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[Developer blog] Vehicle repairs. Mass testing

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We welcome the survivors from all corners of the Wasteland!

Have you ever wondered, how nice would it be to repair a few parts in the midst of a heated battle and use the second wind to attack those who left you without weapons or other vital components of your car? Then this developer blog and the future mass testing are for you! 

Please keep in mind that part repairs is a test mechanic and there is no guarantee that it will reach the live servers in the current or any other form. The final information about this will be published only in the upcoming news items. 

Before the testing begins, let us describe the main points of the new mechanic:

  • Entering repair mode is done by pressing the “P” key (by default, you can assign another key in the control settings).
  • Entering repair mode takes 2 seconds. At any time you can exit it by pressing the same key, but it will also take 2 seconds.
  • The repair cannot be started after activation of self-destruction. 
  • During repair:
    • The player cannot control the armoured vehicle.
    • Melee weapons and suspension parts do not deal damage to opponents during the repair process.
    • During repairs, the effect of stealth is disabled, your own and allied harpoons are unhooked, and the "Contact 2M" docking module is disconnected. 
  • The repair procedure is as follows:
    • First, the parts belonging to the categories “Movement” and “Frame” are repaired.
    • Then your weapons are repaired.
    • All other parts, including hardware, structural parts and decor, are repaired last.
    • The order of repair within each category is determined by how close the parts are to the cabin. Parts located far from the cabin will be repaired later than all others.
    • First, the part is repaired with 0 durability. Then its durability is gradually restored to 100%. Immediately after this, repair of the next part in queue begins.
  • The higher the rarity of the vehicle's cabin, the faster the repair of the car.
  • Enabled repair speed modifiers for penetrable parts and parts resistant to certain damage types, since the durability of such parts is higher than that of common parts.
  • Any damage taken, as well as attached harpoons of enemy “Skinners” and “Kapkans” automatically interrupt repairs.
  • After the repair, all explosive parts (generators, barrels, spears, ammunition) no longer explode. The appearance of the repaired explosive spears may differ from the original.
  • After the repair, the number of shells of your weapon is not restored.
  • Repaired ammunition modules no longer increase your weapon’s ammunition.
  • Repaired fuel barrels and tanks do not give you fuel, even after the successful completion of the battle.

Launch of a special test server

Today we invite everyone to try out how the changes will affect the gameplay on our test server.

How to get to the test server?

If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.

  • Create a new folder for the game on your hard drive.
  • Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you get to the live game servers, you need to delete all downloaded launchers from the download folder and try again.
  • Start the Launcher and install the game to the folder you created (for example D:\Public test\Crossout). 
  • After the installation is complete, start the Launcher and enter the game with your username and password.
  • The whole progress of your main account will be transferred to the main server (including parts in storage and levels of reputation in factions).
  • After logging in to the server to transfer the progress from your account, you must press the “Esc” key and select “Copy account data”.
  • Please note the schedule of the test server:
    • Friday, June 28, 2019: from 14:00 to 19:00 (GMT time)
    • Saturday, June 29, 2019, from 15:00 to 18:00 (GMT) 
    • Sunday, June 30, 2019, from 15:00 to 18:00 (GMT) 
  • Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).

After testing the changes, we invite you to leave your constructive feedback on the planned rework in THIS THREAD (it will open a bit later after the launch of the test server).

The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.


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Ehh, hard to say if this would be a good feature. On the one hand, it's nice to be able to heal during a game so that you don't have to sit out with two wheel and just nudge a wall. However, peaking builds will be a pain to deal with now with games potentially going on with no one dying.

I mean, if you are weak, you better run, then come out later and try to peak again. It would be like a game of chicken in a lot of cases. Not sure if this would be great to have, as the pace of combat could go way down.

I guess we'll see.

BjKalderon (Posted )

Pandalius, hello! The test server will be open in an hour, so you will be able to check the ways the following mechanic works yourself. And your detailed feedback will be appreciated, of course.
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17 minutes ago, Pandalius said:

Ehh, hard to say if this would be a good feature. On the one hand, it's nice to be able to heal during a game so that you don't have to sit out with two wheel and just nudge a wall. However, peaking builds will be a pain to deal with now with games potentially going on with no one dying.

I mean, if you are weak, you better run, then come out later and try to peak again. It would be like a game of chicken in a lot of cases. Not sure if this would be great to have, as the pace of combat could go way down.

I guess we'll see.

Totally agree. And i can say at least 10 more reasons.
Dev, please don't add this in pvp.

 

Edit; I wanna insist just one thing (= one reason why repair shouldn't be added). You guys should be aware of fusion builds.
According to description of repair mechanism, repair won't work with fusion builds.
Or is it already considered?

Edited by VisceraCleaner

BjKalderon (Posted )

VisceraCleaner, if your question refers to the contact module, then it will be operational after the repairs are completed.
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1 hour ago, VisceraCleaner said:

Totally agree. And i can say at least 10 more reasons. Please don't add this in pvp.

 

Edit; I wanna insist one thing (= one reason). You guys are forgetting fusion builds. Repair build won't work with fusion build.

just make the fusion the old way so that the vehicles stay locked together enough even without active contact module

1 hour ago, lsabeIIa said:

Possible scenario in CW with 4v4 cannons/scorpions/pulsars.

Peek -> Trade -> Hide -> Repair -> Repeat.

if thats the case, its a big no for me but we'll see if its good or nah in test server. could be good or bad.

this. even more camping.

maybe its gonna push more ppl to play melee, since melee attack leaves you no time to repair.

 

gonna try the test server on the weekend hopefully, but i dont see this going anywhere good.

 

maybe restored parts should have noticably reduced stats: durability, how much damage they do, how quickly theyreload/overheat, precision/spread, range, projectile speed&drop, weapon rotation speed, etc. make repairing a last-means option that may give you a chance to deal the final blow on someone, or to get your minimum score in case someone detonated half your build too early, but not something to be used all the time. restoring a part multiple times should it less powerful each time. maybe a reduction of (at least) 30% each time a part is restored, calculating as [1-0,3]^(number of restores for this part).

first restore: 70% of the original value

2nd restore: 49%

and so on. repaired/restored parts should be way worse than the part originally was, and become increasingly worse to discourage using the repair function more than once or twice.

maybe this should affect all parts, and not only those that actually needed repairing/restoring.

 

 

i'm dumping ideas here how to not make your repair feature a catastrophe, why do i not get a comment? why dont you love me, BK? :unsure:

Edited by forc3dinduction
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Hi everyone, So i haven't tested this on the test server yet but the way it's described that it will work is not a good idea especially in clan wars. To make this new mechanic not game breaking it should be a 2 man operation. What i mean by that is you cannot repair yourself but others will have to install a repair arm, tool or module on their build so that they can repair you(It should act like a part and can get shot off). You could also add a second module where you can repair yourself but only to half health and movement parts only for example the decor spare tires could be something you can use or something. I'll have to test this more. Repairing weapons could work but bringing back weapons once they have been shot off is a bad idea. Also could you guys bring back the old raids as like an event. we miss those a lot.

BjKalderon (Posted )

JBRider, the weapon ammunition will not be restored after the repairs are done. It conerns the lances as well - they will be restored, but they won't explode. Also, the repaired lances will be visually different.
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Problem with this thing is that you will instantly favour some builds. Weapon repair will favour Helios hover builds since losing the Helios seem to be the main issue with this build. Give them a dual cannon shot to the guns, and they go hide and repair.

Now imagine a cannon hover being attacked either by a pulsar projectile or Helios bursts. Pulsars would destroy the movement parts, Helios would do straight cabin damage. And how in the h... would i benefit from weapon repair when my cannon hover has no hovers and a burning cabin?! This is totally favouring certain builds!!

Edited by DaddyDave69
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Do we get anything for doing this?

BjKalderon (Posted )

lncarnate, you will be able to test the described changes yourself during those 3 days and see how this mechanic performs in various battle scenarios.
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No needs many words.

R U Crazy sir?

Do you want to see the Crossout become like a Robocraft?

 

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Edited by GreenHouse
HAHA

BjKalderon (Posted )

GreenHouse, by developing the following mechanic we tried to take the experience of the similar games into account. The repair mode can effect the game in many ways and you are welcome to try and test the changes for yourself.
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Did robocrap have repair?

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Survivors! The public test server is now open. Join the testing and share your feedback in a special thread!

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Yeah, we'll see how this works - if at all. I mean I do see some potential here but.. yeah, we'll see.

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