BjKalderon

[Update] [PC] Crossout 0.10.50

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11 hours ago, FireBurnsForever said:

Can i have my 5038,9 coins back for 2 harvesters i bought when they were proper legendary weapons which are pretty much useless at this point and it seems like they will be nerfed once again???

Crossout me like " NO REFUND FOR YOU" lol xD

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7 hours ago, PobesneliMaks said:

New maps are always great. Worst map in the game got a rework as well. Great stuff. 

Also

Delicious melee tears. Priceless. I laugh at the man asking for refunds.

I laughed at him to the point it was almost sh** & giggles

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9 hours ago, FireStarteR_ said:

 

2. Junkbow increased spread is nice, since people spam those builds like crazy. It's not secret why, when you see how they disarm anything in second. But if you didn't want single shot shotguns to be used like that, what about Fafnir? Why didn't it get same nerf?

Maybe because the fafnir is 10 times more expensive than junkbow? And it look like they love the rich people...

 

Edited by lamanu

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Seriously devs... I want holographic decor like that: :good:

Could be in nice colours, too. Just imagine it being colourable... blue holograms... cyan holograms.... green holograms....

 

screenshot-190425-011549.jpg

Edited by ARES_IV
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ADD IT INTO THE PATCH NOTES

135fcc370d7641061a54c76162f738ac.png

Sick of seeing changes in game that are not in the patch notes. If you want to pander to the people that only run one type of build, you should also do that horrible UI change to the drones to be fair every other module, even though kapkan is considered a weapon.

Also thank you for fixing the furnace's exhaust effects

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Quote

 

“Mandrake” howitzer and “Incinerator” catapult

Improved aiming mechanics for howitzers and catapults. The changes touch upon the scope's sensitivity and the camera's behaviour when the aiming mode is toggled.

 

Wow, the new aiming mechanics for Incinerators are TERRIBLE.

Now, if I have a shot already lined up and I'm just waiting for the Incinerators to reload, once they actually do the camera suddenly swoops way, way out, completely throwing off the aim. And if the enemy is up-close, just forget it. I have a forward-tilted Incinerator build that used to lob easy up-close gas-cans to the face, but now the camera contorts itself in knots and makes up-close aiming nearly impossible.

Plus, I now can't see what's behind or beside me while aiming, so basically I'm now just blind Harvester chow.

PLEASE REVERT THIS CHANGE OR MAKE IT OPTIONAL!!!

Edited by WarrenWolfy

Woodyrojo (Posted )

Thank you for your feedback, WarrenWolfy. Already included it in the list for the devteam to discuss and, maybe, reconsider.
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3 hours ago, Bobby_Hingsen said:

Before you start correcting other people's grammar please do broaden your knowledge. Armoured and Armored not unlike the Colour and Color are both correct depending on the part of the world they would be used at. Now you became the Centre or Center of not-so-flattering attention. Booya:017:

 

But, in my defense, even the spellcheck on this forum says "armoured" is wrong. ;P

Edit: Maybe you missed the ":P" I'm kidding emoticon... Sorry, I hate "emojis".

Edited by Pickle_Rick_420
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3 hours ago, Pickle_Rick_420 said:

But, in my defense, even the spellcheck on this forum says "armoured" is wrong. ;P

spell check depends on your browser and dictionary setting. 

that said, armoured and armored mean the same. murricans were just lazy and dropped the "u" again.

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Hi,

Thanks for the new contents and adjustements, an often updtated game is a living game     :good:

I have a question :
Did you modify the sound of legs ? it seems to me very louder than before, at a point it cover almost all sounds and it is unbearable     :crazy:

Woodyrojo (Posted )

We did not, but we'll definitely check it, thanks!

Woodyrojo (Posted )

Update on the issue: yes, we've found a sound bug that is planned to be fixed in the next update. Thank you once again!

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Please expand the Golden Eagle Perk to legs, it makes no sense to use them when you are limited to 35 km/h.

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2 hours ago, EGO_Aut said:

Please expand the Golden Eagle Perk to legs, it makes no sense to use them when you are limited to 35 km/h.

Strongly agree! We shouldn't be bound to use the Spider cabin we we want to use legs, and if we DO use the Steppe Spider, why not RUN with it? :D

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Small update, 25.04.2019

  • Fixed a bug with booster disappearing from build mode when loading the blueprint and in the "Big Black Scorpions" brawl.
  • Improved client stability.

 

This  havent improved it, crashed 10 times today...

this gonna be fun in CW today if it keeps happening...

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21 hours ago, DeadBR_ said:

"Now, when choosing a specific region in the “Network” section, the game may match you only within this region. In order to activate this possibility you should enable “Restrict battles to this region” option. Please note that the choice of a single region can significantly increase the queue time! To reduce the waiting time we recommend using the “Auto” setting. "

 

Sadly this is still not working properly. selected USA server and restrict option, even so only a few seconds of searching was placed on the EU server.

Please take a look at this

True.

My 1st 2 raids went well in US. After that, all raids/battles were in EU and I didn't wait much in queue. So, the "new" feature doesn't work.

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Noice! You added 'Juli' the new bot! That will change our gameplay nicely for sure!!! :good:

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On 4/24/2019 at 8:17 AM, BjKalderon said:

 

Miscellaneous_en_780_200(1).png

  • Added the option to change sight colour. To do this, in the “Settings” menu, go to the “Interface” tab and in the “Gameplay” section, change the sight colour to one of the predefined options.

Please let us have options for each group to be able to have their own colour. As the pic bellow...:5739e92736a0e_):20190425112830_1r.thumb.jpg.28953b45dd3c

 

Thanks...:5739e92736a0e_):

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Hello
this nerv of harvester was for him a nail for the coffin, you drank the only cool and unique weapon that gave much joy from the game, now it is useless on low and high PS. Damage inflicted 1 more than Druzhba. The enemy equipped with Train Plow and 2 Chords will kill you earlier than you destroy Train Plow. Did you do it because the group of losers began to complain because they play unbalanced vehicles and can not build? This confirms my belief that the game's creators do not even play in it. And players will find a new way to farm raw materials on a low PS. Was not it possible to increase the PS of all Legendary weapons eg 300PS, but it is better to make it useless **** as if from other basic legendary weapons. When you change the rest of the epic weapons so that their perks work related to other weapons such as Aspect from Hammerfal, and Helios from Reaper, etc. so that it is fair

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1 hour ago, srk82 said:

Hello
this nerv of harvester was for him a nail for the coffin, you drank the only cool and unique weapon that gave much joy from the game, now it is useless on low and high PS. Damage inflicted 1 more than Druzhba. The enemy equipped with Train Plow and 2 Chords will kill you earlier than you destroy Train Plow. Did you do it because the group of losers began to complain because they play unbalanced vehicles and can not build? This confirms my belief that the game's creators do not even play in it. And players will find a new way to farm raw materials on a low PS. Was not it possible to increase the PS of all Legendary weapons eg 300PS, but it is better to make it useless **** as if from other basic legendary weapons. When you change the rest of the epic weapons so that their perks work related to other weapons such as Aspect from Hammerfal, and Helios from Reaper, etc. so that it is fair

Why are you calling others loser? The only loser in this game is the one who uses cheap builds, and harvester builds were the leading ones. If you know how to play this game you can do well at 10k with only blue weapons but if you have no idea what to do you will start using legendaries at 3k like 80% of players. Increasing the PS would have done absolutly nothing, because that would have meant to add 8k of extra PS to force them into 10k matches. But I can agree that people will find a new cheap build for low PS. This behavior will continue until devs add a rule to stop it(but that won't happen because than we will lose 95% of current players). So before you call others losers just look at yourself first. I can recomand for you to find a starter car and practice against bots than slowly rise you PS until you know what you are doing not just press one button and that's it. <3

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@ Devs:

Can Co Driver Jade Perk please be applied to increase tonnage for Pilgrim, Quantum and Photon? :)

Woodyrojo (Posted )

Hello, ARES_IV. Yes, we plan to add it to the perk :)
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crashing ofen in CW after last patch, GD it...

Woodyrojo (Posted )

Hello, Sasherz! Could you, please, submit a bug report with logs? Our tech. specialists will investigate all the possible reasons.

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Here's your nerfed Sparkvesters in action:

 

 

I'm gonna take a break from Crossout now. I'm effing done fighting these Sparkvester platoons.

 

Enough is enough. Call me when you fix this. if you don't well, I guess I won't be missed.

Woodyrojo (Posted )

Hello, Spedemix! First of all, we didn't want to 'nerf' the Harvester or the Spark on high PS. Our primary goal was to decrease this melee weapon's effectiveness in low-PS battles. Still, due to ram and base damage decrease, it's effectiveness has decreased a bit on high PS too. Did you try to counter invisible melee enemies with the Oculus radar? This may help a lot, especially in Clan battles, where your team is well-organised and you're able to share all the info with your teammates.
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21 minutes ago, Spedemix said:

I'm gonna take a break from Crossout now. I'm effing done fighting these Sparkvester platoons.

 

Enough is enough. Call me when you fix this. if you don't well, I guess I won't be missed.

I feel your pain, I don't play CW but all I see on YouTube is Spider Cannon v Harvester at high PS = Yawn.

I'm bored because:

PvP matchmaking has a stealth win-rate where battles are decided before you even start - I even know the names of the good and bad players = Yawn = stopped playing months ago.

Raids = Yawn = stopped playing months ago

Invasion = Stealth buff to Levis + now an enforced win-rate where you are matched with lower ability/PS players guaranteeing a loss before you even start = Yawn = about to stop playing them  

 = It looks like I won't be playing Crossout for much longer either. (which is a shame, after 3 years I'm about to leave a great game which should have 100 x the amount of players it has now and it would have if they hadn't all tried the game and already left)

 

Resource prices keep falling regardless of the number of Events and stealth nerfs the Devs introduce to try and inflate prices (inflation is their friend, if your bought coins buy less,  you need to buy more coins to get the same item).  This means that things will only get worse as Raids will be made harder to reduce the resources earned.

Here's as idea. Why not make your game more popular? Rather than making players quit by making the grind harder and PvE so boring that players avoid it - make it like it used to be. When player numbers increased because they actually enjoy playing the game?

 

 

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I do not understand the scorpion nerve ... Few of the player's cheek are lack of efficiency as a relic weapon .. he loses from near or far against the typhoon is now he is even more nerve. you really have to do something for this mythical weapon. He needs area damage or increased damage. it does less damage than the typhoon, it is less precise, it does not do any damage to the zone. What is the better thing than typhoon because of its penetration that rarely works?   Please  

Watch the scorpion

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Harvester prices have dropped over $1,000 coins since February.

At this point, they should just remove them, and give us our refunds.

That, or we ask our credit card companies for charge-backs.

 

image.png.2e47b165c40ac4221a759646ac21f2

 

 

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I see the wedge problem hasn't been noted on the patch notes, or  no implementation of Crushing damage. You guys stated it would be looked at and worked on, Is it still being worked on? Did you guys dump it or something? I hope not, but I would definitely like to know the status on the work.

Woodyrojo (Posted )

Zerginfestor, we didn't forget this question. The main thing is that any changes, related to this mechanic, are connected with the physics engine of the game. And any physics tweaks require a lot of resources and time to be discussed, implemented and tested. They have nothing in common with direct tweaks of weapons or any other parts parameters. We still have plans to work on it once all the top-priority tasks and fixes, that can be implemented faster, are done.
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Huge thumb up for harvester change, now they are fightable with proper build and their DPS and alpha dmg dropped to acceptable lvl. New map is also nice even I am a fan of smaller or tight map.

As for other weapons changes, there is nothing spectacular, too bad that buffs/nerfes are only for blue items instead of whole group of items. For example Whirlwinds are still not presented in PVPs on 7,8k+ PS or they are very rare, which is PS where purples should be viable.

Aiming of weapons, I tried it with exhibition builds in test drive (currently, I don't have any of these weapons) and I don't see any spectacular difference. It's only about playing it to get use to it.

Changing drone/turret container is nice change, the only problem is Sidekick. During era of "Drone wars", Sidekick was nerfed by increasing PS, weight, reduced dmg and moving it to modules. Now I can see it's back, consider as a weapon as all other wheel drones. But still, it's out of PS scale. It's for 4 energy and it's weapon, so it should be 740 PS.

I was disapointed by new Adventure "campaign". The first one was quite good, I have some issues about story, but I didn't have feel that missions are same or boring. Now we get a new campaign which consists whole 3 missions...done in 15 minutes and story wasn't moved forward. What happend in terms of story? Nothing. I know it's not easy to create interesting storyline but I'd rather wait for complete campaign than this teaser.

One thing to CW bans for leaving: System doesn't recognize if you really left the game or client crashed. If you want to punish players for "unsporting behavior", you should implement system, which doesn't punish people for crashing your game. Or fix that crashig. Today, we lost 2 CW games because of crashing of one guy. He wasn't kicked from Discord, which means that connection was ok. The game crashed and he got ban for 5 mins. I don't tink this is fair to players, who try their best, play honestly and get banned because of client stability issues.

Thx for your work.

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