Woodyrojo

Discussion - [Developer blog] New Knight rider weapons

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Greetings to the Wasteland's inhabitants! The time of the knechte has come again, the knight riders have returned with trophies once more, and once again they offer the worthy to earn their fine weapons. If we're to believe the rumours, this time they decimated a big gang of Raiders who had settled in the army depots of the old world, and now the Riders have too any deadly weapons on their hands. What can the knechte offer this time?

Spoiler

Parts

Legendary plasma emitter “Helios” 

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Even in the time of the old world, such systems were considered secret, and there weren't too many prototypes around. In the Wasteland they can become the final argument, putting an end to a battle.

This plasma emitter has come a long way. It changed hands dozens of times and earned enough notoriety. None of the owners of the legendary relic died quickly and painlessly. Martin still hasn't told anyone how exactly the emitter got into the hands of the knechte. But it is known that there have also been several owners among the Riders, and then the weapon went on sale.

Part Specifications:

  • PS: 1300.
  • Durability: 225 pts.
  • Power consumption: 4 pts.
  • Mass: 300 kg.
  • Unique perk: “The enemy's cabin receives additional damage if all the shells within the same burst hit this target.”

Legendary shotgun “Nidhogg”

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This shotgun was once a mounted defence weapon on the crest of the wall of a raider settlement. It should be noted that its former owners were famous for two things: haplessness and grubbiness. They weren't really the hottest raiders on the block and they followed the tactics of jackals: find a crippled caravan or a solo survivor by their stronghold, and then attack, trying to steal rather than kill. Martin decided to check in on them them during one of his pilgrimages and he nearly died laughing when he saw that the only thing capable of firing actual projectiles was that shotgun. They scared the raiders away with claps and loud noises, and the weapon was taken as a trophy.

Part Specifications: 

  • PS: 1300.
  • Durability: 320 pts.
  • Power consumption: 4 pts.
  • Mass: 330 kg.
  • Unique perk: “The higher the speed of the car, the faster the weapon is reloaded. Max. efficiency: +20% at 80 km/h.

Revolver “Corvo”

The knechte don't just collect trophies. Their craftsmen watch, learn, analyze. And now, it's time to put ne of the unique products up for sale. A deadly one. And sure like a blade.
The creator of this revolver sought to meld two things: reliability and high firepower. The idea came to him when he came across an old film one day. It had stern, lonely warriors in wide-brimmed hats and some kind of cloaks travelling through the desert and using weapons that never misfired. And then it dawned on the artisan: if you take this scheme, appropriately fit the right ammunition and make space for more of it — you will get a faultless killing machine! Simple mechanics, nothing that can break down, no complicated electronics. In addition, a weapon like this is easy to maintain. This easily compensates for the gun's small ammo pool!

The time has come, and the craftsman presented his creation to Martin. He loved the efficiency and power of the revolver and gave the engineer a wide-brimmed hat as a reward for his services.

Part Specifications: 

  • PS: 940.
  • Ammunition: 6 pcs.
  • Durability: 160 pts.
  • Power consumption: 4 pts.
  • Mass: 200 kg.
  • Unique perk: “The last projectile in the clip deals 200% more damage.”

Attention! During the event, you can produce only 1 revolver.

Radar “Oculus VI”

This project by Dawn's Children sees the invisible, and you don't. Therefore, just for your sake, the sensor turns toward the hidden enemy, flashes and beeps. With this invention, nobody can take you by surprise!

Part Specifications:

  • PS: 270.
  • Durability: 130 pts.
  • Power consumption: 1 unit.
  • Mass: 110 kg.

Coupling module “Contact 2M”

Want to shoot some targets with a friend, but he keeps driving away? Just couple his vehicle to yours! Install the module on both cars, activate it and get the crafts as close together as possible.

Part Specifications:

  • PS: 275 pts.
  • Durability: 126 pts.
  • Mass: 120 kg.

Attention! After analyzing the feedback and suggestions of players on the relic machine gun and the current system of clan battles, we decided not to include the “Punisher” machine gun in the list of parts available during the in-game event. However, we still plan to add the machine gun to the game as part of one of the future updates.

Paints and stickers

Paint “Fleur-de-lis”

Attention! During the event, you can produce only 1 can of this paint.

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Rarity: epic.

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  • “Lance knight shield”: common.
  • “Drain knight”: common.
  • “Lion rampant”: “rare” sticker.
  • “Iron Lily”: “rare” sticker.
  • “Jouster”: epic (during the event, you can produce only 1 such sticker).
  • “Knight Rider”: epic (during the event you can produce only 1 such sticker).

In addition, you will be able to build the following items once again:

  • Crossbow “Spike-1” (during the event, you can produce only 1 crossbow);
  • Gun-mount wheel; 
  • Decor: “Bludgeon” and “Armored skull”; 
  • Paints: 
  • “Material: Plate steel” (during the event, you can produce only 1 can of this paint);
  • “Teutonic Cross”; 
  • “Teutonic Stripes”; 
  • “Teutonic Eagle”;
  • Horn “Huntsman's Horn” (during the event, you can produce only 1 such horn).

Clan battles

We would also like to inform all survivors that in the upcoming update we will add the following maps to the rotation in the clan battle mode:

  • Broken Arrow
  • Sector EX
  • Old Town
  • Rock City

Plans for the near future

Speedometer and odometer

Soon we plan to add a speedometer and odometer to the game. Thus, each survivor can control the work of unique perks associated with vehicle speed or the distance travelled, whether it is a new shotgun “Nidhogg” or the good old “Powerful radiator” and the engine “Cheetah”. We are already working in this direction, but we'd also like to note that neither feature is expected in the next update.

The knechte and Sir Martin are close, survivors! Prepare to meet the legendary knight riders!

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all.

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Great, let's remove Relic MG from the event and add it in the future, therefore it will not only cost Uranium but also Fragments.

You guys are real geniuses.

======

Sure, let's focus on the brighter side, those new weapons seem interesting.

Edited by Robocraftman

Woodyrojo (Posted )

The question of fragments is currently being considered. Let's not make preliminary judgements.
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Thank you for the post. Love the revolver idea and the new stickers! But legend sinthesis when the ones we have already are so strong... not liking this idea. And where are the relic parts? I tought you where going to add them to the event.

Thank you for the response and good call. We started wondering how one would get the relic fragments for the machineguns in such a shor time.

Edited by Kabalan

Woodyrojo (Posted )

Kabalan, we've decided to postpone its release and not to include it into the event list. Still, the MG is not cancelled and will be added later.
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1 minute ago, swaggot96 said:

wait 

did they just made a fusion module?

Car fusion, yes.

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2 minutes ago, swaggot96 said:

wait 

did they just made a fusion module?

yes, i hope we can rotate it as we want

Woodyrojo (Posted )

You can mount the Contact 2M module on any side of the vehicle.
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Who will do the driving if 2 builds use the link(fusion), any limit and restrictions? 

Are the modules only work in pairs?

Sound like a good event:002:..Thanks!!

Woodyrojo (Posted )

They can move simultaneously and both correct the direction of movement :) In order to couple the vehicles, both have to mount the module.
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9 minutes ago, swaggot96 said:

wait 

did they just made a fusion module?

I think it will act like if you had a harpoon on the vehicle.

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Relic:

Well this sucks. So few people would have gotten the relic anyway, it would have been no problem. Yet the new weapon would have stimulated the ingame economy much as some people would have sold off some of their inventory to be able to get them.

Woodyrojo (Posted )

We're not canceling the MG, just postponing its release.
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Lmao all those people who rushed to stockpile Uranium. 

These new weapons looks and sounds pretty great. Definetely going to fuse myself to a lucky teammate in game. Till death do we part. I love the new stickers as well. 

Hope we get this event soon? Next week?

Edited by NamelesxKing

Woodyrojo (Posted )

We always warn the players that the changes described in the devblog are not final. This is exactly why we do this)
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Please, do not add Sector EX to the clan wars rotation. this map is too small for clan wars. 

About the decision on releasing the relic mg later, I am glad you did it. Thanks for listeting to the community.

Edited by BlackTundrarum

Woodyrojo (Posted )

Actually, the map seems to be ok for 4vs4 battles. We'll check it once again in CW. You're welcome :) We always say that the players' feedback is highly appreciated and considered by the team.
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24 minutes ago, BlackTundrarum said:

Please, do not add Sector EX to the clan wars rotation. this map is too small for clan wars. 

About the decision on releasing the relic mg later, I am glad you did it. Thanks for listeting to the community.

old town is the same, for the big clan wars build  - terrible!

Edited by hauser22
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BTW I sincerely hope you to investigate the performance on Porcupine after 0.9.110

It lost the feature of rolling under enemy's wheel and tracks, therefore its DPS get nearly halved or even worse. and the chance of burning yourself with puddle is also significantly increased.

If you insist on that this feature which existed since the Battle-Test is a BUG, then I will not argue, but Porc's performance indeed get "Nerfed" after 0.9.110.

It will sound weird to ask a compensate on a BUG, but you know what I mean.

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When can we see these weapons on the official server?
Edited by tmdbrt_

Woodyrojo (Posted )

The event will start this month. Soon we'll share with our players more exact information.

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8 minutes ago, BlackTundrarum said:

Please, do not add Sector EX to the clan wars rotation. this map is too small for clan wars. 

About the decision on releasing the relic mg later, I am glad you did it. Thanks for listeting to the community.

Sure 8 people are going to fit better there than 16 as in missions. But clan wars is unique in the way, that all the clans prepare strategies, communicate and work as a team on every map. On Sector EX, in my opinion, there is not enough space for tactical maneuvers. Its basically a one way map, where the distance between both spawn points is smaller than the distance to which a Mandrake can shoot. 

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speedometer finally happening...i can hardly believe it.

with all those speed related weapon perks its kinda necessary.

that coupling module...damn thats gonna be fun. i guess the model is still being worked on.

as for how much trouble these new toys will cause, we'll have to wait and see. def. not gonna be pretty. wise decision on the relic mg though i'd say, sadly you screwed over the hoarders with it. gonna cause some reeeeEEEEEEEE. but thats not necessarily a bad thing.

 

please consider changing the minimap scale on sektor ex. its so large i can probably hit anything i see on the minimap with a shotgun

Edited by forc3dinduction

Woodyrojo (Posted )

Yes, some of the models are not final yet :) Soon we also want to add an opportunity to customize the minimap (change its size, scale and size of markers).
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Aw...no carbine..

But still, a  legendary version of  junkbow/fafnir will be lovely. (Am concerned about their balance tho)  This and Helios does bring up a potential problem though:

It was mentioned that parts from the previous event would become craftable after this one end. Naturally fafnirs and promos are much more expensive than other epics since they can't currently be crafted and supply for them is going to sharply spike with no supply of them

 

EDIT: Unless, of course, Nidhog and Helios will not require fafnirs/promos to make in which case ignore the above.

 

Edited by Steel_Artist
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speaking of uranium...

do you guys have any plans to make them more accesible to all players and not just top few that just stockpile them?

 

Woodyrojo (Posted )

ATM we're not ready to share any information about the uranium and possible future changes. If any changes are planned, you'll hear about them asap :)
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So are we able you mount multiple couplings to make FE a train? Can we make a Truck with a loose trailer ?

Woodyrojo (Posted )

Yep, in theory it's possible :)

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