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Popular Content

Showing content with the highest reputation since 05/18/2020 in all areas

  1. 29 points
    Even if it's not on the test server, you won't believe how happy people are to hear you are working on it.
  2. 19 points
    Hello there, survivors! This week we would like to test the latest changes to wheels and tracks. The main purpose of the changes is to improve the ease of use of these chassis and their attractiveness for crafts at medium and high PS. Please note that: All the new features described here are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can study all the planned changes in detail on the special test server! Balance changes to weapons from the last testing will not be included in the upcoming update 0.11.40. They will be further refined and released in a separate small balance update. Tracks Small track Tonnage bonus increased from +835 to +935 kg. Power penalty reduced from -15% to -12%. Turn radius reduced. Enhanced lateral grip (the higher this parameter, the drift of the craft in turns). PS increased from 150 to 215. Mass increased from 185 to 285 kg. This edit will allow you to change the centre of mass of the car with small tracks, and it will be less frequently turned over. Reinforced track Tonnage bonus increased from +1750 to +1850 kg. Maximum speed increased from 70 to 75 km/h. Turn radius reduced. Enhanced lateral grip. PS increased from 225 to 250. Armoured track Power penalty reduced from -50% to -40%. Maximum speed increased from 50 to 60 km/h. Turn radius reduced. Enhanced lateral grip. PS increased from 360 to 500. We would like to add that after the changes these chassis became more convenient and efficient, but at the same time, the requirements for the crafts using them have also increased. Now the location of the car's centre of mass is extremely important. Experiment with builds and share your insights and discoveries in comments and feedback topics! Wheels Improved surface grip for all wheels of “special” rarity. Improved surface grip while drifting for wheels “Bigfoot”. Increased speed at which the car with the wheels “Bigfoot” begins to drift. We have heard your wishes to improve the wheels and agree with the idea that the rarity of the wheels should affect not only the usual parameters (weight, tonnage) but also such important things as grip. Now the convenience of using certain wheels better corresponds to their rarity, and you can evaluate it on a test server. “Wedge” vehicles The changes that we plan to make for the ”wedge” crafts are in progress. The test version is not ready yet, but we would like to share our plans with you. We are currently working on a change that will add a part of the weight of the lifted machine to the weight of the “wedge”. The added weight will depend on how raised the car is and whether it has any footholds, except for the “wedge” craft. If the total weight exceeds the tonnage, the wedge's chassis will receive damage and may be destroyed. How to get to the test server? If you have ever participated in testing features on a special server, then just start the Launcher from the folder with the test client and wait for the update to complete. Create a new folder for the game on your hard drive. Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you are logged into the live game servers, you need to delete all downloaded launchers from the download folder and try again. Start the Launcher and install the game into the folder you created (for example D:\Public test\Crossout). After the installation is complete, start the Launcher and log into the game with your username and password. The progress of your main account will be transferred to the test server (including parts in storage and levels of reputation with factions). After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”. Please note the schedule of the test server: Friday, May 29, 2020 from 13:00 to 19:00 (GMT) Saturday, May 30, 2020 from 13:00 to 19:00 (GMT) Sunday, May 31, 2020 from 13:00 to 19:00 (GMT) Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS). After testing the changes, we invite you to leave your constructive feedback on the planned rework in THIS THREAD (it will open a bit later after the launch of the test server). You can report all issues found on the test server here. The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.
  3. 18 points
  4. 17 points
    I'm still missing a tiny bit of an acceleration buff on the wheels but oh boy those changes look so awesome! Nice!!
  5. 17 points
    Let's just say, please add a purchasable one-click unlock-all option In the founder event, the "add one level" pack is just so painful that you repeat buying the same thing for 50 times, which almost make my several payment methods get frozen due to this suspect behavior (I would agree that is suspicious)
  6. 16 points
    Yes. This will very much be a game mechanic. Kinda like the current weaponization where people would deliberately put a put a (wait for it...) wedge on their craft to drive under other crafts. The problem with the former tactic is you can have a fast car drive under slower ones and the slower cars can't really do anything about it. With the new mechanic you'll need a heavy car (which means it's slow) to drive over a light one. If a vehicle that's clearly slower than you are manages to drive over you, it means you probably made a mistake.
  7. 14 points
    THE END IS NIGH! "We are currently working on a change that will add a part of the weight of the lifted machine to the weight of the “wedge”. The added weight will depend on how raised the car is and whether it has any footholds, except for the “wedge” craft. If the total weight exceeds the tonnage, the wedge's chassis will receive damage and may be destroyed." MUAHAHAHAHAHA
  8. 14 points
    Why? This makes more sense than watching heavy vehicle flipped by much smaller and lighter car with wedge.
  9. 14 points
    Greetings, survivors! Today we will tell you about the significant change in Crossout — the new starter garage! Which all players get for free in the 0.11.40 Crossout Birthday Update. Also, note that the new garage will replace the current one. Before we move, let's get acquainted with our new home and its terrible secrets. ATTENTION: content shown in this publication is at the development stage. The final version can differ both externally and functionally. Once upon a time, the “New Dawn” farm supplied the entire district with meat. But then it turned out that some meat products were extracted not from carcasses of animals, but… Here the versions differ therefore we won't guess happened in one of the barns after all. Since then, the farm has been empty. Until Ivy XO's scouts found it. The leader of Engineers looked for a new shelter for survivors long ago — spacious to both drive and shoot some targets. And change the scenery. Garage “New Dawn” There are no large unused areas in the new garage. We placed a shooting range in front of the gate: now you don't need to leave the garage and spend time on the road to test everything. We also made a new space for racing enthusiasts — in the old garage there was only a number of jumping ramps, and we wanted the functionality to match the needs of survivors. Finally, we built an arena where you can fight raiders. In the old garage, this function was performed by the landscape, so there were few partial shelters. The visual scenery of the abandoned farm will allow survivors to be distracted from the deadly Wasteland and breathe this oasis of tranquillity. *** Stay tuned about Crossout 0.11.40, survivors! This week we will talk about the third rookie of the Wasteland, as well as how you can get new parts.
  10. 14 points
    Why get rid of the current garage rather than just adding in this new one as another option for people who haven't bought any of the deluxe packs?
  11. 13 points
    With the amount of decor and parts you receive from the last founders event my storage was almost full. Is there anyway to give us maybe +10 storage slots from one of the rewards or make some of the parts not take up storage space.
  12. 13 points
    You know you could have just played a little and get the levels that way ?
  13. 13 points
    Hello Pls remove all mad max relevant parts from my scifi game crossout.
  14. 12 points
    Its not just shotgun wedges. Everything has wedges now. Its almost mandatory to have a wedge on the front of all your vehicles if you want to stay competitive with a ground vehicle. And why not? You scoop up an enemy and they are instantly helpless. Using machine guns? Throw a wedge on the front. Using grenade launchers? Throw a wedge on it. Using drones? Throw a wedge on there too. Theres no downsides, and lets you exploit a broken game mechanic. Just take a look at the exhibition. Almost everything that isnt an art build or some other goofy vehicle is just a wedge shaped car no matter what kind of weapon it uses.
  15. 12 points
    You’ve heard of the hover problem. Unless you’ve never played over 3k PS and this is the first forum post you are looking at, you know that hovers don’t fit into the game well and dominate in most situations. There are a lot of ideas for fixing them, and a lot of emotion, but a lot of the ideas seem either too complex or too over-the-top for an actual fix. The solution proposed here is certainly not the first time anyone has said it, but I want to put it into perspective and see what the effects of said solution would be. Hovers’ main advantage is their linear, near-instant acceleration. Though there are probably other advantages, I will focus on this one. Reducing hovers’ acceleration and making it a logarithmic curve (like one half of a parabola) would make them more balanced and reduce the clubbing they do currently. One of the real reasons they are able to do much damage is their ability to peek for a second, fire off a quick shot, then pull back suddenly. This makes hitting them much more difficult, and also reduces the usefulness of weapons like ACs, MGs, and other various DPS weapons. The hover vehicle is simply not in their view long enough for real damage. This reduction of acceleration, and therefore of peek shots with cannons and other reload weapons, would also reduce the meta of reload weapons themselves. Its definitely possible that this would make hovers underbalanced, and put ML200s and bigfoots at the top, but that would still be an improvement. It would make it so that multiple types of playstyle would dominate (slow spiders+fast BFs, as opposed to fast hovers) and there would be more variety. Also, hovers have been at the top for 3 years now. It’s time to change. For the people who enjoy hovers and don’t want a nerf, don’t start with the “hovertart!” and the “crybaby!” I am not crying, nor do I even use hovers. I am going for better game balance, not because I get killed by hovers in-game, but because hovers are a detriment to the game. Please leave your thoughts about this idea and your own ideas below.
  16. 11 points
    Hover have extreme high mobility and can carry ALL Weapons in the game without penalitys, so Hover need a general damage reduction of -20% up to -30% of the damage for all installed weapons! What i am talking about here?? Take a look in to the game. Hover are superior, they are dominate the battlefield of Crossout since years! EVERY Weapon you install on Hover (melee not) get bonuses only by its movement and mobility of Hovers. Example: Scorpion/Typhoon Hover (or weapons with high alpha damage), they have extreme high mobility (no other movement part have this) and they can deal 100% damage, have 100% reloading speed, they have all 100% but mobility 200%. This is realy unfair and the reason why Hover is so OP. Hover have NO downsides. I dont understand the logic of the game, if the Typhoon is a very heavy weapon with a limited fire angle (the downside of the weapon), but on Hover the downside of the weapon is getting ignored by 100%. Why adding weapons with downsides that can ignored on Hovers? This is insane madness! This is just an example with the Cannons, take a look to Crickets etc. the madness dont stops! Hover can use ENGINEs, there is no logic why Hover need a Engine, for what??? Most bonuses comes from Engines (for the movement part itself AND the Weapon (reloading speed). I sad multiple times, remove ENGINEs on Hovers to balance them, but nothing is done. Most of the tiny Hovers on lower PS, they are so brutal fast, it is impossible to hit them. They have the Colossus Engine as front shield... if you hit them, you are dealing no damage. Attacking Hover from the sides is impossible, they are facing you all the time. Why the Hell, Hover can cloak? Why makes Hover more and more OP, give Hover all bonuses of the game????????????????????????????????????????????????????????????????
  17. 11 points
    Notes: We are currently working on a change that will add a part of the weight of the lifted machine to the weight of the “wedge”. The added weight will depend on how raised the car is and whether it has any footholds, except for the “wedge” craft. If the total weight exceeds the tonnage, the wedge's chassis will receive damage and may be destroyed.
  18. 11 points
    Finally this will be viable in missions! Hallelujah!
  19. 11 points
    Thank you Gaijin for choosing to introduce these parts through this battle pass instead of following your old trend of just giving us new packs, often priced as much as a brand new game. They're giving us another battle pass, which was an amazing value the last time they did it and there are still several people crying about it? If you don't have $10 to spend then ask your parents if you can do extra chores. Because let's face it, no adult would be crying over $10. Unless they lacked self respect and suffered from a serious entitlement complex. The game is a service that this company offers. Without income the service goes away. This battle pass set up they have chosen is great. It lets the non payers get basic access from pure grinding, lets minimal investors have great bonuses from that same grinding and gives the whales a path to unlock everything with straight cash up front. It's all inclusive. For those who can't get their parents to give them a little extra on their allowance, you still get to unlock the structure pieces and blueprints so that you can grind out and build all of the cabins, weapons and modules that will be added.
  20. 11 points
    To prevent half of your build getting shredded off by crickets or mandrakes before you've moved 10 centimeters
  21. 11 points
    no need to have a grinding plan, this event sucks.
  22. 11 points
    This is so bad, I expected something interesting
  23. 10 points
    Spider have extreme high mobility and can carry ALL Weapons in the game without penalitys, so Spider need a general damage reduction of -20% up to -30% of the damage for all installed weapons! What i am talking about here?? Take a look in to the game. Spider are superior, they are dominate the battlefield of Crossout since years! EVERY Weapon you install on Spider (melee not) get bonuses only by its movement and mobility of Spiders. Example: Scorpion/Typhoon Spider (or weapons with high alpha damage), they have extreme high mobility (no other movement part have this) and they can deal 100% damage, have 100% reloading speed, they have all 100% but mobility 200%. This is realy unfair and the reason why Spider is so OP. Spider have NO downsides. I dont understand the logic of the game, if the Typhoon is a very heavy weapon with a limited fire angle (the downside of the weapon), but on Spider the downside of the weapon is getting ignored by 100%. Why adding weapons with downsides that can ignored on Spiders? This is insane madness! This is just an example with the Cannons, take a look to Crickets etc. the madness dont stops! Spiders can use ENGINEs, there is no logic why Spider need a Engine, for what??? Most bonuses comes from Engines (for the movement part itself AND the Weapon (reloading speed). I sad multiple times, remove ENGINEs on Spiders to balance them, but nothing is done. Most of the tiny Spiders on lower PS, they are so brutal fast, it is impossible to hit them. They have the Colossus Engine as front shield... if you hit them, you are dealing no damage. Attacking Spider from the sides is impossible, they are facing you all the time. Why the Hell, Spider can cloak? Why makes Spider more and more OP, give Spider all bonuses of the game????????????????????????????????????????????????????????????????
  24. 10 points
    Hello there, survivors! Earlier we told you about those who will soon arrive in the Wasteland: the firestarter Surtr, the scientist Tachyon and the Steppenwolf Sigurd. Together with them, new parts will appear in the update 0.11.40. Today we will tell you about the mechanics of obtaining them, as well as announce the order for the emergence of new content. Attention! The features described below relate only to the parts received during the special event. With the release of the update, a special in-game event will begin, which will be available to all players.We plan that it will have at least 75 levels (the exact amount may change).Reaching each level will take you one step closer to getting all new items. Thus, all players without exception will be able to unlock: structural parts; faction parts recipes (they can include weapons or cabins); a new logo that displays your current level in the event. Also in the update 0.11.40 in Crossout, the Battle Pass mechanics will appear again. We'd like to remind you of the difference between playing with and without it. For survivors who purchase the pass, the new faction will provide not only all of the above but also: ready-made parts; cosmetic items: CK, decor, paints, stickers, backgrounds and logos for the banner; portraits; in-game coins. An important point to note: the event will be available for a limited time. This means that when it is finished, you will only have the recipes for the parts that you managed to get. How long will the special event last? About three months. Moving through the event levels, you will unlock: first all parts from Surtr; then all parts from Tachyon; then all parts from Sigurd. How do I upgrade the special event levels? You need to complete special season challenges. The challenges will be both daily and weekly. If you can’t enter the game and have remaining weekly challenges, they will be saved and transferred to the next week. By returning to the game and finishing them at an accelerated pace, you can catch up on some of the missing levels. Daily challenges will be updated every day. Please note that they are not carried over to the following days if you missed them. What if you didn't have time to get all the recipes? Do not despair. You can purchase parts from other players on the market, and access to recipes for their crafting may appear again, but much later. After some time, all players who did not have time to take part in the event will also have the opportunity to unlock the new structural parts.
  25. 10 points
    Greetings, survivors! Today we will tell you about the next newcomer to the Wasteland — the armoured giant Sigurd. And, of course, about the new parts that the gentle military giant will bring in a major update Crossout 0.11.40. Attention: parts shown in this publication are at the development stage. Final versions of parts can differ both externally and functionally. Sigurd grew up in an orphanage and was always bigger than the other kids. However, Sig's shy demeanour never let him fight back against the offenders who often bullied the guy. Besides, he realized his advantage in size and understood that he would easily win any fight. But natural kindness prevented Sigurd from hurting others. Together with two friends, Sig survived the crossout and travelled to the Wasteland until their roads parted. It is said that during solitary wandering through the radioactive deserts, Sigurd crushed some monster with his bare hands and became invulnerable. As a result, the giant joined the ranks of the Steppenwolfs to protect the weak. New parts for Steppenwolfs Sigurd's autocannon is a close-range weapon. Like everything Sigurd has, this little baby is armoured like crazy. Low turn speed and serious recoil compensate for damage and durability. The new cabin will please fans of large dimensions. Its unique perk will allow you to gain a short-term advantage in the offensive. Or defence. Depends on you. Sigurd's external manipulator is a mechanical paw, and Sig claims that he built it himself in memory of the slain radioactive monster. Carrying a bony paw everywhere appeared to be troublesome, while the mechanical one looks cool, and you can always rebuild it. Oh, those Sigurd stories. *** What other parts are there friendly hulk Sigurd? What's the name of the Wasteland's third rookie? We will talk about this in future Crossout developer blogs and stories. Stay tuned about Crossout 0.11.40!
  26. 10 points
    Same Power Score, and everything. He "Beat" 3 Bots sniping with a Horizontal Mandrake. Didn't even bother to change his build, 20 hours later. No wonder he didn't post a video. So he could say this: Right. You bet. As if that's not a Clan Wars Meta build. What are you going to do for an encore, "Fight" fish in a barrel?
  27. 10 points
    Dear developers , i want to ask an balance for the weapon assembler , is too powerfull more than 560 to 630 damage in 1 hit , fast reload , long travel of projectile , and on hovers is super op because they snipe you from the other side of map . Is unfair gun and here how battles are going when asemblers are in , this guy do 4-5 kills everybattle because nobody can kill him , in 2 shots he degun every player . And not only him , i see players with low level and not much experience and they do same good score and kill everyone because hover is very fast , make combo with overpowered asemblers come out an killer from every player who use this . his winning with hover and asembler and since he come in battle i start to lose all the battles
  28. 10 points
  29. 9 points
    The wedge build (cab) gets dmg? That seems wrong to me. And i dont drive wedge. What will happen: The AntiWedge So ppl create builds that can drive on other builds and stay there until they passive-destroyed them.
  30. 9 points
    #BuffHoverz #NurfMoanerz #MakeHoverzGreatAgain! On the subject of the proposed changes, I am very pleased to see that you have finally taken my advice on your approach to "balance" the game and decided to improve other movement parts.
  31. 9 points
    More bad mechanics & unfair offers for f2p players that effect there game play by make it harder to obtain anything. Crossout: Free to play, Beta 4 years, slow motion development, not fix ordinary problems (maybe some), develop new ways to gain money by **** the gameplay, lie on players about there actions, mechanics under the table that effect gameplay. packs after pack & more crap packs, unbalanced items into the game, pay things into the game about anything that make it pay to win, very bad leading content. Conclusion problematic leadership, bad people. The only positive its the base structure of the game, the starting idea that feel mad max like but they add items of star wars that conflict with its self & will never be balanced.
  32. 9 points
  33. 9 points
  34. 9 points
    I wont buy the new autocannon to protest for the Nerf of all other autocannons ,especially cyclone that is already bad because take time to shoot and is very big so easy target (asemblers knock down cyclone with 1 hit) . But i will get the giant cabin for sure . If you make that arm usefull and not as an decoration only i bet lot of players will be happy to play with it Example this mechanic arm with big magnet that stuck enemies and you lift them in air can be an nice support gun with 2 energy or 3 .
  35. 8 points
    Like seriously. I just want to have a few fun matches, but the extremely low level of the playerbase just wont let me. Even at high PS theres people with nonsensical weapon combos. People that wont cap bases. People that drive into 5 enemies alone and die. People that dont pay attention to the map and totally ignore the huge enemy flank coming that my Radar Detector is showing them. We have tons of unbalanced weapons and parts in the game, but the playerbases lack of skill and situational awareness is what really makes me just put the game down and go play something else when I get too angry.
  36. 8 points
    And here we have the bots guarding the base, game after game. Three of them this time. If we have to play with half of the team being bots, just remove that damn guard the base from their AI. They are at least a useful cannon fodder when they go into the fight. But these base guards are just crippling your team while waiting to be finished of by the winning team. It's just....
  37. 8 points
    #BuffHoverz #NurfMoanerz #MakeHoverzGreatAgain!
  38. 8 points
    Just make the damage system increase overtime like the "poison effect" we experience in the acid lake just so people don't get insta-killed by accident while not even trying to wedge. Other than that:
  39. 8 points
    Nice to see the season format is making a comeback. I think it's easily the best way to monetize this game. I'll take it any day over vehicle packs.
  40. 8 points
    I don't have much time to grind, seriously I will accept it if devs say "no pay-to-progress" and ban buying levels, but if you sell it, you should somehow make it easier for customers, agree?
  41. 8 points
    or remove the perk. This is so totally not in balance. EDIT: i do not agree with those hover hater extremists below.
  42. 8 points
    How many times??? If you aren't a close combat build stop ramming the close combat units out of the way because you're a thirsty little xxxxx! Know your role when you enter the game and we will all do well together. And yeah I know i'm wasting my breath (or fingers?) talking (typing) here because there's like 10 people here and they actually know how to play, but I can't physically punch these people in the face so I decided to vent here, hope that's ok with you all.
  43. 8 points
    It would be useful to be able to arrange the order saved blueprints are presented. So instead of having to assemble and resave, the player could just drag and drop into place.
  44. 8 points
  45. 8 points
    There are some games where that could work, but this one is not one of them, there are already some builds that outclass most others due to various reasons, mobility combined with tankiness, exploiting of bad physics systems etc, the last thing we need is those sort of things repairing Also that feature as proven by that test, was only an excuse to make the matches last longer with the same rewards, increasing the grind
  46. 7 points
    And a funny bot story from earlier today... So one player Blue and Isabella the base guarding bot ware the last two alive, with one player Red in the opposite team. But player Blue had no weapons left and player Red had his one retcher. Player Red was chasing player Blue and an odd grenade would score a hit. 'Go to our base! Isabella has weapons!' - Shouts someone in the chat. Player Blue listens to this advise and drives to his home base. And there she is, Isabella, in all her 2 lances and a hammerfall on top glory. Player Red rushes in, Isabella engages, slowly turning from facing the rocks and drives straight into the enemy! Oh it's ON!!! Player Red cloaks.... Isabella, now awaken by the enemy, keeps her route, passes by him and leaves the scene... ...... .... .......... Player red finishes the player Blue. Takes the base. Isabella is far away, proudly wondering the empty battlefield before going to the enemy base, too late ofc. Remove the base guarding from the bots AI!!!
  47. 7 points
  48. 7 points
    Meh i dont agree 100%, sure you have clans just playing for fun but you know when they get pissed off and start to focus and team up on you every match and still loose in the end. Even got salty messages from an unnamed tits member after i defeated his cw hover first and then he switched to a dog build and still got slapped. If you want to hear my honest opinion a lot of the top clans are really not special. They can maybe steamroll other teams in cw and are good campers (not meant in a negative way) but the nature of pvp with all the chaos and really fast decision making often leaves them overwhelmed as most xo players. Just pick out some names from clans you know and look how they perform in pvp when they dont have a coordinated team behind them saving their ****, when they cant steamroll other players with 3 men platoons, when they have to improvise and fight against the ods, most do quite poor.
  49. 7 points
    Ah yes! Since that post a few weeks back this is the guy I was waiting for Portrait looks awesome Cabin looks awesome Blades look awesome And for once.. For me a shotgun looks awesome Nice! Hope there is more cool sci-fi stuff coming!
  50. 7 points
    Have allready made an suggestion in the suggestion section for Cyclone buff: Give Cyclone a front shield like on Bastion Cabin with +30% resistance to alle damage. And a bit faster starting fire speed. This gives Cyclone a fair and good buff. If you attack Cyclone from back or so, it takes the regular damage. The front shield gives only damage reduction at the front (thats why the Cyclone have a shield).