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Showing content with the highest reputation since 11/22/2020 in all areas

  1. 19 points
    Thank you for adding a new map, looks epic and can't wait to try it out! Also good call on making the mastodons lighter. Unfortunately the main problem that has been plaguing high PS battles and clan wars still prevails. Hovers just have too big of an advantage against heavy builds, to the point where heavy builds have become almost unusable in high rank cw, and 12k+ PS PvP is literally only hovers, dogs and shotgun builds. The solution is simple, buff heavy builds. Either give heavy cabins 12 energy or buff the heavy movement parts. E.g. increase the maximum speed of goliaths and spider legs while also increasing their PS to prevent imbalance in lower tiers. Golden eagle should also give a 10% reload buff to cannons, just like the hot red, which costs 0 energy. Seeing as golden eagle costs 1 energy it would be a fair buff IMO
  2. 15 points
    Hello! As we announced earlier, we will have an update this week with a new PvP map. But it’s not only about the map! There’s still a lot of interesting things to come and today we would like to share information about what will appear in the in-game store on PC and PS4 for the first time: The bundles with cosmetic items for coins! Yes, you can get them for the coins you can earn in the game! A total of 4 packs is planned: a set with unique decor and even wheel hubcaps, 1 set with paints and 1 set with themed stickers. Every set can be purchased only once, but, if necessary, you can also buy additional decor separately. We also note that the possibility of purchasing bundles with cosmetic items for coins will be launched in test mode, and the final decision on its future will be made later. Anticipating possible questions about the customization kits for weapons, we remind you that this matter is currently being worked at. At the moment there is no information in what form they will return to the game and how exactly they will be purchased. But we will definitely share it as soon as we learn something new! For now, here is the contest with the new decor packs as prizes! The conditions are simple: Come up with a funny or original name for the pack, which would consist of everything you see on the picture. Submit your entry in the comments to this post. Wait for the results to be summed up On Wednesday, November 25th, we will select 10 best options (in our opinion), and their authors will receive all the depicted packs with the release of the next update. Good luck!
  3. 12 points
    Why there are no changes for firebug? there was damage increase on test server
  4. 12 points
    why didnt you remove bridge but instead removed one of best maps...
  5. 11 points
    How is it that people still don't understand how to fight Nova? The shield's duration is around 3 seconds. If the shield breaks from damage, it recharges much faster. Letting the shield deactivate on its own sets it to the normal ~20 second recharge time. So, if one activates it, disengage for a bit, preferably dipping behind cover, then attack them again in about 3 seconds. As for it's popularity: It's a cabin that literally has a giant glowing front..of course it's going to stand out. But if you would set your observational bias aside, you'd realize that Harpy, Echo, Bastion, Griffon, Blight, etc is also everywhere, yet it's only a problem if Nova is popular?
  6. 10 points
    crossout is finaly going to the righ direction! i honestly would rather buy cosmetics than most of the packs available right now
  7. 9 points
    So, who where was surprised they ended up being the most meta choice? The one good thing this ranked mode brings is that it proves once and for all something isn't quite right. And it's gonna show up on the devs' statistics when they analyze the win-, and pick rates of various parts in the mode. Disclaimer: This is on PC platform. Probably on PS4 everybody's running Reaper Choppers or something like that.
  8. 9 points
    I'm calling BS on this. You don't play the game. You just whine on the forums.
  9. 8 points
    i almost never use decor because why put a light that gets blasted off 1 second in when you can stick a bumper that takes the entire match to lose ? like keep the 80/80 parts just be nice if there was an extra 10 parts specifically for Decor items only (and then once you go over that 10 it would use 1/80 parts don't cap decor items) id just like to still be able to place decor after using all 80/80 parts
  10. 8 points
  11. 8 points
    I played the entire 4h of CW today and not a single new map in sight. We just played the same 3 maps all day. Bruh you just removed a map you didnt add any.
  12. 8 points
  13. 8 points
    Devs. He has a valid point. Very valid. Light weapons and builds can take down a heavy build before the heavy can retaliate. and change the gross hover acceleration please. Go ahead and play several games of the survivor league. Check the top 10 players builds. All hovers dominating. Sad to say it but this goes on almost everywhere
  14. 8 points
    If Targem was purely profit-driven company, it wouldn't take them literally years to implement CK into the game in a consistent matter (like they are about to do).
  15. 8 points
    If you wanted to actually prove something... Why did you pick literally the only cabin in the entire game with resistance to literally every type of damage except for one?
  16. 7 points
    A lot of times when talking about bad balance decisions, people say stuff like "the devs dont play their own game. But this is not the case, here's why: The thing is, gaijing is a purely profit driven company, like way too many companies nowadays. Anything they do is intended to maximize profits. If making the game balanced was what was the most profitable, then the developers would have easily made this game balanced. But a balanced game is not what farms them money. What does farm them money is making cashgrabs that 95% of players who can't see bs when it's thrown right in their face over and over will fall right for. This is something you see across many ranges of products nowadays, companies focusing not on making the best product but making the worst product with piles of marketing that tricks the 95% into buying it. The fact that the devs have been doing this exact same process of release OP item in pack, nerf, repeat for basically the past year and not even hiding it anymore shows that it is obviously working. The devs don't have any power over their game, and neither does your opinion. But you know what does? Your wallet. TLDR: You want the devs to stop screwing the game with cashgrabs? Then stop falling for them
  17. 7 points
    Y’all are really committed to not having fun!
  18. 7 points
    its called matchmaking algorythm making you loose on purpose but people call it a conspiracy theory
  19. 7 points
    Complete opposite on PS4, most in top 10 use Reaper Bigrams. 5k durability and they just look at you and hold a button down, easy mode. Hovers get shredded while focused and pushed around by the impulse and melee has no chance. Why I've been asking for seperate balancing between console and PC like we had with the drone nerf.
  20. 7 points
    Why remove Broken Arrow? Bridge is the one that people dislike in Clan Wars. 6v6 pvp no bots has been a wish for a while, looking forward to some good fights. Decor for sale is good, always wanted a blue version of Lava paint if you can put that on a list lol. Any discussion about Levi Wars as far as a seperate leaderboard or a full week followed by 2 weeks of regular Wars? Or less energy Levis? A lot of people really dislike it and I'm one of them. On PS4 at least, teams don't even play regular Wars and finish top 10, it's 2 minute matches and no skill required for tons of points and Uranium with the booster Levis. Even with the Cockpit nerf, a 7 Retcher Levi kills you in 1 second, not fun to use one or fight one for competitve players.
  21. 7 points
  22. 7 points
    Last time a dev played this game
  23. 6 points
    Sidehover wasp is so out of balance its laughable. I cant name even 1 build that approaches it on sheer amount of BS. Even old shotgun wedge with favorite cabin cant hold candle to it. So i wanna ask developers to get head out of sand and finally do something so we people can finally play.
  24. 6 points
    Welcome to the “Clean Island” Update! Take part in hot battles on the new PvP map and in the special rating mode “Survivors league”, share your ranges at the exhibition and decorate your cars with new cosmetic items! Survivors league Ranked battles are returning to Crossout as part of the special event “Survivors league”! Fight and become the best of the best, earn more resources and get an unique logo. With it all survivors will know who they are dealing with in battle! The future of ranked battles in Crossout is in your hands! When discussing a possibility to enable a mode on an ongoing basis and add new unique rewards to it, your feedback and interest in ranked mode will play an important role. Rules and features of the mode: The “Survivors league” event will last until December 14th. To participate in the event, you need to have at least level 10 of reputation with the “Engineers” faction. You can take part in the event battles only on armoured vehicles from 6000 to 8000 PS. Battles take place based on the “Capture” scenario in the “6 versus 6” format. There are 5 leagues in the event: Iron (0 - 159 rating points) Steel (160 - 359 rating points) Bronze (360 - 599 rating points) Silver (600 - 879 rating points) Gold (880+ rating points) Players’ team matchmaking is based on their current rating points. To enter a rating battle, a player uses a certain number of rating points: Iron: 0 points. Steel: 10 points. Bronze: 15 points. Silver: 20 points. Gold: 20 points. How rating points are earned: Winning a battle earns the player 15 rating points. Each destruction or assist in destroying an enemy is worth 4 rating points. Assistance in destruction is counted only if the enemy was destroyed within 15 seconds after you dealt damage to him last time. For each captured segment of the enemy base, all players participating in the capture receive 4 rating points. Rewards As you move up the leagues, you will increase the amount of scrap you receive in a battle: Iron: base amount. Steel: base Amount + 10%. Bronze: base amount + 27%. Silver: base amount + 45%. Gold: base Amount + 45%. We remind you that the final amount of resources received directly depends on your efficiency in battle and whether you have played the battle to the end. In addition to scrap metal, you also get a unique logo for your banner, which will be changing depending on your current league. At the end of the event, you will have the logo that will correspond to your league at the time the event ends. New PvP map “Clean Island” Developer comment: “Clean Island” is the first map in the history of Crossout that shows what “big water” looks like. Unfortunately for the survivors, the water around the island is extremely dangerous. The Dawn’s children organized a scientific base on the island, which is primarily involved in water purification. Battles on the map are based on the “Encounter” scenario. The teams start on equal terms from opposite edges of the map, and the task for them will be to capture the base directly under the water tower. The terrain is designed in such a way that there are both advantageous positions on the upper level (for example, on any of the bridges leading to the point), and secluded positions near the arenas for close combat. Marine species enthusiasts will be able to drive at the very edge of the water right up to the capture point. However, they should be very careful, because the water is far from harmless. When a player enters the water around the island, his car will start to heat up and take damage. Be careful: the longer your build heats up, the more damage you take! Shallow water is a great place to lure your enemy out if you are already left unarmed. Or if you are just confident in your abilities and think that you will outlive the enemy. You can hold out at this depth for a long time, you can afford to make a mistake. But there are also more dangerous zones: you can recognize them by the seething water and steam coming out of it. They heat up a lot and deal great damage. Plus, armoured vehicles with hovers won’t be comfortable in these hot springs either. Similar especially dangerous zones are located around the island wherever the shallow water ends. And, although you are not limited by walls, it is still better not to meddle in the shallow water. Miscellaneous Added destructible objects to maps: Terminal-45 Wrath of Khan Range exhibition Now you can share your incredible ranges with other players and evaluate their works through the in-game exhibition! A new “Ranges” tab has been added to the “Exhibition” section. In order to put your current range at the exhibition, you need to enter this tab, press “Save blueprint”, enter a name for your range and click “Send blueprint”. You can send a complaint about an inappropriate range both in the general blueprint window (RMB - “Report violation”), and when viewing the range (the options button in the lower right corner of the screen). Sorting of range blueprints is carried out by received likes. Also, drawings of polygons, like drawings of cars, can be sorted by laying out for a week or for all time. Appearance New packs with cosmetic items for cars have been added to the in-game store (“Customization” section). All of the following bundles can be purchased with in-game coins! Gothic pack Contents: “Epic” decor “Morning star”, 2 pcs. “Epic” headlight “Gargoyle”, 2 pcs. “Legendary” wheel hubcap “Rose”. Eastern pack Contents: “Epic” decoration “Ghanta”, 2 pcs. “Epic” headlights “Brass dragon” (left and right). “Legendary” wheel hubcap “Eastern dragon”. Knight pack Contents: “Epic” decor “Forged torch”, 2 pcs. “Epic” headlight “Chevalier”, 2 pcs. “Legendary” wheel hubcap “Scandinavian shield”. Military pack Contents: “Epic” decor “Bucket”, 2 pcs. “Epic” headlights “Army headlight” (left and right). “Legendary” wheel hubcap “Wheel cover”. All of the above parts, except for the hubcaps, you can also purchase separately in the customization store. Race pack 7 unique stickers of “epic” rarity for speed enthusiasts! Contents: “Finish” sticker, 2 pcs. “Street racer” sticker, 2 pcs. “Shooting star” sticker, 2 pcs. “Comet” sticker, 2 pcs. “Wave” sticker, 2 pcs. “Old scar” sticker, 2 pcs. “White stripe” sticker, 2 pcs. Paint pack 5 unique dyes of “special” rarity: Gamma rays Ashes metallic Ocean metallic Winter sky Cinnabar Range building New objects Added 3 new objects for building, allowing to measure passage time of a certain route on the range: Skill test start Skill test finish Skill test checkpoint Objects are rewarded upon reaching the 12th level of reputation with the “Engineers” faction. In total, each player can receive 1 “Skill test start” and “Skill test finish” objects and 10 “Skill test checkpoints” objects. The countdown starts from the moment the players activate the “Skill test start” object and ends after passing through the “Skill test finish” object. The “Skill test finish” object becomes available only after passing through all the “Skill test checkpoint” objects installed on the range. These objects cannot be dismantled into building materials. Building blocks Now the blocks “Concrete block 6 * 6 * 3”, “Concrete block 6 * 6 * 6”, “Concrete ramp 6 * 6 * 3” and “Concave concrete ramp 6 * 6 * 3” are crafted from scrap metal and copper. Crafting cost: 50 units of scrap metal and 50 units of copper. Blocks are crafted in the “Factions” - “Building” tab. The number of crafted blocks is not limited. Changed the rarity of the following blocks from “rare” to “common” Now the following blocks cannot be disassembled into building materials. Within a week, all players who crafted blocks before the update will receive all the building materials spent on this back to their storage. Raids Improved the behavior of raiders with melee weapons. Updated blueprints for raiders of the “Lunatics” faction. Clan battles Added the following maps to rotation: Sandy gulf Clean island Ashen ring The “Broken arrow” map has been removed from rotation. Daily challenges Attention! The rewards changes will become effective with the update! Tasks changes will become effective on Monday, November 30th! Reworked the amount of resources received for completing daily challenges: Win 2 battles in missions. Reward: 20 units of scrap metal (previously - 35 units). Win 3 battles in missions. Reward: 55 units of scrap metal (previously - 40 units). Win 1 battle in raids. Reward: 20 units of scrap metal (previously - 35 units). Win 2 battles in raids. Reward: 55 units of scrap metal (previously - 40 units). Win 2 battles using a specific weapon. Reward: 20 units of scrap metal (previously - 35 units). Win 3 battles using a specific weapon. Reward: 55 units of scrap metal (previously - 40 units) Sell or buy something on the market / Craft any part on any workbench. The reward remains unchanged (25 units of scrap metal). Complete 3 daily challenges. Reward: 15 units of scrap metal (previously - 35 units) Complete 4 daily challenges. Reward: 100 units of scrap metal (previously - 40 units). The daily challenge “Complete 1 battle in missions or raids” has been removed. The total amount of scrap metal received for completing all daily challges has NOT CHANGED (365 units of scrap). “Rare” parts Shotgun “Spitfire” Damage increased by 5%. Drone “AD-12 Falcon” Damage reduced by 9%. Turret “DT Cobra” Attack range reduced by 30%. Parts of “special” rarity Turret “T4 Python” Attack range reduced by 30%. Drone “SIdekick” Damage reduced by 5%. Developer comment: the “rare” and “special” drones and turrets mentioned above are extremely effective and deal a lot of damage in battles at relatively low PS levels. These specific damage adjustments will allow to slightly reduce their over-effectiveness. Your comments after mass testing were taken into account - they were checked with the statistics and replaced the damage tweaks with the attack range changes for the “DT Cobra” and “T4 Python” turrets. Machine gun “Sinus-0” Damage reduced by 6%. Rapid-fire machine gun “M-37 Piercer” Durability increased from 127 to 133 pts. Cannon “Prosecutor 76mm” Now the cannon shells pierce 1 “pin” of armour (1 “cube” of the constructor). Projectile hit damage (bullet damage) reduced by 10%. Parts of “epic” rarity Cannon “Executioner 88 mm” Now the cannon shells pierce 2 “pins” of armor (2 “cubes” of the constructor). Projectile hit damage (bullet damage) reduced by 25%. Developer Comment: With these changes, the “Prosecutor” and “Executioner” projectiles will now pierce enemy parts and deal damage to parts that were protected. For example, now the “Executioner’s” projectile will pierce the “Goliath” track and inflict damage on parts located behind it (cabin, generator, ammo pack, etc.), while the “Prosecutor's” projectile will pierce the “Train plow”, installed in the standard way, and the explosion will deal damage to parts that were protected by this plow. Machine gun “Spectre-2” Damage increased by 7%. Changed the weapon’s perk. Direct hit now increases the weapon’s damage by 4% (previously 5%). Plasma gun “Quasar” Projectile speed increased by 10%. Developer comment: The increase in projectile speed on the test server (by 21%) had too much effect on the plasma gun’s efficiency, that is why the final change is not so radical. We prefer to implement changes gradually. If this change is not enough, then we will discuss additional changes for “Quasar”. Automatic weapon “Caucasus” Damage reduced by 5%. Developer comment: After the radiators began to work correctly in conjunction with the “Caucasus”, the effectiveness of this weapon has significantly increased. With the gradual minor changes, we almost managed to bring it to the proper level. “Kapkan” minelayer Increased the possibility that the “Kapkan’s” mine cable will break under sufficient load. Developer Comment: Please note that the change will affect only super-heavy armoured vehicles, which will make it easier to get rid of the “Kapkan” cable. In the case of medium and light vehicles, nothing will change, the effectiveness of mines will remain the same. Combat laser “Aurora” The heating rate of parts is reduced by 20%. Homing rockets “Nest” Reduced the turning radius of the rockets. Harpoon “Skinner” Harpoon durability reduced from 342 to 308 pts. Developer Comment: Changing the durability of the “Skinner” will make it a bit easier to shoot the harpoon and, accordingly, counteract melee-oriented builds. Mechanical leg “ML 200” PS increased from 325 to 400. Developer comment: “At the moment, armored vehicles with three mechanical legs, as well as the so-called “Side walkers” are extremely effective solutions in battles at relatively low PS levels. Changing the PS of the legs will solve the problem and practically will not affect the builds on medium and high PS.” Hovers “Icarus IV” and “Icarus VII” PS increased from 360 to 420. Armored track Reduced the turning radius of vehicles with armored tracks. “Goliath” track PS increased from 850 to 1000. Developer comment: The “Goliath” tracks are extremely effective chassis with relatively low PS values, due to their model and durability. The change is aimed at bringing vehicles with these tracks into battles at higher PS levels. Engine “Oppressor” Now the bonus of the engine’s perk decreases with a delay after changing the current speed of the armoured car. “Cockpit” cabin The maximum damage bonus is now 140%. Developer Comment: We agree with you that the cabin is an extremely effective solution for the leviathan, due to its large energy supply and the ability to install a large number of boosters. The change will have almost no effect on the effectiveness of standard armoured vehicles. We would also like to note that we are already working on possible options for changes associated with installing a large number of identical parts that consume energy (weapons, etc.) on the leviathan. “Dusk” cabin Now the cabin increases not only explosive damage from rockets, but also damage when a rocket hits a part (bullet damage). Parts of “legendary” rarity Shotgun “Nidhogg” Now the bonus of the shotgun’s perk decreases with a delay after changing the current speed of the armoured car. Parts of the “relic” rarity Turret cannon “ZS-52 Mastodon” The mass of the cannon was reduced from 3038 to 2855 kg. Miscellaneous Faction flags of “Firestarters”, “Steppenwolfs” and “Dawn’s children”: Rarity changed from “rare” to “special”. Active time changed from 3 days to 28 hours (only applies to flags crafted after the update). Owner’s reputation bonus increased from 15% to 40%. Crafting requirements changed: 350 units of scrap metal and 300 units of copper. Faction flags of the “Lunatics”, “Nomads”, and “Scavengers”: Active time changed from 3 days to 28 hours (only applies to flags crafted after the update). Owner’s reputation bonus increased from 15% to 20%. Faction standards: Active time changed from 2 hours to 28 hours (only applies to flags crafted after the update). Crafting requirements changed: 400 units of scrap metal and 500 units of copper. Added new weld points for a number of parts: Golden eagle Buggy bumper Bumper Spike Terribull bar Train plow APC bumper (left and right) Bullbar Flail (left and right) “Bully” bumper Air splitter A button has been added to the blueprint view window from a link in the chat that allows you to copy a link to a blueprint or send a violation report. Now, when pointing the cursor over to an active window of an armoured car or a leviathan in the garage, the player has a menu with which he can send a car from a slot to an exhibition or remove it from a slot. Added the ability to change the client language on the game login screen. Now, upon the return of the leviathan from the Invasion, you can see its battle results. Added new challenges and rewards for their completion: Drones: Hero Fence: Professional Merchant: Professional The springboard in the “New Dawn” garage has been improved. The effects of the “Verifier” radar have been improved. Removed the icon of the “Engineer” faction from the “Trucker” cabin. The model of the “Starting wheel” part has been updated. The model of the part “Chained wheel” has been updated. The physical model of the “Hermit” wheel has been improved. Improved the behavior of the sight of the “Nest” rockets when attempting to fire without aiming at the enemy. The physical model of the building object “Scavenger Barricade” has been improved. Optimized the firing effects of the “Scorpion” weapon. The model of the construction object “Torn - off crane” has been improved. The model of the “Phoenix” crossbow with empty ammunition has been improved. The animation of the “Cheetah” engine has been improved. Improved the location of some environmental and physical objects on the maps: “Rock City”, “Sandy gulf”, “Founders canyon”, “Control-17 station”, “Sector EX” and in the garage of the Assault force. Fixed a bug where the “King” mine could explode and not cause damage to the enemy if it was installed close to his vehicle. Fixed a bug where leviathans could not shoot from the “Mandrake” at the weapon’s maximum possible range. Improved wheel suspension and fixed a bug, in which “Bigfoot” wheels in some cases could fall into the structural parts of the vehicle. Now the defense module “Argus” destroys all types of mines in raids. Fixed a bug where the shells of some weapons could fly through the wall on the “Sector Ex” map. Fixed a bug where some sounds continued to play on the “Ravagers foothold” map even at minimum volume. Improved some raiders spawn points in the “Adventure” mode. Fixed a bug with which it was possible to get to the edge of the “Sandy Valley” map. The map is returned to rotation. Now “Trigger”, “Blockchain” and “Gravastar” are not taken into account in the progress of the daily challenge to use machine guns, rapid-fire machine guns, miniguns or lasers. Fixed a bug where using the “Beholder” cabin and the invisibility module made it possible to obtain many “Blind Rage” patches. Now the patch is issued only on the first hit. Now the use of the “Nova” cabin counts towards the progress of the “Aegis” patch, and the use of the “Beholder” cabin counts towards the progress of the “Backstab” patch. Fixed a bug where the light indicator on the store tab remained on, even if the player viewed all the specials and new items. Now, when using the “Neutrino” scope, explosive parts are visible on vehicles from the Autocatapult. Now the “Doppler” radar highlights the mines behind obstacles only within the detection radius. Now the spotted mines have a marker only if they are in line of direct sight. Fixed a bug where joining an ongoing raid “Frontier defence” on the “Chemical Plant” map led to the spawn of the player in the midst of raiders. Improved a number of texts, descriptions and icons. Small update, 26.11.2020 Improved client stability. Improved a number of descriptions. Small update, 27.11.2020 Added additional wielding points for "Army Headlight" decor (right and left). Fixed a bug with incorrect calculation of the storage cost. Rating event interface was improved. Fixed a bug with absence of new maps in rotation of clan battles.
  25. 6 points
    Great job devs! This might be my favourite brawl yet! - no bots! - 6v6! - PS restriction so everyone can compete! - fast paced gameplay! If CW is like NASCAR, Survivors League is like dirt oval beater racing. I love it! Can we make it permanent?
  26. 6 points
    Huh? Lower tier weapons do fine if you play well.
  27. 6 points
    seriously i feel like the gms have NOTHING better to do then censor and ban everyone that is trying to have a fun with a bug that doesn't even work outside of test drive -_-
  28. 6 points
    Why no note on changes of raids? Rewards have been changed, difficulty too (some less, some more difficult than before).
  29. 6 points
  30. 6 points
    here's what im hearing while playing ( please consider im doing my best at reacting the sound. im not a professional ) : battle start: honk honk!! pouet pouet pouet!! vrooom....... .... " rocket incoming " .... beep..... beep... beep... beep... (rocket sound INTENSIFIES watchout earrape) BEEP BEEP BEEP BEEP BEEP BEEPBEEP BEEP BEEP BEEP BEEP BEEPBEEP BEEP BEEP BEEP BEEP BEEPBEEP BEEP BEEP BEEP BEEP BEEPBEEP BEEP BEEP BEEP BEEP BEEPBEEP BEEP BEEP BEEP BEEP BEEP KABOOM ( insert song of victory/ defeat now) me : ... seriously, bro, devs, pal, ... you need to add the option to DISABLE this horrible, stressfull, anxious autistic sound. i would pay for such a feature.
  31. 6 points
    Recently the crossout official discord was updated, and the ask-developers channel was changed to this: Going off of this, I have yet to see the devs comment anywhere about the recent market changes. The market changes are an absolute failiure but the devs are extremely keen to avoid the topic. I think we all know why
  32. 6 points
    Just played broken arrow twice in CW. You guys are really bad at your job huh?
  33. 6 points
    "wtf there's nothing but autoaim BS on console these days! - we heard you." *nerfs drones by 25%* "It's good now" *puts massive auto-aim in the game's settings* "WHAT IN THE F-" *nerfs drones again* "..."
  34. 6 points
  35. 6 points
    Why not? Dude Its not a bug and it works not only with hovers , it works with all movement parts, MLs ,Bigrams, all tracks and all wheels. Buff hovers tonnage then ppl stop using wheels on them.
  36. 6 points
    Flooded map sounds like something people wanted for a long time, but sounds more like it's going to be acid. Alrighty then, instead of taking a dive I'm going to push somebody else into it. As a side note: can't agree that reducing the range of turrets was a good idea, they are stationary and uncomfortable to use since it's easy to take cover and break the line of sight with them, and now their range has been cut so much. Also, talking about balance, revive the forever dead cabins: finally increase the energy of Trucker and Docker cabins by 1, it can't possibly hurt, and who in the wastelands would be against?
  37. 6 points
    It is really hard to believe that you guys care about Every time you guys update the game, leaving feedback feels pointless. This wasn't in last test. So Now Mastodon is heavier than Mammoth only by 200 kg? Dev, i believe everything in this game is too light rather than too heavy. I anticipated tonnage, mass limit overhaul instead of making heavy parts light again. 'Light Nimble' high PS wedges builds are around 9t ~ 14t and so called 'Heavy' high PS builds are around 12t ~ 25t, much lighter than farm machines. There is no heavy thing in this game.
  38. 6 points
    1. Change hovers too be diagonal like bigrums and then buff them. Sideways hovers are pretty dumb. 2. All AI weapons should be significantly inferior too player aimed and fired weapons.
  39. 6 points
    Hi all , i want to see your garage guys , im curious to see the idea and creativity of players , so put your screenshoot , your video , all are welcom ... This is my little worck : Have a fun
  40. 6 points
    Were did anybody of the devs said that they will stop selling p2w packs? You think this could happen. But its more realistic that this is just another way to bring in money (which i do not say anything against here - they ofc need money to keep going). BTW: i still dont see any a relation between your question|topic an d my (original) post. Still looks like you are searching for somebody who argues with you.
  41. 6 points
  42. 5 points
    I was so excited seeing they added a ranked you can solo play, I've been waiting for that. Up untill the moment someone said it's actually not Solo - you can premade. Didn't even believe when i heard it. There's absolutely no value in those logo rewards when you can just premade and have a crazy advantage over solo players. Ppl are grinding thousands of points easily, it doesnt show any skill - only the fact that you premaded to abuse solo players. What's the point of the event? It's literally a botched CW and the matchmaking puts ppl from all brackets in the same games, like there's nothing saying here you got to this bracket because you played good enough. Premades should be paying ~2x the entry price in survivor so if they want to have fun with friends - they can do so, but they will have to be playing better to climb the ladder instead of just abusing premade advantage and getting free points. I'd prefer to not have premade as an option for the mode though, doesnt make sense to have CW and fake CW mode at the same time.
  43. 5 points
  44. 5 points
    Nova cabin perk (brokennly good) no matter where i playing i seeing this nova cabin every where. Those even dominating everyplace. I know that is broken. RELOAD SPEED in that PERK is totally too spammable. Spamming nova shield and stealth is broken. Nova shield and even purpple shield can be a totally broken. What you saying 10 seconds free shooting time whit miniguns (reapers) Enemy can not doing nothing against those. EASY FIX. Make nova perk much slower to reload. Like 1 min. Not every 10 seconds what is it now I'm very disapointing this game balance in this moment. WHERE IS BALANCE UPDATE TO CABINS?
  45. 5 points
    Hovers are fine as they are, don't need to nerf them to the ground.
  46. 5 points
    Nice update, but I have a few questions: 1. When will wheels and tracks stop benefiting TONNAGE for hovers ? They do not touch the ground, so it makes no sense, it's just bug abuse. 2. When will the wedge mechanic speed decrease duration will be fixed ? As of right now it takes 1.5-2 seconds to regain power after touching someone, even if you are not in contact with them anymore. That regain in power should be instant. 3. Why not give lances the new perk style of oppressor and nidhogg? Suggest this to fix the glitch where lances don't explode on contact due to calculation times / server latency. Suggesting lancelot damage increments to 5% instead of current 1% to make it less taxing on the servers. 4. Porc barrels get stuck inside builds or send people flying. Can they be fixed ? They should explode on contact with both enemy and friendly. 5. Hitting a kapkan at high speed sometimes sends people flying. Can it be fixed ? Suggestions: 1. Suggesting lancelot, oppressor and nidhogg perk increments to 5% instead of 1%, to make it less taxing on the servers.
  47. 5 points
    Dear dev Team, this is one of your best update for a long time! Every change is very well done, love them.
  48. 5 points
    I just told you as have others... It's your choice to accept our advice and learn to deal with them. Don't expect the devs to nerf them because they give you a challenge.
  49. 5 points
    You see the issue with this argument is that a Ace does not just pick up the game and go for a triple wasp build. The people who generally play these builds are battle hardened as they participate in clan wars frequently and therefore are mechanically better at the game than your average player due to playing in said competitive format. Its more than likely that these players will also beat you if they run for example a wheeled cannon build. Furthermore your comment about them being sturdy is ludicrous! Hovers themselves have less HP than most rare wheels and are also much larger. 1 Well placed shot will cripple them and it has happened to me plenty of times. Tell you what i will teach you how to deal with them. Due to their inferior durability they rely on using their environment to their advantage, a peekaboo sort of playstyle. You need to force them into a position where this is not possible by fighting them on open ground. You are welcome
  50. 5 points
    If there are situations that provide an advantage with money in ranked leagues, that game cannot be E-Sports. This game is like this money-paid browser-based farm games. This game will never be professional that way. I have Legend items but opponents sometimes come with full relic. Levi CW is not fair for these reasons, I am in favor of its removal completely. There is nothing you can do against an opponent with 10 mastodons.