BjKalderon

[Update] [PC] Crossout 0.10.60 Mass Contagion

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Thank you so much for listening small part of us ( scorp players ) now 280 Damage. So now we get all the necessary stuff can team FINALLY focus on Complex Raid ? please i am going to die for it:01515:

Edited by StreaMRoLLeR

BjKalderon (Posted )

Hello! Yes, based on the feedback from the public testing it was decided to lower the damage no for 24%, but for 15. As for the complex raid - it is still planned and once we have more information, we'll be sure to share it, no need to die for it:)

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is the clan tag bug fixed yet? also thanks for finally doing something about the spark. get ready for all the melee guys to start crying 

Edited by AtrainSS1
correction

BjKalderon (Posted )

Hello! A number of tweaks has been implemented in the previous updates in order to fix the bug you've mentioned. However, if the problem still remains active for you, I can recommend you to post a detailed bug - report. It will be investigated and your info might help us to get rid of the problem for good!

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The Bumper change is a total disaster which forces us to rework nearly every single blueprint, I hope there will be no more changes regarding mass and cabin mass limit.

Other changes are good.

BjKalderon (Posted )

Thank you for sharing your feedback! The purpose of the changes for the fenders was to systematize their parameters in the game. That's why we have mentioned it in our "Preliminary information" blog.
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Oh wow guys you really lowered it to a third? Bad... and I won on instagram the pack but you guys dont respond!!

BjKalderon (Posted )

Vinkovic1, hello! If your question refers to the Apocalypse “Famine” giveaway, then please, contact us in Direct to get your prizes (it was mentioned in the contests' conditions).
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1 minute ago, Komun1sT said:

“Steel cradle”

The amount of points and resources, received for the completion of the raid has been reduced by a third.

 

 

WHY?

because is the second playable raid after chase(disappeared from moths ago),probably they want to promovate the other raids too...

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Changes in the effect of explosive damage on decor

Finaly no more 500 fake mamoths on builds, but it will still be 500 radars as armor

 

Reworked map “Control-17 station”

this has to be the most stupidest desition ever, this map was good as is, now its just another addon for the flatearthers..., the one map that needs a rework is fortress, that map is horrible, to low polygons for ground terrain, getting stuck in holes in the ground

 

Crossout — Horsemen of Apocalypse: Famine Packs

cashgrab, less value of items in the pack than the last one, for the same prise, kinda gives the middle finger to the players

 

“Porcupine” minelayer

I dont understand why this weapon gets the spark special treatmant.
the bareels cant be sparked, but kapkans hurricanes,tows, fortunes can still be sparked, not sure why devs feel giving this weapon more OPness, when a item like kapkan gets renderd useless by onetouch spark

 

 

 

Edited by Sasherz

BjKalderon (Posted )

Sasherz, hello! As we have already stated in one of our devblogs, we intend not only to implement new PvP maps, but to rework the existing ones as well. And by those changes we want to make the maps more enjoyable both gameplay and visually - wise. And yes, we plan to implement a number of important changes to the "Fortress" map as well.
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2 minutes ago, juvenyus said:

because is the second playable raid after chase(disappeared from moths ago),probably they want to promovate the other raids too...

They reworked “Heat and run!”, “The last convoy”, “Gone in two minutes”, so now are more raids "playable".

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Steel craddle Nerv? Are you Drunk? The only raid worth it you nerved, what next? No repair Kits ? No respawn? Ffs think please first if you do something.

Edited by Draco_Night
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i play now 1 battle for plastic(steel cradle) and with scanner 20 plastic,its a joke...:012:

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at this point the best way to armor your car is bumpers and undermountet armor but now some bumper parts are clearly stronger than the others

“Terribull bar”

  • Durability increased from 86 to 161 units.
  • Mass increased from 128 to 324 kg.
  • PS increased from 52 to 102. ? ps should stay the same due to massive increase in weight   nerf as

for comparison a real buff

  • “Shock absorber”

  • Durability increased from 128 to 132 units.

  • Mass reduced from 226 to 202 kg.
  • PS reduced from 80 to 77.
Edited by alpha1q

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The update is good, but what about chase?

BjKalderon (Posted )

Thank you! The "Chase" is still being worked at - as soon as we have more specific information, we will share it with you guys.
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Hello, you have not changed the difficulty of the "invasion" raid? he became unfeasible in the big PS, too much HP.

Edited by Unstopable_FR

BjKalderon (Posted )

Hello! No changes regarding the difficulty of "Invasion" have been included in this update.
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2 minutes ago, Unstopable_FR said:

Hello, you have not changed the difficulty of the "invasion" raid? he became unfeasible in the big PS, too much HP.

and they claim leviathans in invasion dont scale, thats a big lie . it takes years to destroy a single goliath in invasion 

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