*GameflowPRO

Bounty Hunters

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Heres the game mode suggestion:

1)

Every Faction has AI Bounty Hunters. Bounty Hunters have builds in different power scores.

When a player gets a certain amount of Raid wins against a particular faction, the faction marks the player for death, and a Bounty Hunter from that faction is sent after the player.

The Bounty Hunters can only operate in certain game modes, such as Awakening, or Raids of the Faction theyre marked for death by.

2)

Bounties can be carried out by other players, for a reward by the faction. A tab, or a bounty board outside the garage can display all players who are marked for death, and their location (which raid theyre in, or Awakening). The list should only display marked players who have just entered that game mode, and be available for a short time. This is so that Bounty Hunters dont enter the game mode at the end. If Bounty Hunters fail, the marked player gets the reward.

 

Additional:

Players should be notified when theyre marked for death by a faction.

Players should be notified when a Bounty Hunter has entered the area.

 

Thank you for reading.

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Like the stalker on warframe? 

Hummm

Like!  :good:

But if you defeat it it should give you some juicy reward... Like in warframe.. :fed_lol::curious:

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On 2/19/2020 at 12:43 PM, *Zhetesh said:

Like the stalker on warframe? 

Hummm

Like!  :good:

But if you defeat it it should give you some juicy reward... Like in warframe.. :fed_lol::curious:

Yea, pretty much like the Stalker, and yea, a reward for defeating the bounty hunter should be granted... maybe not the reward meant for the bounty hunter by the faction, maybe a different reward, one the bounty hunter drops.

 

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I had a very similar idea the other day, but with reversed roles - the player would be the bounty hunter and the bounties would spawn in different locations - like raid maps or in the adventure locations and players would have to eliminate them by either driving to the location in adventure or doing a raid on that map.

Beta_Angel (Posted )

Also a good idea, noted
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On 2/21/2020 at 4:51 AM, _Lemmy44_ said:

I had a very similar idea the other day, but with reversed roles - the player would be the bounty hunter and the bounties would spawn in different locations - like raid maps or in the adventure locations and players would have to eliminate them by either driving to the location in adventure or doing a raid on that map.

Also LIKE! 

But don't forget the juice reward :005j:

How about 1 uranium :002: ...

Or 1/5 pieces to make a fusion with only 2 items instead of 3... :00444:

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Today I'm bumping all noteworthy suggestions to get these balls rolling again. XOXO

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