Comrade_Tiki

Raid type: Blockade (reverse-convoy)

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Idea for Player-versus-Enemy game mode which I call "Blockade":
- A well-armored enemy convoy truck is scripted to drive slowly from one side of a map to the other.
- It is guarded by 4 vehicles, like small leviathans (2 in front / 2 behind). They don't chase players; they only try to stay near the convoy truck.
- Players must destroy the convoy truck before it reaches the map's exit. "Time remaining" is provided in meters.
- At occasional checkpoints, common AI vehicles spawn. They drive the convoy-route quickly from the map entrance to the map exit... until they see a Player-vehicle to attack. (If they don't fight any players, they can de-spawn at the exit to save on resources.)

This will let players exercise predatory instinct: imagine Siege but with a moving target. In this regard, it could also be compared to Whaling, how exciting. At higher difficulty levels, the convoy truck or its escorts could be genuine Leviathan builds.

The way I've described it, the game mode can be done on normal multiplayer-style maps. It could also be played on the longer maps (like Convoy and Heist) if the enemy convoy drives faster. In either case, players may spawn slightly ahead of and off-the-road from the convoy truck's checkpoint.

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Very interesting idea! +1 from me
Some little suggestion add from me:
- The convoy cannot be stopped by any other player, cannot be at all, he stay on his own moveing speed. (Only can be damaged by weapons)
- Not only 4 AI defend the Convoy Truck, if they destroyed, from other spawn point other AI s coming, and defend the Truck. (like Escort)
- If this "Blockade" idea would be accept, the Devs need to watch out with 'Long Range Attack' - I mean, if each of 4 player come with ranged turrets/cannon, in this way, they stay out from AI fire range, they can easily kill Convoy Truck without damage.

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One possible idea is that, instead of destroying a convoy truck protected by 4 boss vehicles, the goal is to eliminate a single boss vehicle before it reaches its destination on the other side of the map, with a.i. vehicles periodically spawning to intercept the players.

Also, perhaps there could be these armed checkpoints, which close their doors after the boss passes through them, and which the players usually need to blow open the doors in order to progress. However, sometimes, the doors would be impregnable, or a drawbridge is used instead, and the players would instead be forced to take an alternate route that requires them to drive through a minefield. Once the players pass through a checkpoint, they could respawn there after they die.

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Something like this game mode is planned. Wonderful!!!

21 hours ago, BjKalderon said:

 

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New modes

Team Crossout is working on creating several new modes, many of which we plan to introduce to players in the next 6 months. In their development, we set the task of making battles as dynamic as possible, and the missions varied. Very soon fans of PvE battles will be able to participate in the new exciting Raid. There, the players have to intercept the cargo of the enemy faction. The task will not be easy — a detachment of 4 survivors will face a convoy of several trucks and significant reinforcements.  The battles will take place on a map specially designed for this raid.

 

 

https://forum.crossout.net/index.php?/topic/275253-discussion-news-crossout-development-plan/

 

Edited by ComradeTiki

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On 25.08.2017 at 3:18 PM, DUROV196616 said:

Very interesting idea! +1 from me
Some little suggestion add from me:
- The convoy cannot be stopped by any other player, cannot be at all, he stay on his own moveing speed. (Only can be damaged by weapons)
- Not only 4 AI defend the Convoy Truck, if they destroyed, from other spawn point other AI s coming, and defend the Truck. (like Escort)
- If this "Blockade" idea would be accept, the Devs need to watch out with 'Long Range Attack' - I mean, if each of 4 player come with ranged turrets/cannon, in this way, they stay out from AI fire range, they can easily kill Convoy Truck without damage.

Devs frogot/disregarded first thesis. Although this raid is difficult, wedge build makes it relatively easy. The should have made it impossible to turn over the truck, may be replace it with a train, to make its steadfastness realistic.

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12 hours ago, Whizzbee said:

Devs frogot/disregarded first thesis. Although this raid is difficult, wedge build makes it relatively easy. The should have made it impossible to turn over the truck, may be replace it with a train, to make its steadfastness realistic.

Yeah, but its too hard in hard raids. You need those slow builds for the health, and you cant get the truck if you use a slow build...

Edited by Artlor

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