v3rgi1

Clan Wars Tipps

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Hey there

Im trying to gather some CW Tipps and Tricks for new players.
If someone has Inputs I'll gladly add them to the list

 

As I mostly play spiders + Melee, I can't say much about hovers but I'll try my best from observations :)
Maybe some hover players can tune in and complete the list, also @Spedemix might have to say somethings about leg builds ;)

 

 

I wrote this during work so there's probably a lot of missing stuff and or redundant information. Anyway I hope this helps some people to get into CW easier :)

(pre 0.10.80, we will see how the patch plays out in next sessions)

 

CW Fights:

Clan Wars follows a best of 2 fight system. If you Draw both rounds there will be a middle cap when the time is over and the match goes to overtime.
The Team to cap first Wins (Kills do not matter anymore)

Some things to note about Overtime:

- The Storm (like in Storm Warning, does not hurt you but limits your view)
- Any Damage you do while in Overtime does not award any Points (So get those 40 point before overtime or you won't get resources) Fixed since 0.10.70 thanks @C_Geremy

 The team with more players surviving in the end wins the round, unless you cap the base. Capture Points are weighted higher than kills. So 1 Capture point + 1 Survivor VS 0 Capture Points and 4 Survivors wins.

 

Basic Tipps:

  • Bring at least 1 purple radar detector (best case fused for hidden detection range)
  • Select correct Co Driver
  • Try to focus fire targets (depending on composition ofc)
  • Watch the map (Dot disappearing and you calling it out or spraying the area can save a mate)
  • CW depends a lot about the whole team composition (Weapons, Speed, Builds, Playstyle)

 

Useful Items:

  • Radar Detector (!)
  • Oculus (see Kapkans and cloaked enemies)
  • Kapkan
  • Meat Grinder (mounted in the front of a spider as melee Protection)
  • Skinner

 

What not to Bring, like ever:

  • Gas Gen (Pop goes the build)
  • Icarus IV (Icarus VII have faster acceleration, which apparently is needed for Hovers)

 

Top or most seen CW Builds:

  • Cannon Spider (Typhoon, Tsunami , Colossus, Apollo)
    • Steppe Spider - More Speed + Energy (Kapkan + Chameleon possible)
    • Bastion (Tanky spider, but 15 energy)
    • Icebox (Extra Damage but 15 Energy)
    • Humpback (Budget Build)
  • Cannon Hover (Typhoon, Tsunami , Colossus, Apollo)
    • Echo (Faster and Tankier hover with lower damage unless fighting in close quarters, Echo-based hover builds are designed to combat melee. The perk is super useful in that.) @Spedemix
    • Icebox (Slower but deals more damage) @Spedemix
  • Helios Hover (2 Helios + 1 Aegis, or 2 Helios + 2 Aegis)
    • Direct Cabin damage, good to take down spiders.
  • Scorp Hover
    • Echo (Tanky af, but 15 energy) @Spedemix
    • Torero (16 energy, more accurate but also more fragile) @Spedemix
    • Ghost (16 energy but more durable than Torero + Damage Perk) @Spedemix
  • Melee (SPARK+ Harvester + Lances / Harvester + Draco/Firebug / Full Firebug, Full Lancer)
    • Great support and to keep the enemy on edge and focused on the map all the time
  • Pulsar Hover / Spider
    • Best blast radius, slow projectile, more damage on range but best played in close range
  • Porcupine Hover with Kapkans
    • Close range but tons of damage
  • Porcupine Spider with Kapkans @*duffel00
    • Slow but deadly in close quarters. (Theres a guide about Porcs in "Useful Topics")
  • Mandrakes, On Legs, Tracks or BigFoots.
    • This one will make the enemy push, make sure you got strong defense composition

 

Other common CW Builds (And their Advantages / Weaknesses)

  • Reapers (Boxed or under mounted Reaper Builds)
    • Strong against melee teams, not so much against cannons unless very close
  • Machine Gun Spider (Usually Aspect with Aegis)
    • Good to strip low hp guns, aegis helps with cannons, still easy to strip itself though
  • Fortune Spider / Hover
    • Short Range but good Damage
    • Can Counter Aegis Shields due to the wheels passing trough the Shield @Spedemix
  • Shotgun Builds (Nidhog, Hammerfall)
    • Good as Melee Support / Defense, Easy to Kapkan
  • Cyclone Builds, usually Spiders
    • Decent Damage, but big guns

 

Cheapest CW Builds:

These builds are cheapest but also not that effective, don't expect to get 200 points with them unless in a good team.

  • Cricket Hover (actually still very effective, and the only really viable purple Weapon)
  • Triple Executioner Spider
  • Tackler / Protector Spider

 

Composition Examples:

  • Full Melee Teams (Fastest games, decent win chance depending on opposition)
    • Weak to Full Spider teams, good against hovers
  • 2 Hover + 2 Spider (can be full ranged, or ranged and middle range, like Helios)
    • Balanced Composition
  • 3 Melee, 1 Hover 
    • Melee occupy while hover does additional damage
  • Full Spider
    • Very tanky, weak to hovers due to slowness

 

About Compositions:

Clan wars has a lot to do with the composition you have, the composition the enemy has, and also what maps you get. So:

  • Try to synergize your builds, are you mostly ranged, or close combat? Push or defense? DPS or Alpha Damage?
  • Watch what the enemy brings! Do you have range and they don’t -> Snipe while they have to push you. Kapkan and fall back, keep the range advantage as long as possible.
  • Same the other way around. Close the gap asap or try to lure them out by capping the base.
  • Know the weaknesses and strengths of your composition / build.

 

Comms and Pings:

Most important in CW is communication between teammates and trying to focus fire a single target. (As well as positioning and tactics to achieve this)
Also the normal PVP shoutouts can be used (G=Well Done, X=Help etc) You can give them new meanings in CW or just use them as a quick way to know where a particular player is.

 

Ammo: (User Question, see discussion below for more details)

Most CW builds use 1 purple ammo crate totalling to about 26 shots for Tsunami + Typhoon (depending on Codriver and if the crate is fused, some players might prefer to bring more)
Reaper spiders usually use 2 purple crates.
Blue ammo crates are an explosion risk

 

About Suicide / Self Desctruct:

Its generally a bad idea in CW.
In a 4v4 your team needs 1 kill to win when time runs out. If you suicide they need 1 kill already just to get a draw, 2 for a win. Even if you're wrecked but can get away it might even get the enemy team to push so they can secure the kill. Exposing their flanks / backs in the process and giving your team an easier kill.
And if you can still move fine, you can get a cap point and win the game for your team, or at least split the enemy team (1 has to come back to get you)

So when is it OK to suicide?

  • Clear loss to safe time
  • Wreckfest Situation. Everyone is pretty crippled but 1 teammate and 1 enemy each have guns left that are sparking or smoking. Your Suicide could potentially disarm or even kill the enemy giving your teammate the upper hand again.

 

Useful Topics:

@Spedemix Spider Movement Guide

 

@Spedemix Porc Counter Guide

 

 

 

 

 

Edited by v3rgi1
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I think the points won during the overtime now count in the final result since 0.10.70

1765679797_2019-09-1213_50_12-UpdatePCCr

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1 minute ago, C_Geremy said:

I think the points won during the overtime now count in the final result since 0.10.70

1765679797_2019-09-1213_50_12-UpdatePCCr

Thanks for pointing that out, must've missed that and never had overtime since xD. Corrected in initial Post

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23 minutes ago, v3rgi1 said:

Quasar Hover / Spider

  • Best blast radius, slow projectile, more damage on range but best played in close range

Also, the legendary Quasar is Pulsar ;)

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Just now, C_Geremy said:

Also, the legendary Quasar is Pulsar ;)

dammit that happens every time xD Thanks again. Will Fix in post

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2 hours ago, v3rgi1 said:

 

  • Porcupine Hover mit Kapkans
    • Nahkampf, aber jede Menge Schaden

Here I see the Porcubine spider (4 pieces) further ahead than the Hover.

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Nice!

 

For now you could maybe add this to the hover cannon section:

  • Echo (Faster and Tankier hover with lower damage unless fighting in close quarters)
  • Icebox (Slower but deals more damage)

 

...And this for the Hover Scorp section:

  • Echo (Tanky af, but 15 energy)
  • Torero (16 energy, more accurate but also more fragile)
  • Ghost (16 energy but more durable than Torero)

 

All the Echo-based hover builds are designed to combat melee. The perk is super useful in that.

 

Edit: you could also add Fortune builds act as counter to Aegis builds (since the wheels phase through shield)

Edited by Spedemix

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Fml just edited everything, then got forum maintenance.

Great so gonna do it again ^^

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Also added some words about suicide in CW as I see to many new CW players self desctructing when disarmed

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Added a small section about comms and pings.

 

 

Would be nice to have some more high CW players contribute to this, we always tell the newer ones to play CW to get relic / uranium.
So let's give them some tipps ;)

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I got spanked by v3rgi1 yesterday, so follow his advices, guys! I won't because I like when he spanks me tho (^:

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11 minutes ago, Clebardman said:

I got spanked by v3rgi1 yesterday, so follow his advices, guys! I won't because I like when he spanks me tho (^:

xD it was a nice battle yea :)

let me get that paddle again then :P 

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@v3rgi1 This guide is very good for new players! Sadly most won't even find it :(

Would be great to see some more "advanced" tips but don't go for too much information it will get less accessible with too long text.

- Every listed team setup main strategy, how to counter such strategy with different teams.

- Some advice for cheaper variants of CW "ready" builds.

- Maybe how much ammo is good for CW? When to spray and pray and when to conserve ammo?

Other such info :)

Guide is gold anyways :) thx

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17 hours ago, Thanatoss36970 said:

@v3rgi1 This guide is very good for new players! Sadly most won't even find it :(

Would be great to see some more "advanced" tips but don't go for too much information it will get less accessible with too long text.

- Every listed team setup main strategy, how to counter such strategy with different teams.

- Some advice for cheaper variants of CW "ready" builds.

- Maybe how much ammo is good for CW? When to spray and pray and when to conserve ammo?

Other such info :)

Guide is gold anyways :) thx

thanks, nice to hear it's actually usefull for some. Felt like this didn't get a lot of attention regarding votes xD

About your Points:
- The strategy varies extremely depending on the map you get and what team you yourself are running. It's hard for me to write down all possibilities. 
Example-> A porc has to get close to do damage on Satelite Map, meanwhile on encounter he can rush base and porcs all entrances.

 

- Cricket hover is pretty much the cheapest viable CW build. Crickets are craftable, Hovers are, Harpy is nice but not necessary. Even a lance build is way higher.
Ofc you can go cheaper for a spider by using humpback instead of bastion or something like this. But still gonna be expensive with tsunamis, legs etc.

 

- Reapers around 1000+, Spray melees + Entrances. Eco Spray by tapping if not that much ammo
- Cannons 26+ / Pulsar probably about the same, never played them ^^
- Mandrake (2 big ammo boxes? cant remember to what number that amounted)
- Spray when there's cloaked enemies / Push when low on ammo and make the shots count (apollos, ammo boxes, Guns, Direct Cabin hits when low etc)

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Regarding ammo:

 

Most spiders tend to run about 26 ammo (=one fusioned Expanded Ammo Pack or unfusioned+one small ammo pack)

Hovers tend to run around 42 ammo (two Expanded ammo packs, fusioned at higher tiers).

 

The reason is: Hovers miss more and live longer when compared to spiders, thus they need more ammo. Recently my clan lost a round when the last remaining cannon hover player in my squad ran out of ammo. He had two unfusioned expanded ammo boxes. :DD

 

Usually people run one or two fusioned expanded ammo boxes. One for Tsu/Typh/Scorp Spider or Pulsar Hover, two for Tsu/Typh/Scorp hover or Triple Executioner Spider/Hover. Tsu/Typh/Scorp has 12 base ammo, Pulsar has 16 base ammo nd Executioner has 10 base ammo.

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On 10/23/2019 at 7:11 AM, Spedemix said:

Regarding ammo:

Hovers tend to run around 42 ammo (two Expanded ammo packs, fusioned at higher tiers).

No. 

The fight can be decided at higher levels within the first 2 shots and positioning of players. I know this from playing against/with them in game and spectating various videos on twitch/youtube.

Source 1: C0bra clan on youtube. 1 purp fused or maybe 1 purp fused and a blue fused. 2:57:56

Source 2: Christian_Laut on twitch. R1PX  1 purp fused.

Source 3: Sasquatch on youtube. 1 purp fused. 3:06:21

 

 

 

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Tsunami and tyhpoon have 10 ammo, and hovers carry less ammo then spiders because you dont get to reach the max mass limit on hovers as you do on legs. For example  i got 19374/22000 ( tonnage/mass) on my 10 fused hover + masterjack icebox build. Legs give u a lot more tonnage than hovers  which let u easily reach ur max mass limit. And you dont wanna use a blue ammo pack on a hover if u dont wanna get randomly blown up. Besides that blue ammo sucks when u compare it with the epic one. 1 fused epic ammo is more than enough in most cases, but if u realy think u wanna spam shots then go for 2 

Edited by D3N1Z
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@v3rgi1 I have 2 epic and 1 fused blue ammo box. When I play my 3 exe spider i go for 2 epic ammo box.

18 hours ago, AmongstEnemies said:

No. 

When you don't have fused purple ammo box it is safer to get 2 purple than 1 purple and 1 blue since blue can be randomly blown up. You are not always correct.

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6 minutes ago, Thanatoss36970 said:

@v3rgi1 I have 2 epic and 1 fused blue ammo box. When I play my 3 exe spider i go for 2 epic ammo box.

When you don't have fused purple ammo box it is safer to get 2 purple than 1 purple and 1 blue since blue can be randomly blown up. You are not always correct.

You are the minority with your triple 88 build. You can use 10 ammo packs with triple 88 I don't care.

I am talking about end game typhoon hovers.

G1GR player:

WoGsFNm.png

ECW leader:

0jF3yjw.png

R1P player:

MjZDrVU.png

BAST Player:

M1e4YY6.png

Thx for contributing.

42 ammo is not standard (As spedemix suggested is normal). I only encountered 1 echo player using that much ammo. He is also the minority. The standard is 1 purple fused for 26/27 or 2 purple unfused for 30 something.

Only rare fringe cases will use 42.

Edited by AmongstEnemies

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And i guess we have the ammo question cleared now xD
Now if you CW Players can give some more tips regarding a different topic than ammo, that would be awesome :P


@Thanatoss36970 Don't think i said anything about blue ammo boxes, but yea they are bad. As far as i know i've only seen some reaper builds use it (wedged between 2 purples)
 

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3 minutes ago, v3rgi1 said:

And i guess we have the ammo question cleared now xD

Yes. Now you can see that my discord is very helpful and useful with various players from many countries.

Do not believe everything spedemix says just because he pretends to know everything. 

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Added a short section about ammo, since the question came up :)

@AmongstEnemies Its nice to have more ressources of course, i only play spider so far so i can't really talk about all the other builds and their ammo requirements ^^
So please bring the CW guys and point out whats not correct or missing in this guide ;)

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Just now, v3rgi1 said:


@AmongstEnemies Its nice to have more ressources of course, i only play spider so far so i can't really talk about all the other builds and their ammo requirements ^^
So please bring the CW guys and point out whats not correct or missing in this guide ;)

Just be sure to never trust blindly what 1 person says. Not myself, spedemix, the best player in h4te, or any player in bronze/tin clan. We can find the truth by surveying many people and observing their videos and gameplay. 

spedemix is not a good hover player, so he speaks false things (with good intention) but nonetheless false things. 

I cannot bring players to the forums... Only some choose to participate. I will of course try and relay information with screenshots and videos to provide a proper argument for one thing or another. Making claims like spedemix and acting as he has the biggest brain in crossout is some very silly conduct that should be frowned upon.

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There also could be multiple truths ;)
Maybe his clan uses 2 purple ammo boxes on hovers because they like defensive gameplay or lack the fused boxes?
I'd like to get as many opinions in as possible so we can find a guideline :)

After all this is a guide for new players, not top 10 Clans ;)

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