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Crossout detailed stats spreadsheet


valdarkwall
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This right here. Nice to see the real stats. Thank you. +1

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Thank you!

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The spreadsheet has been updated to 0.9.25, no changes in the monitored stats.

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  • 2 weeks later...

The spreadsheet has been updated to actual 0.9.30.

New bundle cabin has been added (cabins/resistances sheets).

Hidden Scorpion fix: damage "reduced" 329.0112 -> 329.0000.

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Did you add Tusk to the resistance table? cannot find it yet.it should have 75% resistance to melee.

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39 minutes ago, Robocraftman said:

Did you add Tusk to the resistance table? cannot find it yet.it should have 75% resistance to melee.

Yes it's in the same row as active melee weapons now.

JL1mWAn.png

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30 minutes ago, valdarkwall said:

Yes it's in the same row as active melee weapons now.

JL1mWAn.png

Oh, didn’t see it, thank you!

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  • 3 weeks later...

The spreadsheet has been updated to current 0.9.40.73922.

No stat changes except previous Scorpion "fix" cancellation. Scorpion damage 329.0000 -> 329.0112

 

Movement and Cabins sheets have been reworked slightly.

Edited by valdarkwall
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Thank you.

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I thought they changed Fortune's knockback?

is it still 6000 after being reduced by 80%?

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I believe fortune disks have immunity to their own knockback. But the weapon didn't change knocking back others.

Quasar and Fat Man are so crazy similar now. 3 radius vs. 2.5. 120 dmg vs 130. 

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38 minutes ago, dukerustfield said:

I believe fortune disks have immunity to their own knockback. But the weapon didn't change knocking back others.

Quasar and Fat Man are so crazy similar now. 3 radius vs. 2.5. 120 dmg vs 130. 

 

Nope, Quasar get the huge buff from Quantum's Perk

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@Robocraftman How are the new firebugs? Any significant improvement from the change?

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37 minutes ago, NamelesxKing said:

@Robocraftman How are the new firebugs? Any significant improvement from the change?

Well, didn't test in PVP yet, in Leviathan it performs a bit better though.

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41 minutes ago, dukerustfield said:

If you don't get shot... If you're using a slow Quasar it's hard to avoid that unless you're on hovers.

Quasar is designed for hover I believe

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7 hours ago, Robocraftman said:

I thought they changed Fortune's knockback?

is it still 6000 after being reduced by 80%?

Fortune has 1000 blast impulse (and 1000 hit impulse but I think it doesn't apply).

Fixed, thanks.

Edited by valdarkwall
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13 hours ago, dukerustfield said:

I believe fortune disks have immunity to their own knockback. But the weapon didn't change knocking back others.

Quasar and Fat Man are so crazy similar now. 3 radius vs. 2.5. 120 dmg vs 130. 

Quasar is much more accurate due to no bullet drop off but has a much slower projectile speed of 140 compared to Fat Mans 250.

11 hours ago, Robocraftman said:

Quasar is designed for hover I believe

Designed yes.... but you wont find many on hovers as hovers dont have be be particularly concerned about recoil. To add insult to injury, fighing hovers with Quasar is very hard as even novice hover users can easily evade the balls.

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5acb90b23c21f_Capture1.thumb.PNG.33a47b8Capture.thumb.PNG.550d7c03990a5aa802bfdc

wow, so the vector only doe 2 less dps then spectre, and spectre needs 1 more energy point, and even better the defender gets 20 more durability and 3 more dps for 1 less energy point.... nice crossout really making epics worth it

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5 minutes ago, Funnycones said:

5acb90b23c21f_Capture1.thumb.PNG.33a47b8Capture.thumb.PNG.550d7c03990a5aa802bfdc

wow, so the vector only doe 2 less dps then spectre, and spectre needs 1 more energy point, and even better the defender gets 20 more durability and 3 more dps for 1 less energy point.... nice crossout really making epics worth it

You konw about spectre perk?

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  • 2 weeks later...

The spreadsheet has been updated to actual 0.9.60.76852.

Updates on Weapons, Movement, Resistances sheets.

 

Hidden hover boost in addition to height nerf: "hard height" (lower limit of height) has been increased a bit. The fully loaded vehicle now flies a little higher.

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Thank you for your great work! :)

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