bkgmjo

Raid Guide (You can win them (somewhat) easily!)

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This is a guide intended for people having problems winning medium and hard raids or constantly getting low scores (less than 900). This is written at the start of December 2019. Things might have changed from then. Too lazy for reading? Skip through the fat prints and car description.

Updated: February 2020

Updated: March 2020

1. Basics

  • Raids get harder, the higher the player's PS is! The enemy gets stronger weapons and has more hitpoints. Stay below 6000 PS. The only exception being Invasion, which is not covered by this guide (You get the maximum reward with 11k+ PS there). BUT(!) be very sure about what you are doing. Those very high PS leviathans are not easy targets for inexperienced players! The higher your PS, the more likely it is you will be grouped with very high PS teammates as well. Those are usually inexperienced players who believe a 10000+ PS car will make raids easy and later complain about losing. With good teams the score is distributed evenly. Update: Recent changes have turned raids into somewhat pay2win games. Bring a Doppler and Porcupine (2 with colossus motor is better than 3 due to the difficulty scaling) on a min 80 km/h car and just spam barrels everywhere in the enemy direction. Just make sure you aren't blocking your teammates by throwing it at them. Expect having to use a repair kit or two, though.
    Not entirely true anymore. While bots get stronger, they seem to get a lot less stronger than before now.

    
57612529_RaidResultsBad.png.56567d66997c
    

  • Less than four players in raids make the bots a lot weaker and easier to kill. You usually also get more score. Watch out for players coming in late though. It will suddenly make the bots regain their original strength. 
  • Being added late into a raid stinks and gives you a lot less score and reward, even if you by far outclass all other players. It is a bad game design flaw, but make the best of it. Leaving will be an even greater loss for you.
  • Use a dedicated car for each task. A P(layer)V(ersus)P(player) car has different requirements than a P(layer)V(versus)E(enemy) one. Bots do not aim at your weapons and there is no use for fuel tanks in raids.    
  • When firing stand still, use short bursts. Never just hold that mouse button. If you want to know why, get a scope and a machine gun and fire around in test drive in your garage. Watch the bullet's spread pattern with the scope active. Also note how it changes while you move and turn. Having the strongest superweapons will not help you when 95% of your bullets hit the landscape instead of the enemy. You might be surprised by how much of a difference this can make in your efficiency.
  • Don't make it hard for your team. Driving around chaotically will make it tough for your team to hit the enemy. They also can't shoot through you. This is a constant issue with shotgun, hover or spider builds. They just block everyone and almost always stand in the way and obscure the view. Also, try to avoid tower builds with 4 guns side by side. They are so wide and tall, your team will permanently be busy driving around you to hit the enemy. Keep it slim.    
  • Don't hide behind your team. This is something hover players do very often, since they are more or less glass cannons with very few hitpoints, using other players as their shield. When the situation gets dire you want to share taking hits and be able to shield the target you need to protect. There are specific builds that require standing behind your team, but start small.   
  • Disarm, kill later. You will get the full kill score when you disarm an enemy, even if someone else kills it later (When you are bored, watch how the bots will self destruct after some time without weapons or ammo). Clean up the now harmless enemies when there is no more threat left. This is especially vital in border defense raids, as the next wave starts when only two bots are left. In war for fire or truck escort missions disarmed bots work as shields for the truck or players, blocking the others from attacking it. Some enemies can be turned harmless faster by removing their tires. Especially focus on disarming bosses and minibosses as soon as possible. In hard raids a Reaper, Retcher or crossbows/Incinerator can very quickly turn your team and the protection target into scrap metal otherwise. When playing against Lunatics (the guys with shotguns), don't bother disarming the little guys though, just kill. The guns are too hard to hit.    
  • Bots will always aim at the very centre of your car's cabin (that is true for PVP and all drones/Kaukasus as well). Use that to direct the enemy's fire and keep explosive parts and guns out of harm's way. There is no need to heavily shield the cabin. (Almost) all armour you have on your car will give it hitpoints and losing them this way is a lot safer than having armour parts shot off and have your car become unstable with one side being heavier than the other. It also reduces the effect of splash damage from cannons, rockets and the like. Just protect your tires and frame a little.    
  • Learn to play raids in easy and medium ones before moving to the hard version. Memorize the enemy's spawn positions and get used to the various bots. You might even find out how to quickly make heavy armour ones go boom. The developers were nice enough to build in methods to very quickly dispose of bosses. Find them. (Example: The heavy Scavenger bosses have explosive ammo packs/generators on their back)
    Update: Enemies now spawn in "random" locations. Bringing a Doppler/Maxwell is strongly recommended to see them early. You can somewhat control where they spawn by positioning yourself, but that will take some training.    
  • Bots will keep firing at the first target they encounter and follow it, if anyhow possible (same goes for PVP) and only look for a new target when the old one is destroyed or cloaked (Don't cloak in raids, it makes the bots behave very unpredictable for your team and wastes valuable PS and can even lead to all of them suddenly firing at the tower/truck, killing it). Draw fire from your heavily damaged target or teammates with that knowledge or make them follow you away from risky places. Take cover behind turrets and let bots fire on those. Bots placing turrets or firing homing missiles will come back to you when they run out of ammo or you destroy their missile/turrets. No need to run after them across the whole map.    
  • Don't use repair kits. They cost more than what you get out of the whole raid. One respawn is free and should be sufficient, if needed at all. If you still want to use them just to get done with weekly tasks, buy them in advance on the market, not during a raid.
  • Don't try to be a hero. Either you are one or not. You will waste your team's time and just get destroyed. Raids are a team game, with the exception of easy ones, where you can just run through like a madman with pretty much any weapon ;-)    
  • Watch your radar! Don't get surprised from behind.

2. Your car

1413722645_raidcar.jpg.bb927bcde4fb44351

Weapons:
    Minimum: 3 x Vector/Tackler/Defender/Spectre
    Optimum: 4 x Upgraded Vector/Sinus (which upgrade depends on your taste), choose the right co-pilot as well
    Reasons:
    - Vectors and Sinus have the single best DPS per PS rate of any guns strong enough to beat hard raids
    - They can fire close to medium range without spin up time and have almost instant rotation with pretty high accuracy
    - Their PowerScore allows you to stay at a reasonable range
    No, don't !!!: no lasers, no fast MGs, no autocannons, no rockets, no drones and definitely no heavy cannons or shotguns and if I catch you with a TOW in raids I will personally make it hit your... behind. There are a few different possible builds for raids, but learn first, experiment later and don't mess up other people's raids, just because you feel like a superhero. If you want to try a new setup, play a custom battle hard raid all alone. If you can beat it easily, go for it. If not, it stinks. End of the story.
    If you are really really incapable of aiming, replace the Vectors with Kaukasus. Just know that they are very inefficient in comparison and you can never disarm anyone, being at the mercy of your teammates. Try a scope first and set it to your right mouse button.

Modules:
    Minimum: 1 X Radiator
    Optimum: 1 x Upgraded R2-Chill or upgraded Seal (one upgraded R2-Chill is absolutely sufficient and keeps PS low. Note that it also has more hitpoints than Seals and can function as emergency armour). If you need more weapon cooling, you are doing something wrong. Fire in shorter bursts.
             1 x Doppler/Maxwell or Scope/Radar (Add a radio when using a scope/radar. It will let your team know where you spotted enemies at almost no PS cost)
             1 x Generator (which one depends on how much energy you need to maintain your build)
             
Cabin:
    Minimum: Pretty much anything. Try not to be too slow to reach your target in time. Light cabins often require you to add more tires to sustain the weight, which cancels out the speed advantage.
    Optimum: Torrero. The accuracy bonus, energy supply, speed and tonnage are unbeatable in raids. However, it can only be bought for a pretty high price. Until then Growl, Bat, Wyvern or Quantum are good choices.
    Update: Due to the random spawns you might want a car that is faster than 90 km/h

    
Tires:
    Minimum: 4-6 x Medium wheel
    Optimum: 4 x APC wheel (Scavengers). It comes with a good compromise between durability, speed, tonnage and PS
    Note: Spider legs and hovers have no place in raids, unless you have a lot of experience and skill and know what you are doing. Tracks are also a bad choice. They increase PS too much and turn you into a slow moving turtle. If you are really so scared of the bots hitting you or losing tires, use Goliaths and take hits for your team when you already slowly crouch behind them to make up for being a less useful team member.
    
Armor:
    Minimum: 500 HP, when being new you hardly have much choice in what to use
    Optimum: 1200-1500 HP, Scavenger tire protection, Spikes/Knives in front and back. Disarmed bots like to ram, especially from behind. Spiked bumpers keep doing 100-200 damage to them easily when they do that, often destroying them while you can focus on the dangerous bots with weapons.
    Note:
        - Firestarter's Armor will give you the best armour per weight ratio, Steppenwolfs' the best armour per PS.
        - Doppler/Maxwell has a lot of hitpoints and losing them does not hurt that much. Use it as armour.
        - Use heavy armour on the bottom, lighter one on top. You don't want your car falling over. Test drive and press N to see your weight distribution. To test a car's stability, drive around in Awakening for a bit and do a side quest or two. It simulates raid landscapes pretty well, your garage does not. Raid cars are perfect for Adventure mode anyways.
        - Place valuable and explosive parts in safe places; under your car or on top of a turret is sufficient. Just don't drive over mines or fire with a generator below your car :-)
    
Decoration:
    - You can get a max 25% extra reputation from decoration additionally to any flags, events or the daily bonus. Just make sure you don't go over your PS or weight target.
    - Paint your car in ugly or bright colours. The easier it is for your team to distinguish friend from foe the better.
    
3. Raid sample
    
This is a sample to guide you through a border defence raid on the bridge map. I will not go through all raids and spoil them all for you ;-)
    
    1363311144_raid1.jpg.70936d640443a6b805c
    
Move from the start to take out the turrets at A, continue to fire at the enemies waiting at B. (Update: they sometimes start between Start and B now. If you don't attack them there, they will move to B) If they have heavy weapons, stay out of range and disarm them from A. Quickly take out the two turrets at C afterwards. You should have enough material to place one turret at C now. Finally kill the last harmless enemies and the first attack wave will spawn.
    
    1848825455_raid2.jpg.0622e56db99f11da8d2
    
The bots will randomly take any of the four paths (Update: Still the same routes, but slightly different starting positions) to attack in multiple waves before one of three bosses shows up. With a Doppler/Maxwell you will see them in advance and can comfortably wait for them at positions 1 (behind turrets you should keep upgrading/building), 2 (shield the target with your own car) or 3 (blast them when they come down the slope and around the corner. When your team lines up in those spots, all you have to do is have everyone point at the enemy and hit the fire button. The three bosses will also be easy cake with a team like that. For Nomads, destroy their drones. Against Lunatics, blow up that crossbow as fast as possible and close in to kill before it can do any damage. One of the Lunatics' bosses has a few MGs and Autocannons. Remove those FAST. Against Scavengers, ignore their big guns, get behind the boss, take out the one rear shotgun and dig through to the ammo pack/generator with your guns and after some nice big explosion you will almost feel sorry for it being gone so quickly. There is one Scavenger boss with triple cannons on the back. Get behind it and fire at the centre one. It holds the other two, so when it falls off, the others do as well. Raid done in about 6 Minutes, score around 950-1050 (Update: 900-950. Apparently something led the publisher to discretely reduce rewards for border defense raids). Should you have a teammate that is good at heating up bots, don't bother disarming or using the bosses' weak points. Full brute force at the cabin and it's over.
    
    370244330_raid3.jpg.1f36878d7668b1b0e2c7
    
Sadly, you aren't always lucky with your team and have a lot of inexperienced and just um... not so talented(?) players in raids. One example in this raid is players who place turrets at A. It will cause the bots to attack those first, which might sound good. Just, afterwards they can attack you and the tower in a straight line while coming from all directions. But I am sure you can make up for it now by just staying calm in your defensive spots ;-) Don't run back and forth between turrets trying to adjust. Stay and secure the area or they will come from behind and kill the tower, while nobody is there.
    Extra time requirement: about 2 minutes.
    Risk increase: Medium
    Note: Lunatics will completely ignore turrets at A and take the usual path, except for the purple ones, which will attack those turrets. This splits their wave up.

    
    1473183654_raid3badturrets.jpg.20b14b1b3
    
    Another frequent thing happening is shotgunners and new players trying to run after the bots. It will lead to something like seen below. The yellow path being a weasel-on-ecstacy-player running around trying to kill the enemy (yellow path), usually not doing any real harm to them and making all the bots run around in a similar fashion (blue path), making it hard for the rest of the team to even hit them. It mostly ends in that player just dying and insulting everyone else for being stupid or feeling as the victim of a too hard game conspiracy ¯\_(ツ)_/¯. Stay in your spot, fire from a distance and win the raid, hoping that there is only one of those. Medium raids can usually be won alone with three of those players on the team. In hard ones it gets really tough.
    Extra time requirement: 5-10 minutes.
    Risk increase: High to very high!

    
    1609640354_raid3shotgunner.jpg.65955a02f
    
4. Final notes

  • When you have a team with high PS players, you can be almost certain that they are inexperienced, useless and will mess things up, while at the same time increasing the bot's power considerably. Feel free to let them take the hits and carefully try to save the raid by disarming bots. Sadly you will not gain any bonus for babysitting. Update: The bot strength is now scaled for each player individually.
  • Keep an eye on the defense target's hitpoints. When yours are low, you can use it as shield. When it gets hit too much, shield it no matter the cost. When it gets destroyed you lose anyways.
  • When escorting trucks, there are two approaches. With good players, stay in front of the truck and just toast whatever the game throws at you. With not so good players, get behind the truck. The bots will drive past it and turn around to attack it. The moment they turn they almost stand still and make the perfect target. Just make sure to get in front of the truck once its hitpoints are low. Update: Enemies now spawn in front and behind of the truck. Bring a good radar and be ready for anything.
  • Pick your time to play raids. Directly after school/work you will have a lot of tired kids/adults playing. Those are the most risky times to play raids. The same goes for weekends and holidays. Expect having to save a lot more raids and meet more frustrating players.
  • Avoid the Steel Cradle and Perimeter Breach raids. They give you 1/3 less resources. To predict how many resources you will get for raids, do an integer division(round down) of your score. By 30/12/4 for the copper raids, by 45 for plastic, by 70 for electronics. (It seems the values have changed. I will update when I get bored enough to crunch the numbers. The results seem to be about the same as before.) The most average scores are gained in truck escorts, the highest ones in War For Fire (at the highest risk). Data Breach is the fastest raid (4 minutes with a good team) at slightly (1-3%) less resources and Border Defense the easiest to save from bad players if you have a Doppler and good for afternoon/evening/weekends, at the cost of higher time requirement. You can also reach scores of nearly 1200 in Border Defense, when your team is really really bad and you do all the work. (Update: It seems the score for border defense has been lowered without any notice, reducing rewards) On the other hand, it can be very fast with great gunners.
    Update on the scores gained for raids and their times:
    Steel Cradle [email protected] (2-3 with Tusk exploit)
    War for fire [email protected]
    Perimeter Breach [email protected] (2 less when one player stays at the start and waits)
    Data Theft [email protected]

    Last Escort (? not sure about the English name) ~ [email protected]
    Strike and return [email protected]
    Gone in two minutes [email protected]
    Border Defense ~ [email protected] (time here very heavily depends on the team, inexperienced ones or shotgunners and the like usually double it)
    [email protected] 132 [email protected]
    [email protected] 180 [email protected] (doesn't increase anymore after that)
    Note that your score divided by a constant gives you the amount of resources you get. ATM this seems to be Score/40 for easy raids, /28 for plastic, /80 for Electronics and /~5 for hard copper. Multiply the result by 1.5, if you have premium.
  • Do not play any more easy or medium copper raids than you need to fulfill the weekly task. In easy raids you would make more copper by selling the fuel and buying copper for it. In medium ones it is about break even, depending on the current costs for materials. The most profitable raids tend to be hard copper, plastic and Invasion with a 11000+ PS car, only beaten by clan wars in the highest league and metal PVP missions with both barrels. Plastic and electronics give about the same value, so when you are aiming to sell the resources, you might as well play the easier one.

Edit: Since I have gotten a few complaints like "my car build xxx can win raids as well"... yes lol of course it can. Hell I MVP hard WFF raids with a Mandrake quite frequently. However, if I had tried this when I started the game and lacked experience, I would have probably lost at the second wave already and ruined the other people's raid, hence: "This is a guide intended for people having problems winning medium and hard raids or constantly getting low scores (less than 900)", not "Pro guide to squeeze out the last possible 4 copper from your raid" (300 @ 1203 points for me so far, without Premium). Have fun raiding ;-)

Edited by bkgmjo
Additional Info/Update February/Update March
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  • Upvote 2

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Good guide!  I don't agree with all of it, but this is a basic FAQ for people who struggle with them.  

Not a big fan of the Machinegun Tower strategy, but building specifically to suit PvE is golden.

It's best to have a PvP (Cannons) Easy, Normal, and Hard Raid setup, in your Blueprints.  So, you can have just the right Power Score without having to re-tool (Swap out Weapons) every hour, when the avaiible Raids change.

Data Theft, and War for Fire are the fastest to cycle through, for grinding.  

You want to do Easy, or Hard Raids if you're also farming Fuel from Missions.  This is because the maximum you can get from Missions is 15 Litres.  So, win 2 Missions, you can do 3 Easy, or 1 Hard Raid.  The 40 Fuel Cost for Normal isn't really worth it, because you rarely have just enough Fuel for a multiple of 40 Litres.

Edited by psiberzerker

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Real men use piercers. Radiator isnt required, I wouldnt spend more ps on a generator just for a radiator.

Edited by Firedrizzle

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Big-G is definitely a waste, of everything.  Space, weight, PS, crafting mats, coins.  Everything, don't bother.  Whatever you think you need it for?  It's not worth it.

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While enemies in higher PS raids are harder, does the end raid reward scale up? From what i've seen, that doesn't seem to be the case, but i just need further confirmation.

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Just now, Ra_ra_Rasputin said:

While enemies in higher PS raids are harder, does the end raid reward scale up?

From PS, no.  For difficulty level (Easy, Normal, Hard...)  Yes, but not reliably enough to compensate for the Fuel cost.  It's quite possible to farm more Rep, and let's say Copper from 3 Easy Raids than 1 Hard.  You also get shorter wait times with Easy Raids, regardless of your Power Score.  

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I thank and congratulate this guy for the time he took to write this complete and excellently written tutorial. I share 100% of what it says.

It is incredible the love that have some people to this game and to the others. A lot of people would must learn of that. (Gaijin and Tangem included)

Well done man!! 

 

PS   

Don't use cannons, autocannons and another low/limited shot rate in a raid.

Don't use upper 6k builds.

Don't use a very slow or hard to drive car.

AT LEAST NOT IN MINE RAIDS.

PLEEEASEEEE

Edited by lamanu
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Nice guide but i don't agree about somethings,

1) Tracks are not so slowly specially with Golden Eagle and you can build cars lower than 6K PS

2) MGs and Turret cannons can be very helpfull specially when your teammate need too much time to kill some strong bolts

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3 hours ago, RobyRight said:

1) Tracks are not so slowly specially with Golden Eagle and you can build cars lower than 6K PS

Even with the Golden Eagle.  Small Tracks, and Hardened Tracks aren't too slow, but you may find yourself catching up with the wheels.  (Some multiwheeled builds can be as slow.)

You don't really need all that much speed, for most Raids.  On the Escort missions, the truck is so slow that you can keep up, even with a slow build, but Mobility is still pretty key, because you have to maneuver with the enemy.

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On 12/9/2019 at 8:09 PM, Ra_ra_Rasputin said:

While enemies in higher PS raids are harder, does the end raid reward scale up? From what i've seen, that doesn't seem to be the case, but i just need further confirmation.

No it does not. Divide your score by 30/12/4 for the copper raids, by 45 for plastic, by 70 for electronics and round down. Player PS has no influence at all. (Invasion works differently)
If you want some values with the current market prices (might be outdated very quickly, but is a good average)

provided you spend about 8 minutes in a raid (including waiting time and the countdown before start) and make about 950 points, you get this (NO PREMIUM BONUS INCLUDED):

				Material	| Value	| Fuel Cost in C	| Gains after tax	| C/20 Fuel	| C per Minute
Easy Copper		~25			| 0,66	| 0,58			| 0,01			| 0,012		| 0,00
Medium Copper		~80			| 2,10	| 1,16			| 0,73			| 0,367		| 0,09
Hard Copper		~240			| 6,31	| 1,74			| 3,94			| 1,314		| 0,49
Medium Plastic		~22			| 4,03	| 1,16			| 2,47			| 1,235		| 0,31
Hard Electronics	~13			| 5,25	| 1,74			| 2,99			| 0,996		| 0,37
[email protected] PS	132			| 3,47  | 1,16			| 1,96			| 0,982		| 0,25

 

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Another factor to the Difficulty is the Elites.  In Easy raids, let's say Lunatics just have Growls with Dualies, and 3 Shotguns.  Normal introduces a Firebug Flame Thrower, and Fuse Drones.  This is limited by the Difficulty of the Raid (Easy, Normal, or Hard.)  In addition to the number of Waves, the Durability of mobs, and how much they damage they do which scale with PS.  You can take a 5,000 PS build into an Easy raid, and not have to deal with Fuse Drones with Flame Throwers.  You can't take a sub-4,000 Power Score buggy into a Hard raid.

Edited by psiberzerker

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Highly recommend. Also yeah, you can try the peak effectiveness of your build using custom battle. Some modes are surprisingly challenging, like war for fire is pretty easy, while perimeter patrol is surprisingly difficult. They have recently changed it so you don't use real repair kits in custom mode raids. You never used fuel and of course you get nothing, but it's a really good measurement, if you can't do hard raid really solo then what's there to talk about.

----

I have two raid builds on PC exhibition, "level 16 raid", which can be build using engineer level 16 parts plus few blue ones from market. I used to have level 13 raid build too using white cabin and two reapers I got from the free crates plus some white radiators, but sadly I didn't realize to keep the build. Of course Growl is better but on that I had crafted the Nomad cabin instead, switching into Growl allows easily taking a blue radiator, it should be able to install easily in front of generator, in similiar manner. 

And my main build, "5300 raider". 4 vectors, growl, purple radiator. When I didn't use radiator, I used the small lunatic generator, but I've grown used to using radiator and just spamming the bullets.

Both builds use directional armor meaning you must be facing the raiders most of the time so they shoot your front. Both should be easy to practice with in medium raids, beginners might have difficulty in hard raids. I am often in front and also ram the enemies a lot, particularly disarmed scavangers are great, you can manage to disarm and ram kill two raiders from the wave very fast.

Time and againt I've experimented with other serious builds such as 5 vector builds at about 8k, but but the 5300 raider is what I always revert back into. I have been inspired to try some builds  rpek is using who seems even better in raids than me, but time and again when I get about having some tracks he uses, I end up selling them because they are going for good price.

 

Unless Im goofing around with experimental buids, at 5k I don't so much care about what builds other players have, it doesn't matter much. With the 5300 build I also do my invasions, it takes little more skill and being more careful, using cover and shooting over rocks and corners, and the copper rewards isn't so great. Often I still play for the full amount of coupons you can get per week, as invasions are nice and easy to play.

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On 12/9/2019 at 8:09 PM, Ra_ra_Rasputin said:

While enemies in higher PS raids are harder, does the end raid reward scale up? From what i've seen, that doesn't seem to be the case, but i just need further confirmation.

Raid reward and profitability only scales with raid difficulty.

Easy raids rewards are often not even worth the fuel costs. Use only free fuel for them if at all.

Medium raids are somewhat better and especially plastic is almost always profitable - sometimes even more profitable than hard raids.

Hard raids are the most profitable ones... you get the most ressources per fuel spent.

 

Avoid easy raids outside of testing purposes.

Do medium plastic and all hard raids.

Never use a non free repair kit... it ruins the profit of even the most profitable raid.

 

Dont bloat your PS.. bots will be more difficult in any raid.

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On 12/15/2019 at 12:04 AM, psiberzerker said:

Avoid Copper above Easy raids.  Copper is cheap, even a lot of it isn't worth much.  

What is important is not the total amount of copper you get but the amount you get per fuel spent.

A hard raid costs 3 times as much fuel as a easy one... but you get far more than 3 times the copper out of it.

As such, it is usually more profitable to use fuel like that:

60 free fuel - Hard raid

60 free fuel - Hard raid

60 free fuel - Hard raid

20 free fuel + 40 non free fuel - Hard raid

 

The only exception being that when you do them for badges... which is honestly the onyl reason to annoy yourself with raids in the first place.

 

Plastics raids for 40 fuel can be the most profitable raid in the game even though it is only medium.

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What do you do about 2 players intentionally wedging you, and coming back to wedge you again, and again every time you flip back over?

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19 hours ago, psiberzerker said:

What do you do about 2 players intentionally wedging you, and coming back to wedge you again, and again every time you flip back over?

They want you to quit the raid. You either give it to them, or don't.

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51 minutes ago, PurdooSix said:

They want you to quit the raid. You either give it to them, or don't.

I know.  They quit after 10 Waves.  (AFKed away from the action)  I kept going another 12.  Finally, they decided to double-team me, and let the Truck die...

I know if I'm carrying them, and it takes BOTH of them to wedge me, I must be doing something right?

Edited by psiberzerker

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On 12/14/2019 at 6:18 PM, psiberzerker said:

Easy raids are easy.

They generally are, until you get paired with a useless build that uses weapons like Fatmans or drones.

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45 minutes ago, CamoWraith said:

They generally are, until you get paired with a useless build that uses weapons like Fatmans or drones.

Hard raids are Hard.  Hence the name.

It's not so much the build you're paired with, it's the Player, and how they play it.  The bruisers with Firebugs, and Fuse Drones can wreck a Defensive Target in seconds, I've seen it happen.  I've also run them with a Dual Elephant Tank.  You may argue that Elephants are even more useless than Fatmans, and he was also on 4 Armored tracks.

We still won, because he focussed on the Firebugs, and killed them in 1 shot, while I focussed on the Fuze Drones.

Skilled>Build.

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12 hours ago, psiberzerker said:

Hard raids are Hard.  Hence the name.

It's not so much the build you're paired with, it's the Player, and how they play it.  The bruisers with Firebugs, and Fuse Drones can wreck a Defensive Target in seconds, I've seen it happen.  I've also run them with a Dual Elephant Tank.  You may argue that Elephants are even more useless than Fatmans, and he was also on 4 Armored tracks.

We still won, because he focussed on the Firebugs, and killed them in 1 shot, while I focussed on the Fuze Drones.

Skilled>Build.

I agree for the most part. I've won with a team with 3 cannon builds. It's possible. I even saw a team kick butt with a triple avenger build. A skilled an experienced player can easily pick up the slack from other players.  However, even the best player wont do much if all of the other teammates bring bloated high PS potato builds

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