Developer Woodyrojo 5,092 Developer Share Posted June 28, 2019 We welcome the survivors from all corners of the Wasteland! Have you ever wondered, how nice would it be to repair a few parts in the midst of a heated battle and use the second wind to attack those who left you without weapons or other vital components of your car? Then this developer blog and the future mass testing are for you! Please keep in mind that part repairs is a test mechanic and there is no guarantee that it will reach the live servers in the current or any other form. The final information about this will be published only in the upcoming news items. Before the testing begins, let us describe the main points of the new mechanic: Entering repair mode is done by pressing the “P” key (by default, you can assign another key in the control settings). Entering repair mode takes 2 seconds. At any time you can exit it by pressing the same key, but it will also take 2 seconds. The repair cannot be started after activation of self-destruction. During repair: The player cannot control the armoured vehicle. Melee weapons and suspension parts do not deal damage to opponents during the repair process. During repairs, the effect of stealth is disabled, your own and allied harpoons are unhooked, and the "Contact 2M" docking module is disconnected. The repair procedure is as follows: First, the parts belonging to the categories “Movement” and “Frame” are repaired. Then your weapons are repaired. All other parts, including hardware, structural parts and decor, are repaired last. The order of repair within each category is determined by how close the parts are to the cabin. Parts located far from the cabin will be repaired later than all others. First, the part is repaired with 0 durability. Then its durability is gradually restored to 100%. Immediately after this, repair of the next part in queue begins. The higher the rarity of the vehicle's cabin, the faster the repair of the car. Enabled repair speed modifiers for penetrable parts and parts resistant to certain damage types, since the durability of such parts is higher than that of common parts. Any damage taken, as well as attached harpoons of enemy “Skinners” and “Kapkans” automatically interrupt repairs. After the repair, all explosive parts (generators, barrels, spears, ammunition) no longer explode. The appearance of the repaired explosive spears may differ from the original. After the repair, the number of shells of your weapon is not restored. Repaired ammunition modules no longer increase your weapon’s ammunition. Repaired fuel barrels and tanks do not give you fuel, even after the successful completion of the battle. Launch of a special test server Today we invite everyone to try out how the changes will affect the gameplay on our test server. How to get to the test server? If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete. Create a new folder for the game on your hard drive. Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you get to the live game servers, you need to delete all downloaded launchers from the download folder and try again. Start the Launcher and install the game to the folder you created (for example D:\Public test\Crossout). After the installation is complete, start the Launcher and enter the game with your username and password. The whole progress of your main account will be transferred to the main server (including parts in storage and levels of reputation in factions). After logging in to the server to transfer the progress from your account, you must press the “Esc” key and select “Copy account data”. Please note the schedule of the test server: Friday, June 28, 2019: from 14:00 to 19:00 (GMT time) Saturday, June 29, 2019, from 15:00 to 18:00 (GMT) Sunday, June 30, 2019, from 15:00 to 18:00 (GMT) Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS). After testing the changes, we invite you to leave your constructive feedback on the planned rework in THIS THREAD (it will open a bit later after the launch of the test server). The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots. 1 1 12 16 Link to post Share on other sites
Popular Post VisceraCleaner 2,461 Popular Post Share Posted June 28, 2019 (edited) Don't add this in pvp match. Absolutely, wrong. But except pvp, (e.g adventure mode) then absolutely fine. Edited June 28, 2019 by VisceraCleaner Ka1deron (Posted June 28, 2019) VisceraCleaner, at the moment the final decision regarding this mechanic is still being discussed. That's one of the reasons why the test server has been opened - so that everyone could try the following mechanic in battle and share their feedback. 1 29 Link to post Share on other sites
Pandalius 154 Share Posted June 28, 2019 Ehh, hard to say if this would be a good feature. On the one hand, it's nice to be able to heal during a game so that you don't have to sit out with two wheel and just nudge a wall. However, peaking builds will be a pain to deal with now with games potentially going on with no one dying. I mean, if you are weak, you better run, then come out later and try to peak again. It would be like a game of chicken in a lot of cases. Not sure if this would be great to have, as the pace of combat could go way down. I guess we'll see. Ka1deron (Posted June 28, 2019) Pandalius, hello! The test server will be open in an hour, so you will be able to check the ways the following mechanic works yourself. And your detailed feedback will be appreciated, of course. 2 1 6 Link to post Share on other sites
VisceraCleaner 2,461 Share Posted June 28, 2019 (edited) 17 minutes ago, Pandalius said: Ehh, hard to say if this would be a good feature. On the one hand, it's nice to be able to heal during a game so that you don't have to sit out with two wheel and just nudge a wall. However, peaking builds will be a pain to deal with now with games potentially going on with no one dying. I mean, if you are weak, you better run, then come out later and try to peak again. It would be like a game of chicken in a lot of cases. Not sure if this would be great to have, as the pace of combat could go way down. I guess we'll see. Totally agree. And i can say at least 10 more reasons. Dev, please don't add this in pvp. Edit; I wanna insist just one thing (= one reason why repair shouldn't be added). You guys should be aware of fusion builds. According to description of repair mechanism, repair won't work with fusion builds. Or is it already considered? Edited June 28, 2019 by VisceraCleaner Ka1deron (Posted June 28, 2019) VisceraCleaner, if your question refers to the contact module, then it will be operational after the repairs are completed. 3 Link to post Share on other sites
Popular Post lsabeIIa 513 Popular Post Share Posted June 28, 2019 (edited) Possible scenario in CW with 4v4 cannons/scorpions/pulsars. Peek -> Trade -> Hide -> Repair -> Repeat. if thats the case, its a big no for me but we'll see if its good or nah in test server. could be good or bad. BTW. Fix the raid score system and reward system please. thanks :) Edited June 28, 2019 by lsabeIIa Ka1deron (Posted June 28, 2019) lsabeIIa, at the moment the following mechanic is being tested and with the help of the players we can understand the ways it can be properly implemented. It's also worth saying that we are familiar with the experience of other games and took their experience into account. 19 Link to post Share on other sites
Popular Post Robocraftman 4,583 Popular Post Share Posted June 28, 2019 (edited) NO! Absolutely no, this is exactly one of the worst features that killed Robocraft, turned it into a complete dump of ****. Please keep in mind that one of the shiniest features of this game is the quick PVP battle, adding this repairing feature will force everyone to hide, to trade some shots, to fall back then repair, and repeat this stupid boring procedure over and over again until 5 mins are gone. This will make this game 10 times more toxic and completely break PVP mode. If you guys don't want to ruin this game, stop it now since this game is not completely hopeless at this point. I witnessed the entire process of how Robocraft died, and you are stepping into the same wrong path. Believe me, stop it now. Edited June 28, 2019 by Robocraftman Ka1deron (Posted June 28, 2019) Robocraftman, thank you for sharing your opinion with us. The implementation of the following mechanic is currently being discussed and this testing is one of the ways for us to understand how it will perform in the game within different gameplay situations. That's why we encourage you to take part in the testing and share your feedback afterwards. 1 2 43 Link to post Share on other sites
forc3dinduction 2,467 Share Posted June 28, 2019 (edited) 1 hour ago, VisceraCleaner said: Totally agree. And i can say at least 10 more reasons. Please don't add this in pvp. Edit; I wanna insist one thing (= one reason). You guys are forgetting fusion builds. Repair build won't work with fusion build. just make the fusion the old way so that the vehicles stay locked together enough even without active contact module 1 hour ago, lsabeIIa said: Possible scenario in CW with 4v4 cannons/scorpions/pulsars. Peek -> Trade -> Hide -> Repair -> Repeat. if thats the case, its a big no for me but we'll see if its good or nah in test server. could be good or bad. this. even more camping. maybe its gonna push more ppl to play melee, since melee attack leaves you no time to repair. gonna try the test server on the weekend hopefully, but i dont see this going anywhere good. maybe restored parts should have noticably reduced stats: durability, how much damage they do, how quickly theyreload/overheat, precision/spread, range, projectile speed&drop, weapon rotation speed, etc. make repairing a last-means option that may give you a chance to deal the final blow on someone, or to get your minimum score in case someone detonated half your build too early, but not something to be used all the time. restoring a part multiple times should it less powerful each time. maybe a reduction of (at least) 30% each time a part is restored, calculating as [1-0,3]^(number of restores for this part). first restore: 70% of the original value 2nd restore: 49% and so on. repaired/restored parts should be way worse than the part originally was, and become increasingly worse to discourage using the repair function more than once or twice. maybe this should affect all parts, and not only those that actually needed repairing/restoring. i'm dumping ideas here how to not make your repair feature a catastrophe, why do i not get a comment? why dont you love me, BK? Edited June 28, 2019 by forc3dinduction 1 Link to post Share on other sites
Popular Post Robocraftman 4,583 Popular Post Share Posted June 28, 2019 BTW, I'm really, really disappointed, everyone is waiting for the new weapon, a new map, and the complex Raid, but you guys are trying hard on developing a feature that is 100% toxic for this game, what a tragedy! Ka1deron (Posted June 28, 2019) Robocraftman, it's worth saying that the following testing does not interfere with the new upcoming features - the work on the next update is in progress. 1 36 Link to post Share on other sites
Popular Post bleedis 889 Popular Post Share Posted June 28, 2019 Wait, wait, let me check if its april fools day, becouse this seems like most stupidest thing i can imagine right now, u could use your time for more productive ideas to being developed than this. I mostly handled all dumb updates with ease, but this gonna make me stop for once, **** idea. Thanks. 1 29 Link to post Share on other sites
Popular Post _DaddyDave_ 57 Popular Post Share Posted June 28, 2019 I wouldnt be surprised if you want us to pay IRL money to get those repair kits. How can you treat your players like that? Ka1deron (Posted June 28, 2019) DaddyDave, no, the following feature is not connected with any additional expenses in any way. 1 1 19 Link to post Share on other sites
Popular Post Robocraftman 4,583 Popular Post Share Posted June 28, 2019 Adding hover killed the old Crossout and made Crossout 2.0, which almost killed this game. This will make it 3.0, and we can already smell its stinky corpse. Even adding the fxxking Legendary drone which shot the wheel first, or the orbital laser which has a minigun module is better than adding repairing mode. I hope you understand how toxic will a quick PVP game become if everyone sits behind cover, repeating the process of trading shots and repairing. Seriously, why will you guys even think about doing this? just why? 1 2 29 Link to post Share on other sites
JBRider 82 Share Posted June 28, 2019 Hi everyone, So i haven't tested this on the test server yet but the way it's described that it will work is not a good idea especially in clan wars. To make this new mechanic not game breaking it should be a 2 man operation. What i mean by that is you cannot repair yourself but others will have to install a repair arm, tool or module on their build so that they can repair you(It should act like a part and can get shot off). You could also add a second module where you can repair yourself but only to half health and movement parts only for example the decor spare tires could be something you can use or something. I'll have to test this more. Repairing weapons could work but bringing back weapons once they have been shot off is a bad idea. Also could you guys bring back the old raids as like an event. we miss those a lot. Ka1deron (Posted June 28, 2019) JBRider, the weapon ammunition will not be restored after the repairs are done. It conerns the lances as well - they will be restored, but they won't explode. Also, the repaired lances will be visually different. 5 Link to post Share on other sites
_DaddyDave_ 57 Share Posted June 28, 2019 (edited) Problem with this thing is that you will instantly favour some builds. Weapon repair will favour Helios hover builds since losing the Helios seem to be the main issue with this build. Give them a dual cannon shot to the guns, and they go hide and repair. Now imagine a cannon hover being attacked either by a pulsar projectile or Helios bursts. Pulsars would destroy the movement parts, Helios would do straight cabin damage. And how in the h... would i benefit from weapon repair when my cannon hover has no hovers and a burning cabin?! This is totally favouring certain builds!! Edited June 28, 2019 by DaddyDave69 1 3 Link to post Share on other sites
lncarnate 57 Share Posted June 28, 2019 Do we get anything for doing this? Ka1deron (Posted June 28, 2019) lncarnate, you will be able to test the described changes yourself during those 3 days and see how this mechanic performs in various battle scenarios. 2 Link to post Share on other sites
Popular Post NDR 22 Popular Post Share Posted June 28, 2019 (edited) 이 패치는 한국인도 이해 못하는 패치입니다. This patch is something that even Koreans don't understand Edited June 28, 2019 by NDR 1 7 8 Link to post Share on other sites
GreenHouse 100 Share Posted June 28, 2019 (edited) No needs many words. R U Crazy sir? Do you want to see the Crossout become like a Robocraft? Edited June 28, 2019 by GreenHouse HAHA Ka1deron (Posted June 28, 2019) GreenHouse, by developing the following mechanic we tried to take the experience of the similar games into account. The repair mode can effect the game in many ways and you are welcome to try and test the changes for yourself. 7 Link to post Share on other sites
Spedemix 9,455 Share Posted June 28, 2019 Did robocrap have repair? 2 Link to post Share on other sites
Popular Post Rotite 53 Popular Post Share Posted June 28, 2019 (edited) NO. ABSOLUTELY NO. Wouldn't ****ing mind if these are for PvE such like raid or adventure only HOWEVER THE PVP. It was enough to see those low ps sealclubbing hovers and melees around thanks god it solved mostly, but still why are you guys trying to make same tragedy that hardly solved?! Really going to quit if this gets implemented.. Edited June 28, 2019 by Rotite 1 11 Link to post Share on other sites
Developer Ka1deron 3,731 Developer Share Posted June 28, 2019 Survivors! The public test server is now open. Join the testing and share your feedback in a special thread! 1 4 9 Link to post Share on other sites
Popular Post Robocraftman 4,583 Popular Post Share Posted June 28, 2019 I just went to RU forum, and nothing surprising found, players there are also angry. Every intelligent human Crossout player except the devs knows this will be terrible. What can I say? 1 1 2 23 Link to post Share on other sites
Popular Post hoda02 83 Popular Post Share Posted June 28, 2019 I think that they are just making fun of us or that they are pretending like they are actually "developing" something which they are gonna scrap anyways. „Yea, we worked on it for 4 moths and it turned out not to be a good idea.” When in reality they just posted it and did nothing. Becouse they dont know how to balance the already existing, so far good and, more important, care requiring game. Or did you make some staff changes? Were the developers hired yesterday and never played CWs ? Can you even imagine CWs with this mechanic ? We already have an example on the „Bridge map” both sides camping, trading shots now and then, jsut waiting for the cap to appear. Its just a 10min boring match. 1 14 Link to post Share on other sites
Popular Post Waughan27131 417 Popular Post Share Posted June 28, 2019 Sorry for being rude, but this is completely idiotic idea. This will be big step to boring long camping battles or full melee festival. It will kill diversity which is almost dead even now. People play probably 4-6 different builds now on high PS. Instead of stupidities you should focus on balancing stuff (Scorpion frame glitch and hip-shot sniping ability, multiple Aegis-primes problems, radars as armour...) and optimize things (remove Bridge map from CW rotation, making new maps, making new modes, not destroying already ok maps, reworking maps which have issues like Fortress, add Encounter game mode to CW...) Ability to repair your car also further supports no skill builds like melees. These builds are still unbalanced in terms they don't need to make viable choices in building, because everything you need is for 14 energy... Last updates supporting braindead builds: Fixed spread patterns for Junkbow/Fafnir/Nidhogg "Fixing" Harvesters by nerfing their overall dmg in conjuction with Howl, cabin usable only with melee weapons (when Harvesters were heavily buffed by melee rework) "Nerfing" Lancelots by removing charging mechanics (which means lancer can hit you in 20 secs after begening of battle) "Fixing" Sparks so they aply stronger debuff for longer period of time...and still give debuff to whole vehicle (which means harvester uses its perk no matter which part hits - compare to fire debuff which debuffs only one part) This will be another. You shot off his whole car, but he escape...repair...and new round. He can't even click mouse, he only can hold W...but he will fight with you until the end of time limit. No thanks.Stop supporting Ace players pls. There is no point to give us ability to repair when battles are under 5 mins. CWs are about teamplay and doing mistakes. With repairs, you will remove the second part. Because everybody will be able to revert their mistakes. No thanks. Ka1deron (Posted June 28, 2019) Waughan27131, thank you for sharing your opinion. We are working on both the new maps and improving the ones that are already in the game (it concers the Fortress map as well). 14 Link to post Share on other sites
Popular Post xCrossFaith 7,468 Popular Post Share Posted June 28, 2019 (edited) In all honesty, I can't think about just one single reason of why this could be a good idea.. Also: Maps pls. Edited June 28, 2019 by xCrossFaith Woodyrojo (Posted June 28, 2019) We've already update the Tower and the Fortress maps and now they're less bumpy :) Check them out on the test server. Also, we're working on some new maps and will share some info pretty soon) 13 Link to post Share on other sites
Popular Post FrenchToad 20 Popular Post Share Posted June 28, 2019 (edited) This is just the most stupid idea you guys could come up with. All it gonna do is making games even more of a campfest and kill the intense pushes this game can offer. Crossout is not about long boring matches when you spend half the time running, driving and hide in bushes. You got 5 minutes, better make it efficient. The change from 3 minutes to 5 minutes already slows down the gameplay a lot. The idea of healing/repairing isn't a bad concept but make it a module if you wanna implement that mechanic. For example, a turret/repair station that would work like Barrier IV. Something like 5 energy, long cooldown, Genesis-supporting, small radius effect and limited time. BOOM now you have healing mechanic in Crossout that is like every other PVP games. Po*p your medic kit/repair station next to allies and it repairs them overtime if they stay close to it. Drive around to recharge it with Cheetah and ,for the love of God, MAKE IT GIVE POINTS !!! Edit : some typos and make it a bit more clear overall Edited June 29, 2019 by FrenchToad Ka1deron (Posted June 28, 2019) Thank you for sharing this suggestion with us. As the mechanic is still a work in progress, the players' feedback is especially valuable. 13 Link to post Share on other sites
Spedemix 9,455 Share Posted June 28, 2019 Yeah, we'll see how this works - if at all. I mean I do see some potential here but.. yeah, we'll see. 1 2 1 Link to post Share on other sites
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