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Drone Hangar - All Ideas and Suggestions

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1 hour ago, airkevin777 said:

It wasn't, but then you necro'd the post...

No it’s pinned to the first page.

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Sense this topic was about drones, here is a whole new faction idea revalving around drones! Let me know what you think:002:

 

New faction idea! - Geek Squad

Story:

The geek squad would seem to be a small faction, not posing any threat.. but that couldn't be any more wrong.

Their leader, Dragon_lord097 - as he calls himself - spends his days playing video games like CraftMine and Craft-War-O-World. Apparently, even  after the disaster, people play those.. But occasionally he steps into his workshop and creates increasable drone designs, which he gladly sells to other factions under the table.

His followers - mostly just workers to oversee, maintain and protect his drone facilities - are few and far between, but with the amount of drones under this factions control, the faction is more than capable of fighting and defending itself. But the real danger, is this factions influence on other factions.. One may have noticed that all factions have a drone addition in their arsenal, but who maintains, builds and designs those? The faction leaders? No. The Geek squad has infiltrators embedded in all other factions, in all levels of there pecking order. With a snap of Dragnon_lords fingers, he can create wars over seemingly nothing, for his prophet of course.

Many survivors call me a conspiracy theorist, but after a string of mysterious deaths plugging all factions at once near the top, I believe something is coming to a head… also city water is turning the friggin frogs xxxx!

 

Weapons:

-Missile drone

This drone would be launched like a missile in the air (about 5 to 10 degrees up from where the player is aiming), where the low velocity missile drone will fly, then launch up to three separate other missiles out from it, attacking 3 separate targets.

This drone is meant to strike enemies that are behind covor from a different angle.  

 

-Drone swarm

This item is essentially 'thorns’. When activated, many small bat-like drones swarm the vehicle, and when that vehicle is attacked, depending on the damage, many of these drones will detonate a shotgun shell integrated into the drone itself, sending off a shotgun round in the direction of the damage. In other words, when the vehicle takes damage, these drones shoot back at the attacker, but get destroyed themselves, thus eventually, if enough damage is dealt, all the drones will disappear and the 'thorns’ effect would be no more, until it is activated again.

 

-Plane drone

Essentially like the modern day drones, but with five different versions/rarities (so far).

First, the general concept of the 'plane drone’:

All the plane drones would be first mounted on a 'rail system’ that would extend up, the launch the plane drone, then the drone will fly fairly high in the sky where it will attack from. The plane would be moving fairly quickly, depending on the rarity of the drone.

Now onto the different styles/variants of attacks these plane drones can do:

1-lock-on missile

Yes, just like modern day drones, these drones would launch homing missiles from above, yes maybe slightly OP, maybe they would do less damage or have low velocity with low maneuverability?.. ballenced?.. let me know.

2-machine guns

This style would find a target, then circle them raining down inaccurate but relentless and consistent bullets from the sky! Like a turret gunner strike.

3-grenade launcher bombs

This style would launch grenades from the sky, but a slow fire rate, and inaccuracy would keep this style ballenced.

4-fire bombs

This style would circle a target, then drop porcupine-like bombs that would explode into fire after a few seconds of hitting the ground. Note: the bombs should not detonate if they land a direct hit on the vehicle, only after a few seconds will they detonate.

5 -Kamikaze!

Just like the 'fuze drones’ these drones will be airplanes that find a target, then will charge them only to smash into them exploding into a lathe ball of fire!

 

-Drone launcher

This item will launch pill-like drones in a catapult fashion. The launched drones can be stuck to walls, even ceilings, where they will open up on the side not stuck to the wall and fire upon enemy players.

 

-Rolling drone

I just got this idea from star wars, it would be cool to see drones that can roll up on a ball, move, then open up again in a different position, basically a mobile- stationary drone. Like a droideka!

 

-Tank drone

This drone would essentially be a slower moving drone that would not shoot cannon shots, but shotgun shots. The only reason why it would be called 'tank drone’ is because it would have much more health than the normal drones.

 

-Large turreted drone

These drones are just the large stationary drones seen in raids, as simple as that.

 

-steak spike trap

This would be a deployable 'steak’ that get stuck in the ground, and shoots up, like an old medieval trap of sorts. It wouldn't do a lot of damage, but does penetrate and could do interior damage to vital parts such as explosives or the cabin. The steak also stops the vehicle in place for a moment, effectively 'trapping’ the vehicle, but only for a half a second, so it loses all momentum.

 

Modules:

-Drone defence buff device

This module would only cost one energy, and would 'buff’ all drones to give them extra health.

 

-Drone cool down buff device

This module will either/or increase the amount of time a drone can be deployed, and/or decrease the amount of time it takes for drones to be 're-deployed’.

Wheels:

-Single large wheel

Similar to the star wars general grievous's vehicle from episode three, except bigger, and with a unique balancing design that would allow this week to ballence the whole vehicle and keep it from tipping over by having the large wheel itself 'tilt' to one side or the other when balence is needed. In other words, if one side of the vehicle has more weight on it, the wheels will tilt in the oposate direction, shifting the center of balence more to the side that is heavier and add the weight from the wheel to the other side. 

The wheel will be large enough to place most cabins inside of it, so that should give you a depiction of the size and magnetude of the wheel. 

 

wji8S9103zjjlM1oBtj1BV9Kl27CUQfC6L7rsvGt

(Yes this has nothing to do with drones, but it is a wheel this faction would add to crossout)

Cabins:

-2nd Chance cabin

Bare with me here, this cabin would not have a lot of energy, it would not allow for a lot of tunnage, or have a lot of cabbin health, but it does have a special ability, the ability to respond once on mission battles.

The logic behind this is that the cabin itself is a drone, and the 'driver’ is actually in a separate, similar vehicle controlling the first vehicle.

 

Others:

-drone command additions

Because this faction is mostly about drones, I thought I would add some thoughts about commanding drones, and maybe some ways to improve them.

So currently, after deploying a drone, one can hold the assigned button to recall that drone, I think that a player should also be able to pimply 'press’ the assigned button, when aiming at an enemy, to have that drone -assigned to that button - to target that specific enemy.. and when aiming at a friendly, that drone would then protect that friendly (not just for wheeled drones, but for helicopter drones too, they would be able to fly away from the original user, and attach to other friendlys the original user assigns to protect).. and when the user is not aiming at anything and presses the assigned button, the assigned drones return to protect the original user.

This ability would come in handy for many of these drone ideas above.

Just a thought :001:

 

This new faction idea will be posted as a separate topic if y'all are interested, may not be approved tho haha, so I had to put my idea somewhere :p

Edited by Nameliss007
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3 hours ago, Nameliss007 said:

Sense this topic was about drones, here is a whole new faction idea revalving around drones! Let me know what you think:002:

 

New faction idea! - Geek Squad

Story:

The geek squad would seem to be a small faction, not posing any threat.. but that couldn't be any more wrong.

Their leader, Dragon_lord097 - as he calls himself - spends his days playing video games like CraftMine and Craft-War-O-World. Apparently, even  after the disaster, people play those.. But occasionally he steps into his workshop and creates increasable drone designs, which he gladly sells to other factions under the table.

His followers - mostly just workers to oversee, maintain and protect his drone facilities - are few and far between, but with the amount of drones under this factions control, the faction is more than capable of fighting and defending itself. But the real danger, is this factions influence on other factions.. One may have noticed that all factions have a drone addition in their arsenal, but who maintains, builds and designs those? The faction leaders? No. The Geek squad has infiltrators embedded in all other factions, in all levels of there pecking order. With a snap of Dragnon_lords fingers, he can create wars over seemingly nothing, for his prophet of course.

Many survivors call me a conspiracy theorist, but after a string of mysterious deaths plugging all factions at once near the top, I believe something is coming to a head… also city water is turning the friggin frogs xxxx!

 

Weapons:

-Missile drone

This drone would be launched like a missile in the air (about 5 to 10 degrees up from where the player is aiming), where the low velocity missile drone will fly, then launch up to three separate other missiles out from it, attacking 3 separate targets.

This drone is meant to strike enemies that are behind covor from a different angle.  

 

-Drone swarm

This item is essentially 'thorns’. When activated, many small bat-like drones swarm the vehicle, and when that vehicle is attacked, depending on the damage, many of these drones will detonate a shotgun shell integrated into the drone itself, sending off a shotgun round in the direction of the damage. In other words, when the vehicle takes damage, these drones shoot back at the attacker, but get destroyed themselves, thus eventually, if enough damage is dealt, all the drones will disappear and the 'thorns’ effect would be no more, until it is activated again.

 

-Plane drone

Essentially like the modern day drones, but with five different versions/rarities (so far).

First, the general concept of the 'plane drone’:

All the plane drones would be first mounted on a 'rail system’ that would extend up, the launch the plane drone, then the drone will fly fairly high in the sky where it will attack from. The plane would be moving fairly quickly, depending on the rarity of the drone.

Now onto the different styles/variants of attacks these plane drones can do:

1-lock-on missile

Yes, just like modern day drones, these drones would launch homing missiles from above, yes maybe slightly OP, maybe they would do less damage or have low velocity with low maneuverability?.. ballenced?.. let me know.

2-machine guns

This style would find a target, then circle them raining down inaccurate but relentless and consistent bullets from the sky! Like a turret gunner strike.

3-grenade launcher bombs

This style would launch grenades from the sky, but a slow fire rate, and inaccuracy would keep this style ballenced.

4-fire bombs

This style would circle a target, then drop porcupine-like bombs that would explode into fire after a few seconds of hitting the ground. Note: the bombs should not detonate if they land a direct hit on the vehicle, only after a few seconds will they detonate.

5 -Kamikaze!

Just like the 'fuze drones’ these drones will be airplanes that find a target, then will charge them only to smash into them exploding into a lathe ball of fire!

 

-Drone launcher

This item will launch pill-like drones in a catapult fashion. The launched drones can be stuck to walls, even ceilings, where they will open up on the side not stuck to the wall and fire upon enemy players.

 

-Rolling drone

I just got this idea from star wars, it would be cool to see drones that can roll up on a ball, move, then open up again in a different position, basically a mobile- stationary drone. Like a droideka!

 

-Tank drone

This drone would essentially be a slower moving drone that would not shoot cannon shots, but shotgun shots. The only reason why it would be called 'tank drone’ is because it would have much more health than the normal drones.

 

-Large turreted drone

These drones are just the large stationary drones seen in raids, as simple as that.

 

-steak spike trap

This would be a deployable 'steak’ that get stuck in the ground, and shoots up, like an old medieval trap of sorts. It wouldn't do a lot of damage, but does penetrate and could do interior damage to vital parts such as explosives or the cabin. The steak also stops the vehicle in place for a moment, effectively 'trapping’ the vehicle, but only for a half a second, so it loses all momentum.

 

Modules:

-Drone defence buff device

This module would only cost one energy, and would 'buff’ all drones to give them extra health.

 

-Drone cool down buff device

This module will either/or increase the amount of time a drone can be deployed, and/or decrease the amount of time it takes for drones to be 're-deployed’.

Wheels:

-Single large wheel

Similar to the star wars general grievous's vehicle from episode three, except bigger, and with a unique balancing design that would allow this week to ballence the whole vehicle and keep it from tipping over by having the large wheel itself 'tilt' to one side or the other when balence is needed. In other words, if one side of the vehicle has more weight on it, the wheels will tilt in the oposate direction, shifting the center of balence more to the side that is heavier and add the weight from the wheel to the other side. 

The wheel will be large enough to place most cabins inside of it, so that should give you a depiction of the size and magnetude of the wheel. 

 

wji8S9103zjjlM1oBtj1BV9Kl27CUQfC6L7rsvGt

(Yes this has nothing to do with drones, but it is a wheel this faction would add to crossout)

Cabins:

-2nd Chance cabin

Bare with me here, this cabin would not have a lot of energy, it would not allow for a lot of tunnage, or have a lot of cabbin health, but it does have a special ability, the ability to respond once on mission battles.

The logic behind this is that the cabin itself is a drone, and the 'driver’ is actually in a separate, similar vehicle controlling the first vehicle.

 

Others:

-drone command additions

Because this faction is mostly about drones, I thought I would add some thoughts about commanding drones, and maybe some ways to improve them.

So currently, after deploying a drone, one can hold the assigned button to recall that drone, I think that a player should also be able to pimply 'press’ the assigned button, when aiming at an enemy, to have that drone -assigned to that button - to target that specific enemy.. and when aiming at a friendly, that drone would then protect that friendly (not just for wheeled drones, but for helicopter drones too, they would be able to fly away from the original user, and attach to other friendlys the original user assigns to protect).. and when the user is not aiming at anything and presses the assigned button, the assigned drones return to protect the original user.

This ability would come in handy for many of these drone ideas above.

Just a thought :001:

 

This new faction idea will be posted as a separate topic if y'all are interested, may not be approved tho haha, so I had to put my idea somewhere :p

Perhaps new driver need too.  Drone specialist. :002:

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What about a module that makes the vehicle it's on imune to all AI/drone targeting systems? Might be a little OP, but very situational. It could even be a limited time module, simmiler to invisability cloak or the Angus-prime? And a nice counter to drones for players who dispise drones haha. 

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4 hours ago, Nameliss007 said:

What about a module that makes the vehicle it's on imune to all AI/drone targeting systems? Might be a little OP, but very situational. It could even be a limited time module, simmiler to invisability cloak or the Angus-prime? And a nice counter to drones for players who dispise drones haha. 

Why necro this post....

Also there's a thing called the chameleon.

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16 minutes ago, airkevin777 said:

Why necro this post....

Also there's a thing called the chameleon.

If you read my post, you would have seen that I mentioned that... The problem with the Chameleon is that if you take damage or shoot, you lose your cloak. With what I have proposed, it would be activated and even if you take damage or shoot (or anything that would cause one to lose cloak), this anti-AI system would still be activated.

Next time, think a little bitt before you comment silly goose ;) 

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On 10/20/2017 at 9:51 AM, Shokeus said:


My suggestion :

 

Fuze , AD12 Falcon , MD-3 Owl : Structure 60 , Energy drain 6

RT anaconda : Structure 100 , Energy drain 6

Sidekick : Structure 80 , Energy drain 6 , damage - 50%

Genesis : Energy drain 4

 

Deployment time for all drones : -25%

Moving speed for all drones : -25%

 

Thank

This would cripple drones

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On 10/21/2017 at 5:46 PM, MMxiter said:

Double its energy cost and reduce it damage by 90%.

Remove 1 gold per kill a player did with drone.

 

"F" did enouth kills for the 100 next years.

It'll be too underpowered then an 8 pts drain seriously? It's not like a stuipid mandrake is it?! Then whats the point in having a drone then!

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On 9/1/2018 at 1:26 PM, tank_division_4 said:

It'll be too underpowered then an 8 pts drain seriously? It's not like a stuipid mandrake is it?! Then whats the point in having a drone then!

That post is from last year. During that time drones had received massive buffs and were the most powerful and easiest to aquire and use weapon. 

This pissed a ton of players off and nearly killed the game.

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Please make an option to lock weapons and modules we don't wish to salvage or sell by accident. This would be an easy feature to add. 

While locked, you can't salvage, delete, or sell the locked weapon.

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On 10/20/2017 at 8:42 AM, DUROV196616 said:

Hello Crossout Community!

I would like to share my  ideas about Drones/Turrets changes. Lets start:

Sidekick

  • Reduce the damage by 30% (The previous patch with 100% damage increase was too much and made them very strong.)
  • Reduce the movement speed by 15% (Same as Fuze drones)
  • All of lunched Sidekick should stay around the Host/mothership player (estimated about 10-15 m) - Now, every launched sidekick go and chase the enemy like silent assassin, not like a Bodyguard. After all, that's why his name is "sidekick", right?

Fuze Drone

  • Reduce the damage of blast Fuze Drone. 
  • Fuze Drones shouldn't travel through the battlefield to blow up enemies. If the host player launch them, they stay around the player until the enemy is not close enough.

Attack Drones

  • They damage and structure are very good now. Well done! Just one problem with all of drones. In low PS everyone can use them, thats why they very effective for begginers, but not everyone like to use them. Just to ask: Make them less lethaly for Low PS players (I mean: Increase PS or allow less Drone/Turret/Sidekick in One vehicle - This thing consider to any AI-controled weapon)

Turrets

  • Some % damage reducation should need for them, because if someone came to battle with 4 Turret Deployer, thoes 4 Turret quickly rip them apart. If the balancing would carry out by Damage Reduce or Energy Increase, bot of them should work.

AI Player-Control System (Just for Turrets and Flying drones)

Everyone knows, these weapons are controled by AI. How we can make them more player-controlled weapons?

  • They should need a Laser designation System - With this mode, the palyer could lock the enemy target for their Drones/Turrets. The laser just visible for drone user, but invisible for everyone. If the target locked with 2 sec delay (#loading icon) The Drones start to attack the target.
  • If the user of drones/turrets not lock the target the weapons will not attack automatically. (Progress: Launch Drones/Turrets--->Lock Target--->Weapons starts to fire until they see the target or it get out from range)

Thank you for read! Best Regards!

 

I agree we do have no need auto aim anything, and the owner of the drone needs to stay within 10-15m of the drone. Again Devs you told us that they should not be a primary weapon but they still are. I harvester  need to make it overheat and lose power after 2-3 sec come on very little defense from it lower its hit value by 50% DO SOMETHING  

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On 9/29/2018 at 8:40 PM, redneck_fgf said:

I agree we do have no need auto aim anything, and the owner of the drone needs to stay within 10-15m of the drone. Again Devs you told us that they should not be a primary weapon but they still are. I harvester  need to make it overheat and lose power after 2-3 sec come on very little defense from it lower its hit value by 50% DO SOMETHING  

Quoting posts from nearly a year ago thinking they're still relevant?

A grand master, the king of necros has been found. All shall bow and... oh, no one cares.

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On 10/4/2018 at 11:10 PM, RavenSaber147 said:

i like testing out my builds on the test grounds, wouldn't it be cool to actually have a selectable variations to test against? 

Good idea. Why don't you make a topic and get it approved by the devs? That is the best way for them to see your idea.

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All this hate on drones and turrets ,ya all sound like spoild kids ,'wah wah stooopp iiitttt i donnt liiike iittt',most of you prob run twin tsunami or cane builds ,unheatable reapers or the dreaded sparkvester,and more often than not more armor plate than well a armor plate factory.Drone and turret builds tho are normally super light,fast and normally weak,there buff module is highly explosive and already acts as a nerf to the build overall.I have a turret build cos well i like running support (also why i have incinerators,barrier x's and kapkans)but i can tell you tho i get kills and often even mvp many survivors can 1 shot me round after round but thats the game,its how it is,i dont wah i build a new vehicle to try something different,with the many veried types of weapons the devs have so kindly put at your disposal surely you can develop a tactic to deal with what you see as the turret /Drone problem,they dont need much tweaking as they are fast to shoot down even with cords they take collision damage and have short life spans,are you feeling a bit weak yet complaining about them?Good you should its norm poor players running them and tho they are mainly blue level they do their bit against the yellows,i say if you dont like em then beat em dont whine,after all revenge is the best revenge,how about instead of hassling the devs about whats wrong we try telling them how right they are getting it?We all love this game(proof is you are on the web researching it right now arnt you)we can admit it ,so how bout ya all stop trying to limit others play just cos they occasionly kill you and let the devs develop this as they see fit,,,duffman     out

 

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I think adjusting the AI aiming for turrets/drones/sidekicks/caucasus/bots so they are not pinpoint accurate. It's one of the most unfair things in game. Just adding more spread might work. No reason bots should have pinpoint accuracy and be given tsunamis, executioners, whirlwinds, ect and fixing the ai aiming I believe covers all AI based weapons. Now with all the crazy **** bots the game is alot less fun. I'm on ps4 and I'll spawn into games with 3 enemy tsunami spiders and get installed killed leaving my spawn if I'm the first in line. Hell I panic and start boosting and fly over the battlefield and get shot out of the air by these monsters. No player in the game has aim that good why should bots? It's at a point where i spawn into matches and hide and try to assess which bots I'm up against looking at ps. Shouldn't be an issue. Love this game and the bots are great but it's the AI aiming that can be pinpoint accurate with a impulse while your cruising by that is disheartening to players. Those things have awful aim and it's pure cheating on the bots part. Get rid of pinpoint accurate AI aiming and give them a decent spread. Make that spread wider at longer ranges. I'm not saying make them terrible but make the less than perfect. Like their ability to assess to situation on the battlefield. The AI is pretty crappy and  AI aim is perfect. Makes no sense. I feel this addresses all things ai related and should be the main focus of balancing AI based weapons/bots.

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21 hours ago, Tripp1986 said:

I think adjusting the AI aiming for turrets/drones/sidekicks/caucasus/bots so they are not pinpoint accurate. It's one of the most unfair things in game. Just adding more spread might work. No reason bots should have pinpoint accuracy and be given tsunamis, executioners, whirlwinds, ect and fixing the ai aiming I believe covers all AI based weapons. Now with all the crazy **** bots the game is alot less fun. I'm on ps4 and I'll spawn into games with 3 enemy tsunami spiders and get installed killed leaving my spawn if I'm the first in line. Hell I panic and start boosting and fly over the battlefield and get shot out of the air by these monsters. No player in the game has aim that good why should bots? It's at a point where i spawn into matches and hide and try to assess which bots I'm up against looking at ps. Shouldn't be an issue. Love this game and the bots are great but it's the AI aiming that can be pinpoint accurate with a impulse while your cruising by that is disheartening to players. Those things have awful aim and it's pure cheating on the bots part. Get rid of pinpoint accurate AI aiming and give them a decent spread. Make that spread wider at longer ranges. I'm not saying make them terrible but make the less than perfect. Like their ability to assess to situation on the battlefield. The AI is pretty crappy and  AI aim is perfect. Makes no sense. I feel this addresses all things ai related and should be the main focus of balancing AI based weapons/bots.

Wrong forum mate.. complaining that dual tsunami Hannah got a better build than yours at high ps. belongs in the off topic section.. xD  

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