BjKalderon

[Update] [PC] Crossout 0.10.50

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Can you make an option for the new aiming mode on Incinerator and Mandrake to be turned off? Because the new aiming is just a huge nerf for it, not only the aiming is slower but it also returns to defalut position everytime you shoot.

BjKalderon (Posted )

GentlemanRevvnar, there are no plans to implement this option in the nearest future, but additional improvements are very likely to be included in the future updates.
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BTW, the reroll on the Scorpion's penetration mechanism makes Scorpion lose the last feature which can be used to compete with Typhoon. 

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Hello devs, thx for the update.

Did you changed size of elements in the interface? It seems everything is little bigger.

Why did you removed uranium 100x?

 

Edit: The font of the text strings is bigger

Edited by gumaak__CG_

BjKalderon (Posted )

gumaak__CG_, hello! Yes, there was a number of interface improvements with the following update, the details can be found in the patchnotes) As for the resources sale - the issue should aready be taken care of, thank you for staying vigilant!

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31 minutes ago, AtrainSS1 said:

the change to harvesters is not good enough.melee spark builds should be banned from cw.its the only build in the game where you would lose to a **** player.no skill build and im sure 80% of players would agree.the other 20% would be the no skill players who use them!!!

 
I am just a Harvester player and I was expecting improvement, which is why I was disappointed.

1) The weapon can not be on hover, therefore, we can not touch the hovers in the battle, as they will be faster than us and not handicapped by the scenery (water, slope etc).

2) It is not possible to chain the kills because the weapon is damaged. Once 3 kills, she breaks.

3) Several games are lost in advance because all the opponents have tracks, legs etc. These things are indestructible limits with harvesters, even x2.

4) Almost all builds play "trains blows", the ultimate wall against a build harvester.

5) Since the harv are automatically in front of the construction of the build, they take all the damage from the front and they break easily.

6) This is one of the least dear legendary weapons on the market so it sucks.
Edited by Itsrafaqt
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Some great stuff in this update but some issues as well.

What does this means?: Now it is impossible to install structural parts under the suspension of the armoured car.

While mandrake seemed way easier to aim with some already stated issues incinerator got slow, feels like aiming trough mud. Work on the mandrake and reverse the incinerator?

52 minutes ago, flamiohotman said:

3. Buffing drones is not an answer. If someone cannot aim, he can play other games. The fun includes hardcore element, not auto-aim and auto-build. 

4. Talking about hardcore - crafting a vehicle is quite a complex tast, it requires experience and understanding how in-game mechanics work. Make a series of tutorials to teach Aces how to make a decent car. Or ask some of experienced players - plenty of streamers are still around. I'm tired of seeing people putting a 20 meter wedge in front and connecting 300 hp cannon onto 20 hp structural part which cannot be shot through

3. I can aim, I still enjoy drones (primary fuzes). It's a different set of skills as is driving, tactic, teamwork etc. I have 539 durability and is behind enemy line and usually hunted. Being in a heavy 3000 durability tank with cannons going back and forth and fire a shot in a direction doesn't require that much skill. Sure I can be impressed with someone aiming skill but I can also be impressed by someone driving skills or ability to sneak up etc
Lots of skills is required in this game. If you just think aiming is the only one, maybe you are the one that should look for another game?

4. Why should they do that? It's up to people to listen to other players, ask for help, watch youtube etc. It's not as if that's any hard or unknown skill.

BjKalderon (Posted )

Hogga__doesn_t_s, hello! The following bug fix solves the problem with incorrect placement of a number of parts in various builds. It should concern a very limited number of vehicles.
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Please devs, take a look on Typhoon statistics. It is synergically devastating weapon. Everything except porcupine and harvester is garbage now.

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12 minutes ago, Itsrafaqt said:
 
I am just a Harvester player and I was expecting improvement, which is why I was disappointed.

1) The weapon can not be on hover, therefore, we can not touch the hovers in the battle, as they will be faster than us and not handicapped by the scenery (water, slope etc).

2) It is not possible to chain the kills because the weapon is damaged. Once 3 kills, she breaks.

3) Several games are lost in advance because all the opponents have tracks, legs etc. These things are indestructible limits with harvesters, even x2.

4) Almost all builds play "trains blows", the ultimate wall against a build harvester.

5) Since the harv are automatically in front of the construction of the build, they take all the damage from the front and they break easily.

6) This is one of the least dear legendary weapons on the market so it sucks.

wheels are around 35kmh faster than hovers depending on engine so hovers are not faster. also with 2 harvesters and a spark you can take a hover down in a single ram even after this update.tracks legs get taken off easy 

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Cool update... But i mean like w months passed and the clan tags are STILL NOT showing up...

BjKalderon (Posted )

Thank you for mentioning this - we are aware of this issue and working on solving that.

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This update broke painting on some parts. Here you have example, all parts on photo are painted same color, yet it works on only one bumper. The bottom one have no paint texture and got some strange tint:

Spoiler

V6FgCqs.jpg

 

BjKalderon (Posted )

Thank you for the signal! Could you share a more detailed bug - report in the special section of our forum? This way our specialists will be able to investigate the problem and deal with the issue faster! Here's the link: https://forum.crossout.net/index.php?/forum/59-bug-reports/
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36 minutes ago, Itsrafaqt said:

we can not touch the hovers in the battle,

Bull***t #1: I've been demolished countless times because of surpirse attacks, they didn't even need spark or anything, a slight ram with the upper harvester already wrecked a hover (which makes it lose ground clearance, thus making it even easier to ram them) or just pop my frames.

39 minutes ago, Itsrafaqt said:

as they will be faster than us and not handicapped by the scenery (water, slope etc).

Bull***t #2: hovers are capped at 75 km/h, harvies han go up to 120km/h with cheetah. If i can catch a hover on wheels you can too. Also cloak and/or spark makes it even easier.

41 minutes ago, Itsrafaqt said:

3) Several games are lost in advance because all the opponents have tracks, legs etc. These things are indestructible limits with harvesters, even x2.

 Bull***t #3: ram damage already removes a good chunk of the HP of any part. I use augers now and they chew through them a bit too easily. Legs are used because they (kind of) counter harvesters, well, not counter, but make you have some more time to ask for help for someone to remove the dog from under you before it kills you.

 

34 minutes ago, AtrainSS1 said:

4) Almost all builds play "trains blows", the ultimate wall against a build harvester.

Because we don't want to be insta-swept as if you were a roomba.

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Thank you for the Harvester-adjustments! They were overdue, and seeing the number of complaints in here, it seems to be working. :-)
Now nerf Typhoons and Kapkans, and we might have an essentially balanced game.

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6 hours ago, BjKalderon said:

“Mandrake” howitzer and “Incinerator” catapult

Improved aiming mechanics for howitzers and catapults. The changes touch upon the scope's sensitivity and the camera's behaviour when the aiming mode is toggled.

This change makes aiming more difficult, as others have observed. But a more serious nerf occurred I think with update 0.10.25, when the Incinerator's firing arc became flatter. That resulted in an increased minimum range - meaning I can't fire as close to the vehicle as I could before update 0.10.25. Also, now I have to build taller to be able to fire as close as possible, making my vehicle easier to hit behind terrain obstacles, but the minimum range is still not as close as before update 0.10.25. I guess nobody else has been commenting on this issue because with a bad Incinerator build it would be less noticeable. Why was the Incinerator's firing arc made flatter? And why was the change not announced?

6 hours ago, BjKalderon said:

Drones “Sidekick” and “Fuze” and “Barrier IX” turret

Reduced the size of the containers 

This is a useful change, but the Barrier IX is still too unpredictable. As I have commented repeatedly, because update 0.8.30 made it very easy to destroy the Barrier IX's force field with rockets and grenades, by deploying force fields I'm creating a false sense of safety when facing these weapons. I've noticed autocannons can have a similar effect. Also, the Barrier IX is useless against the Fortune and the Porcupine, which is why a legendary variant would be a welcome addition. Why not, if there are being released legendary versions of various other epic hardware. My suggestion of a perk for such a legendary barrier module would be the slowing down of enemies as well as Fortune tires and Porcupine barrels within the force field, or destroying these projectiles altogether (Fortune tires are "stuffed with unstable explosives"). More resistance to rockets, grenades and autocannons would also be logical for a higher-tier barrier module. Then there's the issue of the activation delay introduced by update 0.8.55, which lopped off two seconds of the active time, and still hasn't been addressed.

6 hours ago, BjKalderon said:

Harpoon “Skinner” and minelayer “Kapkan”

Now, if the enemy trapped in the “Kapkan” or hit by “Skinner”, has been destroyed, the owner of the harpoon or the minelayer gets the assistance credit.

This is useful for a Cleric-class vehicle, for which a Kapkan is indispensable anyway.
Also, it would be nice if taking out all hover engines on a hovercraft by a single player resulted in some extended period of qualifying for an assist. A downed hovercraft becomes a low-priority target, and having to switch to another enemy may result in that deserved kill being shamelessly stolen, so this is the very least could be done.

Edited by Omega616
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 Fix---MVP=needs to be for each team,a MVP is most valuable player on EACH team,

not just 1 team and a number of times no player has been rewarded on either team.

thanks.

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Nice update welcom new map :11:

 

im just sad for incinerator the update no do real change for this weapon ( no hp ... high ps ... low damage on drone, kaplan , weapon ) i thinking you going to buff a little bit and why motor no give the perk with this weapon ?

one player by 100 round play with this cause is not OP i think , can you do something pls

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“Clan battles”

Now, if a player or an entire team intentionally quit at the beginning of the battle (unsportsmanlike behaviour), their access to “Clan battles” is blocked for a short period. The blocking also extends to cases where all team members self-destruct at the beginning of a battle.

Can't that be done in raids too?

 

Raids

Now, melee weapons can deal damage to enemy turrets in raids, even if they only reach the base of the turret.

Thanks :)

BjKalderon (Posted )

KrissGO, hello! At the moment we are considering a number of ways to solve the issue with leaving from raids and once there will be more specific information, we'll be sure to include more details in the news or patchnotes;)
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5 hours ago, BjKalderon said:

Now, when choosing a specific region in the “Network” section, the game may match you only within this region. In order to activate this possibility you should enable “Restrict battles to this region” option. Please note that the choice of a single region can significantly increase the queue time! To reduce the waiting time we recommend using the “Auto” setting.

FINALLY GAIJIN YOU LISTENED



AS SERVER IS SAVED

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Junkbow,nidhogg,fafnir and harvester need nerf to the ground because there is to many players with no skill at all,game is ruined enough with Dawns children faction(hovers,shield,spark),as for raids old ones were far better and more funny,bring them back,fix matchmaking power score(difference between PS shouldt be more than 1000) during mach,and remove electronic requirements for final level of co-driver because its not available in missions anymore,please fix this game to be awesome as it use to be before.

Edited by Kurcinastara
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Hello.

1. I'm unhappy that even more people are going to play with drones - is it a battle/strategy arcade/shooter, or just an idle? It's nice when game requires some skill. ;)

2. You added points for helping allies to kill enemies with harpoon or kapkan - nice but what about aurora? I think when you heat up parts and allies destroy them you get no points for the support role you play.

3. Anyway nice you are working on the game, good to have updates, keep going!

Have a nice day / night / spacetime fragment everyone!

P.S. Are you going to add a medic role in future? :D Even just for PvE?

Edited by aFluffyUnicorn

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" Recently purchased items on the market can be sold at a price that will be no more than 10% lower than the purchase price. The restriction is still valid for 20 hours after purchasing the part "

Does this still affect common parts and can you now tell the difference between bought/earned common parts in battle?

Example: During the knights event, I ended up buying a few parts and crafted what I needed. Later in PVP I earned some of those common parts back and attempted to sell those parts to recoup my losses. Your system blocked me for 20 hours from selling, as I previously bought them at a much higher price.. Was not really possible to relist a common part at 4.75c when they fell to 4.25c and expect that to eventually sell anyways. Just seems that your system should prevent the same part from being sold at a lower rate and not a part that was obtained via other methods like PVP or crafting.

Just feels weird that there is a claim of a player driven market when suddenly I could not sell any common parts, unless I list them at a higher price, only because I bought 1-2 earlier that day and used them up in crafting items and was not having luck from the RNG gods during PVP and kept getting wheels and other parts instead of the cabins I needed.

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I don't know what did you do to mammoths. But thanks) They feel lighter, faster and seem to shoot better now.

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I could take a whole game based on the new 3 "Adventure" missions concept, I really hope you guys keep working on that feature and make it something big, because it for sure has the potential for it :good:

Wish we could have some of those Ravager decor/weapons to use ourself, they look so damn good! 

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yay map

most of changes are welcome. 

except -

- fire support with fire has had the Support part ruined, 

  • the time it takes to reacquire the target, to slow
  • failure to fire - target acquisition blocked by terrain/build as "scope" returns to default (Or movement -see below)
  • Static defense (slow & considerate movement) only - any & all movement prevents target tracking between shots
  •  other things - still testing

- Region select - while long asked for, it fails in 2 obvious ways,

  1.  the option to exclude the 2 highest ping servers would still give great gaming experience while removing the 200ms + ping that the 2 most distant servers give ALL players 
  2. the Game still fails to reconigise & remember the player's Home or Default  location, the game set to AU (etc) will still default to EU/RU with the same result as now, all players forced to EU/RU servers, whether that is playable or not, (how about the default being the nearest server by ping & game quality - the already evident: White:  0-80ms, Yellow: 80-180ms, Red: 180 +ms from F11 info)

yes queues will be longer, because we all get dumped on EU/RU & half of those that have had that have walked away & have not come back for long because it happens again, or we already got EU/RU selected & compromised on build & tactics & potentially out ability to contribute to the team or compete & avoid waits 5minuets to end up on the same server we "SET" to not get to start with...

 

I really like the effort gone into this Update, this OP & the Crossout YT short vids are great improvement & appriciated

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1. Harvesters alone were fine, the problem is not to combine its perk with Spark. Anybody can take out only one harvester, or even two in pair. However with spark they literally disable you so there is nothing you can do. I guess harvesters will be useless now.

2. Junkbow increased spread is nice, since people spam those builds like crazy. It's not secret why, when you see how they disarm anything in second. But if you didn't want single shot shotguns to be used like that, what about Fafnir? Why didn't it get same nerf?

3. Great to hear about harpoon! I can finally have some reward for flipping vehicles to make them easy targets for allies!

4. Keep up with story mode, it has potential. I just wanted to point out one thing. Instead of using just quick texts on screen, you should add voices to read those text as well. It will make a story mode much more interactive.

5. Add an option to hear how the horn sounds on the market, so player will know what he wants to buy.

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