DisconnecT83

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About DisconnecT83

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    Darth Vader
  • Birthday April 13

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  • Gender
    Male
  • Location
    Germany
  • Interests
    Snowboarding, driving fast cars

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  1. Dear friends, our game was released very recently, and its development has just begun. We are receiving a significant amount of feedback from players, and we would like to clarify some of the issues that have been raised the most. One of the important and unusual aspects of our game is its economy. In the early stages of development, we tried different ideas: from boosters with a set of random parts, to vehicle parts that were completely destructible in battle. In the end, after a lengthy period where we collected a lot of data and suggestions from players, we settled on the current model. We ventured to do something unusual, something rare in games that can not simply be copied from somewhere else: a model where the demand and the prices of items is formed by players themselves. This does not give us any special advantages, but adds a whole range of gaming activities related to trading in the market, and therefore makes the game more profound and diverse. As in real economy, a crisis of overproduction may sometimes happen in the game, where there is an overabundance of one particular resource or another. The price for it in this case drops almost to zero, and we need to decide how to once again increase its value for the players. There are few options: to make the resource more in demand, to reduce its inflow, or to completely exclude the resource from the game. Choosing the right option is a very difficult task. Sometimes there are distortions, but we immediately correct our mistakes, and draw conclusions for the future. Now we try to change parameters slightly and by smaller values. We know about the problem when experienced players arm light vehicles and engage in combat with rookies. This problem has several solutions, one of which — separating beginners from experienced players and not allowing them to meet in battle — is already in the game. In addition, we are tweaking weapon PS in order to more accurately match the real strength of weapons, and finally, we plan to revise the PS of structural parts in the future, since weapons have more influence on the outcome of the battle than armour with the same PS. As for the need to see out each battle to the end. In the early stages of testing, we received numerous complaints that many players quit the battle early, not waiting for the end of the battle and even in the destruction of their own car, despite having received only minor damage. This frustrated many players who were determined to fight to the end. It's foolish to take the opportunity to leave the fight from the player, and we left the decision up to them, but we decided not to give a reward to players who left before the end of a battle. We want to note that battles are swift, so waiting for the end of a fight was never too long. We want to reserve the right to change the recipes of items. This is necessary to more accurately balance the demand for all items in the game, as well as for introducing new items and embedding them in the craft tree. We promise not to do this often and not to change recipes too much. One of the recent changes that caused a lot of questions was the change in the composition of containers issued during time spent in the game. We want to note that this was never ‘loot’, because players did not need to use any effort to obtain it, the real ‘loot’ and experience is found in battles and as a reward for performing daily and seasonal assignments. Containers were supposed to be just a pleasant bonus. But it turned out that the items from such containers had a very negative effect on the economy: the creation of many rare items had become unprofitable, because they were sold on the market cheaper than the cost of their ingredients and production. We decided to change the contents of the containers in such a way that they drop interesting items, but do not affect the economy as much. We want to note that the contents of containers are not final, and we will think about changing them so that containers become more valuable to players. Let us reiterate that the game is in a stage of active growth, it lives and develops together with you. We study all feedback very carefully and work on all the known problems as much as possible, while not forgetting to prepare new and interesting content. We will inform you about the upcoming changes in advance so that you can discuss them before release. Right now we are preparing a roadmap for the development of the project for the near future, which will soon be shown to you. See you in the wasteland! >Discuss it here!
  2. Dear friends, our game was released very recently and it's journey has just begun. We are receiving a significant amount of feedback from players, and we would like to clarify some of the issues that have been raised the most. One of the important and unusual aspects of our game is its economy. In the early stages of development, we tried different ideas: from boosters with a set of random parts, to vehicle parts that were completely destructible in battle. In the end, after a lengthy period where we collected a lot of data and suggestions from players, we settled on the current model. We ventured to do something unusual, something rare in games that can not simply be copied from somewhere else: a model where the demand and the prices of items is formed by players themselves. This does not give us any special advantages, but adds a whole range of gaming activities related to trading in the market, and therefore makes the game more profound and diverse. As in real economy, a crisis of overproduction may sometimes happen in the game, where there is an overabundance of one particular resource or another. The price for it in this case drops almost to zero, and we need to decide how to once again increase its value for the players. There are few options: to make the resource more in demand, to reduce its inflow, or to completely exclude the resource from the game. Choosing the right option is a very difficult task. Sometimes there are distortions, but we immediately correct our mistakes, and draw conclusions for the future. Now we try to change parameters slightly and by smaller values. We know about the problem when experienced players arm light vehicles and engage in combat with rookies. This problem has several solutions, one of which — separating beginners from experienced players and not allowing them to meet in battle — is already in the game. In addition, we are tweaking weapon PS in order to more accurately match the real strength of weapons, and finally, we plan to revise the PS of structural parts in the future, since weapons have more influence on the outcome of the battle than armour with the same PS. As for the need to see out each battle to the end. In the early stages of testing, we received numerous complaints that many players quit the battle early, not waiting for the end of the battle and even in the destruction of their own car, despite having received only minor damage. This frustrated many players who were determined to fight to the end. It's foolish to take the opportunity to leave the fight from the player, and we left the decision up to them, but we decided not to give a reward to players who left before the end of a battle. We want to note that battles are swift, so waiting for the end of a fight was never too long. We want to reserve the right to change the recipes of items. This is necessary to more accurately balance the demand for all items in the game, as well as for introducing new items and embedding them in the craft tree. We promise not to do this often and not to change recipes too much. One of the recent changes that caused a lot of questions was the change in the composition of containers issued during time spent in the game. We want to note that this was never ‘loot’, because players did not need to use any effort to obtain it, the real ‘loot’ and experience is found in battles and as a reward for performing daily and seasonal assignments. Containers were supposed to be just a pleasant bonus. But it turned out that the items from such containers had a very negative effect on the economy: the creation of many rare items had become unprofitable, because they were sold on the market cheaper than the cost of their ingredients and production. We decided to change the contents of the containers in such a way that they drop interesting items, but do not affect the economy as much. We want to note that the contents of containers are not final, and we will think about changing them so that containers become more valuable to players. Let us reiterate that the game is in a stage of active growth, it lives and develops together with you. We study all feedback very carefully and work on all the known problems as much as possible, while not forgetting to prepare new and interesting content. We will inform you about the upcoming changes in advance so that you can discuss them before release. Right now we are preparing a roadmap for the development of the project for the near future, which will soon be shown to you. See you in the wasteland!
  3. [video]

    Hello Survivors! Welcome to the Garage, the Wasteland’s premier destination for know-hows about everything! Watch in this episode: Combat Zone - “Powerplant” map analysis. Test drive - testing the long-range crafts. Faction - the story of Psycho Pete and Lunatics. And the traditional answers to your questions. Subscribe to the channel and hit that bell icon never to miss another one of our videos ever again. See it first, straight from the devs themselves. Buckle up, fellas, it’s go time! Discuss it here!
  4. Hello Survivors! Welcome to the Garage, the Wasteland’s premier destination for know-hows about everything! Watch in this episode: Combat Zone - “Powerplant” map analysis. Test drive - testing the long-range crafts. Faction - the story of Psycho Pete and Lunatics. And the traditional answers to your questions. Subscribe to the channel and hit that bell icon never to miss another one of our videos ever again. See it first, straight from the devs themselves. Buckle up, fellas, it’s go time!
  5. [video]

    Hello Survivors! Welcome back to The Garage - the Wastes’ premier destination for know-it-alls! You are watching the most detailed and useful show for every true fan of Crossout! Subscribe to our channel and don't forget to press the notification button! It’s time to buckle up and hit the gas. Yeeehaw! Watch in this episode: Combat Zone - “Factory” map analysis Myths of the Wasteland - Launching the spinner armored vehicle Faction - the story of Ivy XO and Engineers And the traditional answers to your questions I hope you guys are ready. Put the pedal, to the metal! Discuss it here!
  6. Hello Survivors! Welcome back to The Garage - the Wastes’ premier destination for know-it-alls! You are watching the most detailed and useful show for every true fan of Crossout! Subscribe to our channel and don't forget to press the notification button! It’s time to buckle up and hit the gas. Yeeehaw! Watch in this episode: Combat Zone - “Factory” map analysis Myths of the Wasteland - Launching the spinner armored vehicle Faction - the story of Ivy XO and Engineers And the traditional answers to your questions I hope you guys are ready. Put the pedal, to the metal!
  7. Hello Survivors! Welcome to the Garage, the Wasteland’s premier destination for know-hows about everything! Got to build a tank and strike fear into the hearts of your opponents? Dying to know about all the game maps? Do you wish to find the most useful weapon combos out there? If you are interested in this stuff, you are in the right place, because we’re going to talk about all of that today. You are watching the most detailed and useful show for every true Crossout fan. The Garage is meant for those players who wish to make the laws, and not just follow the old ones. I hope you guys are ready. Put the pedal, to the metal!
  8. Survivors! We are confidently moving forward, constantly working on improving technology in the game and we are always happy to share new graphical options.The game world is getting better right before our eyes, which only makes us happier. Today we would like to share news about a new feature from the upcoming patch 0.7.20 — Screen Space Ambient Occlusion (SSAO). In our case, NVIDIA HBAO+ technology is used. This technology is designed for fairly efficient graphics cards and will be available if your computer meets the recommended system requirements. Here are a few screenshots where you can see the difference with SSAO disabled (as it is now in the game) and NVIDIA HBAO+ enabled at maximum quality (as in update 0.7.20): Check this picture in high resolution Check this picture in high resolution Despite its name, NVIDIA HBAO+ is available not only on GPUs from NVIDIA. You can enable it on all video cards with DirectX 11 support. In addition, you will need to switch to the client with DirectX 11 support through the game's launcher. How do you do it? It's very simple! In the Launcher window, click on the DirectX version switch so that it matches the one shown below. We strongly recommend that you switch to the DirectX 11 version, even if your system does not support it. In this case, the DirectX 9 version of the client will start automatically.
  9. Greetings, survivors! Welcome to the Garage, the premier destination in the Wasteland, where you can learn all there is to know. Today we are destroying myths and learning how to fly on Crossout rides. In the "Combat zone" section we are going to dig into the "Bridge" map and find the best tactical moves and gameplay styles for it. The next stop is testing the best quality ride builds from the Exhibition tab. And of course, we will answer the most interesting and popular questions from the players. Уou have one week to try out what you learned, earn some experience in battles and come up with new question. We have a lot more to tell you.
  10. Hey-hey-heey, fellow Survivors! Join me in my celebration of Independence day! WHAT?! What do you mean by saying “What the hell is that?” You should thank your gods or whatever you believe in, that I’m not in my vehicle with a Rapier pointed at you! Well...Ok man, calm down...It’s already another world. Only few Survivors still remember those stories from their grandfathers and grandmothers about fascinating fireworks, tasty barbecues and people, united together in a sense of national pride. You, guys, live in a dangerous and cruel world now and memories like this are something almost forgotten, that still makes you human. So, listen to my story, try to remember it for years and tell it to your sons and daughters… First of all, we would like to congratulate all the Survivors from the old United States of America! We invite you to participate in our competition and try to win exclusive paints “Lone ranger - stars” and “Lone ranger - stripes”, portrait “Uncle Sam” and some coins! In order to participate in the competition you have to: Recreate any type of vehicle, which has a US origin (it may be any car, tank, or plane). Do not forget to name it exactly the same, as the original vehicle you were trying to recreate. If there's too much letters, then try to mention at least the company, model and year. Save your craft to Exhibition with the special tag ‘Indday’ (for example: Indday 1976 Ford Mustang II Cobra) Wait for the results Prizes: 5 winners with best works (according to our personal opinion) will receive a pack with both “Lone ranger - stars” and “Lone ranger - stripes” paints and unique “Uncle Sam” portrait and 500 coins! Requirements for all works: Each participant can only present one entry in competition. If a participant presents several entries, the jury only judges the first one. The entry should not contain offensive and Nazi symbols, references to prohibited groups and societies, as well as elements of erotic content. The entry must not contradict the Rules of the Game and the EULA. Players who publish someone else's work will be excluded from participation. Entries are accepted until July 10 inclusive. Entries published later will not be considered. By participating in the contest you give your permission to use your works at our discretion. The work must be done directly for the contest. We’ll announce all the winners till the 15th of July. Good luck!
  11. Today you have a chance to win one of three AMD Sapphire NITRO Radeon™ RX460 in our giveaway event! To participate you only need to click on the link and complete the tasks once or every day, whenever you want. You can participate from now until the 17th of July 00:00 GMT. You have different ways to enter the giveaway: Visit and like our FB group Visit, like and follow our G+ page Visit and follow our official Twitter Retweet the giveaway news Visit and follow our official YouTube channel Watch our official Crossout trailer Visit our official page (daily) Daily bonus feature For every task, you will receive points, the more points you have, the more chance you have to win in the giveaway event! Winners will be picked on the 18th of July! Enjoy and good luck! Participate
  12. Hier sucht man nach Verbündeten.