Arima_Arisaka

Suggestions for Hazardous Terrain

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1. Deep Mud

Although it's not lethal, going into Deep Mud is effectively a death sentence for your vehicle as you'll become stuck until you're dragged out with a tow cable. Deep mud can be safely traversed by vehicles equipped with Icarus IV Hover Modules.

2. Shallow Mud

A less dangerous variant of mud that soaks up speed like a sponge and is more common than deep mud.

3. Ice

Ice causes vehicles to slide if they're moving and can make it difficult to stop or turn at high speeds. Vehicles equipped with Icarus IV Hover Modules are not affected by Ice.

4. Lava

Lava actively damages vehicles that are on top of it and passively heats up their parts, increasing their vulnerability to damage in the same way as the Aurora Combat Laser. Vehicles equipped with Icarus IV Hover Modules won't be damaged by Lava but can still be affected by it's heat.

 

XO - Deep Mud.PNG

Edited by Arima_Arisaka
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Nice suggestion! Approved and submitted to the devs.

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Here are my thoughts on the hazards that you proposed for addition to the game:

  • Deep Mud: Doesn't sound like something that the devs would want to include in large amounts (in a similar way to the acid lake), since players would most likely find it too annoying to deal with without hover propulsion (or possibly tracked or legged propulsion).
  • Shallow Mud: So this would be similar to the water that we have, in which players without tracked, hover, or legged propulsion, or plenty of high-grip tires, would be slowed down significantly?
  • Ice: Snow is slippery enough (in a similar manner to what sand provides in-game), so I'm not sure if players would like the idea of driving on ice. Perhaps if it was limited to small amounts...
  • Lava: Like the acid lake on Factory, this would be one hazard that players would want to avoid. Just one question: Who would want to do battle near a volcano, and why?

 

Also, here are my thoughts on a few other kinds of hazards that could potentially be included in the game:

  • Wet Quicksand: This is the kind of "quicksand" that you'd find in wetlands (edit: though surprisingly, they could also be found in deserts), and might be similar in function to the deep mud suggested above (or could even be the same concept as your idea of deep mud). That said, it might not be very likely that vehicles will sink beneath the quicksand, since people caught in it can escape by getting themselves on their belly or back, and crawling out of the quicksand, and since the vast majority of combat-proven vehicles likewise tend to be more wide and long than they are tall.
  • Dry Quicksand: Now this is the kind of quicksand that could swallow people, or even vehicles, whole, since sandstorms create pockets of air that can collapse upon the slightest weight. Moreover, they're considered to be especially dangerous in real-life, since they're difficult, if not impossible, to detect. Unfortunately, for this very reason, it's doubtful that they'd be added in-game.
  • Snow: This would function much like sand does, in that it reduces the traction of most vehicles that aren't supported by tracks, hovers, or mechanical legs.
  • Tar: Would pretty much have the same effect as Wet Quicksand, or possibly even just Shallow Mud, though would also apply a temporary debuff in which vehicles would be weighted down and slowed down due to the stickiness of the tar.
Edited by ShadowWolfTJC
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cool idea lets completely make all wheels obsolete and let hovers be the standard wheel.

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On 9/23/2017 at 5:26 AM, ShadowWolfTJC said:

Lava: Like the acid lake on Factory, this would be one hazard that players would want to avoid. Just one question: Who would want to do battle near a volcano, and why?

There are around 1500 active volcanoes across the world. It shouldn't be too hard to make a map that features a volcano and rivers of lava.

Also, it's possible to drive over lava... provided that your vehicle isn't too heavy, the tires are thick enough, and the lava has cooled down to a sufficiently high viscosity.
Unlike acid, lava will have a slow rate of damage which will allow players to go through or get away from it without being destroyed quickly.

Quote
  • Shallow Mud: So this would be similar to the water that we have, in which players without tracked, hover, or legged propulsion, or plenty of high-grip tires, would be slowed down significantly?

The difference between water and shallow mud is that shallow mud inflicts a temporary speed debuff/penalty which slows down a vehicle for a few seconds. This temporary speed debuff/penalty simulates mud getting stuck in the wheels/tracks and reducing its performance.

Quote
  • Tar: Would pretty much have the same effect as Wet Quicksand, or possibly even just Shallow Mud, though would also apply a temporary debuff in which vehicles would be weighted down and slowed down due to the stickiness of the tar.

This is a good suggestion. But what would make it better and more distinct is a longer and more noticeable debuff since tar is more persistent than mud.

Edited by Arima_Arisaka

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14 hours ago, Arima_Arisaka said:

There are around 1500 active volcanoes across the world. It shouldn't be too hard to make a map that features a volcano and rivers of lava.

Also, it's possible to drive over lava... provided that your vehicle isn't too heavy, the tires are thick enough, and the lava has cooled down to a sufficiently high viscosity.
Unlike acid, lava will have a slow rate of damage which will allow players to go through or get away from it without being destroyed quickly.

Of course volcanoes aren't uncommon, but still, you didn't answer my question: Who would choose to do battle near an active volcano, and why? What could possibly motivate raiders to come to such a dangerous place?

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On 2017-09-24 at 5:20 AM, TheBeekeeper said:

cool idea lets completely make all wheels obsolete and let hovers be the standard wheel.

More or less this. More terrain types that suck if you have wheels will make every single build a hover build (as soon as you can aford it).

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On 9/25/2017 at 6:38 AM, ShadowWolfTJC said:

Of course volcanoes aren't uncommon, but still, you didn't answer my question: Who would choose to do battle near an active volcano, and why? What could possibly motivate raiders to come to such a dangerous place?

There could be an abandoned installation in the mountains that is full of unclaimed resources (such as fuel, food, parts, working vehicles, raw materials, and even artifacts) that was recently discovered but is now in possible danger of being lost to the lava flows of an active volcano that is starting to wake up.Because of this, the raiders are in a race to extract the goods from the site before they are claimed by someone else or eventually destroyed by the volcanic activity.

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On ‎9‎/‎23‎/‎2017 at 11:20 PM, TheBeekeeper said:

cool idea lets completely make all wheels obsolete and let hovers be the standard wheel.

or you could come up with hazardous terrain for hover vehicles. Small Storm Clouds with lightning, Dust Devils, Fog Bank, Burning Building giving off smoke. I  could give a large list of good obstacles that affect land and air if I was still interested.

If you have a creative problem create something to fix it. Otherwise you wind up with a lot of useless equipment as content. I think one current PvP game that is dying has over 70 percent useless equipment. I joined this game to kill stuff, not to have the Devs code me to victory. 

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Cliff of death. On the side of the map, like... wrapping behind each team's base. (Basically, a wider obstacle than Acid Lake.)

 

...Also, I'm hoping for a snow/ice themed map eventually.

Edited by ComradeTiki

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Arima_Arisaka, hello!

We were thinking about adding the maps with different types of terrain for some time. There are a number of concepts, however, at the moment we are focused on optimizing the current game versions. It doesn't mean that this idea is going to be forgotten, you just shouldn't expect any info in the nearest time.

Thanks again for sharing your idea with us!

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