UnassumingNoob

Anyone hit the jackpot with their old fusions?

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the radar was nerf it went from 710 meters of detection to 690 m,

I do not remember the detector but I think the developers are also nerf,

reloading speed of chameleons, drones and turrets decreased from 20% to 17% for reloading fuse

I have a lot of fusion (370) and a dozen weapons had +5 damage so in general I am satisfied

Edited by samuraicrosser

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2 hours ago, samuraicrosser said:

the radar was nerf it went from 710 meters of detection to 690 m,

I do not remember the detector but I think the developers are also nerf,

reloading speed of chameleons, drones and turrets decreased from 20% to 17% for reloading fuse

I have a lot of fusion (370) and a dozen weapons had +5 damage so in general I am satisfied

I knew it. My blue radar doesn’t see as far as it used too

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They need to change the names back. My blue prints  arent loading the correct items and are defaulting to the non fused versions. 

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On 2/17/2020 at 8:25 PM, UnassumingNoob said:

I knew it. My blue radar doesn’t see as far as it used too

oh and cricket locust kapkan decreased from 10% to 9% for reloading fuse

and for the radar detector, from memory, 450 meters against 470 before

 

Edited by samuraicrosser

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4 hours ago, A_V_G_P said:

They need to change the names back. My blue prints  arent loading the correct items and are defaulting to the non fused versions. 

Yeah it's actually rather annoying. I have an ex Growl Hauler and one not for sale. Whenever I load a build which used to use a fusioned growl the f*ker still defaults to the not for sale.

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23 hours ago, Xbox_M_422 said:

Trust me, spread is amazing

UnpleasantCircularIndochinesetiger-size_

as opposed to projectile speed? 

you can use a torero cab to gain accuracy....there's nothing that make the bullet shell or missiles fly faster. I guess it all depends on the map. But yeah the tight formation of those missiles looks nice too. 

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