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MichalCZ601

Hard missions are unplayable again

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Error report
Describe problem and what you saw The Hard difficulty missions are again unplayable: for example, in the Data Theft battle, the towers are overly prone to the NPC's DMG minimum. The Last Convoy NPC mission gives extreme damage to both players and the truck to be defended. This also applies to Steel Cradle and Chase. It's amazing that for about two to three months, hard tasks are playing comfortably without bigger problems, and then it comes when developers get something out of hand and various tasks can not be played on different difficulty.
What you expected to see I expect that such problems will no longer appear. It makes it harder for players to play
Conditions in which error reproduce From the start of the game itself
Problem details Screenshot - I do not have, it must be enough to describe the problem, everybody who plays the mission regularly knows what the language is
Frequency of reproduction always
Time of bug  

 

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On 1/19/2019 at 10:43 PM, MichalCZ601 said:
Error report
Describe problem and what you saw The Hard difficulty missions are again unplayable: for example, in the Data Theft battle, the towers are overly prone to the NPC's DMG minimum. The Last Convoy NPC mission gives extreme damage to both players and the truck to be defended. This also applies to Steel Cradle and Chase. It's amazing that for about two to three months, hard tasks are playing comfortably without bigger problems, and then it comes when developers get something out of hand and various tasks can not be played on different difficulty

 

Not really. Concentrate on data theft, war for fire, and the two escort type raids, convoy and the other, or perimeter patrol if you are okay with less rewards. They are significantly easier and require less special builds. Ask advice on how to make 4xvector tower, about 5k-6k PS.

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I haven't noticed any change in difficulty recently. I often play Chase and Cradle so if you need help with these, hook me up in game

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well mabe stop beeing a cheapskate and use only vectors in hard raids xD I mean even the frickin bots use spectre xD 

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Yeah absolutely. Vectors can outrange turrets and most raider types. Many parts of the raid there is a place you need to go, and the raiders will defend it. But you can safely shoot them with vectors, outsideo f the range their AI activites

 You can make similiar builds with rapiers, but you'd need at least two cooling modules, and rapiers are inferior to degunn MG bots, because of ther slower rate of turning, and less accuracy. Bots are pretty fast so it's much more effective to track them with MGs. Againts lunatics in particular rapiers might be better, as their small explosive range allows more damage.

Generally go and master with vectors, then with more experience you can try others. I've tested same build with 4 vectors and 3 Spectre, they were about as effective, but Spectre requires better aim because without that perk, they are inferior to vectors.

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? I seem to have no problem with my triple Vector build that I made back when I literally had nothing better anyway. I did lose a Last Convoy and almost lost two others since the last change, but more because of leavers/people who are too stingy to afford repair kits/people bringing double Judge+Fuel tank and barrel builds than because of the insane difficulty of the raids. I actually prefer to do Scav raids too because the elite enemies and bosses are actually fun to fight and decently strong, unlike the lunatic and nomad ones (seriously, wth is that lunatic boss even trying to do with its flamethrowers, catapults and crossbows on tracks? He looks very confused about what he should do with its weapons, and I'd be too with such a horrible build))

Edited by Clebardman

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It does seem that players believe that Hard Raids should only require the Free Repair Kit to be completed. Maybe a Normal Raid should not require more then the Free Kit, but in Hard Raids it should be a possibility, if not a probability.

Of course, you can buy all the repair kits you want and that will not help if the Truck or Tower gets destroyed.

I attack the Raiders away from the Tower or Truck. I do not let them gain AGRO on the Tower or Truck. I force them to AGRO my vehicle, then I repair if needed.

I prefer Raids with no timer or no object to protect.

Peace

 

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I can get MVPs (1st place) with twin quasars in hard raids. I dislike how the PS scaling works (teamwide instead of per-player, despite PS itself being per-player), but, writing this up like a bug report? Just get good honestly. 

Edited by XR57

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I've yet to lose a Hard Mode Electronics raid this month. The trick is to bring the right weapons, and teamwork. 

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