Ka1deron

[Devblog] New lighting system

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In Crossout 0.10.20 we are planning to rework the lighting system in the game. The changes will allow realizing realistic effects of dispersion of sun rays in the atmosphere, the position of the clouds and their illumination will be close to real, and the colour and brightness of the Sun in the game will correspond to the time of day when the battle between the players takes place. 

Now it will be possible to even more expressively reflect such weather conditions as, for example, fog, the intensity of which will vary depending on the relief, smog, sandstorm, etc. 

In the future, the rework will also allow us to change the time of day and weather conditions in the locations.

We present to you several screenshots showing the difference between the current lighting system and its new version:

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Now the brightness values and the law of attenuation of light sources are close to real. 

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Dynamic sky with physical atmospheric scattering simulates the dispersion of sunlight in the layers of the atmosphere. Thus, we get aerial perspective (a layer of air in front of distant objects), realistic sky blue and realistic colour and brightness of the sun for different times of the day in locations.

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The sky, clouds, and atmospheric effects on maps work in tandem in a unified system that depends on time, humidity and other conditions.

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Layered (height) fog has high density in the lowlands, and gradually weakens at elevations. Now, by setting its different density and height, you can easily imitate humid air (fog over water), haze (smog, gas pollution), sandstorm, and so on.

Please note that all the features described in this blog are preliminary and may still be changed before the final release on the game servers.


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From what I've seen in the test server, it looks absolutely lovely. Now if only the lights on our vehicles were able to illuminate the surroundings as well, that would be even better :)

Ka1deron (Posted )

After the current lighting system is updated, we'll keep bringing additional features and adjustments to its various elements. At the moment we plan to set the ground for the future changes in this aspect - like changing the time of day, for example;)

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Can we have same map show up with different weather or time? That will be awesome 

Edited by Robocraftman
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54 minutes ago, szefopl said:

Great, even more useless fog, get rid of it.

Even more useless since low specs computers wont be able to see it.

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What if someone wanted to play only during nighttime, for the cool factor. Would it be possible to somehow choose missions by time of day? Real dark nights would require a completely different approach than what currently looks like a heavy overcast. More radars/detectors would be used, and light sources would be necessary - right now only taillights cast light within a short distance.

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Guest Wile_EC

I think the "new lightning" needs a Gammakorrektur in the settings?!

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i have the same problem as Nicolazzzs my game started in Ultra low setings and i cant revert back the seting

Edited by SASEASASINI

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