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Survivors! For those who are waiting for the news regarding the upcoming hover tweaks - it is planned to be released tomorrow. Stay tuned!

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Survivors! Today we would like to present you the first blog dedicated to the upcoming exploration mode!

A man with his hands tied behind his back was sitting on a chair. He didn't look well. His clothes have long become tattered and crusted with blood, dust and sweat. Long, greasy hair, mud on the face, a bruise under the eye. Most of all he looked like a doll — broken, twisted, abandoned. The only detail that did not fit into the image of a Wasteland tramp, was the eyes. When he raised his head during a conversation, you'd recoil involuntarily — at the bottom of the dark, almost black eyes, there was blind fear and... insanity?

Rupert sighed heavily. He never has been good at questioning. The formal position of the settlement's sheriff (and where did this title come from?) obliged him to organize a system of self-defence and emergency response, not conduct investigations. He knew that in the old world before crossout, this was done by specially trained people, who had been learning for years how to “pull” the necessary information from people. Alas, there was no one with such skills in their settlement, so Rupert had to do that as well. 

— So let's start with simple questions. Again. Name?
The prisoner curled his lips and shuddered. 
— Why did you detain me? How did I cross you? I really, really need to leave. Do you understand? Leave now! Go far away! — notes of hysteria have appeared in the tramp's voice.

Rupert winced. This dummy stumbled out from the sort of friendly neighbouring settlement, which was five days of travel to the west. The tramp tried to run away, but could barely drag his feet because of exhaustion. When the mobile patrol moved towards him, he took refuge in the hills near the road but stumbled and dropped into the dust. The guys said that when they were loading him into the transport, the tramp whimpered and howled, asked “not to do this to him” or “just kill him”. And Rupert would understand if the patrolmen just let the crazy bastard go. Who knows how many psychos are roaming the world? But the thing is that there was no news for a week from the neighbouring settlement. Not a single car, not a single person. It's not like there was a bustling trade route between the settlements. Not at all. But the complete absence of anyone at all suggested certain thoughts. Rupert hoped that the tramp would tell him at least some news, would give at least one clue to make the picture clearer. But the reality, as it happens in the new world, disagreed with the expectations and wishes of others.

The tramp spent the first couple of hours hiding in the corner of a rusty container, which was used as a prison cell for the most violent in the settlement. Just sitting and shaking like a leaf in the wind. As if waiting for something. Then, apparently having made sure that they were not going to do anything terrible, he relaxed. But every attempt to talk ended the same: “I need to leave, let me go”. And Rupert has grown tired of this. In the end, he is just the sheriff of a small settlement, not some sort of renowned interrogator.

— Back to square one then, — Rupert said thoughtfully. He did not know how to make the tramp talk. A sudden idea lit up in his head. — Here's what we're gonna do. If you don’t answer my questions and tell what you saw in that settlement, you won’t go anywhere. Never. We'll put you in a cage, and you're gonna sit there until the old world rises from the ashes.

After that, the tramp nearly fell off his chair. He started shaking again, hastily looked around, tried to get up, but forgot about his hands tied to the chair with plastic ties. Madness in his eyes reached a truly universal scale, and then the tramp spoke.

— You want to know? Fine, I'll tell you, I'll tell you. 
— So, your name?..
— To hell with my name! Listen, sheriff, listen. They came to your neighbours. The collectors.
— The collectors, right. And what do they collect?
— People. They came at night. Surrounded the settlement. Those who tried to resist were killed on the spot. And then they started dragging people into their trucks. When they were done, each person became... Not a damn thing was left of them! A husk, a doll, a shell! It moves, walks, breathes, eats, but there's nothing left from the person in this husk, do you understand?! All of them, absolutely all your neighbours are now just brainless dolls! They were all taken away! 
Rupert was growing bored with every word and came to realize that this guy was crazy.
— Yeah right. So the collectors took everyone away and... turned them into dolls, right?
— That's right!
— And how did you manage to escape?
The prisoner hunched over in the chair, as far as the plastic ties let him.
— I'm a coward. I ran. I hid when they came to my house. I heard them take away my wife and daughter, heard them screaming. And then I saw them! Saw them as I see you! They did not recognize me, did not hear me, as if I was a blank spot as if I did not exist! They stumbled around like stupid animals, without a single emotion on their faces! I shouted at them, called them! 
— And what happened next?
— After the collectors processed everyone through their vans, it's like people ceased to exist for them. They were just... forgotten. These husks they turned the people into, were standing on the spot, idly. Then… Then something happened, I didn't see it. Someone accidentally hit someone, people started yelling. A fight broke out, a full-blown brawl. They rushed at each other foaming at the mouth, tore each other to pieces...
Rupert sighed. It all started sounding even more like a tall tale.
— And how long did it last?
Then the captive jumped with such force that the metal legs of the chair, screwed to the floor, broke. The tramp nearly hit Rupert in the stomach with his head, but the sheriff dodged, and the lunatic collapsed to the floor, continuing to yell from down there:
— Until most of them died! Those who survived fled, howling like rusty gears! They were laughing and crying at the same time!

The sheriff was fearfully looking at the captive's twisted face, saw splashes of saliva flying out of his mouth with every shout. “The tramp has gone completely mad. Just a little bit more, and his mouth's gonna start foaming” — was his belated thought. Rupert called the guards, and the prisoner was dragged into his cell-container. The sheriff's deputy entered the cell.
— Well, did he talk?
The head of the settlement’s self-defence force spat with annoyance.
— Damn psycho. Talked about some collectors stealing minds and souls... Raving lunatic. But we haven't heard from the neighbours for a week. So get a couple of cars ready tomorrow. Let's go and take a look.
The deputy nodded.

***

The night was windy. The sand was blowing with the heated air, rustling along the hilltops surrounding the settlement. Sentries on chip stone walls could only curse their fate, which led them precisely to this shift.

Cars came from the west almost silently. Bulky vans that could hide anything in their bellies. They were unusual, odd, different from most machinery that can be found in the Wasteland: different shapes, contours of the body. As if they were not built by humans... or not quite humans. They had something completely alien compared to the ordinary vehicles of the new world.

The sentries didn't even know what hit them. Almost silent shots, muffled groans, and no one who could raise the alarm was left on the walls. The collector vans were approaching.

The tramp hurried in the cage from an old naval container. He managed to steal a piece of wire during the interrogation, and now he was frantically picking the lock with an improvised lockpick. He could feel it — the collectors were close. They're coming. They're almost here. So he had to run. Quick and quiet, like last time. This settlement will delay them for a while. By morning, everyone here will become husks. And he's gonna be far away.

The lock clicked, the cage opened. The settlement's gate collapsed from the impact of the collector vans. The tramp glanced toward the noise and darted away.

 

 

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Survivors! For those who are waiting for the news regarding the upcoming hover tweaks - it is planned to be released tomorrow. Stay tuned!

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Wish you gave a decent info about the missions/rewards/map (already leaked tho) instead of long long lore nobody reads :008:

BjKalderon (Posted )

And we will share more info regarding the mode itself, StreaMRoLLeR - this is not the last devblog about it;)
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^^ They always start with the lore. Next post will talk about the mechanics.

 

Can't wait!! :)

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Well, this is the 7th (!!) balancechange to hovers, you better get it right.

BjKalderon (Posted )

Hdv111, as it's mentioned in the news - tomorrow we will share more details regarding the hover tweaks.

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werewolves?!? please noooooooooooo!  :) lol

 

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Excited to see how the exploration mode will be, perhaps i can lure some of my friends to play with me again (for like a week) :002j:

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@Hdv111

if the hover tweak is how it can currently be seen at YouTube, they don't get it right.

- more tonnage

- less health

- same PS.

Hope they fix the less recoil-effect at hovers (especial at sideway hovers) and the abillity to carry two or three heavy cannons at a 4 x hover jet vehicle.

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BjKalderon (Posted )

We don't recommend to completely rely on this info as the tweaks are still in progress and the final numbers might be changed in the process. Tomorrow we plan to share more information with you;)

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Any word on the Helios fix?

Also complex raid?

BjKalderon (Posted )

VileCrib_3, this particulair blog is devoted to the new exploration mode (its plot details, to be specific). Once there will be more info regarding your questions, it will be a part of either the devblogs or the pathcnotes;)

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Understandable 

Based on the little bit of lore that was just introduced, and how these “husks” have cleared a settlement and may be attacking another settlement soon, it sounds like y’all are setting up the map abit I’m guessing? Safe to bet the exploration will have a built area here n there with this info as an explanation to why there’r abandoned?

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2 hours ago, StreaMRoLLeR said:

Wish you gave a decent info about the missions/rewards/map (already leaked tho) instead of long long lore nobody reads :008:

I kinda like reading about the lore. wish they did it even more.

BjKalderon (Posted )

Thank you, and we will;)
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2 hours ago, StreaMRoLLeR said:

Wish you gave a decent info about the missions/rewards/map (already leaked tho) instead of long long lore nobody reads :008:

Well I do read that lore so thanks Kalderon for putting it up.

BjKalderon (Posted )

You're very welcome (I'll make sure to pass your gratitude to our narrative designers)!
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@BjKalderon

The update that dropped 2 hours ago on the testserver will most likely be the definitive changes to hovers right?

Yes that's the end of hoverplayers as we know them now. And not even the "non" hoverplayers will be happy because you can hide the hovers behind a 2500HP cabin now. Well played Gajin.

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This story sounds like real life. I believe i have met these Husk's. They are timebombs waiting for a catalyst.

Great story. I want to read more.

Thanks. Game on!

 

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Good stuff, glad to hear we're getting a new mode. Seems like it could be pseudo-open world? That'd be awesome. Do like reading up on lore that fills in stuff for the world too, always interesting, keep it up and look forward to hearing more! :good:

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Of topic, are we getting discount packs on PC too? Why only PS4. We PC players like to spend too you know lol. 

Edited by RomulusS_
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That is a nice piece of lore. Keep it up. :smile:

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I need more. I am left with more questions than answers!

Also, maybe instead of putting this stuff in as a devblog, you could put all of this kind of stuff in to it's own section, like the wallpapers are? You could title it "Lore"

Please keep it coming!

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Great story for Halloween.

The Collectors are coming! (Winter is coming GoT ref)

nice improvement in the writing.

Getting Novel grade!

I wonder if fan art would be up for a Crossout Cartoon. XO team for graphic design, community for story line, or something like that.

Image result for alien bd

Edited by SoulDeliverer

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Actually I'm really interested in a semi-sandbox with some "story" mode, I stopped PvP some time ago and nowadays do PvE so this could bring some life into the game from my perspective. Looking forward testing this game mode. 

Cheers

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