Ka1deron

Questions to the developers, Autumn 2018

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First of all im excited by the new cab pack "bully" thank for all the hard work

 i saw a video about another cab that i requested months back might be a thing if its true.

My question is i was a bit heart broken when i saw there a halloween pack n thought was a limited cab pack like Valentine and Christmas but has a sticker.... .so want it lol but was wondering no night time halloween cosmetic map this time around?

Ps. What is the Japanese suprise pack? If it a rising sun paint or sticker.....your the best devs ever.

Woodyrojo (Posted )

Hello, Midknightninja! No, first of all, we've decided to work hard on lighting effects and different graphics tweaks. After that we hope we'll be able to work on night maps with proper lighting effects and atmospheric surroundings :) The japanese pack includes a special portrait and an exclusive paint. You may take a look at them here (it's the prize for the 1st place without coins): https://forum.crossout.net/uploads/monthly_2018_10/image.thumb.png.fd08971c67341be6ead1838d0e12f74b.png

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1-Custom Battles

I've asked this once before (half a year or so), and the answer was saying it was in its testing phase, well when is this "testing phase" going to end and custom battles come out into public? I seriously can't wait.

2-Self Destruct

Is a fair concept and mechanic, used as a last resort attack, however in Bedlam, some people tend to use it as their primary way of attacking which doesnt mean anything to the attacker as they will just respawn in seconds and leave the victim damaged or dead. This needs a change somewhere.

Thanks for answering in advance.

Edited by cupcake_
re-read the rules lol

Ka1deron (Posted )

cupcake_, hello! 1). The work on this mode has not been abandoned and it's still in progress. Once there will be more info regarding the mode's ETA, it will be shared via the news;) 2). As you know, Bedlam has been initially designed as a mode where each player can test their vehicle and have fun without any serious limitations. Nevertheless, thank you for bringing this up - if it indeed starts to become a serious issue, the possible tweaks will be considered for the future updates.
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Legs are so slow, without steppespider cabin even on fast cabins.

Can you make an engine or rework one (maybe Hot Red) with speed bonus for legs?

It would help ingame diversity.

Ka1deron (Posted )

EGO_Aut, hello! At the moment we don't plan to add additional bonuses to the ML-200's speed as we believe that at this stage they remain to be an effective movement module, especially considering their durability and strafe ability.
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What's up, Dev's.

 I really like Energy weapons and I've tried all kinds of builds to use them to their full potential and they still can't handle a one on one good enough. When it comes to facing "bullet" weaponry it's just not strong enough. They're good when I'm not the main target and basically have to play as support at times but when I want to just go in I might get a kill but my vehicle done took so much damage that I'm just not ready for the next. Is there any way to make energy weapons pumped up more to the levels of these harder hitting weapons? Do all emitters have to shoot the same? 

Currently using: Quad Helios

Woodyrojo (Posted )

Hello, SuFFr! Speaking about plasma emitters, yes, they have to shoot the same way, as the Prometheus and the Helios are better and upgraded versions of the Synthesis. When it comes to the question of their buff, we see that there's no need to do that. Currently the Helios, for example, is one of the most effective legendary weapons. But players should remember that it's a 'glass cannon', that deals a lot of damage, but is highly vulnerable.

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Hey, when will you change the spider legs (at least) and meatgrinder controls to those of hovers? Aka when you press reverse key and left turn key, your craft turns left and not right.

Woodyrojo (Posted )

Hello, RMKa! We do not plan to change the inverted hovers reverse controls in the nearest future. It's a feature of this movement part.
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can one of the Devs please explain "the QUE WAIT TIME".... This baffles me EVERY DAY!!!!! I enter the battle que and it shows "AVERAGE WAIT TIME" 8 sec, 12 sec, 5 sec, 19 sec, ect..... yet my wait time in the QUE is 1:20 min, 1:48, 2:35, 2:55, 3:38 BUT IT SAYS average is ONLY IN THE SECONDS....... This is AN EVERY BATTLE SITUATION where I spend more time WAITING to the point I QUIT PLAYING because IM TIRED OF ALWAYS WAITING IN QUE AND NOT GETTING INTO A BATTLE.

 

So CAN YOU PLEASE EXPLAIN THE CONSTANT DISCREPENCY WITH THE AVERAGE QUE WAIT TIME SHOWING SECONDS WHEN IN FACT THE AVERAGE WAIT TIME IS IN THE MINUTES!!!

I am sure their are MANY PLAYERS WITH THE SAME QUESTION AND FRUSTRATION!

Woodyrojo (Posted )

Hello, Wild_E_Coyote42! Sometimes the MM system may behave not the way it is intended to, and it's necessary to re-queue into battle. Sometimes it may depend on the server you've chosen (at night there're less active players in the game, but the MM system gets the average time out of data collected from all the available servers). Thank you for bringing this issue up to our attention! We'll check the information once again and consider possible changes to make the MM interface more clear.
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Guest Aker

Question: Are you planed to add some new structure parts for each faction?

Idea: Would be possible to allow players to build structure parts from each faction that we get free for each lvl? Like if i want more structure parts from one kind, then i can build it from scrap metal, then i will finally be able to build vehicle only from one faction and dont need to mix other faction structure to it.

Then would be possible to make some new structure parts for each event, that would be more interesting for players like only decors, because this decors really dont interest me... Maybe some event CKs? (Halloween shaped weapon would be interesting).

Woodyrojo (Posted )

Hello, Aker! The main idea is that structure parts should be available through leveling up the factions and all the players should have access to the same amount of parts. And, if you even purchase any pack that includes structure parts, you can't receive more of them when you level up. Yes, there's an exception with the 'Pandemic' pack (or 'Harsh weekday'/'Law of the wasteland'), but this is because of agreements with owners of the platforms. Speaking about CKs, we plan to rework some of the existing ones and move them to the in-game shop tab. After that we'll definitely consider the possibility to create some unique event CKs.

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Can you fix fuze drone?

Suicade ram is huge issue.   

there is some matches where is over 50% fuze is useless. 

thank to the suicade rammings.  

can you fix it this way. when fuze is dead it exploding. 

Inlcluding enemy fire or ramming.   

I playing bigboys sandbox. (10k PS)

 

Woodyrojo (Posted )

Hello, Santonik! We plan to fix the issue with drones being rammed and destroyed without dealing any damage to the opponent. Our intention is to make them explode when they are destroyed. All the vehicles, that will be near the drone, will receive damage.
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Hi, could you consider removing the speed cap on small tracks? After all they are just starter wheels wrapped with threads.

Why? you may ask.

They are very under used, and are meant to be the 'fast' tracks, but 90km/h isn't that fast in this game, and wheeled builds can catch you fairly easy.

Also I like them a lot c:

Anyways, keep on the good work. Thanks.

Woodyrojo (Posted )

Hello, Yurker! The main thing is that all the tracks should be slower than wheels, but have more durability. However, the speed of a light vehicle with 4 small tracks is still pretty good.

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[email protected]!

You have announced that you want to change something in the crafting process of Paints - great idea!!!

  1. Still, the cost to upgade/fuse Paints are abominably high and ridiculous in my opinion. 10 paints, some resources and coins depending on the valence of the color or paint!!!    Do you change (rework) the cost to upgrade/fuse Paints?
  2. When will you make further changes in the upgrade / fuse system for all other items in the game?

thanks in advance for answering my questions!

greetings Hauser22

Woodyrojo (Posted )

Hello, hauser22! 1. We don't plan to change the requirements for fusion, but you should definitely wait for the information about Paints container updated recipes. As you already know. we plan to move the container to the Engineer workbench that doesn't require any coins to rent, so the paints should become more affordable. The updated recipe of the container will be published later. 2. Atm, we don't plan any changes to the existing fusion/upgrade mechanics. As soon as planned works on the Exploration mode and complex raid will be over, we'll consider all the existing options and suggestions.

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Hello devs racing mode is my most favorite game mmode in the game and i just want to know if anything will ever be done about hovers because they win every race and nobdoy else even has a chance sometimes they even finish the race so fast that wheel cars are still on the second lap. what will you do about this?

Woodyrojo (Posted )

Hello, Crunk_Prime! First of all, we would like to rebalance hovers for PvP and PvE battles. Any power changes introduced will influence their effectiveness in the Race mode, so we'll apply all the needed tweaks only after the rebalance will be released. However, even now there're vehicles on wheels that actually can beat hovercrafts in the Race mode ;)
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Shotguns are still being exploited with shooting through their own armor and being "hidden" behind body yet still able to shot people. Please Fix.

Woodyrojo (Posted )

Hello, realmellowyellow! If you encounter such builds in a battle or on the exhibition (the best option), please, make some screenshots and attach them to your bug report here: https://forum.crossout.net/index.php?/forum/59-bug-reports/ This will help us to check the issue and fix it asap.

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Hey Dev's,

Just a quick one this time. I know I as well as many others are eager for this.

1.) Do you plan to work on light effects for the headlights anytime soon?

We are in dire need of this because of your recent update to the taillights.

Thanks for reading & replying!

-Monty

The Wasteland Ghost

Woodyrojo (Posted )

Hello, Monty! We're already working on some improvements for the lighting effects, but, atm, there's no ETA to announce when the works will be finished. Such improvements are closely connected to the game engine itself, so it takes some time to implement these changes and test them to ensure that everything works nice and smooth.

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Why do we have to have raids for a specific resource..? Why can't we select the resource like copper or plastic for a normal raids and receive the normal amount for that raid type..? Wouldn't that make battles easier to populate in raids..? Instead I have to wait around.. not playing raids trying to save my gas for the right plastic raid to come up because it's currently a copper raid.. Because if I needed copper I'd kill leviathans..

Edited by dmusket
Last sentence

Woodyrojo (Posted )

Hello, dmusket. Starting from 'Normal' difficulty there're always two raids available. On 'Normal' there're always 1 raid for copper and 1 raid for plastic. On 'Hard' there're always 1 raid for copper and 1 for electronics.

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Guest new PVP maps comming?

Hello, when are new PVP maps comming? and why not adding pvp mode for all those pve maps,  just for me pve is in crossout just a borring have to do... so iam realy apreciated to see new pvp maps not so soon... because its getting borring playing the same few maps up and down like dust in cs2. because i realy like crossout

Woodyrojo (Posted )

Hello! We plan to work on some new PvP maps in the future, when the top-priority tasks (like the 'Adventure') mode will be finished. There's no option to introduce PvE maps as the PvP ones because they've been designed to suit particular PvE-scenarios. We prefer to create brand new maps that are balanced for the mode so both teams will have the same chances to win the battle.

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Hi Crossout devs,

1.) Will there be a night map coming in the next 6 months? Because headlights are completely useless.

2.) Is there any way to prevent a player from seal clubbing, like the other day I saw a player using a Huntsman cab with a legendary Hurricane at around 2600 PS. I'm not sure that's how the game was intended to be like, so can you try and implement some changes?

3.) I don't play Fortnite, but I know that their battle royale consists of every weapon in the game. Is there any chance we could do that in crossout?

4.) I know many others have had this idea, but can we get some legit physics in here? Because if a player jumps a hill and lands directly on top of an opponent I think that the opponent should be squashed; or have most of his armor on top demolished.

5.) Are there any plans to introduce some new lobby/garage/battle music into the game? I know its all basically elevator music ;) but can we get some new tunes up in here?

 

Woodyrojo (Posted )

Hello xoismygame! 1. Atm it's difficult to announce a night map in 6 months, since currently we're working on some other major features like the 'Adventure' mode. First of all, our plan is to improve significantly lighting effects so the headlights and other light sources would work better and have their impact on the game process. After this work we'll be able to work on a proper night map. 2. Yes, such situations are the ones we're planning to fix. Atm, the MM works so, that a high-lvl player is not able to join the battle with low-lvl players, even if he lowers his PS to the ground. If you encounter battles, where this feature doesn't work, please, leave your bug report here: https://forum.crossout.net/index.php?/forum/59-bug-reports/ 3. We don't plan to include literally all the weapons in the BR mode, but their amount may be increased with further updates (just like we did it before). The main reason not to include all the weapons is their different requirements for the vehicle. For example, if you mount smth like the Mammoth on the BR vehicle, you won't be able to move well and the recoil after each shot will flip your car. 4. We plan to work on the in-game physics, but there're no plans to make it just like in a real life with smashing vehicles you've landed on down. This is done intentionally to keep the current dynamic gameplay on its level. 5. I'll pass your request to our sound designer. Let's see, what new tracks will appear in the game in the future :)

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Guest LordvInquisitor

Hey Devs, 

Can you please give us a actual EPIC TANK CABIN that buffs turreted and fixed cannon capabilitys? PERK included being an EXPLOSION RADIUS BUFF on all explosives but more intended for cannons for example? With the recent addition or the torero and ESPECIALLY  the FAVORITE cabin all shotgun builds and the like are purely overwhelming to cannon builds and they litterally stand almost no chance to the completely overwhelming rate of fire that is coming at them. Cannons are not effective anymore compared to shotguns now thanks to the bully pack going on sale. Please give us cannon users some love we are dying out here.

thanks

Woodyrojo (Posted )

Hello, LordvInquisitor! We've already included a similar suggestion to our future features list (to introduce an epic tank cabin in the future). Atm, there's no ETA when it will be released, but the idea has already been noted :)

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Are there any plans to further improve ML200 legs, they got some fixes a while ago, but they still have multiple bugs to get fixed?

If they ever get more fixes/changes is there a chance spider cabin perk will be changed also to reflect it?

Woodyrojo (Posted )

Hello, szefopl! Atm we don't plan any improvements for the ML-200 (I mean their parameters, of course). If you've encountered anything that seems to be a bug to you, please, leave your bug report here: https://forum.crossout.net/index.php?/forum/59-bug-reports/ Our specialists will be able to check it and verify, whether it's a bug or not.

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There's bit of confusion in the community with this one so I'm asking for clarification:

 

Is the hover tweak cancelled or postponed to fine-tune it?

Woodyrojo (Posted )

Hello, Spedemix! It's postponed. We've analysed all the feedback and statistics and decided to work on the tweaks, bearing in mind all the information received. It's possible that we'll launch the special test server once again to test the updated tweaks, once they're ready.

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when will we be seeing new things in the artifact collection? You said it would be updated regularly

I want more lore (and leads for the Waderkvarn mystery) :)

Woodyrojo (Posted )

Hello, Rukath! We plan to reveal the lore not only through the 'arficats' section, but also through the new modes. Both the Adventure and the future complex raid will also reveal some important information about the in-game lore :)

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hammerfall range is a joke.fire further than a peircer its not right its a shotgun after all and does a lot of damage.takes out 2 mammoths in no time.retchers are so big and weak they are nearly useless,vectors can remove them easy enough.spark harvester is also a joke.too many weapons require no skill at all i feel this game is sadly going downhill :( kapkans are so annoying it makes me wanna turn the game off and delete.1 last thing please do something about hurricanes.they should have a lockon time that i also hear because every1 shouldnt HAVE to bring a chameleon out just because of 1 weapon.unless your a hover you cant dodge hurricanes.they require no skill to use its silly in my opinion and most likely every1 elses also

Woodyrojo (Posted )

Hello, AtrainSS1! Even though the Hammerfall's range is higher, its effective range of fire (the one that allows to deal full amount of damage) is much shorter. Its spread also doesn't allow to reveal its true potential when you're far away from your enemy. Kapkans may be annoying, when they harpoon your build, but it's their purpose - to catch you, prevent you from moving further. However, there're always ways to counter the mines with machine guns, shotguns, drones/turrets, etc. Also, when you see a player with the minelayer it's necessary to watch carefully in front of you in order not to get caught. The Hurricane's rockets can also be countered with MG, shotguns, the Spark. You can also try to hide behind a wall, a cliff, any terrain obstacle. These all, of course, doesn't mean that you'll be able to counter each rocket and the Hurricane will be useless against you, but it's not the way it should work. These measures provide you a chance to counter the weapon, but they shouldn't be a 100% effective recipe against it.

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So I recently fused a Tormentor (hoping to get the cooldown perk) but ended up with the extended duration instead. However, there doesn't seem to be any difference between a "Charged" tormentor and a standard one. You can compare this by putting 2 Tormentors on the same car, one upgraded and the other not, and timing the duration. That should be fixed :P

Woodyrojo (Posted )

Hello, SOFAking! Yes, it's a bug. A task to fix this issue has been set.

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Heyo Crossout devs, it's me again lol

1.) There have been some problems with the fused Tormentor in-game. Any word on fixing them?

2.) Are there any plans to re-texture some of the parts to make them look not so boring? (Example, common Medium Wheels look like crap.)

3.) Is there any chance to nerf hurricanes so that the missiles are not so maneuverable? It is to my knowledge that with 2 hurricanes, you can destroy or completely dismember a hover build with 2000 hp for example with just 1 volley. That makes things hard when you are sitting at 2k-3k power score like me and someone is seal clubbing when its hard to get above 1k hp. Please do something to help us low ps, and beginners to the game.

4.) What is the reason Tsunamis cost 6 energy? I think that is would be much better for them to be 5 energy so people can ride with 3 of them. It would be a much better choice to buy/craft a Mammoth for the same energy, the same firepower, same range, and more HP! What's the point?

5.) How many subscribers does one need to receive a promo account and access to the test servers?

Woodyrojo (Posted )

Hello, xoismygame! 1. Do you mean the issue with the 'Charged' Tormentor, when the time bonus doesn't apply to the part? If yes, this is going to be fixed. 2. No plans atm. If you have any particular suggestions, you can share them right here: https://forum.crossout.net/index.php?/forum/16-suggestions-premoderation/ 3. The key to counter hurricane build is being fast and maneuverable, armoring your vehicle to withstand direct hits or use additional modules like the Chameleon or the Aegis shield. If you ride a hover build, you should be able to maneuver and dodge rockets. 4. Please, do not forget that Tsunamis' range and accuracy are higher and the perk allows to charge their damage up to 60% and it doesn't require precise hits like the Mammoth's perk does. 5. You may check out all the requirements here: https://crossout.net/en/media/partnership/#/

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Do you guys plan on upgrading the fender structure pieces' collisions? Because when I mount any of the classic 1x3x6 fenders around reapers, they rotate in a "cog" motion, alternating from higher than the fender to clipping the fender, making the structure function as a castle's crenellation instead of a low surrounding shield.

Woodyrojo (Posted )

Hello, lucashc90, and thank you for the information! We plan to fix the issue with the Fender. But next time, please, post your bug reports in this forums section: https://forum.crossout.net/index.php?/forum/59-bug-reports/

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