Saidow 16 Report post Posted October 1, 2019 I believe the screenshots say it all … Error report Describe problem and what you saw Hitbox issue What you expected to see Things graphically connected … Conditions in which error reproduce Happened only this once ... Problem details The map may be haunted ... Frequency of reproduction once Time of bug 30 september 2019, 19:26 (Italy Timezone) Share this post Link to post Share on other sites
Skula1975 583 Report post Posted October 1, 2019 I didn't understand what happend Share this post Link to post Share on other sites
lucashc90 10,420 Report post Posted October 1, 2019 (edited) 1 hour ago, Skula1975 said: I didn't understand what happend I think the explosive arrow has hit him into the edge of the track's hitbox and is now floatting in midair somehow. Edited October 1, 2019 by lucashc90 Share this post Link to post Share on other sites
Mad_Lancer 1,246 Report post Posted October 1, 2019 wow why do players keep using theese terrible builds :P Wanna make a droner, atleast make it fast (not with the slowest movementparts in game...) so it can get to the enemy with it's annoying AI. weapons. Theese slow bricks usually block their allys more each game, by spamming drones all over the place before they're even close to the enemy ... Share this post Link to post Share on other sites
Skula1975 583 Report post Posted October 2, 2019 On 10/1/2019 at 11:43 AM, Saidow said: Problem details Car design needed Please read this: Share this post Link to post Share on other sites
Saidow 16 Report post Posted October 9, 2019 Sorry if I could not replay earlier. The build's name is "RENAMED" by "OBOLLLEPE3KA_71", which I slightly modified. What happens the screenshots tell, if you read from bottom to top as are sequential. In the bottom most come to shots of explosive crossbow, which are directed side the track, then one Remains stuck in midair, and There it explodes … I keep going around with it. It is not the only situation I saw hitboxes issues, also with explosive lances they actually explode closeby to the surface, not on exact collision. 1 Share this post Link to post Share on other sites