[Update] [PS4] Crossout 1.66. Wasteland Cup

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Steel Championship returns to the Wasteland with new unique rewards! In the update 1.66, we also made many important changes that affect the rookie experience and tutorials for new players, added a new map for PvP battles, improved the "Invasion" mode and made the necessary balance changes.


Steel Championship in Crossout!

Attention! The event will last until August 29, 20:59 GMT!

Crossout Football Championship is reaching another level! Start your armoured car, grab the harpoon and go!

No embittered solos — only teamplay. No killing — let's leave notorious violence to the Rat King and his talking monkeys, serious people play by serious rules. And let everything be huge: a huge field and a huge ball, assembled from steel strips and reinforcing bars. Excitement and passion —just like the best days of the old world! 

The main conditions of the mode:

  • Players can take part in the mode both as a group and individually as part of a randomly selected team.
  • The match takes place in the “3vs3” format.
  • The match lasts 5 minutes. The team that scores more goals against the opponents wins.
  • If a team leads the opponent by 5 goals scored, the match automatically ends with a victory for this team.
  • In the case of a tie in regular time, overtime is appointed.
    • Gather all your strength and play as one, because during overtime, the first goal scored leads to the victory of one of the teams.
    • Overtime lasts 5 minutes.
    • If during the overtime, none of the teams scores a goal, the match ends in a draw.
  • Players cannot destroy each other. 
  • Participation in this brawl counts towards the assignment for 9 successful battles in brawls.
  • A victory earns the player rating points, the number of which depends on his place in the leaderboard and belonging to one of the leagues.
  • A defeat leads to the loss of a certain number of rating points.
  • Moving to the higher league level opens up new unique rewards.
  • Besides, participants in the battle receive reputation and scrap metal at the end of each match. 

The list of leagues and corresponding rewards (in order of increasing the level of the league):


  • Tin (100-199 rating points). Reward — a unique themed background for your banner.
  • Copper (200 - 399 rating points). Reward — a unique “rare” paint “Fresh turf”.
  • Iron (400 - 599 rating points). Reward — a unique themed background for your banner.
  • Bronze (600 - 799 rating points). Reward — a unique “rare” paint “Red glade”.
  • Silver (800 - 1199 rating points). Reward — a unique “rare” decor “Rusted rim”.
  • Gold (1200 - 1499 rating points). Reward — a CK for the racing wheel “Formula U”.
  • Palladium (1500 - 1699 rating points). Reward — a unique epic rarity decor “Bobble ball”.
  • Platinum (1700 - 1999 rating points). Reward — a unique epic rarity decor “Steel trophy”.
  • Diamond (2000+ rating points). The reward is a unique epic rarity decor “Fan duck”.

Also, all participants will be able to get new themed stickers for a certain number of victories in the brawl:

  • For 1 victory in the brawl, the player gets a rare sticker “Fire show”.
  • For 3 victories in the brawl, the player gets a rare sticker “Fan enforcer”".
  • For 5 victories in the brawl, the player gets a rare sticker “Crossfire”.
  • For 8 victories in the brawl, the player gets a rare sticker “Fight Cup”.
  • For 10 victories in the brawl, the player gets a rare sticker “Riveted ball”.

We remind you that quitting rated brawls before their completion is prohibited. In case of violation of this rule, your account may be temporarily blocked in the "Steel Championship" mode. Each repeated abuse will increase the blocking time. 

“Third time” pack

Attention! The pack is a temporary offer. You can purchase it from July 23 to August 20, 20:59 GMT.

Don't miss out on joining an army of football fans in the Wasteland and become the owner of a unique armoured “Fan Van”!

The pack includes:

  • Unique armoured car: “Fan van”;
  • Unique legendary horn: “Vuvuzela”;
  • Unique legendary decor: “Black and Blue” flare; and “Red Eye” flare;
  • Unique character portrait: Hector;
  • Unique relic stickers: “Ball in the game”;
  • A spray can with unique relic paint: “To the championship!” ;
  • Maximum number of parts increased to 40;
  • 500 in-game coins.


New map “Crater”

A crater about 500 m in diameter. A space shuttle was found in the centre of the crater, but the width of the cavity is too large for such an object. It was probably formed much earlier and for reasons unrelated to the crash of the ship. 

The map is an open area, the main advantage of which is excellent visibility from any position. The main landmark is a crater occupying an ample space on the map. The bridge on the edge helps in navigation and allows for manoeuvring under it and between the columns. The central zone is the most open part of the "Crater" with a capture point inside. In the centre you can see the nomad tech, serving as cover for those capturing the point.


  • Improved relief on the maps “Nameless Tower” and “Fortress”.
  • Added new objects of the environment on the maps “Broken Arrow”, “Ship Graveyard”.
  • Updated the map “El Diablo Gorge”.
  • Updated the map “Lost coast”.


Reworked mechanics, affecting the first experience and tutorials for new players


  • Added a new medium cabin of normal rarity — Sprinter
    • Faction: “Engineers”.
    • Can be crafted on the “Engineer workbench”.
    • PS: 250.
    • Max. speed: 90 km / h.
    • Tonnage: 2800 kg.
    • Maximum weight: 6000 kg.
    • Gives energy: 8 units.
    • Durability: 185 pts.
    • Mass: 250 kg.
  • The starting chain of challenges, as well the number of received and the procedure for obtaining structural parts, have been improved. For high-level players, additional components will appear in stock automatically. 
  • Now the market becomes available only when reaching the 8th reputation level with the Engineers faction.
  • If your current reputation level is below 8 and before the change in mechanics you managed to put the goods up for sale, they will return to the storage as soon as their time on the market is up.
  • From the 8th level of the Engineers faction, only those parts that a player can craft/ use at the current level are displayed on the market.
    • Buying/selling/ crafting parts that unlock at higher levels is not possible. 
    • Acquisition of a pack with high-level parts allows using them, but trading will still be unavailable until the required level of reputation is achieved. 
    • Epic rarity parts become available at level 10 of the Engineers faction. Legendary parts — at level 14. Exceptions are decor, paint, stickers and other entities whose crafting/use is not limited to the current player level. 
  • The missions “Get the cabin!”, “Get the shotgun!”, “Get the machine gun!”, “Get the cannon!” and “Get the Wheels!” have been removed.
    • Instead of the above missions, the mission “Get the scrap metal!” is added.
    • Common parts from the removed missions can be made on the faction workbench - “Engineer workbench”.
    • Increased the amount of scrap received after each battle.
  • The limits were extended for the maximum number of vehicle parts as new levels of reputation were obtained (compared to the restrictions that were at the same levels of reputation before the update):
    • Level 3 (from now on, the "Engineers" faction): the new limit is 29 parts (instead of 25 before the update). 
    • Level 5: the new limit is 37 parts (instead of 30 before the update).
    • Level 7: the new limit is 44 parts (instead of 35 before the update).
    • Level 10: the new limit is 50 parts (instead of 40 before the update).
    • Level 13: the new limit is 56 parts (instead of 45 before the update).
    • Level 16: the new limit is 62 parts (instead of 50 before the update).
    • Level 19: the new limit is 68 parts (instead of 56 before the update).
    • Level 22: the new limit is 74 parts (instead of 62 before the update).
    • Level 25: the new limit is 80 parts (instead of 68 before the update).
  • Changed daily challenges set. Now players can access the following challenges:
    • Take part in 1 mission or raid (instead of the daily login challenge).
    • Achieve 2 mission victories.
    • Achieve 3 mission victories (becomes available only after completing the previous challenge).
    • Achieve 1 victory in raids.
    • Achieve 2 victories in raids (becomes available only after completing the previous challenge).
    • Achieve 2 victories with a particular weapon. 
    • Achieve 3 victories with a particular weapon (becomes available only after the previous challenge). 
    • Make an operation in the market.
    • Complete 3 daily challenge.
    • Complete 5 daily challenges (becomes available only after the previous challenge has been completed).
    • The total amount of scrap obtained for the completion of all challenges remains the same.
    • New daily challenges will take effect on July 26.
  • Due to an increased amount of daily challenges, we’ve changed the weekly challenge. Now it’s needed to compete 42 daily challenges per week (instead of 25).
  • Improved a series of faction blueprints.
  • Now the exhibition, auto-assembly, part upgrading, co-drivers and exchange of Engineer badges are gradually available up to level 10 of reputation with the Engineers faction.
  • Now “Clan battles” and the possibility of joining the clan are available from level 10 of the Engineers faction.
  • Now, upon reaching the 7th and 10th reputation levels with the Engineers faction, as well as on the 3nd reputation level with the other factions, the player is issued an exclusive coupon, which gives the right to produce 1 "rare" part on the workbench of this faction for free. 
  • The crafting time of parts on “rare” workbenches has been reduced to 15 minutes.
  • Now parts on “common” workbenches are made instantly.
  • Now, when moving to each new level of reputation with the “Engineers” faction up to 30, the stock of fuel in the tank is automatically filled to the maximum.
  • Added a new portrait “Wanda”, available from reputation level 1 with the “Engineers” faction. All players whose current level is above 1 will automatically receive this portrait in their collection during the day.

New CK mechanics

With the update 1.66, we change the mechanics of appearance customization kits (CK). 

  • Now, one CK can be applied to an unlimited number of parts, whose appearance it changes.
  • In your storage, CK can at any time be removed from parts for free.
  • It is now possible to apply CK to both permanent and temporary parts.
  • To compensate for extra CKs that may be in your storage, we introduce the possibility of their exchange.
    • All the extra CKs are replaced with special containers.
    • When you open each container, you may choose one of CKs of the same rarity or in-game coins.
    • The amount of coins you receive depends on selected CK’s rarity and the fact that it was or wasn’t present in the in-game store.
    • You receive more coins for CKs that were sold in the in-game store.
    • After a successful exchange, the extra CK disappears from the warehouse.
  • Please note, that all the extra CKs that were received as rewards for tournaments and contests can not be exchanged, because they were handed out in several copies per one victory.
  • If the replacement of doubling CK for the container didn’t happen - please, contact the technical support unit.


Now “Custom battle” is available to everyone!

  • The “Custom battle” mode allows each player to assemble teams and start a battle in  raids, missions and brawls.
  • To start creating your own battle, on the garage screen, press the “To Battle” button, then go to the “Custom Battle” tab and press “Create Game”.
  • The owner of the lobby can choose:
    • Battle type (missions).
    • Game mode (raids and brawls).
    • Map from the list of those that are available for a particular scenario or mode.
  • In missions, in the conditions of a lack of players in teams or for any other reasons, the owner can complete the team with raiders.
  • The lobby owner can also add players as spectators.
  • In order to invite a player and add him to one of the teams or the list of spectators, the owner must:
    • Press the “Invite” button.
    • In the “Search by Name” field enter the player's nickname (or select a player from the list of friends).
    • Use the option “Choose a team” to determine the team for the player.
    • Press the “Add” button.
  • To start a battle, the owner must press the “Start” button.
  • To exit “Custom Battle” you must press the “Leave” button.
  • Please note that battles in “Custom battle” mode do not bring any awards to the participants, regardless of their outcome! Battles are also not counted in the progress of completing daily and weekly assignments, receiving patches, performing assignments during in-game events, etc.


  • The brawl “Free for all” now has the following maps added to the rotation: “Wrath of Khan”, “Sandy Gulf”, “Fortress”, “Old Town”, “Thermal Power Plant”, “Sandy Valley” and “Nameless Tower”.
  • The brawl “Big black scorpions” now has the following maps added to the rotation: “Control Station-17”, “Founders Canyon” and “Desert Valley”.
  • Now, if you win the "Race" on the car with a fuel barrel/tank and quit the mode before it ends, the player receives fuel.


The following maps have been added to the rotation of the mode: “Rock City”, “Nameless Tower” and “Bridge”.


  • The tower in the “Invasion” is replaced by three towers with a shared durability pool. The destruction of one of the towers will lead to a decrease in the total durability pool by a third. Now players have more chances for successful completion of the mode even in the case of the emergence of leviathans with explosive spears.
  • Now the destruction of each enemy in the mode is accompanied by the appearance of ammunition/shells to replenish ammo.


“Perimeter breach”

  • Cargo durability is reduced at all raid difficulty levels.
    • “Easy” — by 33%.
    • “Normal” — by 25%.
    • “Hard” — by 20%.
  • Changed raider spawn points.

“The last convoy” and “Gone in two minutes”

At the “Normal” difficulty level, the truck's durability is reduced by 9%.

“Data theft”

  • “Normal” difficulty level: tower durability reduced by 25%.
  • Difficulty level: “Hard”: tower durability reduced by 20%.

“Steel cradle”

  • The durability of the leaders of the Raiders is reduced by 20%. 
  • Damage done by the ringleaders is increased by 1,5 times.

Clan battles

  • Reduced the duration of the intro. The player is no longer shown his team members.
  • Now points are awarded for effective actions in overtime in Clan battles.




  • Cabin power increased by 7%.
  • Tonnage increased by 9% (from 5500 to 6000 kg.).
  • The maximum weight is increased by 9% (from 11,000 to 12,000 kg.).

Developer comment: It is not a secret that among “medium” cabs there are those that are closer in their parameters to light ones and those that are closer to heavy cabins. With these changes, we would like to shift the “Ghost” towards heavier cabins capable of carrying more parts. We will monitor how changes affect the efficiency of the cabin and will be ready to make additional changes.


  • Now the damage from the perk increases if there are enemies within a radius of 30 meters (previously — 20 meters).
  • Maximum damage bonus reduced from 25% to 20%.

Developer comment: The current situation is such that the cabin's perk is challenging to implement with such close-range weapons as shotguns, due to its insufficient range. We would like to make using perks easier for the owners of "Howl" and shotguns, and therefore we increase its radius. This change will require a small reduction in bonus damage to compensate for increased efficiency.  


Revolver “Corvo”

  • Firing range increased by 20%.
  • Gun accuracy increased by 10%.

Developer comment: Changes from the previous update had a positive effect on the revolver, but statistics show that it needs additional improvements. Increasing the accuracy and range of fire will have a positive impact on the gun, and it will be more consistent with its role as an accurate revolver. 

Plasma gun “Quasar”

Changed the physical model of the weapon.

Minigun “Arbiter”

Now the maximum bonus damage from the perk is accumulated over 7 seconds. (previously — 10 sec.).

Developer comment: In its current version, the maximum benefit from the perk of the "Arbiter" is quite tricky to use. The maximum increase in damage is accumulated slowly and requires the player to have a lot of experience and to choose the right position. The change simplifies this task and increases the efficiency of the minigun, but it is still worth remembering that the "Arbiter" is not a weapon for the front line. Competent choice of position in a team battle is one of the keys to success with miniguns. 

“Reaper” minigun

Weapon durability increased by 15% (from 450 to 520 units).

Developer comment: The previous increase in the durability of the minigun naturally increased the effectiveness of the weapon in battle, but its survival rate in the average fight still does not meet our expectations. Extra durability is meant to solve this problem. 

Shotgun “Hammerfall”

Changed the perk. Now it works as follows: “Every 100 meters passed by the car, give 1 charge, which is spent when fired and guaranteed to turn off the enemy’s weapon rotation for 0.5 s. Maximum 1 charge.”

Developer comment: we consider gameplay with shotguns as constant movement and manoeuvring close to the enemy. Given this, we have reworked the perk of the "Hammerfall". Now players can accumulate charges in the heat of battles and continue to control the enemy. Previously, this was difficult because of the considerable distance that needed to be driven to get a new charge. 

Plasma gun “Pulsar”

Reload time increased by 11% (from 4.5 to 5 sec.).

Developer comment: The combination of severe damage and excellent durability provides the Pulsar with increased efficiency compared to other "legendary" weapons. A slight increase in the reload time of the gun will reduce the total damage dealt by cars with "Pulsars" in battle, and will allow you to balance the weapon relative to other arms of the same rarity. 


  • Now all non-tradeable decor, obtained earlier and which will be received in the future, will not occupy space in storage.
  • The descriptions of such parts, as well as other items that do not occupy space in the warehouse, now display relevant information.


“Neutrino” scope

The minimum zoom of the sight increased by 8%.


  • Added in-game surveys
    • When you first start the game after the update, you will be invited to take part in surveys to improve the quality of the game and deliver feedback to the development team.
    • If you refused to participate in surveys, and then changed your mind, you can turn on polls in the menu “Settings” - “General” - “Game” - “Enable surveys”.
  • Updated interface showing the current durability of the armoured vehicle. 
  • The descriptions of scopes now have information about their zoom.
  • Now, with each exit from the “Adventure” mode, the player is shown a screen of results and current progress in the mode.
  • The storage interface has updated icons for the parts that are currently in use.
  • Updated many small interface elements. 
  • Now the leader of the group will see the nickname of a specific player who currently cannot fight in the notification.


  • Added new sound effects for environment objects at the “El Diablo Gorge” location.
  • All sounds of machine guns in the game are transferred to the new system. The sound of a machine gun is no longer one pre-recorded loop. Each shot is formed from separate sound files. This gives more variability and reduces the likelihood of sound artefacts. 
  • Added option to disable the stun effect (Settings - Audio - Stun effect).
  • Added an option that allows you to turn off the playback of all sounds in the game.
  • Added option to limit the number of simultaneously played sounds.
  • Updated the sound of firing the “Reaper”.
  • The sound of the Minigun “PU13 Equalizer” firing has been updated.


  • Improved the model of “Howl”.
  • Improved appearance of fire pools.
  • The effects of shell and bullet flight for “Spectre-2”, “ZIS-34 Fat Man”, “Reaper”, “Mandrake”, all automatic guns are improved.


  • Fixed a bug where the hit of a "ZIS-46 Mammoth" projectile to the decor was counted as a miss. 
  • Fixed a bug with the incorrect collision of environmental objects on the "Nameless Tower" map. 
  • Fixed a bug where you could get stuck in some objects of the environment on the map “Rock City”.
  • Fixed a bug where at the beginning of the mission “Urgent Delivery” in Adventure, cars on augers could get stuck in the landscape.
  • Fixed bugs with drawing objects of the environment and their incorrect location on the maps: “Factory”, “Old Town”, “Founders canyon”.
  • Fixed a bug with the presence of invisible walls on the map “Cursed mines”.
  • Updated “Founders Canyon” mini-map.
  • Fixed several bugs associated with incorrect spawn points of raiders on maps. 
  • Corrected and improved some text strings. 
  • Fixed a bug where you could enter a battle on a car with an excess of the weight limit.
  • Fixed a bug with incorrect display of clan tags.
  • Fixed incorrect behaviour of raiders in the "Adventure" mode. 
  • Corrected the accuracy parameter of the “Elephant” cannon in the weapon characteristics window.
  • Fixed a bug related to the absence of rolling sounds in some game clips. 
  • The bug with incorrect display of the zone where invisible players are by the “Oculus” in the observer mode has been fixed.
  • Fixed a bug where the turrets, drones and automatic weapons “Caucasus” could not respond to objects in the “Adventure” mode.
  • Fixed a bug in which the final sound of the hologram “Carnivore” was played after its removal from the car.
  • Fixed an issue where the reload enhancement of the “Nidhogg” shotgun did not work in motion.
  • Fixed a bug with broken links to leviathans from the exhibition.
  • Fixed a bug where the “Backstab” patch was issued for the destruction of drones.


After analyzing the results of the latest mass testing, we decided to postpone several changes to later updates:

  • We are not cancelling the to change the “Scorpion”, thanks to which it will stop dealing 100% damage to penetrable parts. We are still planning to add the change to the game, but in parallel we want to modify the physical model of the gun and make it smaller (just like with the “Quasar”). We would not like to make these changes separately from each other, so you should expect them in one of the upcoming updates.
  • The change hover intertia is also still planned, but needs some work. We would like to achieve completely satisfactory behavior of hover vehicles, where they'd be able to climb on inclined surfaces not due to inertia, but due to traction (like cars with wheels) and, at the same time, would not be able to climb into places on maps inaccessible to other movement parts.


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Nice update, but the raid difficulty was not needed since many times that we don't grp to complete raids we get teamates who have like 3000k structure but have like 2  judges in a hard raid and they make us fail

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Awesome! Thank you guys for finally getting custom battles in. Also love that you guys put the space shuttle in from that launch awhile back. Is there going to be more story revealed from this? I think the new daily missions are good too. Don't know why people were saying its more grindy it's essentially the same but better. You can complete 9/10 per day with only running one raid. Thats great!

Future balance change ideas; 

-Ghost cab- love the buff it just got but I think it could use a little more bonus from its perk. It's a pretty small window of buff so I think it should be a little more powerful than other cabs. People say its biggest problem is its shape but I don't think thats an issue at all

-Nuetrino scope- Still bugged on some accounts (mine included) I just got scorpions about a month or so ago so this is kindof a greedy bug fix wish

-kapkans- although I hate them so very much, I love the idea of them. I just think they're just way too strong. The ability to have 2 active from one module, 10 second hold time, very small hitbox on the deployed kapkan, persists after death, they last on the field for a very long time, their reload overlaps their holdtime which can effectively lock a person in place... and yes I know the oculus helps but in many cases a single kapkan can completely change the tides in a battle. Especially in clanwars. So please look into a fair balance for these.

-Spark- I actually think the last rework on these was done right. But I think their damage could be buffed a little bit, they seem more annoying than dangerous and they are a legendary weapon. Or maybe more durability seeing as now you need to have this to make you harvesters work and it needs to be completely exposed to use properly

-Druzhbu- it could use a rework, damagewise now I think its ok but it is very small. Could maybe up its energy draw to 3 boost its damage and make larger or rework model altogether. Also the perk is not very effective and doesnt last very long. I don't think I was ever actually able to take advantage of the perk. It's over before you can get to the next player.

-Harvesters- the harvester was perfect before, but people seal clubbing ruined it for all of us. If any kind of balance change I would have suggested would have been up its energy consumption to 5 and up its powerscore

-Seal clubbers- this is a big problem and it really can kill games. People like to find ways to make the grind easier. There's no easy answer for this. Maybe a complete rework on powerscores for weapons and everything would help but who knows. Having a drastic increase between common, rare, epic, legendary, and relic weapons might help space out powerscore groupings to be more fair but its hard to say how well that would help. Seal clubbing is a cancer

But these are just my thoughts on how to help and balance the game a little more. You guys are doing a good job at trying to keep things balanced overall. Thank you

  • Upvote 2

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Nice update in general terms :good:


Why developers, why you increase AGAIN RAIDS difficulty? 

You know... consoles are not PC,  we don't have excess of resources messing with the market...  THERE IS NO REASON FOR US BEING PUNISH FOR THINGS THAN HAPPEN ONLY IN PC.....

NOR we have the same hardware for "AIMING" that meaning ---> hard raids are harder for consoles than are for PC ----> deguning a bot is harder in consoles than in PC for aiming reason, coz in hard raidsdeguning is the way to succeed...

On top of that the "escalations in difficulty" is totally wrong!  So could you plz IMPROVE the MM in raids ---> that meaning put in the match people with similar PS ... ----> if there is no one send me alone:017: I prefer doing it in solo mode than with a bunch of people of very different PS that ruins the hole balance :012:  :012::012:

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Custom battle finally arrive, NICE! :good:

Now finally can we get all kind of contest like PC have several months ago :yes_yes_yes:

When do we will have our first contest? ? ? 

Reward should be10k coins or a legendary container

To "match" the amount of thinks you can buy in the PC market VS console market (coz in PC the reward is usually 1k coins and you can buy a lot more with that on PC vs Consoles)


Thank you.

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On 7/26/2019 at 10:30 AM, Woodyrojo said:

Now “Custom battle” is available to everyone!

Will we in the future be able to give bots or players a garage blueprint?

If we get this option, will it be only the active blueprint or can we choose from our blueprint list?

Also, would we be able to choose this down to the individual participant?

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4 hours ago, *Jomar_SL said:

Will we in the future be able to give bots or players a garage blueprint?

If we get this option, will it be only the active blueprint or can we choose from our blueprint list?

Also, would we be able to choose this down to the individual participant?

I think there's only 1 option in this sense, which replaces all builds with the same blueprint, called "mirror match" or something like that.

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Was there a hidden update to hovers? After updating and fixing my settings, my hover flys over bumps and hills differently. Before it would fly over each and every bump like a dolphin swimming but now it hugs the ground more making for a more stable ride. Since its not in the patch notes im not sure if its a bug or not but please keep improving it because I like it

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1 hour ago, fftunes4real said:

I think there's only 1 option in this sense, which replaces all builds with the same blueprint, called "mirror match" or something like that.

I couldn't find anything like that. Would be nice though.

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Haven't been able to play the game since the update (1.66) on the ps4. I refuse to play the cheap rocket league knock off only. My only option is to que up for the soccer event or else my que timer will max out at 2.6 hours before dropping me back to the garage. As a father of 5 boys in a house with 4 playstations.... we all play... or did. Any ETA on this low level ps matchmaking fix?? 

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Guest Stupid

Why can't I use the triggers on my controller anymore no option only use bumper r1 and l1 it's stupid. Steel championship stupid. No I hate building parts bring them back. Still stupid removing the ability to use triggers on controller. And why the hell did these idiots speed the gameplay up. Stupid to have matches that last less than 1 min.


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8 hours ago, Aerofaux said:

Haven't been able to play the game since the update (1.66) on the ps4. I refuse to play the cheap rocket league knock off only. My only option is to que up for the soccer event or else my que timer will max out at 2.6 hours before dropping me back to the garage. As a father of 5 boys in a house with 4 playstations.... we all play... or did. Any ETA on this low level ps matchmaking fix?? 

1)I dont know what engineer level you are, but from what ive seen, this is a 2 part bug

first part , is its not lettung new players (below level 4) que into scrap at all

second part is, something is wrong with under 2500 mm. Before update if you were 2499 youd get in a 3 minute match that could only be encounter or the standard 2 base, i think theyve done something and its broken

i played a 2800 ps build with 2 brand new players and brought them into matches, when i went below 2500 couldnt drag them in

2) i played about 20 matches total, definitely won some and lived , none counted towards my weekly, dont know why

3) the constant license agreement and setting reset is getting old


Edited by Babylonsburning

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Hello, survivors!

We are aware of issues you may experience after the last update. This includes:

  • Restoring your saved settings to default when you re-launch the game or restart your console.
  • Long PvP matchmaking queues.

Currently we're working on a fix and we'll release it as soon as all the bugs are fixed.

Thank you for bringing our attention to these issues and for your understanding!

  • Thanks 1

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I just checked on my PlayStation and it seems we are still limited to only 3500 scrap per week but yet on pc they are now able to get upto 4500 per week. I say this on the pc updates page under small update on 26/07/19


After recent statistics analysis, we’ve decided to extend weekly limit on scrap metal you may earn in battles. Starting from now:

  • Weekly limit on scrap metal is 4500 pcs.
  • Active premium subscription extends this limit by 50%

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11 hours ago, Dtermination76 said:

we are still limited to only 3500 scrap per week but yet on pc they are now able to get upto 4500 per week.

Hello! This is going to be changed soon with a hotfix :) 

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