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2020 new Pack's concept suggestion

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since we have the 4 horsemen this 2019, I think its a good Idea to have the three brothers Zeus, Poseidon and Hades as a concept for the new packs. or maybe new stuffs (modules, weapon, wheels) based on 12 Greek Gods.

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Suggestion opened up to gather more feedback. :salute:

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Or! Poseidon could introduce the game's first water gun!! :wink:

(is that too obvious? Maybe it is! :DD)

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2 hours ago, Clebardman said:

No no no, an explosive trident! (^:

I was thinking a passive melee 6 squares wide 4 squares long and two squares tall that looks like a trident. Kind of like the 3 hatchets but one piece.

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b6rje1iss6s01.jpg

Why do I keep imagining this for HADES, a long range heavy missile, guided like the tow. on hit explodes into a cloud of black smoke and fire. Burning all in it for 3 damage a second and disabling scopes and radars.

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11 hours ago, Warbrand2 said:

b6rje1iss6s01.jpg

Why do I keep imagining this for HADES, a long range heavy missile, guided like the tow. on hit explodes into a cloud of black smoke and fire. Burning all in it for 3 damage a second and disabling scopes and radars.

These are assumed to be pack-exclusive epics.

HADES (High Altitude Directed Explosives System): Big guided missile with smoke effects. 6 energy, 1 per vehicle. Big, scary TOW. Don't make it a pure upgrade, though. Perk is how it functions. It would be unfair to give it a functionality-unrelated perk when normal TOW doesn't have one. Add Warbrand's perk idea if TOW gets a real perk (like a significant damage boost to mobility parts, or something.)

Trident: Triple-barrel battleship cannon. 7 energy, and super large and massive. Has three shells loaded, and fires them one at a time (big version of Corvo) with great recoil and long reload. The shells are individually not quite as strong as those from single-shot cannons, but travel as fast. Perk: each hit makes the next shot in that volley 15% more damaging. Resets after a miss or reloading, so its max stack is 2.

Storm's Fury: Mid-range, fixed beam-cannon with damage dropoff starting after some distance, along with the beam becoming less visually intense. 5 energy. Cooling and ammo dependent. Perk: heats up parts it hits.

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2 hours ago, DominusPericulum said:

Trident: Triple-barrel battleship cannon. 7 energy, and super large and massive. Has three shells loaded, and fires them one at a time (big version of Corvo) with great recoil and long reload. The shells are individually not quite as strong as those from single-shot cannons, but travel as fast. Perk: each hit makes the next shot in that volley 15% more damaging. Resets after a miss or reloading, so its max stack is 2.

Yes please :'D Big turret with 3 guns, I want!

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Ok got an idea for HADES
 

Quote

 

b6rje1iss6s01.jpg

pluton.jpg

Info: even in the wasteland artillery is a must. Take the long range with HADES. A wastelander gone mad. And their supped up tank the River runner
 

Driver: no one has seen Hades's face, only his yellow glowing eyes hidden under a black hood. He is rumored to have once been an artillery martial for the steppenwolves, but after a drunken night and a missplaced shot he was condemmed. Now her roams the wasteland a mercinary for hire putting missiles in any target for the right price. or the right amount of drinks.

 

Unique parts

 

weapon one: H.A.D.E.S missile
rarity: legendary
type: ATGM
power: 6
limit: 1
damage: 300
blast: 3.5m
perk: 3d manual missile.  (W up, S down)
note: unlike the image ones the missile would not stick out. though there would be a big hole in front for it to fire out of. The missile is smaller for this.



cab: Recon carapace (implied to be a carapace upgrade.)
rarity: purple
power: 9
type: heavy
perk: recon sweet, has a Doppler and neutrino built in.
max tonage: 17,000
max speed: 75 kpm

Reasoning for the scope radar
LiDLkon.jpg

 

Ammo box: smoke out
rarity: purple
ammo: +50%
limit: 1
perk: rockets/missiles explode with black smoke disabling all scopes, radars, cloaks, and missiles (so pyre, tow, H.A.D.E etc) while in the cloud cloud lasts 3 seconds. 


Turret: Ripper
rarity: purple
power: 3
type: MG
perk: timer doesn't decay as long as the build isn't moving.


angle platform (needs better name)
2968969931_1_11_fj2iDlDc.jpg

info: the launcher its self is mounted to this. it is a large 6 wide, 4 tall, 4 long part that when its button is held will raise. Can angle upto 90 degrees. works like valves in half life, holding teh button causes it to go, releasing leaves it at current angle, holding again reverses.
PS: 500
power cost: 1
note: is meant for TOW, crickets, and H.A.D.E.S missiles. allows greater firing angles, and yes you can rotate it and use it to make a sideways mandrake.


Unique paint "river styx"
design: Styx.jpg?resize=621,401&ssl=1

the skeletons in this, a blue color with black background.


unique "scythe" sticker x2 (is just a scythe mirrored on both sides)

unique "cursed moon" sticker (similar to the image, is blue. single sticker is placed on the cab.)

 


2x unique side lights called "warm lanterns"
info: the lights on the front, they are a 3 high, two wide, two long front facing lights, a left and right one is given. These lights are in the places of the lights on the image but instead looks like lanterns swinging with a blue light.

 

would also include 5 unique armor parts including a few 2x3 parts.



 

Other parts of note


Tracks with a unique blue CK: The CK changes the tracks to a loose track look, can be applied on armored tracks only.


Hot red engine

Midnight paint

white paint

Big.G generator

IDea in quotes because I made an idea topic for it alone though it does belong here.

Edited by Warbrand2
Some balance work.
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Idea for ZEUS

ty7r4cjm5ll31.jpg
image found via this post:



https://en.wikipedia.org/wiki/ZEUS-HLONS_(HMMWV_Laser_Ordnance_Neutralization_System)

Info: Not all wasteland builds are purely offensive. With the Zeus the nomads have build a rather fast defensive vehicle. Equipped with a rather unique laser attached to the front this support scout is designed to be fast, mobile and able to get anywhere.

driver: NA (aka blank on ideas


UNIQUE EQUIPMENT

 

ZEAUS-HLON
info: a 2 power laser weapon equiped to the front of the build has a 170 degree firing area, with a 90 degree up and 30 degree down aiming angle. Can not be controlled by the player
weapon function: automatically shoots at missiles, rockets, turrets and drones. can shoot down almost any projectile
ammo: 200 (uses a gas ammo so is limited)
perk: AMS, automaticly shoots down incoming projectiles and drones.
power: 2
durability: 450
damage: 12 per shot, 10 shots per second.


JUMP THRUSTERS x4
a small thruster 2x2x2 in size that has little fuel but allows one to lift a craft up. Used to "jump"
power cost: 1
fuel: 40
fuel useage: 10 per second overheats after 2 seconds.


Flight recorder
rarity: purple
cab type: light
power: 12
max tonage: 8500
max speed: 100
perk: air frame, thrusters gain +50% more fuel and thrust.

Unique armor parts, tail, engine mounting, and bumper.
note: the engine mounting is a 4x4x4 part that allows the mounting of the blue lunatic engine inside it. (has a 2x2x4 area inside.)


Other equipment

lunatic blue engine x1

2x blue MGs side mounted

Some minor nomad parts

Chained wheels x2

chained steering wheels x2

light frame 4x8 


 

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On 9/2/2019 at 3:44 PM, Spedemix said:

Or! Poseidon could introduce the game's first water gun!! :wink:

(is that too obvious? Maybe it is! :DD)

Water + Sand high pressure gun, that's a bit more power than the average super soaker XD

On 9/2/2019 at 7:00 PM, Clebardman said:

No no no, an explosive trident! (^:

im sold, gimme legendary trident lance now plz :D

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1 hour ago, v3rgi1 said:

Water + Sand high pressure gun, that's a bit more power than the average super soaker XD

True dat. I recall seeing a clip were a high-presure water-gun cuts a steel plate. Maybe that could be our "laser cutter weapon" people have been asking for.

Edited by Spedemix

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2 hours ago, ChopChopChop said:

12 gods? 1 per month release?  :002:

Following Warbrand's example, meet Hercules:

1024px-Dora_Modell.jpg

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9 minutes ago, lucashc90 said:

Following Warbrand's example, meet Hercules:

1024px-Dora_Modell.jpg

Nah mate, that's clearly Eros :P

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Introducing... The Three Monkeys.
Each pack has 3 epics (including the cabin) + 3 rares.
 

See-No-Evil

  • includes:
    • 3 rare Combat lasers "Scalpel":  Limited angle, and can't stop firing until it overheats, but such is the nature of several hundred recycled disc players.
      • Front profile is 2 x 1.5 (with virtually zero aim traverse on its shorter axis, but it can aim up & down reasonably well) x 5 length.
      • 3 energy cost
    • 1 Shiver cooler, 1 Seal radiator
    • Photon cabin, 1 Car jack
    • 2 "Parasol" decor (The top of an umbrella. Painted black, then mounted in front of the cabin to resemble sunglasses)
    • Unlocks 2 "Elongated strut" 6x2x1 armor strut, an I-beam curved at one end to form a J shape (Combined with the Parasols, these will resemble the temples of the sunglasses).

Hear-No-Evil

  • includes:
    • 1 epic Radar jammer "Banshee": Conceals teammates by oversaturating enemy radar, but also attracts unwanted attention.
      • Enemies can detect you from 50% farther. Enemies detecting you can only detect you.
      • 2 energy cost
    • 1 epic Engine "Earthmover": Improves turret, drone, and module duration by 60%.
      • Stats near existing heavy engines, but somewhat lighter (gives a little bit of tonnage) and smaller.
      • 1 energy cost
    • 2 Falcons, 1 Chameleon
    • Bastion cabin, 1 Car jack
    • 2 "Foam dome" decor (each resembles an earmuff)
    • Unlocks 2 "Steel arch" 3x2x2 rounded armor struts (Combined, they are intended to look like a headband, straddling a cabin of 6 width).

Speak-No-Evil

  • includes:
    • 2 rare Minelayers "Litterbug": Places a mine on the ground beneath the deployer which will detonate when any non-teammate drives across it (including its owner).
      • Mines become active when the owner drives out of range. Reload time: 4 seconds. Mine lifespan: 90 seconds.
      • 2 energy cost
    • 1 rare Wheeled drone "RubberBuddy" (see suggestion thread): Deploys an automated drone which will give the skin off its back to help your team get back on its feet.
      • Drone will flip teammates in need of help and then install a Starter wheel on an ally missing movement parts*.
        * frame not included
      • 2 energy cost
    • 1 Phoenix, 1 Expanded ammo pack
    • Harpy cabin, 1 Car jack
    • 1 "Giant bandana" decor (to drape across the grille of a cabin, to make it look like a bandit)
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