lower rarity weapon too, but matchmaking will match you with your highest weapon rarity. Balance with PS only is NOT WORKING as you see... More balance - less premium packs - positive reviews - more players - more you earn - game will be successful This game has so much potential. Please stop ruining it
  14. 10 points
    The leviathan mode was a terrible idea two years ago and is a terrible idea today, you simply give one player aimbot in a competitive mode, it also gives the players with most coins a huge advantage vs other new players. Its not fair in any way and should NOT be introduced in clan wars. Clan wars is the only competitive mode we have in this game, dont ruin it.
  15. 10 points
    No. It was bad a year ago, everyone hated it becuase it was unenjoyable. We want to fully control the leviathans and not the AI, also they dont belong in CW. Just make it a brawl or a timed event but DONT replace CW. It will be a disaster. Also we are still waiting for chase to be returned.
  16. 10 points
  17. 9 points
    This made my day: I pride myself on the fact that good, meta players take one look at my builds, and don't understand them. TBPH, that's my crime, here on the forum: Heresy. My builds are my builds, and what confuses these top teir leet clanwars players, the reason they don't trust me is my "Advice" is not to follow their predictable copypaste design strategy. There's a counter for that. All of that, but when I encounter them in game, they take 1 look at my build (if they get the chance) and they don't know how to deal with it. That's why you shouldn't trust me.
  18. 9 points
  19. 9 points
  20. 9 points
  21. 9 points
    Dear devs, I beg you .. Bring us the new relics. We want new endgame content. Too many of my Crossout friends simply gave up waiting and moved on to other games .
  22. 9 points
    We have the soccer game, what about some other “sports”? high jump, long jump, wrestling (melee only), weight lifting, luge racing, 100 meter dash, marathon running (aka long rally race). Probably dumb, but the idea made me picture some funny events. We may have started cooking our pandemic weed cookies again.
  23. 9 points
    These are the features I like the most: New map - Great fun and good looking environment. Do look out for those pits though. It's gonna be super easy to wedge an ally and push them down the hole to troll them. Punisher change - Much needed change, do like the perk. Maybe consider a little less damage nerf to the gun tho? Wedge mechanics seems quite promising. A melee with "hovercatchers" can completely immobilize a hover in 5-6 seconds though just by skinnering on to them and drive straight. Must be changed! Levi CW is quite interesting to see back, but would be awesome to maybe have 1-2 seperate exhib slots for leviathans? I know the test mode is limited time, but it's already hard to keep slots open with the limited blueprint slots available (Not willing to invest all my coins into additional slots for a test period) These are the features that I don't like: Breaker buff - It's fine that you change the perk, no one utilizes it anyways. But maybe look at why no one utilizes it instead? Giving a damage buff on top of the new perk is a bit too much IMO Still no mention of the -mass fusion bug. Please for the love of god get it fixed. It is such a game breaking bug. You can't keep ignoring it... Conclusion: Overall a very positive patch, that i think ALOT of people have been waiting for. Thanks for this!
  24. 9 points
    Levi CW back again? Fine I guess, but maybe consider making certain sessions Levi and others normal? Some people like normal 4v4 CW, why do we only get one or the other? braker and punisher: MY GOD! You rememberd the punisher exists? Old punisher perk was awfull yes, but the new one sounds very clunky to use too. Plus the nerf to its base damage sounds far too much. Working on its size/the inability to armor it might be nice! Braker changes will 100% make it overpowered, it's already very strong in all forms of pvp. That perk AND buffed damage? Too much.
  25. 8 points
    Playing first raid today - 2 x players with porc ... Playing 2nd raid today - 2 x players with porc ... Playing 4th raid today - 2 x players with porc ... Playing 1st match today - porcs Playing 2nd match today - porcs Playing 3rd match today - porcs ... _porcs everywhere meme_ sick of that crap. @devs _fyou meme_
  26. 8 points
    Topic says it all. This was not a good idea two years ago and it is not one now.
  27. 8 points
    "hello! At the moment the prestige levels received before the update are not counted for receiving parts. It shouldn't be expected in the nearest future, but we will consider the following case for the possible future changes." Devs.!!1 you're talking to your free game testers, long time promotors etc. have some pumpjackkin' respect! It's not like we're asking for much: Containers - single most worthless resource in game after foodstamps (coupons.) If you also treat potential investors with this indignant and respectless tone, then i'm affraid your game is doomed
  28. 8 points
  29. 8 points
    I don't join any clan so I'm just gonna sit here watching these people complaining about the Clan Wars thing
  30. 8 points
  31. 8 points
    I am one of the thousands of PS4 crossout players to support this. She influenced lot of us and we heavily miss her. She loved to play crossout and had a great time with all of us. A simple mural to remember her presence is a small price to ask for such a kind and heartwarming person.
  32. 8 points
    artbuilds made by snowflakes with childhood dreams of the military but the bodily limitations on any gamer, is what's ruining matchmaking most games
  33. 8 points
    As they are with quite a lot of things this game need to change. The question is when and how they are going to do it. About the drivers: one thing that definely needs to be implemented is the option to save the dude along with the car's blueprint.
  34. 8 points
    I love low PS for a few reasons: 1 - Less alpha weapons means people don't camp as much from fear of getting a nuke in their face, and battles are faster, people actually go into the fray. When I go high PS, I have enough time to knit a sweater before people start peaking out of the rocks and decide to get into combat. 2 - Cars simply look better. I know this is just a personal preference, but I like seeing cars, not undefined shapes made of spaced armor rolling and floating around. Feels more vivid and real at low PS. 3 - More of a fair playground when it comes to physics. Wheels and hovers don't mix and never will. Either hovers will remain that much better with dozen of perks simply outclassing wheels, or get nerfed to be far worse. So in the low-low PS, there are less or a lucky sometimes - no hovers. 4 - Low PS is that old Twisted Metal / Carmageddon feeling. You can have your Sweet-Tooth or Roadkill, you can drive the Eagle or the Merciless Cullwing. Low PS is compact but sexy.
  35. 8 points
    Beause of your name, I read that in a steriotypical english posh accent.
  36. 8 points
    Well guys this fix wasn't needed if all of you didn't break the game in first place , today i see wedges on every car even missiles , machine guns , shotguns , autocanons etc etc everyone use the wedge instead to create cars with normal bumpers . This happen when people abuse something . I use bumpers as bumpers for my protection and not for attack or lift in air others players and car do great , i don't need a wedge to win or kill someone
  37. 8 points
    I usually dont mind updates and i rarely write anything here, but i feel like i have to voice my opinion on this disaster. These are the features I like the most: Reworking punishers, good. These are the features that I don't like: The leviathan mode was a terrible idea two years ago and is a terrible idea today, you simply give one player aimbot in a competitive mode, it also gives the players with most coins a huge advantage vs other new players. Its not fair in any way and should NOT be introduced in clan wars. An immortal breaker, really? Conclusion: Noone asked for leviathan cw, yet you plan to introduce it. Clan wars is the only competitive mode we have in this game, dont ruin it.
  38. 8 points
    Yea the Next Shotgun Buff......Shotguns no OP.....50m Range.......In Real The have 35m Range.....
  39. 8 points
    More damage? damn those breakers are already OP, they can strip ur guns even in long range.... the range should be adjusted to close range.
  40. 8 points
    Mhm. Social distancing is trending. Crossout should follow. ;)
  41. 7 points
    I know that some see playing low PS as demeaning or seal clubbing, but I suspect they just can’t cut it down there. If you are not enjoying high PS play (anything above 10 000 PS) because of hovers/cloaks/whatever, just stop playing up there. You can still use high level weapons, but maybe skip the generators and go light on the armour. Good times, fast action. I honestly think a lot of nerf rage on the forum comes from people playing in PS ranges that don’t suit their style. If you like more realistic cars and fast speeds, go low PS. If you like complicated giant war machines, play high PS.
  42. 7 points
    Why we are not getting Veteran Conteiners for past Engeneers prestige? This is big middle finger to whole dedicated community! Even give 1 conteiners for 2 or 3 old prestige levels, (so someone with prestige 15 would get only 5 or 7 containers). Old players who play for years and have 80 prestige just feel cheated! This container WOULDN'T EVEN AFFECT MARKET! All parts are untradable! What the actual..... Devs spit in players faces and we are ok with that?!?!
  43. 7 points
  44. 7 points
    levi cw is a bad idea levi cw is a bad idea levi cw is a bad idea also can we have veteran containers for engi levels we already got pls? i kinda wanna do a crate opening for the memes.
  45. 7 points
    I support this as well. Would love to see a tribute to this amazing girl, a pink breaker bot that rushes in lol. We became bestfriends because of this game, and she was known to all amongst the wasteland. She made friends everywhere and with anyone - she was always a good sport. Mel just wanted everyone to have fun. She brought so much laughter to our clan, and many many great memories. I will miss rushing into battle along side you. MissMel you are missed dearly. Xoxo, Scooby <3
  46. 7 points
    GSB clan and many others are already wearing pink as a small tribute to miss Mel . Such a kind soul and liked by many xox i love this idea
  47. 7 points
    With entirely new types of hover modules: Different mounting and size options. Toggleable between fast forward or VTOL modes. More tonnage efficient, lower flying, bigger, tankier but slower moving.
  48. 7 points
    It's kinda bs that in this mode players team up Or ignore each other rather then killing one another They should change storm warning game play Fully anonimity no name till the end of the battle Random cars just like in the last events Or some kind of penalty when players are close to each other and forcing them to fight Its a bs that manny camp near each other and wait till the storm arrives Even GM's practice this team up style which is against the mode rules
  49. 7 points
    Holly hell this old clan wars look fun as heck. But to be honest it should be separate game mode, not replace Clan Wars
  50. 7 points