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dukerustfield

Rotation Speed

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yep, thats how the rotation with legs and hovers works.

give this a spin...or 50. it actually jumps with both legs. also funny to watch when you match camera rotation to build rotation

image.png.d14955ad53e91852d47c56e7b205c0

Edited by forc3dinduction
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It's not just legs and hovers.

Modern cars have a turning radius. That is dictated by the position of the tires and much they can turn. Little cars can usually make very tight turning circles. Because their wheels are closer together. But "cornering" is your ability to take turns fast without losing traction. And that depends on your wheels being further apart. Same applies in Crossout.

If you put armored tracks on a 4x4 and a Growl or Quantum cabin in there, it will turn so fast it will flip over pretty much constantly. And you don't think of armored tracks as being very agile. The closest you can any wheels like that together is Grinders. You can put them separated by a single 2x4. And any cabin can sit on top. It will have extremely tight cornering. But it will flip over because of it.

It's just that with hovers and legs it's a lot harder to actually flip yourself. But similar concepts apply.

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because mass center stays about the same height, yet you make the build extremely narrow and unstable. 

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