BjKalderon

[Developer Blog] Changes to names and descriptions. Part two

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Hello survivors! In the upcoming patch, we are planning new changes in the names and descriptions of parts. These changes will be much bigger than the last ones (with radiators and coolers, remember?), And we decided to tell you about them in advance. 

We are moving towards our main goal — ensuring that the names and descriptions of the parts form the image of each game faction, and each player can determine who produced any of the parts simply by looking at the name. In addition, we want every part in the game to have both a technical and an artistic description. This will help everyone to get to know the world of the game better, and beginners will be able to understand the variety of parts presented in the Crossout better. 

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Cabins

Cabin names were not changed. But their descriptions have been tweaked to a standard form — with a lore part and a technical part, and technical descriptions now correspond to the actual characteristics of the cabin. This is unlikely to help the veterans of the game, but it will certainly be useful for beginners. 

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Hardware

Most of the equipment available in the game has received new names. We took into account the factional features, and also — in the descriptions of the items — told you a few short stories about the game world and the main characters. 

Generators
Generators can be made with Lunatics, Nomads and Scavengers. When developing new names, we thought not only about making them fit into the general semantic row of a faction. It's also very important for us that people can call their equipment the way we call it. For this reason, for example, the colloquial “Big G” and “Gasgen” by the Lunatics appeared in the game.

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Radars
For Scavengers, who are always in search of something valuable, the radar is an important tool for a comfortable existence in the vicinity of the Sepulchre. And, since these are just tools, Scar's underlings did not have to suffer with the names for a long time.

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Radar-detectors
Radar-detectors are the invention of Nomads who seek to make their stay in the Wasteland more quiet and safe. Dawn's Children have participated in the creation of these high-tech devices — hence the names that bring back memories of ancient science.

Boosters
Some people like to catch up, others want to run, so boosters always have their fans. In the new part descriptions, we tried to show what inspired faction engineers to create such equipment, and reveal the important characters in our world through them.

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Ammunition and fuel tanks
Due to the simplicity and obviousness of their function, we decided not to change the names of the parts in these categories. There isn't a faction in Crossout that is so romantic as to give special names to fuel tanks or crates.

Engines
The engines in the Crossout are based on real prototypes. We left the names untouched, but the descriptions now correspond to the images. Thanks to the community for detecting the inconsistencies! We will continue to listen to your comments and feedback about the texts in the game.

Changes to melee weapons

Surely many of you wondered where the Lunatics found a weapon called “Lancelot”, so we will tell you this story. In addition, we changed the name of the Lunatics' first melee weapon: now it is a simple “Boom”.

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Our work with the names and descriptions of items is not done: not all the parts are in proper form, and not all categories have been covered. We will be glad to hear your wishes and suggestions.

Naturally, a large-scale change of texts is far from the only thing that awaits you in the upcoming update. Follow the news on the website!


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Regarding the RD-2 Keen, I want to point out that the description for the radar calls it a radiator in the picture above.

I don't have any particular desires for this renaming. But I would urge you to spend additional time on spelling and ensuring the proper semantics and vocabulary are used.

I support anything that adds immersion to the universe of XO.

BjKalderon (Posted )

Thank you for pointing this out! The description shown on the screenshot is not final and it will be changed in the final version;)
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As long as it doesn't affect the regular development of the game I'm apathetic. But where is part one?

BjKalderon (Posted )

Previous blog can be found on the website or on the forum as well: https://crossout.net/en/diary/73/#/

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5 minutes ago, Yurker said:

As long as it doesn't affect the regular development of the game I'm apathetic. But where is part one?

changing texts doesn't need great programming skills, i don't think this will impact in any way the development of other aspects of the game, like maps or new hardware

BjKalderon (Posted )

DonGiesu, you are right - this aspect of development doesn't interfere with other important elements in any way.
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As a new player (less than 4 hours of experience on Crossout) I personally think giving any item a background story is a good idea, it fills the user in on a little bit more behind the story emerging any user.

 

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every other problems is solved and its time to rename things?

BjKalderon (Posted )

This is just one of the many aspects we are trying to improve with every update. You can learn all the details about the key changes from our patchnotes;)
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Targem games: 

Spoiler

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Oh forgot... and wasting time on renaming stuff, while there is most stupidest talent system ever seen called - CO-DRIVER! (which is also costs tons of materials btw... bravo targem you are mvp)

Edited by Jafarson
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I’d like to see the change on weapon’s description first comparing to the modules

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Can you "don't know what to do" people change Tsunami's perk? I don't say to buff or nerf. Just change most useless perk EVER... Who the hell will stay AFK 5 secs for 20% damage buff (not sayin' about 15 sec for 60%) when you are attacked by 2 - 3 of melee rides, or even if u are not attacked and just sniping from far.... Maybe change its perk like whirlwinds? as Tsunami is also sniper like cannon

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I don't think the old rare Scope had a radar perk in it (increased detection radios), only Neutrino. Does the Visor as you now call it also get a radar perk just like Neutrino has?

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THIS IS TERRIBLE!!! Come on nobody in the history of crossout ever mentioned a gas generator as "big G." ( it's even a relatively small size..) Quit trying to be hip. Imagine explaining crossout to a new player... "Shiver", "keen" and "aviator" are esoteric words demanding some understanding of some random lore to guess their application: This only makes things harder to get into for newer players, and besides an "aviator" is the last frickin booster to make you "fly" in the game... 
when you change words and details to make the game fit more with some "story line" that a few really cares about, you also look away from the actual gameplay... Most players has a better and more instinctive understanding of the games parts than you devs anyway... For example: 
"In addition, we changed the name of the Lunatics' first melee weapon: now it is a simple “Boom”." --- NOOOO! it's not a melee weapon anymore.. did you forget changing that and adding a new weapongroup "explosives"!? Why change something that's not affecting the game if you forget changing it in a few patches..? over time you have called us players all from "raiders", "survivers", "mechanics", "armored cars", "remotecontrolled vihicles" etc., in your videos and posts and this mainly for the reason that you keep forgetting wich word you used last time you translated the russian main text... 

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OK i dont really care about the name changes. It will just take time to get used to when in the market. But i REALLY wanna know what happened whit the Avia Booster skin change. This one looks DOPE and its still nowhere to be found in game. Why is that ? The current one is so bad u can see the model's polygons ffs. And i play on max graphics.

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5 hours ago, Spedemix said:

I don't think the old rare Scope had a radar perk in it (increased detection radios), only Neutrino. Does the Visor as you now call it also get a radar perk just like Neutrino has?

Yes it does. 200 or 250 meters i think.

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Storage expansion's description should say HOW MUCH the storage expands. Something as important as the items main function should be in it's description, but ATM players has to google that. Quite annoying.

Edit: Shouldn't be too hard to add: "+25 storage space." or something.

Edited by Psycho_Child
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5 hours ago, Psycho_Child said:

Storage expansion's description should say HOW MUCH the storage expands.

The Storage expansion + Blueprint expansion items DEFINITELY need a useful description.

It is a very confusing system, and difficult to answer in chat frequently.

16 hours ago, BjKalderon said:

We will be glad to hear your wishes and suggestions.

Nobody in English calls the Scope & Neutrino modules "visors" (we call them both "scopes"). So when Scope is renamed to TS-1 Horizon, can you re-name the "Visor" category to "Scope"? :wub: Then, I can still find the part by typing "scope" into the item search...

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4 hours ago, Comrade_Tiki said:

The Storage expansion + Blueprint expansion items DEFINITELY need a useful description.

 

Hope this can help

It is difficult to know or explain how the blue print and storage expansion work without looking at a chat.

I hope this can help.

If you look at the expansion as sets. It is easier to think the whole thing.  ie , blue print expansion is a set of 1 blue print and 1 exhibition save space; storage expansion always has 25 spaces.

Storage expansion

extra spaces

total spaces

 

Blueprint storage

extra spaces

total spaces

Part need

200

 

Part need

4

1

25

225

 

1

1

5

1

25

250

 

1

1

6

2

25

275

 

2

1

7

2

25

300

 

2

1

8

2

25

325

 

2

1

9

3

25

350

 

3

1

10

3

25

375

 

3

1

11

3

25

400

 

3

1

12

3

25

425

 

3

1

13

4

25

450

 

4

1

14

4

25

475

 

4

1

15

4

25

500

 

4

1

16

4

25

525

 

4

1

17

4

25

550

 

4

1

18

5

25

575

 

5

1

19

5

25

600

 

5

1

20

 

 

This look better on my word and excel...lol

Edited by ChopChopChop
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