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[Panorama] Story of the map “Tank range”

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It was an ordinary small town turning into a full-fledged city. Once miners started flocking into it since a rich coal deposit had been found next to it. Hospitals, schools and other infrastructure were to be built in the coming years. However, the speed of construction was sufficient for only a few residential areas before great urbanization was interrupted by the greatest of disasters.

Life disappeared from these panel houses but remained around them. The river saturated this land like an artery. Thanks to it nature didn't leave these lands, and on the contrary — began to slowly recover its property.

The high-rise buildings built before Crossout used to change the space around them, but those times passed, and now they have become almost a creation of nature, a natural addition to the landscape.

Few people have appeared in these lands until recently. Someone was frightened by the huge open spaces interrupted by the archipelagos of civilization — houses because an ambush here was easier to arrange. Someone was terrified by the unnatural beauty and tranquillity of this place. And the majority simply didn't see any practical advantage in it. The vast expanses are the only property that cannot be taken away in the post-apocalypse.

But if for the majority the Tank range is a small point on the map without any credits or icons of factions and gangs warning about danger, for “Green tracks” and “Grey towers” it became a place of ideological confrontations. After all, even if the person has no reason to quarrel with others, he will surely find it, right?

This town has shown that nature has made its choice, but what about humans? We will probably never arrive at a single answer to this question.

Every year, the Tank range receives the most talented pilots in its regions, ready to fight for glory, idea and... paint. Here you will see five classes of cars, each of which copes with combat tasks in its own way. From lightweight scouts to multi-ton missile launchers, tactical enthusiasts will find something in the hangars of rival gangs.

Despite the fact that you will be handling pre-war machinery, you will not feel difficulties in mastering it. On the contrary, if you have handled a machine assembled from a refrigerator engine, several radiators and gear tracks and an escalator belt, you will want to spend the whole day in the T34 cabin.

Are you ready to join Mitchell or Tankman? Which colour do you like: green or grey? How will you handle the relics of the old wars? The choice is yours!

Let's consider the map “Tank range” in more detail:

Range2.jpg

The map is designed for the brawl “Battlefield”, where players must choose one of the five offered armoured vehicles with their unique weapons and score the required number of points to win. Points are awarded for the destruction of opponents.

Also, there are three points on the map, for capturing which players will get more points — so the major game moments will unfold around their capturing. The gameplay has no radars. Players must rely on their attention and cohesion to win. For the convenience of orientation in space, the spawn point of one of the teams is at the mouth of the river, and the other — in the suburb.

 Various “classes” of machinery participate in the event and the map takes their peculiarities into account. Almost all builds have the ability to fight from afar, so the “Tank range” is a large open space with few spots for cover. Thus, a tank with long-range weapons can fire without being noticed. Other classes can also use, for example, bushes to ambush an opponent. Control points are most protected from direct shelling by high-rise buildings and vegetation, which allows tanks designed for medium distance to feel more protected here and have an advantage at the same time. If a large number of opponents are entrenched at the point, the artillery will be able to shower them with heavy fire.

Fragile but fast scout-class vehicles can effectively use bypass routes along the edges of the map while remaining almost unnoticed and entering the rear towards the enemy.

For the convenience of visibility of control points in conditions of different lighting, survivors living in the neighbouring houses lit signal lights — dense black smoke from burning tires on the roofs of buildings.


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Honestly wouldn't mind seeing this map in bedlam or even pvp. It's a cool map with a lot of interesting features that players would have to develop strategies to suit their builds. Distance build have lots of open ground to blast away, however the have very little cover against other distance builds. Dog/melee builds have little cover to duck behind to rush someone so they would have to try to flank more and play a little more tactically. Like I said I think it would be a great map to add into the rotation after the event is over, it would be a shame for this map to go away like the old witch hunt map or the big factory raid map. 

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8 minutes ago, LycanHammer said:

Honestly wouldn't mind seeing this map in bedlam or even pvp. It's a cool map with a lot of interesting features that players would have to develop strategies to suit their builds. Distance build have lots of open ground to blast away, however the have very little cover against other distance builds. Dog/melee builds have little cover to duck behind to rush someone so they would have to try to flank more and play a little more tactically. Like I said I think it would be a great map to add into the rotation after the event is over, it would be a shame for this map to go away like the old witch hunt map or the big factory raid map. 

I am not 100% sure about this. This map is great for the Battlefield brawl because all the vehicles have long range weapons with variable accuracy (but never pinpoint) and no radar. In this map a scorp build with a radar will probably destroy every opponent with ease. Many short range builds will find themeselves at a huge disadvantage when roaming the plains. In a normal rotation the emptiness will make it way to easy to snipe people with pinpoint accuracy weapons and stealth will lose most of it's power due to the very long distance involved and the rivers that are hard to cross.

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As I said in my previous post dog builds and melee builds would have to play a lot more tactically in order to take down their opponents, it wouldn't just be run in and destroy like most maps allow dog builds to do. This map would definitely be challenging for most play styles, which is why I think it should be added in. As far as the scorp goes they are pin point yes, but how accurate could they be at that extreme of a range? Even players with a scope would be hard pressed to get an accurate location of an opponents guns at those distances. The one problem that I do see with this map in pvp would mostly revolve around hurricanes, but that can be negated through the normal means (cloaks, and if you can manage to get to cover, sparks is you use them). 

 

What I'm trying to get at is both sides would be partly at a disadvantage 

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This map is what maps in a game about vehicles wrecking each other should be, I played the event only for a couple matches and have no intention to play it more because of the untradable rewards, but this is a great map:

-It's HUGE and this is not call of duty, so those 3 lane maps are really not needed

-It gives every build an option

-It makes camping with cannons a tiny bit harder due to the larger distances

-Sneaking without a cloak would be possible

 

I hope the next maps on the road follow this line, terrible job for the untradable rewards as you've been told for the past 3 years, but awesome job doing the event something really new and with the map! :good:

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I'm a big fan of this map. I love how there's a significant amount of space separating the objective points and the majority of the action from the map boundaries. That sense of distance and freedom is missing from the standard PVP maps, which feel comparatively cramped. My ultimate desire for this game is to see Adventure mode become a complete post-apocalypse open-world fantasy experience (although I know that probably won't happen), so in my opinion, being able to battle on a wide open landscape like Tank Range improves the game's feel.

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Glorious map and glorious game mode. :good:

 

As mentioned before, rewards not being tradeable is very annoying.

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