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  1. Hello! We have a lot of interesting things planned for this week: the update on Thursday (with balance changes and the long-awaited Ravens), and the first part of the development blog about the next major update with the new season! The upcoming major update in February is going to be great. Along with a new season and a Battle pass, it will also include a new competitive mode! We will tell you about the key features in the first part of the development blog. Don’t miss it! We can’t wait to show you all the novelties: check out the first image of the part that will appear in the update with the new season! What is it? What rarity and unique feature will this part have? Share your ideas in the comments!
    15 points
  2. Hello! A minor, but anticipated by many players is planned to be released next week. In the second half of January, the Ravens will visit the Valley again! All the new features described here are not final and may be changed before they are introduced into the game or may not make it into the game at all. Raven’s path Please note that the event will not add any new parts to the game, but this time you will be able to manufacture all the parts and cosmetic items of the Knechte and Ravens, which are still exclusive and cannot be produced on other workbenches. As before, production will require resources, parts, and talers, a special temporary currency. Talers can be obtained in several ways, which we will tell more about with the release of the update. There will also be a number of positive improvements: you will be able to produce already upgraded versions of the Knechte and Ravens parts, as well as some other upgraded parts. Balance changes Shotgun “Spitfire” The optimal range is planned to be reduced from 40 to 30 m. Developer Comment: being a close-range weapon, “Spitfire” is currently too efficient at long distances. The change will preserve the effectiveness of the shotgun at close range, but will also allow other weapons to efficiently fight against it at a distance. Small caliber cannon “Median” Damage is planned to be increased by 7%. Developer comment: according to the statistics, the cannon needed a slight increase in damage to destroy more important parts on enemy armoured vehicles with precise shots. Cannon “Prosecutor 76mm” Blast damage is planned to be increased by 6%. Rocket launcher “Nest” Blast damage is planned to be increased by 25%. Developer comment: both “Nest” and “Prosecutor” lacked the increase in their blast damage, which affected their effectiveness in combat. The “Prosecutor” required a minor increase, while “Nest” needed more radical changes. Grenade launcher “Thresher” The spread from each shot will be decreased 15%. Developer comment: when using the grenade launcher’s perk, the players often noted that the weapon didn’t have sufficient accuracy in order to use the perk consistently. This change will help them use the bonus more efficiently and deal more damage. Grenade launcher “AGS-55 Impulse” The projectile speed is planned to be increased by 33%. Developer Comment: this change will make it easier to engage in medium-range combat and to shoot at moving targets. Rocket launcher “Yokai” The bonus to blast damage from the weapon’s perk is planned to be increased from 40% to 50%. Developer comment: “Yokai” is an uncommon weapon, whose efficiency depends largely on the use of its perk. We are increasing the bonus to its blast damage so that proper use of the rocket launcher becomes more beneficial for players. Shotgun “Gremlin” The duration of the bonus received from the perk is planned to be increased from 5 to 8 sec. Developer comment: previously, it was quite difficult to use the weapon’s perk right after ramming a target. The increase of its duration will allow you to do more damage or have time to correct the position of the vehicle for subsequent firing. Shotgun “Fafnir” Damage is planned to be increased by 5%. The bonus from the perk will reduce the spread by up to 40% (instead of 30% previously). Developer Comment: "Fafnir", compared to other epic shotguns, showed insufficient efficiency. A slight increase in damage and increased accuracy received from its perk will allow you to quickly shoot off weapons and other important parts from the enemy vehicle. Autocannon “Cyclone” The durability is planned to be increased from 535 to 661 pts. The mass is planned to be increased from 510 to 729 kg. Developer Comment: “Cyclone” has received an increase in durability and is now ready for more aggressive gameplay. Separately, we would like to note that a single shot fired from two “Scorpions” will no longer destroy the autocannon. Autocannon “AC80 Stillwind” Blast damage is planned to be increased by 9%. Developer comment: we took into account your reports about the insufficient damage of “Stillwind”, evaluated the statistics after the 0.13.30 update, and now we are slightly increasing this parameter. Crossbow “Toadfish” Now the delay between shots will be shorter by 30%. Developer Comment: Another change aimed at improving the usability and making the use of the weapon’s perk more efficient. Rocket launcher “Waltz” The projectile speed is planned to be increased by 12%. The durability is planned to be increased from 209 to 259 pts. Developer Comment: increasing the speed of the rockets will increase the effectiveness of the rocket launcher in medium-range combat, and the additional durability will increase its survivability in battles. Shotgun “Hammerfall” The physical model of the shotgun will be improved (reduced). Developer Comment: previously, the shotgun had an increased physical model that did not match the visual model. Now it will be more difficult to hit it, which will have a positive effect on its survivability. And the ability to cover it with more armour will also be a pleasant bonus. Shotgun “Parser” The reload time is planned to be increased from 2.6 to 2.8 seconds. The time to fully charge the shot is planned to be increased from 1 to 1.5 sec. The holding time for a full charge before automatic firing is planned to be reduced from 2 to 1.5 sec. Developer Comment: the shotgun still shows an overestimated efficiency. The changes should reduce its too high DPS (damage per second) parameter, which is especially noticeable when firing in charged mode. We remind you once again that all of the above edits are not final and may still change before the update is released. See you on “Raven’s path”, survivors!
    10 points
  3. So Sethioz milked Crossout for everything he could, got ratioed+censored+bullied+ignored in the forums because he thinks he is better than everyone else here, got his arse handed to himself a couple of times ingame by people he humiliated here and since he can't (also) sell hacks for this game he is moving on to something else while burning the last few bridges he still have left with the devs (who have shown nothing but patience with him for years since he is a content creator) in the process. Who else but Sethioz! *inserts laugh track*
    10 points
  4. I waiting buff for: LANCELOT (little damage) HARVEST (little durability) FLASH BREAKER SCORPION (little penetration) NOVA CABIN ICARUS GRIFFON BLIGHT CABIN DRACO (little dps) FIREBUG (little dps especially if u use 3) I waiting nerf for: MASTODONT (8 second of recharge? are u serius) ML 200 / BIGRAM (too much maneuverability) STEPPE SPIDER (this is ultra OP cabin) MANDRAKE (broke weapon with too much fast projectile speed) STILLWIND (overperforming perk)
    8 points
  5. How do firedogs kill you? They immobilize you. Their DPS has nothing to do with them stopping you from moving. But stopping you from moving is exactly what they do. What their DPS does do is allow them to finish the job before your allies can react 80% of the time. So how do you nerf the firebug? Destroying it's DPS will just turn them into ticks ready to be plucked off a teammate before they get the kill. The wedge and hover catches aren't going anywhere, so you can't attack that specifically. I propose this simple nerf: Make it so the Blight cannot carry a cloak. You want that amazing DPS? No free instakill for lunch then. You want to be sneaky? No free instakill once you attach then. You can either have a stealthy firedog or an OP DPS firedog. This style of nerf isn't unprecedented either. The Nova got a nerf to a module that synergizes a little too well with it's perk already. The blight could use the same treatment. Or we could just tweak a number on it's perk like we have twice before, only to end up right back where we started. Thoughts? Preferably from console players as we are the superior drivers, obviously. PC players probably laugh at firedogs seeings how their inferior input device makes them far less dangerous.
    7 points
  6. Why is this weapon shooting out a clutch? They're too fragile for that. Think a little deeper before you throw a fit, please. This challenge doesn't force you to do anything. There are two possible situations; Situation A - Player has purchased battle-pass. Well then... you own the weapon to complete this challenge. No problems. Situation B - Player does not own the battle-pass. Why are you doing the challenges anyway? lol. You're not getting anything for free besides the armor parts; which were half-way in the season at best. You have absolutely no reason to waste your time and/or coin with this challenge. Just ignore it.
    7 points
  7. When 2nd new promised relic? When important game fixes? Btw: rly cool vid 10000000% truth
    7 points
  8. Other things I'd like to see fixed: • Hitbox of weapons and modules. Some weapons have a very large hitbox, as is the case with Blockchain. Apollo is no different either; • Collision of flat terrain that causes the vehicle to lose control. Mainly on the Ravager map, hardly anyone goes over the bridges that cross the holes, as we know that vehicles keep crashing into the ground, just like on other maps with flat terrain.
    7 points
  9. The weight increase is too drastic. Not sure this tradeoff is worth it. I don't like the Parcer, but don't nurf it to the point of being useless. Just do something to reduce sealclubbing. May be ban the use of legendary and relic guns in PVP matches under certain PS.
    7 points
  10. The only thing wrong with all this is the dumb AF wedge mechanic that lets the dogs touch your roof with their stupid doggy dinks and drains 90% of your builds power. wedges are as powerful as ever. The wedge mechanic sucks and doesn’t help… clearly. Everyone still uses them. Quit ruining every build in the game except wedges with the anti wedge mechanic.
    6 points
  11. "speedrun kill the game" Please, have some dignity and plead for fairness. Not "fear of killing the game". The images in the video speak for themselves. If GM's treated a player in such a way, they disserve all but recognition or support. They disserve a kick in the butt. The game is already full of bullies. Was Sethioz one of them ? Probably... sometimes ... but I have no problem with bully players. Now, with bully GM's, yes I do. If you can't grasp the difference, your bad, but I have no problem with the truth. Do you ?
    6 points
  12. This saw blade launcher better be called the Shredder, or else I'm gonna start a riot lol
    6 points
  13. As much as the video has a background of truth, but Sethioz is a toxic player, which contradicts some things in the video. If you look at some PvP or PvE videos, those funny moments videos, you'll notice that he pushes the players and says "stay away from me" "stop pushing me", since he does it. But that doesn't rule out some gaijin's undoing in relation to Crossout, the video tells truths.
    6 points
  14. What about an update on crossplay? That's the most anticipated news where waiting for
    6 points
  15. Awesome! Some of these changes have been needed for a long time. we have a ton more weapons that need buffs too. the Durability change to the cyclone is awesome! Not sure about the weight change though.
    6 points
  16. Is Cyclone's change supposed to be a Nerf or a Buff? Because even if that extra durability is surely welcomed, I'm also sure that the weight that comes with it will restrict the gun's useability to glass cannons and heavier builds.
    6 points
  17. I feel like Bigrams, BFs, Hermits, STs and hovers are all in a pretty good spot rn where there are solid reasons to pick each one. The game is no longer about melee on wheels vs anything ranged on hovers and that's progress as far as I'm concerned. I'd be more interested in seeing the less used movement parts get buffs that make them all interesting in different ways. The most obvious ones which just need a bit of stats increase are Buggy Wheels (wtf are those random stats lol?) and ML200 (probably not tanky enough for their lethargic speed, as far as I'm concerned they'd be better off swapping their 25% blast resist for 25% fire resist - legs resist blast exceptionally well already, being big and chunky... And they could probably get low passive contact damage like a train plow, to discourage dogs from crashing into your 40kmh booty).
    6 points
  18. Cyclone Nerf? Why? Durability is needed but adding the weight will make triple cyclone builds using medium cabs worthless...
    6 points
  19. Ravens have returned to the Valley! Hurry up to get unique parts and cosmetic items of the Knechte and Ravens, as well as to produce the upgraded relic weapons! Raven’s path Earn talers and craft the exclusive parts of Ravens and Knechte! Attention! The event will last until February 9 inclusive! Special mission “Raven’s path”! The mission counts towards the progress of daily challenges. For taking part in the mission, the player receives a special temporary resource: talers. These hexagonal coins, talers, are left from the knechte. Ravens defeated the Knechte in a fierce battle, but preserved their legacy. And so talers still remain a running currency. Active “Premium subscription” increases the number of talers received as a result of the battle. Talers can also be obtained on a special “Raven Pavilion” workbench by exchanging coupons or engraved casings for this temporary resource. Talers can not be sold or purchased through the in-game market. After the end of the “Raven’s Path” event, all unused talers will be withdrawn from the option to exchange them for any other resources. Talers, as well as a certain amount of resources and parts, can be exchanged for items from a special temporary workbench, “Raven Pavilion”. Temporary workbench “Raven Pavilion” This workbench features a lot of parts and cosmetic items that are exclusive for Ravens and Knechte and that cannot be produced after the event is over. Weapons Special revolver “Emily”. Special shotgun “Leech”. Small caliber cannon “Median”. Epic crossbow “Spike-1”. Epic revolver “Corvo”. Epic shotgun “Arothron”. Legendary crossbow “Toadfish”. Hardware Rare detonation module “Rift 2M”. Rare coupling module “Contact 2M”. Plasma emitter amplifier “Power unit”. Epic defence module “Argus”. Movement parts “Gun-mount wheels” and “Gun-mount wheels ST”. Bonus In addition, you will also be able to manufacture the upgraded versions of all parts mentioned above (except for the “Rift 2M” and “Contact 2M”), as well as upgraded versions of the following relic weapons: “Porcupine”. “Punisher”. “Flash I”. “Breaker”. “ZS-52 Mastodon”. “CC-18 Typhoon”. Cosmetic items Decor: “Armored skull”, “Bludgeon” and “Martin’s helmet”. Horn “Huntsman’s horn”. Hologram “Wingbeat”. Paint: “Teutonic cross”, “Teutonic ribbon”, “Teutonic eagle”, “Burnished steel”, “Heraldic lily”, “Material: Plate Steel” and “Damascus Steel”. Various stickers of the Knechte and Ravens. Medals During the event, it is possible to receive the “Treasurer” medal: For the 1st level of the medal you receive a unique banner logo. For the 2nd level of the medal you receive a unique portrait “Stevo”. Shotgun “Spitfire” Optimal range reduced from 40 to 30 m. Developer Comment: being a close-range weapon, “Spitfire” is currently too efficient at long distances. The change will preserve the effectiveness of the shotgun at close range, but will also allow other weapons to efficiently fight against it at a distance. Small caliber cannon “Median” Damage increased by 7%. Developer comment: according to the statistics, the cannon needed a slight increase in damage to be able to destroy more important parts on enemy armoured vehicles with precise shots. Cannon “Prosecutor 76mm” Blast damage increased by 6%. Rocket launcher “Nest” Blast damage increased by 25%. Developer comment: both “Nest” and “Prosecutor” lacked the increase in their blast damage, which affected their effectiveness in combat. The “Prosecutor” required a minor increase, while “Nest” required more radical changes. Grenade launcher “Thresher” Now the spread from each shot is lower by 15%. Developer comment: when using the grenade launcher’s perk, the players often noted that the weapon didn’t have a sufficient accuracy in order to use the perk consistently. This change will help them use the bonus more efficiently and deal more damage. Grenade launcher “AGS-55 Impulse” Projectile speed increased by 33%. Developer Comment: this change will make it easier to engage in medium-range combat and to shoot at moving targets. Rocket launcher “Yokai” The bonus to blast damage from the weapon’s perk increased from 40% to 50%. Developer comment: “Yokai” is an uncommon weapon, whose efficiency depends largely on the use of its perk. We are increasing the bonus to its blast damage so that proper use of the rocket launcher becomes more beneficial for players. Shotgun “Gremlin” The duration of the bonus received from the perk increased from 5 to 8 sec. Developer comment: previously, it was quite difficult to use the weapon’s perk right after ramming the target. The increase of its duration will allow you to do more damage or have time to correct the position of the vehicle for subsequent firing. Shotgun “Fafnir” Damage increased by 5%. Now the perk bonus reduces the spread up to 40% (instead of 30% earlier). Developer Comment: “Fafnir”, compared to other epic shotguns, showed insufficient efficiency. A slight increase in damage and increased accuracy received from its perk will allow you to quickly shoot off weapons and other important parts from the enemy vehicle. Autocannon “Cyclone” Durability increased from 535 to 661 pts. Mass increased from 510 to 729 kg. Developer Comment: “Cyclone” has received an increase in durability and is now ready for more aggressive gameplay. Separately, we would like to note that a single shot fired from two “Scorpions” will no longer destroy the autocannon. Autocannon “AC80 Stillwind” Blast damage increased by 9%. Developer comment: we took into account your reports about the insufficient damage of “Stillwind”, evaluated the statistics after the 0.13.30 update, and now we are slightly increasing this parameter. Crossbow “Toadfish” Now the delay between shots is shorter by 30%. Developer Comment: another change aimed at improving the usability and making the use of the weapon’s perk more efficiently. Rocket launcher “Waltz” Time to charge the shot reduced from 1 to 0.66 sec. Durability increased from 209 to 259 pts. Developer Comment: The boost of charging the shot will increase the rocket launcher’s usability and its DPS (damage per second), while the additional durability will increase its survivability in battles. Shotgun “Hammerfall” Reduced the physical model of the shotgun. Developer Comment: previously, the shotgun had an increased physical model that did not match the visual model. Now it will be more difficult to hit it, which will have a positive effect on its survivability. And the ability to cover it with more armour will also be a pleasant bonus. Shotgun “Parser” Reload time increased from 2 to 2.8 sec. Time to fully charge the shot increased from 1 to 1.5 sec. Time to hold the full charge before the shot reduced from 2 to 1.5 sec. Developer Comment: the shotgun still shows an overestimated efficiency. The changes should reduce its too high DPS (damage per second) parameter, which is especially noticeable when firing in charged mode. Now to confirm the salvaging of an item into resources, you must hold down the key for a certain amount of time. Improved gamepad button icons: increased the size of the text; improved the text readability. Improved the visual effects of the CK “Theseus”. Added the effect of the “Yokai” rocket launcher’s projectile hitting the dirt. Improved the welding points of the part “T-pipe”. Fixed a bug that caused bases to be captured too quickly on the “Fortress” map in the “Control” mode. Improved a number of in-game texts.
    5 points
  20. I agree The wedge plague is the biggest cancer in the game, and their fix absolutely did not come close to helping. It made it, so much worse. I am sick of 2 builds touching, and they stop, no matter how big you are, and how little the wedger is. Devs are all about bandaid fixes anyways, this is a great suggestion. Either stealth and second highest dps in game, or highest dps in game, not both
    5 points
  21. Do you want to speedrun kill the game by spreading mostly misinformation as first post? I am glad that, if true, Relicname got rid of Sethioz, even it it cost him his GM status.
    5 points
  22. you colored outside the lines,art class not your best class i see
    5 points
  23. Are there any plans to Nerf the bigram's speed limit? Maybe changing modes takes a little longer perhaps? or cabin nerfs like the over used nova?
    5 points
  24. That’s another hard nerf for my loved parser… maybe time to sell them quick. its always the same. 1. OP BP weapons at first 2. hard nerfs after everyone got them… 3. new BP 4. repeat
    5 points
  25. This upcoming cyclone buff is dumb. The reason cyclones are getting a durability buff is to withstand a double scorpion shot…. this is the dumbest thing I’ve ever heard. I have a bettor idea. Make a relic autocannon and quit ruining the rest of the game with this stupid relic rarity. Moral of the story. Quit making over powered legendarys to try to compete with relic weapons. All legendary weapons should be equal to Each other and their power scores.
    4 points
  26. Or devs can just fix Wedges and kill a lot of birds with a huge stone. If we go this route of nerfing either the cabin or the weapon we risk making ANY and EVERY build that is not a firedog obsolete, forcing people into using those (a Perverse Incentive, also called "The Cobra Effect"). For example: I use a tilted "artsy" Blight Incinerator build and it performs reasonably well but it is too weak on its own if Blight is nerfed... on the other hand, if fire weapons are nerfed, any other fire build of mine that doesn't use Blight will HAVE to use it in order to keep up with the others. All of those risking being morphed into a dog eventualy also because of said nerfs. If we go the other route and instead of nerfing the cabin or the weapon we actually tackle the specific kind of build that is being predominantly used, there will be an overall balance to A LOT of other weapon types across various PS ranges. Don't try to catch a shoal with a spear, use a net.
    4 points
  27. Selling all the christmas packs and now exclusive relic fusion event smells like a big cash grab before shutting down the game.
    4 points
  28. Spot the firebug player, You're complaining about the lack of cabins you can use with firebugs? That's because Blight is broken and you dog players chose to only play that one cabin. The dps output without blight is still far greater than most weapons. Other than Porcs I'm pretty certain firebugs have the best dps in the game and about you mentioning this comes at a cost, A cost that literally doesn't make a difference as you're using flash. Yes your weapons may turn slightly slow or not at all but your enemy is moving slow, reloading slow and is probably pinned up against a wall. It's smooth brained people like yourself that think firebugs are actually weak. How hard can it be too hold W?
    4 points
  29. Congratulations, Prosecutor is now unambiguously better than the Executioner, it's supposed "upgrade". Please, Targem, show one of the currently weakest Epics some love!
    4 points
  30. Firedogs are meta now for many reasons. The biggest being the weight slow down mechanic. Dogs teeth above the cabin just slow anyone they touch to a crawl. And that's bs. That weight mechanic should only apply to an enemy if they are under your builds frame hight.
    4 points
  31. Cyclone buff 100% not needed. Easily the current 3rd best legendary, ifnwere gonna buff a legendary because its the worst, that, is the hurricane. Yes, its autoaim trash, blah blah. But its definitely, the least used legendary in the game during competetive gameplay, because theres 4 ways, to 100% negate it., 1 of which requires no energy, and every other one requires a max of 4 And scorpion shots, should not be used at a unit of measurement at all, espescially when they 1 shot, id estimate 70% of all weapons. Including themself
    4 points
  32. So, Mister Mardok and I had a friendly chat in my garage, and he gave me 50 Crackers. Stunned, I quickly checked my inventory because I had 1000's of leftover Crackers before the event ended. My screenshot. So, now I have 50 Crackers until the next event comes and goes, thanks Mardok! Just like I will have 1 Uranium until next April Fool's Day when I should get another.
    4 points
  33. will we got new appearance of ghost cab?I remember u promised
    4 points
  34. "Win 7 battles using the legendary rocket launcher "Waltz"" Requiring the use of one specific legendary weapon is out-of character for seasonal challenges. The last time I remember something like this was a challenge requiring Chord or Hornet. Those are Common and Starter, so players would have no issue getting some of those. A Legendary weapon is a more substantial investment of time and effort, so this current challenge is, in my opinion, player-unfriendly game design. A better challenge would be open to all unguided rockets.
    4 points
  35. Look at least one sane person mentioned wedges. All these balance changes with 5-7% randomly moved sliders do nothing if your core mechanics SUCK. Theres multiple ways to stop toxic meta tryhards driving under your vehicle out of chameleon and blowing up generator in one shot, cripping most vehicles. Do something already u dimwits. Its been a problem since before OBT.
    4 points
  36. These changes look good except for the Parser change. The weight addition to the Cyclone seems strategic, as it will make it very difficult to have a 3 Cyclone Nova hover on Icarus VII because of tonnage problems, and more difficult to have a 3 Cyclone Nova spider. This is going to break a lot of builds and only Master Jack and a fused Apollo will save these builds. I don't agree with the Parser change. They are just barely good in clan wars right now. Another heavy nerf will make them completely useless. New players need a competitive clan wars rig to get them invested in the game. I think that the Hammerfall needs more of a buff. It has been the worst legendary weapon for quite a while now.
    4 points
  37. Happy for still wind buffs, perks still useless, but I'll take good base stats and a useless perk, cyclone buff is wild, like imagine a scorp fighting a triple nova cyclone... Gl, parsers keep getting the shaft and destructors are left unchanged, both need a ps raise so they stay out of small ps games, destructors/photon are the new parser/echo, and can we nerf fire (firebug/draco) yet? It's basically reloadable lances that rack up 10k+ damage in 8 seconds,
    4 points
  38. What I noticed is that the game favors NO ONE, but it makes you lose if you are too good by putting you with nооbs only. It's easy to spot when 7 players have 100 points and I have 4000. This game doesn't want to see you constantly winning and dominating. It forces you to fuse weapons this way I think... But it's super obvious that the matches are rigged and everyone knows that.
    4 points
  39. In this update try to restore Kapkans the way they suppose to work, they are useless. The game has modules to destroy them, spark, ramming, they wont hold fast cars anymore heavy cars snaps out of it. Useless Kapkans.....the best thing is to lower the holding timer and restore its use. Also everytime you guys release a good weapon then it gets nerfed a few weeks later, u need to stop hard nerfs.
    4 points
  40. Its easy for a dog or shotty build to spin around hovers with unlimited shots, meanwhile you are waiting for your cannon to reload. Thats why a good Kapkan is needed to hold for a few seconds your doggy builds. So kapkan is a must
    4 points
  41. Stillwind need buff project speed and fire rate.BTW, do dev have any plan to buff durability of jubokko.Because the hitbox is big
    4 points
  42. Most dogs snap kaps or just spark the **** out of them. Kaps do nothing but save bad players' asses and invalidate any wheeled build that isn't a dog. I'm pretty sure any competitive MOBA who'd try to introduce a 7s AoE snare mine on such a low cooldown would get ridiculed to death. I legit never saw such xxxx CC in any other multiplayer game. For maximum skill I suggest pairing them with porcs and a Flash on hovers lmao. Can't flip, don't need to aim, enemies can't drive up to you or away from you, and they can't attack back. -Someone who played a shitload of hovers and no dog
    4 points
  43. I'd make it turreted instead of fixed angle tbh, makes it way more usable. But here's a thought: The cannonball is a physical object that can bounce and roll about (like the Fortune wheels) and explodes after some time. The Fuse is timed and when you press the trigger the fuse is lit and when you release the trigger, the cannon fires. Therefore, you can time the cannonball to explode sooner after firing. And if the cannonball explodes in midair before hitting the ground/walls or a vehicle, it has a larger explosion with more damage. So you could just lob it at enemies for both direct and indirect fire, but you can also try to time the explosion just right and hit the enemy with a massive airburst cannonball explosion.
    3 points
  44. Nice to see a unique weapon and curious about the competitive mode. Hopefully balance changes includes a Destructor nerf, they do too much damage. Weapons that heat parts should be more for support with less damage, not big damage AND great support capabilities from the heating. Aurora laser is perfectly balanced as a weapon that heats parts for support while also dealing some damage, the big damage weapons that also heat parts seem overtly strong.
    3 points
  45. Great buffs, all of these weapons definitely needed them. Is there any way you could enable Yocai rockets to explode midair within a certain proximity to the enemy? This would allow the weapon to become more practical. Also, the size of the Nest rockets needs to be finally decreased. When players complained about rockets going through their cabin, it was a bug, and the Nest didn't need its rockets inflated to a such colossal size. It doesn't look right and doesn't hit as hard as they appear by size, even with the damage buff, they currently look more like balloons popping on your car. And one more thing I'd suggest to pay attention to: could you improve the usability of Kaiju's perk? Activating and maintaining the perk which requires not to miss even a single shot from the entire burst is incredibly hard and rare even with the precise aim, because Kaiju may easily drill a random hole and shoot through the enemy build with spaced armor, lose the perk by killing the enemy since there is no guarantee that the enemy will absorb each single shot before destruction, as well as lose the perk when your team mates move in front of your aim and randomly absorb one or two shots. There are just too many non-aim related situations which cancel the perk and "punish" the Kaiju player.
    3 points
  46. I see that Targem just removed Fortress Domination mode from rotation ... that's a way to fix things .....
    3 points
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