Use_The_Map

Assign co-driver when saving blueprint

Recommended Posts

Opening up, gathering feedback from players!

  • Thanks 1

Share this post


Link to post
Share on other sites

I agree with the basic idea. But there should be no drop down menu when saving or overwriting a blueprint. That would make the effort needed almost the same as selecting Co-Driver with currently existing mechanics too often. IMO the currently selected Co-Driver should be saved with the blueprint every-time even on exhibition.

And the Co-Driver saved with each build should be viewable in exhibition along with the level (of unlocks the player has), this can help clan recruiters too.

Test drive and exhibition stats menu should also work as if that Co-Driver is equipped.(For perks such as tonnage boost, the vehicle must not seem like or act as if it's overweight).

Also fusions of different items should display in the parts list.

  • Like 1
  • Upvote 3

Share this post


Link to post
Share on other sites

+1

 

I agreed with this included the buff from MaximusAurelicus

  • Like 1

Share this post


Link to post
Share on other sites

I've been thinking this since day one, far too often do I switch from using my shotgun build to something with machine guns, and forget to change the co-driver when doing so. This would be a very well-recieved quality of life update.

  • Upvote 1

Share this post


Link to post
Share on other sites

been sugested before, and not even added.

would be great for those Clan Wars builds, so you dont go in with the wrong co-driver

Share this post


Link to post
Share on other sites

I agree 100%.

Another option is at least allow change the co-driver in mid of the battle, but the proposed is the best solution.

Edited by lamanu

Share this post


Link to post
Share on other sites

100% ok with that, saving the co-driver is simply logical

Edited by Ei9ht

Share this post


Link to post
Share on other sites

Yeah they could put the hooks in when they get around to that co-driver rework, and modify the blueprint format to include the current co-driver, much like the weapon assignments are.

Makes sense and seems simple, which means it probably won't happen. XD

Awesome idea, though. +1

Share this post


Link to post
Share on other sites

Yeah, that would save me a little trouble, and a fairly common mistake.  For instance, when I farmed Fuel to run Raids, I'd forget to switch back to Stone Deaf for the Missions, even though that's only about 15 more damage per shot.  It was really bad when i was running Whirlwinds, because that Turret Rotation from Perseus was crucial for tracking Lunatic buggies in Raids.

I basically use Jade for PvP, and PvE now, (I have to level her up, for one thing.  I'm about to unlock Experienced, and that will make it gofasta, but what i'm really looking forward to is Medium Heavyweight for my Photon.)  but it's still something just about everyone needs at some point, since there's such a big difference between a good Raid build, and a good Mission build.  It would be nice if I didn't have to switch back to Perseus when i switched back to Protectors.

Big +1.

Edit:  Oh yeah, and that reminds me.  There's also a lot of builds on Exhibition that are slightly Over-weight, because they don't have the Co-driver Perk for that Cabin (Or Master Jack, who works with all Cabins.)  So, would that also bind them to the blueprint for Test Drives?  That would be great too, so I get the actual acceleration it's supposed to have.  Not the nerfed handling for not having that driver onboard.

Edited by psiberzerker

Share this post


Link to post
Share on other sites

This has been suggested number of times by a few players for a long time.  Be nice to add to game as a new faction will be adding to game, with it hopefully a new co-driver. 

  • Upvote 1

Share this post


Link to post
Share on other sites

@Cpt_Nero was there any info re this ^^, 

below is example of one of my builds, i have Master Jack selected for Heavyweight perk. the top picture is loaded & as expected, the bottom picture is preview (mouse hover over save without loading into garage)of the save which clearly show RED tonnage, this is also the experience of anyone wishing to TEST DRIVE it making it imposible to test or use in Custom battle as Shared Blue Print (note this is moderate example, some are even worse),

the Master Jack example is most noticeable due to mobility restrictions (can't enter battle with RED Mass) & even if not as evident the severe reduction in speed has immediate impact, Other wrong Co-Driver selection may still give a playable build until one notices having Hans cannon perks not helping a Shotgun Hover, or missing having Bulldog chosen instead of Jade,

it seems intuitive to have the players chosen Co-driver Saved with Blue Print, compared to the arbitrary way it is now.

It would also make sense to have "suggested Co-Driver" to assist/remind newer players (& those forgetful like my self) when making a save (as a way to inform players of possible beneficial Co-driver/build  combinations to compare outcomes of changing Co-Driver,

not being able to share a build to "Test" in garage to ALL other players is restrictive, with 75% of my save useless to huge amount of players because they are aware of potential Co-Driver Rework that has been mentioned for years now many i know have not invested in unlocking all/any of these perks due to this Uncertainty , cheers.

cod2.thumb.jpg.7857ca918be339a098695509f

COD1.jpg

Edited by SpeedLocked
spelling & missing info
  • Upvote 1

Share this post


Link to post
Share on other sites

Especially for Test Drives in the Exhibition.  A lot of high level players run Master Jack for that bonus (Works with any cabin.  There's other Co-drivers with a similar bonus to Specific cabins, but MJ is the only one that works with Steppe Spider, for example.)  So, it's really hard to get a feel for how a blueprint actually handles, when it isn't Overweight.

In fact, they could just put in Master Jack as a Designated Driver.  Since he works so well with so many builds (JoaTMoN), he could just be the default "Stig."

Edited by psiberzerker

Share this post


Link to post
Share on other sites
6 minutes ago, MaximusAurelicus said:

My suggestion fixes all the issues with this suggestion. 

 

I am just to remind devs about the co-drivers...:002:  One way or the other, is better than now.:004j:

Share this post


Link to post
Share on other sites

Today I'm bumping all noteworthy suggestions to get these balls rolling again. XOXO

  • Confused 1
  • Upvote 2

Share this post


Link to post
Share on other sites

Its not like its difficult to code...

  • Confused 1

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.