Ka1deron

Questions to the developers, Autumn 2018

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Guest Nick Gerhards

With sideways cabin hovers, its pretty hard to watch the map..., can you adjust that were able to turn the arrow of the front of the cabin in the minimap?

For example that we fly on the side and we adjust the Arrow so it looks in the direction were flying towards?

I would really appreciate an answer, Thank you :)

Woodyrojo (Posted )

Hello, Nick Gerhards! We didn't plan to introduce any kinds of sideways build into the game. They are a result of our players' ability to be flexible and create non-standard builds. Though we don't see sideways builds as an issue or a bug that should be fixed, we won't introduce any options to ease their controls or to adjust interface accoding to their needs.

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co driver price for the last perk is very high.for jade i agree with the price as 15% accuracy while moving is a nice perk well worth the money.+5 kph for the trucker cabin is not worth it.even if it was for the humpback it still would not be worth it.would you consider changing some the last perks on all co drivers except the last 2?also will there be any for the retchers such as 5% durability perk,not a damage perk tho as retchers do enough as it is.also please consider taking mandrake AI away from pvp.they are far to accurate with them.some games there are 4 AI mandrake.people get killed within 10 seconds of the game starting.cant counter mandrakes especially in a slow tanky builds

Woodyrojo (Posted )

Hello, AtrainSS1! In the future we plan to reconsider both some perks and the way they are leveled up. For example, one of the possible options is to get rid of resources requirements and replace them with special tasks to complete and unlock the perk. The issue with the Mandrake will be checked, thank you!
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any chance the devs will reduce the "TAX" from people who are trying to make a few coins from the market place. on the PC its almost impossible to make coin from trading on the market. now i get that its a mechanism to get people to buy coins for real money but for those who want to try to just take the edge off spending actuall money. even if its a tax free day to get people playing the game for the day. 

second question 

when i started to play this i tried to set the game up with a bonus code but because i had a war thunder account the game registerd me as an existing player and i didnt get the bits from the bonus code. ..can i have them please?

Woodyrojo (Posted )

Hello, perrinluns! 1. We do not plan to reduce the tax, as its current value proves to be an optimal one. There're lots of players in the game who haven't purchased anything with real money, but still achieved a lot and keep making their storage and coins vault bigger and bigger. If you are a beginner you should definitely focus on selling resources. 2. Please, submit your request with a question here: https://support.gaijin.net/hc/en-us/requests/new The support staff will check it out and inform you, whether it is possible or not.

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when do you plan to fix the low ps sealclubbing issue?  due to the us tournament next weekend i did a judge car and went missions ... ~4xxx ps and keep meeting full grps of builds like 4 hovers / 2 aspect.  when i check their profiles ist 99%  someone with + 20 prestige level and a more than 6k battles i even saw a grp with  single scorp and scope on hovers with duster cabin.    

i am a quiet competitive player and i  play clan wars 95% of my xo time so it bothers me not really that my judge car i train for the tourney gets stript by sealclubbers in seconds but the thing is, when i think of the perspective as a new player who gets pretty fast in that ps range where they farm their kd and fuel i would leave the game pretty fast and find something else to play... i think in the long run this kills games if you make the experience for new players that bad.  when do you plan doing something about that without ruining the clanwars hovers? 

 

tetris 

Woodyrojo (Posted )

Hello, derTetris! Currently we're working on some new tweaks for hovers that would allow us to move all the hover-based vehicles to higher PS brackets. We believe, that this will require additional mass-testing and we plan to launch a special test server to try the tweaks out. Just stay tuned to our news in order not to miss it!
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When can we expect a dev blog for the Christmas event and upcoming complex raid/adventure mode?

(ps please don’t make the new relics take fragments plz)

Woodyrojo (Posted )

Hello, VileCrib_3! Atm we plan to release a special devblog for the Christmas event, where we'll share all the existing information about activities and rewards. Speaking about new relics and their possible future release - we'll discuss this question.
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1. Could a way to fix the tow at high ps be to allow 3 on a build at a time and let them all shoot together? You say you don't want to limit drones but you limit the tow, why?

2. Could friendly fire left on the ground be a different colour, like enemy fire puddles stay red but ally fire is blue so you know it's safe?

Woodyrojo (Posted )

Hello, Rob_blk33_. 1. Unfortunately, it's impossible as each rocket has its own fly cam and you just can't control 2 or 3 rockets at the same moment. 2. A suggestion to discuss within the team, as we haven't discussed it yet. Thank you, we'll consider it in the future.

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Hey, I was wondering when the new spare tire models will come since they're now part of the scattered debris of a destroyed vehicle.

Thanks

Woodyrojo (Posted )

Hello, Soda15! Just as soon as their parameters will be final :)

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I was wondering is the CROSSOUT - PIONEER'S PACK “WHOLESALE RECALL” going to stay in store for a long time like a regular vehicle pack? Or will it be available for a shorter period of time than the regular vehicle packs?

P.S. Will you ever release the "Sam" (from Hard Truck Apocalypse: Rise of clans) portrait again? It's kind of not cool that you guys released the 2 CBT Knight Rider portraits again in OBT but never gave us "Sam" again. It's a perfect 4th of July event to do. And some of us CBT participants also unfortunately missed it during CBT. I still hate myself for missing it during CBT...It was just not possible for me to play the game during the period it was given. :(

Edited by Kalgaz
Wanted to add another question.

Woodyrojo (Posted )

Hello, Kalgaz! The pack is a limited-time offer and it will disappear from the store once the CBT is over. Speaking about the portrait - yes, it is possible that you'll be able to get this unique portrait as a reward in some contests or other community activities. If you follow our news, you won't miss the opportunity as we'll announce it in advance.

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Ok so i want to know what will be done to the hovers in the end...i really think they are ok as they are in terms of speed and durability but judging the amount of mobility they have, they should have their own class of power score. The problem with the hover is that at the moment they represent too big of a power difference at lower power scores. Raising the power score to something like 400 each will eliminate some of the low power score issues players are having with these and it won't affect the higher power score builds. I have about 100 hours of playtime with hover builds and i really think they should be left as they are in terms of durability and speed but have the power scored raised up hard. Let me know if you plan to do something like that! :P

Woodyrojo (Posted )

Hello, Bobby3802! Currently we're working on some new tweaks for hovers and plan to launch a special test server once again to allow everyone to test them and leave their feedback. This time we plan something new, not an improved option of the previous tweaks.

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when will the new weapons be crafted? m-39 , m-38 ?

Woodyrojo (Posted )

Hello, HoIIowman. Just as soon as the closed testing of the new mode will be over. There's no ETA atm, but our goal is to fix all the known bugs and launch the mode for everyone asap.

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I’ve been seeing paint stickers and weapon skins that are untradeable. How do we earn these? In particular it’s the alien sticker a hex paint can and a scorpion skin.

Woodyrojo (Posted )

Hello, Hazmat616. The alien sticker was a part of Alienware pack giveaway on their webpage. The skin is a temporary reward for some of the FR tournaments.

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Can you tell me if the DEVS have thought to make the Reticle any different colorwise or changeable? I am having a hard time finding it when the scene is changing and the same color as the reticle is clouded bt the background. I would not mind if I was able to make it purple or magenta to help me target my target. Just a thought!

Woodyrojo (Posted )

Hello, UndeadBred! Yes, we have such plans for the future. It's a part of our planned interface improvements.

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Is this new adventure mode and workbench with the SMGs a temporary thing? Will the SMG weapons eventually move to a faction workbench and the resource requirements change? Thanks.

Woodyrojo (Posted )

Hello, Rico_MJ. No, the workbench is not temporary and we don't plan to move the new SMGs and the Piercer to other factions workbenches and get rid of casings in their recipes.

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I've finished the adventure mode, thank you for choosing me. For me it was a good experience, i enjoyed the story and looking forward for more. I think it would be nice if you expand the lore every now and then by making small quest chains even using some of the existing raids and pvp maps, limiting the resources needed for the developement those. Btw, is there more planned? Looking at how it ends it's a yes, hoping so!

In the adventure mode ravagers have some really good structural parts (i'm talking about the steel pipes), i think it would be really nice if at the end of the campaign we were rewarded with a couple of those piece of armor (with normal stats) for our own use, in the end everyone will get them (the red eye beam thingy as a decor would be over the top :vnezapno:)

Edited by DonGiesu

Ka1deron (Posted )

Hello, DonGiesu and thank you for your feedback! As you know, at the moment the "Adventure" mode is in its early access stage and we are concentrated on impementing the nesessary adjustments based on the bug-reports and players' feedback. So right now it's too early to talk about any additions to the story mode.
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Hello dev's!!! thank you for what you are doing!! I heard that a new faction was planned, it is true? "The Ravagers"

Woodyrojo (Posted )

Hello, THE_N3GATIVE! No, atm we don't plan to introduce any new particular faction. But in the future we'll definitely discuss such possibility.

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Hello. Adventure mode is fun but its gonna be more funnier when we get invinite fuel for all kind of boosters, or at least fast automaticly resuply (on gas stations?).

Respawning all the time is a little bit annoying.

Woodyrojo (Posted )

Hello, MoroBlizniak! You may also receive weapons and boosters supplies from the enemies you've destroyed. We'll also consider your idea.

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Guest _1nc09n17o_

Hello there, I was wondering if there is any way to get the past un-tradeable paints, for example dark aqua marine besides the gm run contests, perhaps paying for them, I look forward to your reply. 

Woodyrojo (Posted )

Hello, _1nc09n17o_! There're some items that are exclusive prizes for contests and tournaments and there's no other way to get them. We also do not plan to sell them as they should remain unique.

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Guest Strype

Curious why the game allows people to leave and spectate a raid without even using their free repair kit and they still get a victory toward their badges at the end of the raid. I thought it would be a good idea that if a person didn't stay until the leader shows up then it shouldn't count for them. it is understandable that if the leader is almost dead that someone doesn't come back, but many people are taking advantage of this and getting other people to struggle to win their badges for them. No victories for trolls would surely remove a lot of them. Also to prevent someone from waiting to pop in just before leader shows up there could be a timer on spectating to auto boot any one who does it for a extended period of time. 

Woodyrojo (Posted )

Hello, Strype! That's one of the issues we plan to consider to deal with players who intentionally stays afk and don't participate in the raid. Until any measures are taken, please, leave your in-game reports each time you encounter such players.

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Is Targem going to do something about match fixing on the RU servers? Last week I keep having matches against vehicles using the top of the map or wedged inside map features so they could not be targeted by bots and most players. They only had to kill1-2 others to win while everyone else had to kill the other team .The game has really gone backwards from Beta to Alpha with all these people focusing on exploits instead of combat.

Woodyrojo (Posted )

Hello, BeepBeepImaSheep! We plan to fix the issue with maps' "ceilings" in the next update. All the issues with the collision of objects on the maps require bug reports that would allow our specialists to check each spot and fix it. Could you help us and leave your bug reports with all the bugged spots you've encountered?

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Hello Awesome or Awesome Woodyrojo ? 

 

On 11/20/2018 at 5:03 PM, JarJarBZH said:

1st  question : In War for Fire raids, Why trucks can be damaged by players, when they pushing him to the wall to hiding him from bots 



https://xboxclips.com/Mrs jarjar/f6d6f1a7-ad69-4c54-8268-f70e415d80a5 

 

Q : Why we can't fusionning the rare fuel tank (10 fuel win in PVP ) 

 

thank you for answers, and good day to you  :) 

Woodyrojo (Posted )

Hello, JarJarBZH! Hmmm...today I would say 'nice' :) Thank you for the clip, passed it to the team to check the issue. About the tank: we haven't ever considered an option to upgrade it. According to the initial plan it should provide a fixed amount of fuel, so it's not an option to upgrade. We also do not plan to raise its durability with a perk as it's already 140 pts.

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Now that you make these light close range mg's for steppenwolves faction, do you plan to give that faction (or mabe one of the fast factions) some movementparts that will be able to support those weapons fast playstyle? in the description of the "imp" it says something about it beeing "used" in fast mobile close range ambushes ... or something like that. How are steppenwolves (machinegun players) supposed to achieve this mobility on ml200 the slowest movementpart in game?
Please concider making some faster purple wheels to compete with hovers as movementparts instead of just nerfing hovers to the ground. firestarters as a faction with close range weapons have bigfoot wheels with same speed reduction as the truckfaction - scavengers... while the medium to long range faction DC. got hovers with basically 0 speed reduction and mobility needed for mg's builds... You now choose to put the new machineguns with the heaviest slowest faction knowing your players will be using them on hovers.. that's kind of nonsense when the idea of factions used to be balanced with the game and playstyle.

Woodyrojo (Posted )

Hello, Mad_Lancer. We don't plan to add rapid-fire machineguns to any faction. They're unique rewards for the Adventure mode. Their descriptions don't mean they will be eventually craftable without casings requirements. And Crossout is a game where it's important to mix parts of multiple factions to make your build as effective as possible.

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Cricket M1 dont upgrade to Reloading Speed:

1. Hardened

2. Explosiv

3. Hardened

4. Explosiv

5. Hardened

6. Explosiv

7. Hardened (actually)

Its a 50/50% Chance to get.
Can you please help me i am total frustraded!
12 x Crickets for 6 trys (260 Coins each) = 3120 Coins total!

Many people say this is not a bug, but by a 50% Chance, why i dont get this after 7 trys?
 

Devs can you please fix that problem?

I have tryed to get help from support, in the forum, but no one whould like to help me.

Woodyrojo (Posted )

Hello, Todesklinge! The upgrade mechanic works just as it has to. Each option has a 33,3% chance to be applied. Every time you upgrade the upgraded weapon again each of the 2 remaining perks has a 50% chance to be applied. And so on and so forth. Each time the result is completely random and doesn't count your previous efforts, so it's only about bad luck, I guess.

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will you make the contact 2m more flexible? im asking this because me and my friend have made a war rig build and we would really appreciate it if you made the part more flexible so that way we can make it a true truck-n-trailer build

Woodyrojo (Posted )

Hello, enginer455! The Contact 2M part is designed to couple vehicles as hard as possible, so it won't be changed. But we consider an idea to introduce a flexible coupling module in the future :)
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Hi Folks,

I have also been granted early access to the adventure mode, and while the main story was good fun, I am now playing with some of the side missions and the group missions and finding a lot of bugs. 

Were is the best place to report bugs in Adventure mode? To date, I've been looking in the 'Miscellaneous' section.   I've added my input onto other peoples bug reports, but was wondering if you might open a special place for us to lodge our bug reports - similar to the hovers testing.

If you haven't got anywhere special set-up, please consider doing so, as this will help with both getting bug report feedback, and reducing repetition of reports.

regards,

Stoopid_noob. :)

Woodyrojo (Posted )

Hello :) It depends on the bug you've encountered. If it's about a mechanic that doesn't work properly, then the "Others" sections is the right place. If it's about localization and texts, then it's better to leave the report in the "Texts" section. Atm we don't plan to introduce another section for the "Adventure" as the current structure is the one we and most of our players got used to. However, thank you for your reports and help provided to make the game even better!

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Please consider removing the relic fragment requirements on console:

This is from today:

Spoiler

375e055b 80ac 4465 a035 4ff7890f6815

This is from last week:

Spoiler

E27fddc9 cc51 44a7 bc9c 4cc494970923

There hasn't been a porc or scorp for sale in almost two months.

At 1000 a frag for 150x frags and 9.5k x2 for the 2 legendaries, and ignoring the resource requiremnent

that's 169k 

At 800 a frag for 150x frags at 9.5k for the 2 legendaries, again ignoring the resource requirement

that's 139k 

We can't afford that. You made the badge system to help with the plastic problem and season issues, please, please look into our fragment problem.

Thank you again.

Woodyrojo (Posted )

Hello, VileCrib_3! We'll discuss this question within the team and consider possible options that could improve the situation. Thank you for the information!
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