Woodyrojo

[Update] [PS4] Crossout 1.51. New sky

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Welcome to Crossout 1.51, survivors! In this update, we have increased the number of prizes in Clan battles, redesigned the hovers and the lighting system, and also made a number of other equally important changes that improve your gaming experience!

Game modes

Clan battles

  • Clan battles are now held in the “Best of 3” format (up to two wins of one of the teams)
    • The team that wins two battles out of three is victorious. In case of a draw the teams keep fighting until one of the teams wins two battles.
    • To win a round, you have to either destroy all enemy armoured cars or capture the base.
    • After each battle in the brawl, the teams switch bases/spawn points.
  • The number of weekly prizes according to the results of clan battles has been expanded. The updated list of prizes and rewards for them is as follows:
    • 1st place — 50 units of uranium ore
    • 2nd-10th places — 30 units of uranium ore
    • 11th-30th places — 20 units of uranium ore
    • 31st-60th places — 10 units of uranium ore

Adventure

  • Improved musical accompaniment for the mode in various situations.
  • Improved a number of cutscenes.
  • Increased the resource pickup rate from trash heaps.
  • Now, when a group task fails, players receive a portion of the reward.
  • Fixed collision models for a number of objects in the “Blood Rocks” location.
  • Improved the effect of low tower durability in the group task “The prime resource”.
  • Improved effects of damage to the tower in the group task “The price of water”.
  • Added tunnels to the location map and radar.
  • Fixed a bug with the lack of sound at the water tower.
  • Fixed a bug with incorrect sounds in case of successful completion / failure of tasks.

Brawls

General

Now upon completing the minimal conditions and early leaving the “Storm Warning” and “Battle Royale” the player receives part of the reward.

Battle Royale

  • Added new weapons:
    • “Nidhogg”.
    • “M-38 Fidget”.
    • “M-39 Imp”.
  • Improved environment collision models for the Blood Rocks location.
  • Fixed a bug where the installation of a machine gun after installing a grenade launcher “Retcher” blocked the rotation of the machine gun.
  • Changed the player marker on the map.

Raids

Now, when joining a raid after the countdown has ended or after returning to battle, the player’s armoured vehicle is invulnerable for 3 seconds.

New lighting system

In Crossout 1.51, we reworked the lighting system in the game. The changes will allow realizing realistic effects of dispersion of sun rays in the atmosphere, the position of the clouds and their illumination will be close to real, and the colour and brightness of the Sun in the game will correspond to the time of day when the battle between the players takes place. 

Now it will be possible to even more expressively reflect such weather conditions as, for example, fog, the intensity of which will vary depending on the relief, smog, sandstorm, etc. 

In the future, the rework will also allow us to change the time of day and weather conditions in the locations.

Appearance

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  • All appearance customization kits (CK) and containers with them (“Artisan's pack”) and (“Tinkerer's pack”) are now non-tradable. You can view the announcement of the change here.
  • In the “Appearance” section of the store, in honour of the New Year according to the lunar calendar, a temporary pack was added with 5 CK to change the appearance of your weapons:
    • CK “Guardsman”. Changes the appearance of the weapon “Avenger 57 mm”. Rarity: common.
    • CK “Demon”. Changes the appearance of the machine gun “Spectre-2”. Rarity: rare.
    • CK “Redbird”. Changes the appearance of the autocannon “AC43 Rapier”. Rarity: rare.
    • CK “Snow Leopard”. Changes the appearance of the shotgun “Sledgehammer”. Rarity: rare.
    • CK “Hiderigami”. Changes the appearance of the “Harvester” melee weapon. Rarity: legendary.

Please note that the above CK add new effects for the weapons to which they are applied. Each CK can be purchased separately. The pack and the CK themselves can be purchased from February 4 to February 28.

Co-drivers

  • Changed the skills of the co-driver Hans (faction “Steppenwolfs”):
    • Level 1 — “Savvy 1”. Wheels, tracks, mechanical legs and hovers: durability +1%.
    • Level 2 — “Resilient 1”. Vehicle durability increased by 1%.
    • Level 3 — “Quickdraw 1”. Cannons: reload rate +1%.
    • Level 4 — “Drone master 1”. Sidekick: cooldown time - 5%.
    • Level 5 — “Rocketeer”. Guided missile “Clarinet TOW”: flight time +2 sec.
    • Level 6 — “Savvy 2”. Wheels, tracks, mechanical legs and hovers: durability +2%.
    • Level 7 — “Resilient 2”. Vehicle durability increased by 1%.
    • Level 8 — “Quickdraw 2”. Cannons: reload rate +1%.
    • Level 9 — “Experienced”. Reputation +2%.
    • Level 10 — “Protected”. Caucasus: optimal and maximum range +5%.
    • Level 11 — “Savvy 3”. Wheels, tracks, mechanical legs and hovers: durability +2%.
    • Level 12 — “Resilient 3”. Vehicle durability increased by 1%.
    • Level 13 — “Quickdraw 3”. Cannons: reload rate +1%.
    • Level 14 — “Indomitable”. Jawbreaker, Humpback: max. speed +5 km / h.
    • Level 15 — “Gunner”. Mandrake: +5% accuracy.
  • Changed several skills of the co-driver Misty (“Firestarters” faction):
    • The skills “Oneshot 1”, “Oneshot 2” and “Oneshot 3” now increase the damage not only of “Junkbow”, but also of “Fafnir” and “Nidhogg”.
    • The “Strong position” skill now increases the durability of not only the “Shiv” wheels, but also the “Meat grinder” augers.
  • Now the skills of the co-driver Perseus (faction “Nomads”), which increase the effectiveness of machine guns and miniguns, also work for rapid-fire machine guns.

Parts

General

  • Reduced dependence of the armoured car's acceleration on the increase in the mass of the car. Increased overall dynamics of armoured vehicles.
  • Added welding points for the “Steel Mohawk” part.

Cabins

Ghost

  • The value of bonus damage for each second in stealth when using the cabin is increased from 1% to 1.5% per second.

Favourite

  • The amount of energy, given by the cabin “Favourite”, is increased to 12 units. Cabin PS reduced from 1800 to 1500.

Cerberus

  • Increased resistance to melee damage.
  • Cabin power increased by 15%.

Hovers

  • Hover power directly depends on the power of the cabin and engine.
  • “Icarus VII”: each installed hover reduces the power of the armoured vehicle by 5%.
  • “Icarus IV”: each installed hover reduces the power of the armoured vehicle by 8%.
  • The tonnage of both hovers has been increased from 500 to 850 kg.
  • The maximum possible speed of both hovers is reduced by 12%.
  • The PS of both hovers is increased from 225 to 360.
  • Now the power drain of an armoured vehicle with 3 (or fewer) hovers will, by default, correspond to the power drain of the same armoured vehicle with 4 hovers.

Decor container

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The list of possible content now includes decor in the shape of spare tyres:

  • “Small spare”.
    • Rarity: common.
    • PS: 12.
    • Durability: 14 pts.
    • Mass: 12 kg.
    • Increases combat reputation gain by 1%.
  • “Single spare”
    • Rarity: rare.
    • PS: 20.
    • Durability: 19 pts.
    • Mass: 15 kg.
    • Increases combat reputation gain by 2%.
  • “Spiked spare”
    • Rarity: rare.
    • PS: 22.
    • Durability: 23 pts.
    • Mass: 18 kg.
    • Increases combat reputation gain by 2%.
  • “Twin spare”
    • Rarity: rare.
    • PS: 29.
    • Durability: 37 pts.
    • Mass: 30 kg.
    • Increases combat reputation gain by 2%.
  • “Military spare”
    • Rarity: rare.
    • PS: 23.
    • Durability: 26 pts.
    • Mass: 21 kg.
    • Increases combat reputation gain by 2%.
  • “Big spare”
    • Rarity: rare.
    • PS: 33.
    • Durability: 45 pts.
    • Mass: 36 kg.
    • Increases combat reputation gain by 2%.

Interface

  • The look of the “Battle” and “To garage” buttons on the debriefing screen has been improved.
  • Added subtypes “Radiator” and “Cooler” in the descriptions of radiators and coolers.
  • Improved interface for viewing factions. The change has been added for future improvements to the parts production interface.
  • Now the repeated selection of sorting by popularity on the market orders the parts in ascending order of their popularity. 
  • Improved portrait selection interface. The change has been added for the future rework of patches and adding banners.

Miscellaneous

  • Changed the appearance of the engine “Hardcore”.
  • The appearance of the “Fuel Barrel” module has been improved.
  • Improved smoke effects.
  • Improved the sounds of armoured vehicles riding on various surfaces.
  • Now in build mode, all installed parts cast shadows.
  • Added new blueprints for the auto assembly feature.
  • The faction blueprint “Schism” (Steppenwolfs) is improved.
  • The sound of repairing the turret in the “Frontier defence” raid has been added.
  • Improved animation of recoil for guns “Scorpion”, “M-38 Fidget” and “M-39 Imp”.
  • The sound of firing of the autocannon “AC43 Rapier” is improved.

Bug fixes

  • Fixed a bug where the places in the table of results of the “Battle Royale” could be placed in an incorrect order.
  • Fixed a bug where the “Armored track” part could fall under the ground.
  • Fixed a bug when Misty's "Unstoppable" perk did not increase the maximum speed of the augers.
  • Fixed a bug with excessively loud sound of the gate explosion in raids.
  • Fixed a bug where the “Mandrake” howitzer in build mode could show an extra interface element when the “Show all weld points” option is enabled.
  • Fixed a bug with incorrect display of the countdown in the “Battle Royale” brawl.
  • Fixed incorrect behavior of raiders and leviathans on the “Factory” map.
  • Fixed a bug in the “War for Fire” raid, where the damage dealt to the truck in the fuel delivery phase affected its durability in the protection phase.
  • Fixed the models of some objects and the location of vegetation on the map “Eastern Array”.
  • Fixed errors where car models on the “Wrath of Khan” map could be in the air, and part of the location could become invisible at a certain camera position.
  • Fixed collision models of a number of objects on the “Nameless Tower”, “Bridge” and “Desert Valley” maps.
  • Changed the spawn points of raiders and leaders on the map “Ship Graveyard”.
  • Changed the spawn points of raiders on the map “Fortress”.
  • Fixed display of the freezing effect of the “Favourite” cabin.
  • Improved a number of texts and descriptions.

This patchnote reveals all the key in-game changes and may not include all the fixes. Changes, that are aimed at improvement of Crossout, appear constantly and may not require their own patch.


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I love seeing more Immersion and environmental changes in these updates, keep up the good work. 

I would also like to see some improvements to some of the brawls, Maybe kill assist counting for your score in Free for all? Different maneuverability parts in the Battle Royal would be awesome too. No one wants to drive around on some small ST wheels, How about some shiv tires or even Bigfoot wheels as a dropped part on the map :)

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Great update. Thanks guys.

Does this update means HDR is enabled in the game? 

 

All weapon/cabin changes improve the balance.  The change to movement for heavy builds is also welcome.

 

The Favourite energy improvement was needed as it was worse in all situations than a Torero.  Now it offers an alternative. On shotguns it boils down to 20% less spread (Torero) v a couple of seconds extra shooting every few heat cycles (if you keep moving) (Favorite) 

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45 minutes ago, Dumpbump said:

The CW changes. 

 

:014j:

C'mon man, just try it first.  I bet there will be more than one time when you will be glad that you got the extra chance to defeat the other team.  Yeah, it will make CW take longer, but at least it gives the chance to prove who has the better team/tactics over a single, possibly lucky win.

I'm downloading the patch now, can't wait to see the new lighting effects

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1 hour ago, GibSlater said:

C'mon man, just try it first.  I bet there will be more than one time when you will be glad that you got the extra chance to defeat the other team.  Yeah, it will make CW take longer, but at least it gives the chance to prove who has the better team/tactics over a single, possibly lucky win.

I'm downloading the patch now, can't wait to see the new lighting effects

So your ok with nerfing rewards? You might get 5-6 CW battles in an hour if you are lucky opposed to the 10+ you could before.

BO3 isn't the problem by itself, its the other issue it has.

Being able to see enemy builds before start, possibility of going 4+ rounds due to draws causing 1 battle to last more than 15 minutes!!!

No increase in rewards outside of the top 60 Uranium which lets be honest isn't an issue on platforms.

Now when you lose a player you have to play at least 2 rounds down a man.

Now you can disconnect at the start of the match and save yourself 2 rounds instead of 1 of getting you a ss handed to you by clans you know you cant beat. Which wastes everyone's time and pisses off top clans cause they get no points.

Frag drop rate cut in half at least due to how many rounds you have to play to get a win.

Get our gripe now with the change???  

Edited by DRRPickel
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Seriously everything you did in this update was amazing, however the new cw system is a garbage, im sure last month devs made a new brawl best outa 3. And no1 played because it lacked rewards now because of that devs implemented it in cw's, this is beyond. I do not like or want this in cw's if this is not hotfix by next i sware i will delete this game 

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15 hours ago, DRRPickel said:

So your ok with nerfing rewards? You might get 5-6 CW battles in an hour if you are lucky opposed to the 10+ you could before.

BO3 isn't the problem by itself, its the other issue it has.

Being able to see enemy builds before start, possibility of going 4+ rounds due to draws causing 1 battle to last more than 15 minutes!!!

No increase in rewards outside of the top 60 Uranium which lets be honest isn't an issue on platforms.

Now when you lose a player you have to play at least 2 rounds down a man.

Now you can disconnect at the start of the match and save yourself 2 rounds instead of 1 of getting you a ss handed to you by clans you know you cant beat. Which wastes everyone's time and pisses off top clans cause they get no points.

Frag drop rate cut in half at least due to how many rounds you have to play to get a win.

Get our gripe now with the change???  

I would have expected clan wars players to enjoy this, it's big boy league after all and they love their slow battles.

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15 hours ago, DRRPickel said:

Being able to see enemy builds before start

I admit this seems odd.. this isn't overwatch etc, no need to copy.. that seems lazy and doubt it'll work as well as stalemates..

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Guest ultimategodps4

The Aurora weapon is not fully working in this update on the ps4. Some or most hits don't even connect when shooting the same parts

Error report
Describe problem and what you saw Aurora weapon not working correct. Missing shots on ps4 when shooting at same parts.
What you expected to see full shots to connect but they don't they just pass through or disappear total.
Conditions in which error reproduce everywhere.
Problem details Aurora not hitting correctly.
Frequency of reproduction always
Time of bug  

 

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6 hours ago, ElTubadero said:

I would have expected clan wars players to enjoy this, it's big boy league after all and they love their slow battles.

You are deranged. Clan war players want same or better rewards starting with frags. Nothing added to alleviate the issue only exacerbated it.

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In general I like the update,

But,

Some colours are a little off...

My painting don't look as intense as previously....

Also the customizations kits seems a little too expensive for consoles...

Consol players are NOT PC players, we don't have equal number, we don't have the same date of star...  But everything cost just the same.....

You should do a reference program for us  bring more players to the game and raise up our numbers! ....

 

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I love what you did with the lighting! When I first logged in I was looking at my beer suspiciously, wondering for a moment if it was enhanced somehow.

Now please add some few hundred PS to those @#$% harvesters and I will sell RDR2 and go back to your game full time :D

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@Woodyrojo

 

And whoever else is out there.... 

I am not a Hover player. I have 4 of them but use very rarely.

I tried 4 hovers out today, a torero and a cheetah with no armour at all. 

Far too slow. Drop the last speed limit change and increase the PS of hovers a bit more and I think you'll have it right but the speed limit makes it only really useful as a battletank. Quite underwhelming.

 

They should have a bit more top speed when using the fastest engine and cabin. Top speed is the same regardless of engine.

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