Ka1deron

[Update] [PS4] Crossout 1.62: Mass Contagion

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Welcome to the Crossout 1.62 update! You will get to experience new missions of the story campaign “Contagion”, the in-game event “Another Year in the Wasteland”, the updated map “Control-17 Station”, as well as many balance changes, interface improvements and more!

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Additional story campaign “Contagion”

  • With the update 0.1.62 we continue the additional story campaign and present five more new missions.
  • The first mission becomes available after completing the side-mission Call for Help”.
  • We remind you that the “Contagion” campaign's tasks can be replayed while in a group. For this, it is necessary that the leader of the group accepting the tasks has not completed them yet. You can also reset the progress of your own story campaign after completing the main tasks.
  • The additional campaign automatically becomes fully available to those players who have completed the Awakening story campaign, if its has not been reset.

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Changes in the effect of explosive damage on decor

  • The decor no longer absorbs the damage from the explosion of the projectile hitting it.
  • Upon hit, the projectile destroys the decor, and the explosion and damage pass through the parts closest to this decor, following the trajectory of the projectile’s flight (the search for parts within a certain angle will no longer be conducted).
  • The entire decor, which is mounted between the point of impact of the projectile and the part which the explosion hit, is also destroyed. The projectile's explosion occurs either after contact with a structural part, or, if there are no structural parts in the projectile's flight path, with the last destroyed decor.
  • Weapon perks still work upon contact with decor. So the fact of hitting the armoured vehicle counts (when, for example, only the decor is in the path of the projectile's flight, and there are no other parts behind it).
  • Exploding projectiles of the crossbow “Phoenix” still attach to the decor, if they hit it. And the same decor is now the epicentre of the explosion.

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Let's have a look at an example of the new mechanics. If hitting the “Inflatable Mammoth” used to destroy only the decor itself, now the explosion directly affects the “Buggy trunk” part to which the decor is attached, and destroys it.

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Reworked map “Control-17 station”

We invite you to test the updated version of the map “Control-17 station”! We reworked its appearance, changed the arrangement of objects and the location of the roads. This will not only refresh your impressions during the battles at this map but also solve the controversial balance in the battles between the two teams.

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In-Game Event “Another Year in the Wasteland”

June is the month of Crossout, and we invite you to celebrate one more year in the Wasteland! Take part in the in-game event and get a special themed “Anniversary” firework and unique stickers to decorate your armoured car!

  • For winning 5 missions, raids or brawls you get a unique sticker “Steel Championship”.
  • For winning 10 missions, raids or brawls you get a unique sticker “Battle Royale”.
  • For winning 15 missions, raids or brawls you get a unique sticker “Nameless Tower”.
  • For winning 20 missions, raids or brawls you get a unique sticker “Adventure”.

The event will last until July 12, 2019, 20:55 GMT.

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Crossout — Horsemen of Apocalypse: Famine (Elite pack)

Attention! The pack will be available from June 27 to July 25, 20:55 GMT.

  • All players who buy the pack get a unique garage of The Four Horsemen as a gift!
  • Armoured car “Famine Machine”
  • Unique holographic decor “Carnivore”
  • Unique epic cabin “Howl”:
    • medium cabin
    • PS: 1500
    • Max. speed: 90 km / h
    • tonnage: 4500 kg
    • weight limit: 10500 kg
    • produced energy: 12 pts.
    • durability: 250 pts.
    • mass: 400 kg
    • perk: “The damage of weapons and drones increases while you have enemy vehicles in a radius of 20 meters from you. The max. 25% bonus is achieved over 10 sec.”
  • A unique portrait of Veran Wolf aka Famine
  • 4000 in-game coins

Additionally, the player gets:

  • The unique background and logo of the rider Famine
  • “Famine” structural parts
  • Weapons: rare shotgun “Junkbow” (2 pcs.), melee weapon “Borer” (2 pcs.)
  • Unique decor “Swarm” (left and right)
  • A set of unique stickers
  • Paint cans “Eroded Metal” and “Warg”
  • Increases the maximum number of parts used to 55

It's hard to recognize the heart of a factory range for military equipment in a hangar sheltered by sand and burnt by the sun. They used to recreate the conditions of real battles, adjust weapons, evaluate bullet ranges, and conduct trial trips here. And now the gang of Horsemen of Apocalypse has appropriated the territory.

Veran Wolf was an ordinary employee of the production department at Waderkvarn. He never had any bright ideas, nor was he particularly efficient, but he did his job on time and in good faith. Everything would have gone on as usual, had the apocalypse not happened.
Poor Veran had the misfortune to be at the test site when the doors shut, forever isolating him from his past life. A group of employees who'd gone completely crazy seized the power inside. The tyrants were overthrown with great difficulty. The Horsemen lived at the test site, never got in trouble and never started any. Until one day the tyrants returned. Twice as strong and three times angrier. Rivers of blood poured in, and Veran’s nerves broke down. A beast awakened inside the quiet clerk. And inside it grew a wild, all-encompassing hunger. And it was impossible to relieve it. The attackers were defeated largely due to Famine, who did not know pity. When he was dragged out of his armoured vehicle, the beast was gone. Only the bewildered Veran remained.
Over time, Wolf learned to control Famine, asked it to put on a mask, so as to protect himself from the beast. Though the other personality may scare Veran, for the Horsemen's sake he is ready to release it to the call of Death again and again. And may the Wasteland shudder upon hearing his hungry howl.

Crossout — Horsemen of Apocalypse: Famine

 

  • Armoured car “Famine Machine”
  • Unique epic cabin “Howl”
  • A unique portrait of Veran Wolf aka Famine
  • Paint can “Eroded metal”
  • Unique decor “Swarm” (left and right)
  • 1500 in-game coins

Additionally, the player gets:

  • Weapons: rare shotgun “Junkbow” (2 pcs.), melee weapon “Borer” (2 pcs.)
  • “Famine” structural parts
  • A set of unique stickers
  • Increases the maximum number of parts used to 55

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General

Helping an ally up no longer rewards you with points in battle.

Raids

General

An improved mechanic of scoring points in raids:

  • Points for completing the assigned objectives are now awarded only to those players who have contributed to their fulfilment.
  • To get points for the successful completion of an objective, the player must receive at least 10 points during its execution for the destruction of raiders or turrets and interaction with objects.
  • Changed the amount of points that are being awarded for various raid tasks. The overall possible amount of points for completing all the tasks has not changed.

“Heat and run!”, “The last convoy”, “Gone in two minutes”

  • Increased durability of trucks at all difficulty levels.
  • Reduced the number of opponents for groups of 3-4 players.
  • Increased damage of bruiser mobs on medium and hard difficulty.
  • Increased the damage and durability of the ringleaders of Lunatics and Scavengers.

“Steel cradle”

The amount of points and resources, received for the completion of the raid has been reduced by a third.

“Frontier defence”

  • The durability of the turrets has been reduced for all difficulty levels
  • The time between raiders' attacks has been reduced

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Clan battles

Now if there is no player in a clan, its name and tag will be automatically deleted and can be used by other players when creating a new clan.

Cabins

Bastion

Hans' skill “Indomitable” now affects the cabin “Bastion”.

Photon

Jade's skill “Medium Heavyweight” now affects the cabin “Photon”.

Cerberus

Weapon booster “Tormentor” increases the damage that the melee tool built into the cabin deals.

Steppe spider

The cabin's perk increases the maximum speed of mechanical legs by 10 km / h.

Developer comment: According to statistics, in most cases, mechanical legs were used in conjunction with the Steppe spider cabin. Thanks to its perk, you can significantly increase the movement speed on this suspension. We would not like to “tie” the legs to only one specific cabin, so we are increasing the maximum speed of mechanical legs and slightly reducing the bonus from the perk of “Steppe spider”. Thus, the maximum movement speed with the cabin “Steppe spider” does not change, and cars with other cabins and mechanical legs become more efficient. 

Movement

Mechanical legs “ML 200”

The maximum speed of mechanical legs increased to 40 km / h.

Weapons

General

All tower cannons (“Little Boy 6LB”, “ZS-34 Fat Man”, “ZS-46 Mammoth”, “Elephant”) can be mounted on the sides and under the bottom of the armoured car.

Revolver “Corvo”

  • The reloading speed of the revolver varies depending on the hardware used. At the moment, it is accelerated by the engines: “Hot Red”, “Oppressor” and “Colossus”.
  • The perk of the “Echo” cabin also increases the speed of reloading weapons.

Developer comment: According to the latest data, the effectiveness of the revolver does not match the rest of the weapons of epic rarity, and we want to improve it through synergy with other parts.

Single-shot shotguns “Junkbow”, “Fafnir” and “Nidhogg”

Shotgun spread mechanics changed from random to preset.

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Developer comment: In the previous version the spread of shotguns was quite high, and one salvo of a shotgun could be either extremely accurate or highly inefficient. We want to remove such random mechanics and make single-shot shotguns more predictable weapons.

Frontal machine gun “ST-M26 Tackler”

While the perk is active, the machine gun additionally gets 50% resistance to thermal damage.

Autocannons “Whirlwind” and “Cyclone”

Projectile explosion radius increased by 0.2 m.

Developer comment: Practice has shown that the previous change of the Rapier autocannon was successful and helped to increase the effectiveness of the weapon. Therefore, we decided to move in the same direction with the Whirlwind and Cyclone autocannons.

“Reaper” minigun

Weapon durability increased by 18% (from 380 to 450 pts.).

Developer comment: Analysis of the latest statistics showed that the “Reaper”, despite its effective perk, simply does not have enough time to deal sufficient damage due to its low durability — it's quickly destroyed. We are increasing the durability of the minigun and we will continue to monitor its performance in battle.

Tesla emitter “Spark III”

  • The time required to deal the maximum negative effect on the enemy has been increased from 1.5 to 4 s.
  • The part's perk has been changed: “When dealing damage, reduces the power and speed of the enemy's car, as well as weapon reloading speed by 6% for 1 second. The effect stacks up to 12 times.”
  • Now the emitter reduces the target's movement speed and weapon reloading speed to 72% (see comment below).

Developer comment: From the point of view of balance, one of the main drawbacks of the Spark was that the maximum negative effect of its perk was applied to the enemy almost instantly and did not leave the opponent a chance to react. Now the maximum effect will take longer to apply, which will increase the chances of resistance or retreat. In addition, as a result of the tests, it turned out that the description of the emitter's perk was incorrect, and the negative effect applied to the enemy was higher, due to a number of circumstances. We are reducing the negative effect of the Spark, and now the slowdown of enemies and the increase in reloading speed will not be so strong.

Cannon “CC-18 Typhoon”

The first hit with the gun will block the enemy from controlling his armoured vehicle for 1 second. A second hit on the same opponent will result in a loss of control for 0.5 sec. Subsequent accurate shots on the same vehicle will not disable control until 5.5 seconds has passed since the last shutdown. It does not matter whether all the projectiles were fired from the same cannon or from different ones.

Developer comment: With a well-coordinated team of “Typhoon” owners, you have the opportunity to control one target for a long time — basically control it right until its destruction. Thanks to the changes, the weapon will retain its effectiveness in one-on-one battles, and at the same time it will be impossible to “remove” the enemy from combat for a long time when playing “team vs. team”.

Pulse Accelerator “Scorpion”

  • Increased weapon accuracy when standing still and in motion.
  • Base damage reduced by 15%.
  • Reduced the penalty to damage caused when penetrating parts. Now the damage is reduced by 10% for each penetrated “cube”. Previously, the damage was reduced by 20%.

Developer comment: With these changes, we would like to focus on the fact that the Scorpion is a sniper weapon capable of penetrating the hulls of armoured vehicles and destroying explosive modules with a successful shot. Therefore, projectiles will no longer lose so much damage when penetrating parts. Due to the increased accuracy, you will be able to destroy explosive modules of enemies. Such a boost can seriously increase the weapon's effectiveness, which would affect the balance of power. Therefore, we are compensating for this by reducing the base damage.

“Mandrake” howitzer and “Incinerator” catapult

  • Sensitivity settings along the X and Y axes for the catapult and howitzers have been added to the “Settings — Game” menu section. This option will affect only the aiming from the “Mandrake” and “Incinerator”.
  • After each shot, the scope will no longer return to the standard position.

Developer comment: We would like to thank all the players who shared their experience in using the updated sight mechanics. We took into account your wishes and instead of returning the sight to the standard position after each shot we add the ability to adjust the sensitivity of the sight.

“Porcupine” minelayer

“Porcupine” barrels are no longer destroyed by the Spark III emitter immediately after the shot from the minelaying machine.

Structural parts

  • Now, with each new level of prestige in the “Dawn's Children” faction, the player will get random structural parts from the following list (until all the parts are received):
    • “Left rib” and “Right rib” — 1 pc. (both parts are issued for one level of prestige).
    • “Left phalanx” and “Right phalanx” — 1 pc. (both parts are issued for one level of prestige).
    • “Rump” — 1 pc.
    • “Skull box” — 1 pc.
    • Thus, all structural parts can be obtained for 4 levels of prestige with Dawn's Children faction.
    • Attention! The parts are issued for each new level of prestige obtained after the update. Prestige levels received before the update are not counted, and the parts are not given for them.
    • If you purchased the “Horsemen of Apocalypse: Famine” pack (regular or elite version), then if you increase the level of prestige with Dawn's Children faction, no additional structural parts will be issued.
  • Now, when you reach the 14th reputation level with the Lunatics fraction, the player is given 2 additional parts “Buggy Step Plate”.

Changed bumper characteristics:

“Bullbar”

  • Durability increased from 75 to 95 pts.
  • Mass reduced from 113 to 101 kg.
  • PS increased from 44 to 49.
  • Increased bumper damage in collisions.

“Bumper spike”

  • Mass reduced from 82 to 58 kg.
  • PS reduced from 34 to 28.
  • Increased bumper damage in collisions.

“Frontal Protection System”

  • Durability increased from 54 to 68 units.
  • Mass reduced from 78 to 72 kg.
  • PS increased from 32 to 35.
  • Increased bumper damage in collisions.

“Buggy bumper”

  • Durability increased from 64 to 81 units.
  • Mass increased from 80 to 86 kg.
  • PS increased from 36 to 42.
  • Increased bumper damage in collisions.

Bumper “Catch”

  • Durability reduced from 54 to 53.
  • Mass reduced from 74 to 72 kg.
  • PS reduced from 26 to 21.

“Offroader bumper”

  • Durability increased from 72 to 139 units.
  • Mass increased from 109 to 192 kg.
  • PS increased from 42 to 56.

“Terribull bar”

  • Durability increased from 86 to 161 units.
  • Mass increased from 128 to 324 kg.
  • PS increased from 52 to 102.

“Shock absorber”

  • Durability increased from 128 to 132 units.
  • Mass reduced from 226 to 202 kg.
  • PS reduced from 80 to 77.

“Nibbler”

  • Durability increased from 24 to 71 units.
  • Mass increased from 27 to 86 kg.
  • PS increased from 18 to 32.

“Stranglehold”

  • Durability increased from 32 to 79.
  • Mass increased from 36 to 96 kg.
  • PS increased from 24 to 35.
  • Increased bumper damage in collisions.

“Pipetooth”

  • Durability increased from 18 to 32 units.
  • Mass increased from 25 to 38 kg.
  • PS increased from 10 to 14.

“Mariposa”

  • Durability increased from 64 to 75 units.
  • Mass reduced from 123 to 115 kg.
  • PS reduced from 40 to 28.

“The Omen”

  • Durability reduced from 83 to 71.
  • Mass reduced from 115 to 86 kg.
  • PS reduced from 50 to 32.

“Bully” bumper

  • Durability increased from 21 to 68 units.
  • Mass increased from 41 to 72 kg.
  • PS increased from 26 to 35.
  • Increased bumper damage in collisions.

Developer comment: With these changes, we want to systematize the parameters of the bumpers taking into account their faction affiliation and increase the attractiveness and efficiency of those parts that are rarely used in crafts.

Hardware

Changed the mechanics of scopes. They used to change the field of view of the player. Now their use affects the magnification.

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  • A filter by the type of parts was added for the function “Can build” at the exhibition:
    • The filter allows you to find armoured vehicles at the exhibition, which you can assemble without certain parts (for example, without a weapon that can be replaced with your own).
    • To open the window with the filter you need to click on the gear next to the “Can build” button.
    • In the list that appears, you can select those types of parts that will not be taken into account when searching for suitable crafts.
  • Added the option to manually lock a part in storage:
    • You can lock parts, paint and stickers.
    • A locked part cannot be accidentally sold or used when upgrading and producing a new part. It is also impossible to apply a CK to a locked part or remove it.
    • A locked part is indicated in stock by a lock icon.
    • At any time, the part can be unlocked.
  • The option “Find at the exhibition” has been added to the context menu of parts in stock. Selecting this option will automatically take you to the exhibition and start searching for machines with this part.
  • Fixed a bug where the player's choice of marker colours for teams of allies and opponents did not affect the displayed colours of markers, indicators, etc.
  • Since it is possible to participate in a raid with a group of fewer than 4 players, information about the number of people has been removed from the description window.
  • Added privacy settings for your personal file. In the menu “Settings — General — Privacy” you can choose who will see your personal file: everyone, friends and clan, only friends or anyone.
  • The option “Accept friend requests” has been moved to the “Settings — General — Privacy” menu section.
  • Improved display of reloading and part perk effects on their indicators.
  • The task list interface has been improved.
  • Improved interface of the “Clan battles” screen. Now it displays the end date of the current season.
  • Replaced MVP icon.
  • Improved the appearance of buttons at the exhibition.

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  • Adjusted the volume of in-game notifications in night mode.
  • Fixed a bug with the incorrect sound of the explosion of the “Fuel Tank”, “Fuel Barrel” and generators.
  • Corrected the sound of the repair of armoured vehicles in “Battle Royale”.
  • The firing volume of the “M-37 Piercer” machine gun and the “MG13 Equalizer” minigun has been adjusted.
  • The reloading sound of the “Corvo” revolver now changes in sync with the animation depending on the reload speed.
  • Optimized the sound system.

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  • Optimized game loading processes: vehicle models, interface elements, etc.
  • Improved the painting masks for turret and drone launch modules, as well as deco: “Give me a hug!”, “Trophy stand”.
  • Improved the map “Sector EX”: removed a number of objects that narrow the space for travel.
  • Added a medal: “King of the Hill” — “Win the Battle Royale 3 times”. Players who completed the same objective before the update will receive a medal within a few days after the update. Partial progress of the objective will be saved.

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  • Fixed a bug where a quick purchase/sale of parts in the blueprint window of the vehicle did not lead to updating the counter of required/missing parts.
  • The bug with the asymmetric collision model of the Tesla “Spark III” emitter has been fixed.
  • Fixed an issue where during the assembly of a Leviathan or a machine with a large number of parts, not all of them could display welding points.
  • Fixed a bug where it was possible to place structural parts under the mechanical legs “ML 200”.
  • Now the rate of fire of the shotgun “Nidhogg” in the characteristics window corresponds to the real value.
  • Fixed a bug where some assemblies for building a composite armoured vehicle could “fuse” with each other.
  • Fixed a bug where the effect of the skill “Indomitable” (Hans) was not displayed in the window of the characteristics of the assembled armoured vehicle.
  • Fixed a bug where a truck in the raid “The war for fire” could collide with obstacles on the map “Old Town”.
  • Fixed a bug with incorrect placement of the towers in the raids on the maps “Powerplant” and “Ship graveyard”.
  • Fixed a number of bugs related to incorrect player spawn points in raids.
  • Fixed a bug with the lack of the cannon “Mammoth” on the raider ringleader “Hulk”.
  • Fixed a bug with the appearance of an invisible wall on the map “Cursed mines”.
  • Fixed a bug related to the incorrect appearance of the ringleader in the raid “Perimeter Breach” on the “Terminal-45” map.
  • Fixed collision patterns on the “Rock City” map.
  • Now clicking the “Details” button in the news window does not close it.
  • Fixed a bug where the “Fence: Expert” challenge was available by default until the completion of previous challenges.
  • Fixed a bug with the lack of exhaust effect in motion from the decor “Twin exhaust”.
  • Fixed a bug with the disappearance of some objects on the map “Broken Arrow” at a certain position of the camera.
  • Fixed a bug with an incorrect model of the cliff on the map “Sandy gulf”.
  • Fixed a bug with changing colours of the wires when exchanging them for Engineer badges.
  • Fixed a bug with collision models of buildings on the “Nameless Tower” map.
  • Fixed and improved a number of texts and descriptions.
  • Fixed a bug related to the appearance of the “Buy” button when moving from the technology tree to the pack that was removed from sale.

Hotfix, 19.06.2019

Improved client stability.


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Massive update, thanks for your hard work! 

I have been playing a lot with Pulsars lately and I found it performing really well. Are you looking in to it's stats? 

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44 minutes ago, Vort3X45 said:

Wheel still  waiting for the update xbox. Speak plz.

Read our own forums first, its an approval process and therefore out of their hands, we wait

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Lol ps and xbox have the same systeems.  No waiting needit. So the update can dorp at the same time. Thnx crossout you thit not lean from the last time. Night rider update. 

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48 minutes ago, nouserfound said:

Dude. It has been explained to you and you don't want to listen. Go away.

Except for a while ago we used to receive updates almost simultaneously 

What did they do to worsen their approval process 

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1 hour ago, Vort3X45 said:

Lol ps and xbox have the same systeems.  No waiting needit. So the update can dorp at the same time. Thnx crossout you thit not lean from the last time. Night rider update. 

Sony and XBox have their own separate verification system. They make certain checks once an update has been submitted for approval. More complex updates often need longer. Its just the nature of consoles.  XBox seem to have a generally slower or more in depth verification process. Hence they're often later. 

Edited by Shambapoo

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So for the bumber changes you claim its to make it more attractive for us to use. But instead i may never use most of these bumbers again because their increase in mass is not worth my time to use. That is a really dumb change that i hope you go back on

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Pulsars blast radius and weight-to-structure ratio is a little too strong and Crickets do too much damage for their rarity. I like most of the changes, Scorpions are very crisp like they should be, but could be a problem on hovers yet again. Typhoons need bullet drop, too easy to use with that much damage and structure. I think Corvos need a little more reload speed help or durability. The new pack isn't in my PSN store yet, seems like it promotes more Spark Harvester builds tho which most people are sick of. Porcupines are safer to use which is fine, but with all the buffs they've received added up, they should be 4 energy. Haven't tried the map update but I'm glad the spawn areas changed, now maybe Fortress can get some bumps smoothed out. We still getting custom matches?

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Thx 4 the update,

I like most of it :good:

 

Rework in bumpers still in evaluation..

 

I don't like:

steal cradle reward nerf

No custom matchs yet

No option yet to hide names that obstruct visibility in matchs

No improved/filters in the market Windows

Cheers:good:

 

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Guest SylentXtinction

-Love the new cab and structure/decor parts... always been a fan of the Viper GTS!

-Still no custom matches

- No good reason to nerf Steel Cradle rewards

-need new adaptations for drones/turrets/caucasus. Players should be able to assign targeting of weapons or movement parts for each drone/turret/caucasus, as opposed to cabin focus only. This could be implemented in the fire button assignment. 

-Still no ability to work on a different build while waiting for battle with another.

-Why are all the turret/drone perk cabs 90kmh, when they are decidedly the most speed dependent? They should 100kmh. Currently, speed turret builds are stuck with Tusk, Werewolf, Torerro, and Growl cabins... none of which have drone/turret perks.

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Some good and some necessary stuff in this update.

But let's talk about where you ***** up:

- raid bot scaling is stupid now, you are forced to run low ps builds, raids become nearly impossible if even only 1 high ps build is present. This is not how you make raids more enjoyable.

- what have you done to control-17 map? It's absolutely terrible now. Everything open, no defined lanes at all anymore. It was considered the best map for many occasions before, for example every crossout tournament i watched was held on this map. It even would have been "ok" as a "new map", but the way you did it, you completely destroyed a great old map.

- grenadier drones still running wild, when will you eventually start to "monitor their performance in battle"? 

There was more but i'm tired and none of you devs is gonna read this anyway, so k thx bye.

 

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10 hours ago, fftunes4real said:

Some good and some necessary stuff in this update.

But let's talk about where you ***** up:

- raid bot scaling is stupid now, you are forced to run low ps builds, raids become nearly impossible if even only 1 high ps build is present. This is not how you make raids more enjoyable.

 

Yeah that's true raids have become extremely difficult. I run a 9k powerscore build and i still have to team up with atleast 2 freinds to complete normal and hard raids

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more things:

- in build mode, d-pad is now double-assigned to camera movement and centering/lifting vehicle etc.

- in build mode, when placing stickers, L2 does now place stickers instead of flipping them, flipping became impossible 

- under settings, mandrake control options are under "general", not "controls" 

- whenever looking at a model, be it via "parameter" or in market or when looking at your vehicle in after-match screen, it is impossible to smoothly/slowly rotate the model - it became a digital input where the right stick feels like it has a huge deadzone.

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Guest Arthur007

After the car explodes they should tell you if they will win a reward or not. Sometimes we wait until the end and we do not win anything, other times we think we will not win anything and give up, and we end up receiving a reduced reward. This is very bad!

Note: I do not speak English, I'm using Google Translate.

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Guest Marcos

The game is horrible, they ruined the game. I lost 4 normal raids today, this had never happened, even when I was Ace. Even easy raids are complicated to win. Fix it soon.

Instead of making maps they are spoiling the game.

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On 6/22/2019 at 9:36 PM, fftunes4real said:

more things:

- in build mode, d-pad is now double-assigned to camera movement and centering/lifting vehicle etc.

- in build mode, when placing stickers, L2 does now place stickers instead of flipping them, flipping became impossible 

- under settings, mandrake control options are under "general", not "controls" 

- whenever looking at a model, be it via "parameter" or in market or when looking at your vehicle in after-match screen, it is impossible to smoothly/slowly rotate the model - it became a digital input where the right stick feels like it has a huge deadzone.

You put out a hotfix for "client stability" and don't fix any of above bugs?

I played quite a while yesterday and had no "client stability" issues at all btw.

Seriously, how do you even manage to break things like controls when you didn't even change anything?

Edited by fftunes4real
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2 hours ago, fftunes4real said:

You put out a hotfix for "client stability" and don't fix any of above bugs?

I played quite a while yesterday and had no "client stability" issues at all btw.

Seriously, how do you even manage to break things like controls when you didn't even change anything?

Turns out, the did unbind the D-Pad. Stickers still won't flip, but they did touch on an issue that was brought up. They could do better to iterate what they did, but they did do it. #TryBeforeYouMoan

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2 hours ago, DHawk216 said:

TryBeforeYouMoan

Well, all they mentioned in the hotfix notes was "client stability". I know, very naive of me to assume they didn't fix the game huh

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On 6/21/2019 at 9:05 PM, Guest SylentXtinction said:

 

-need new adaptations for drones/turrets/caucasus. Players should be able to assign targeting of weapons or movement parts for each drone/turret/caucasus, as opposed to cabin focus only. This could be implemented in the fire button assignment. 

-Why are all the turret/drone perk cabs 90kmh, when they are decidedly the most speed dependent? They should 100kmh. Currently, speed turret builds are stuck with Tusk, Werewolf, Torerro, and Growl cabins... none of which have drone/turret perks.

On that first one. No. As a grenadier drone user myself that would be ridiculously OP. Deploying you drones and turrets should be either

1. Strategic. Meaning when its clear who they target.

2. Chaos. Meaning to just cause general chaos for your teammates to gain advantage.

 

On the second note. Use the Call cabin. It is the best one for drones absolutely. 30% damage resistance and 150% power for 3 drones deployed is intense. 

And you shouldnt just drive around aimlessly. Put a wedge on the front and mess with teammates (add on a hover hook and you can pin then against a wall while your drones beat them up) its a great way to help while your drones do work.

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