SpiderDungeon

I love the legs, but they seem abandoned.

8 posts in this topic

I love the legs. They aren't fast, but they're nearly unbreakable (in the sense that I usually die before losing any), they negate cannon recoil, can swivel and strafe, can climb to a degree, and they don't slide on sand. That more than makes up for the lack of speed! Though, it seems to me like legs were added and forgotten about. What I mean is, in any match I go into, I'm the only person using legs ever. Hell, even tank tracks are used frequently. I've thought for a bit as to why, and I find it boils down to a gripe list for the most part.

The controls feel too floaty at times, and too unresponsive at others. If you've ever tried turning, you know what I mean by that. It's not like forward/sideways has any issues though; the acceleration is expected in something so heavy. However, even for something heavy, legs have very little reason if any at all to be so slow when turning, and then gradually speed up to unbelievable speeds in the turn! It's completely counter-intuitive and counter-productive for the cannons and rockets it should shine with. If you want to adjust slightly, you tap a movement key, and move in that direction. The legs don't turn slightly. Byt half a degree at best. If you want to adjust a greater distance, you hold the A or D key, but you end up going so fast that you overshoot your mark by FAR more than you should. Outside of the annoyances, there's also the fact that the legs are basically hard-countered by fast vehicles or anything that squeezes its way beneath you, preventing you from doing anything to them at all. I put a sawblade underneath the chassis to try and remedy this, but it doesn't help much. As tanky as legs are, they're simply too slow and/or too fragile for their own good.

All in all, I love that legs are included in the game, because they have SO much potential to be just as good as wheels in their own way. The potential is still very much there, and I can practically feel how good legs could be with a bit more love. What do you guys think?

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Most arnt using them because they are expensive to obtain right now and would rather purple guns otherwise they would be used a lot more. They seem fine to me.

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Im not a fan of these spider-legs, rather womens's leg, but those grip, and handling of that are make me happy. Well, these legs are highly armored, and "nearly unbreakable", but i had seen how the simple WASP rocket can handle those legs, and rip them off easily. Maybe its got some serious hit before those fatal shots.

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1 hour ago, DUROV196616 said:

Im not a fan of these spider-legs, rather womens's leg, but those grip, and handling of that are make me happy. Well, these legs are highly armored, and "nearly unbreakable", but i had seen how the simple WASP rocket can handle those legs, and rip them off easily. Maybe its got some serious hit before those fatal shots.

ive aimed at the frame hte legs are attached to.
those have less structure.
with the legs lifting the vehicle so high, its actually pretty easy

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8 hours ago, DUROV196616 said:

Im not a fan of these spider-legs, rather womens's leg, but those grip, and handling of that are make me happy. Well, these legs are highly armored, and "nearly unbreakable", but i had seen how the simple WASP rocket can handle those legs, and rip them off easily. Maybe its got some serious hit before those fatal shots.

In test mode, I've found that they can take way more WASP rockets than they should. A TOW missile can take one out in one shot though.

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6 hours ago, RajRocket said:

ive aimed at the frame hte legs are attached to.
those have less structure.
with the legs lifting the vehicle so high, its actually pretty easy

I wouldn't expect that strategy to be nerfed honestly. Sure it's annoying, but it's a counter, and an understandable one at that.

What should be done is to make it harder to approach the spiders. Right now they feel too slow (even for what they are, and especially considering other movement types in the game that are WAY faster), and turning speed is incredibly hard to control. Hell, given their speed and difficulty turning, +1 energy for 4 legs (or +1 every pair, idk) to make them the tank they're supposed to be would make me happy. They'll still be useless in raids though haha

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Tracks and Legs are not in a good place right now. People aren't using them because they know that.

This game has a cap point in EVERY map. You have to get somewhere or get back to somewhere or protect somewhere. Tracks and Legs are the slowest "wheels" in the game by far. As stated above, people just shoot off your weapons or frame and ignore the tracks/legs. They also have the worst grip of any wheel. So if someone tries to push you, it doesn't matter if they're using starter wheels on a junky cab, you're going to get pushed.

They need to give tracks/legs something besides health. Because right now there is no reason to take them. They are a huge disadvantage.

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The problem with legs is that they are extremely expensive to make and you need 4 of them to have an OK walker, 6 of them to have a good walker, and probably 8 to have an outstanding walker. Tracks you can get away with just 2, and 4 is already levi sized, so they are a lot more forgiving.

They also aren't horribly fast, and in this game mobility is ultimately the key to survival because armor isn't worth bupkis thanks to weapons getting blown off no matter how much steel you piled around your cabin. If you want to really rack up the kills and not die in this game pretty much rule #1 is always fight when you outnumber the enemy. If you can break the battle down into multiple clashes where you have overwhelming numerical superiority you can tease out a perfect victory. The ability to facilitate this is entirely dependent on your ability to respond to your radar. If you're slow you simply can't, and it's easy for the enemy team to single you out for a quick beatdown.

Edited by Aetrion
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