AFluffyBadger

Nerfs needed in Clan Wars

Recommended Posts

Flutes: 600 damage with 6 rockets, finishes reloading before the rocket's perk times out at 10 seconds. Does 900 damage over 6 rockets with 50% perk effectiveness. It has a 25 meter turning radius which means it can turn 180 degrees to hit something 50 meters away while pyres and hurricanes cannot turn 180 to hit something 100m away. They also fly much faster and can not be stripped until the vehicle is turned into a bare cabin. 

Locusts: Triple cricket builds that tank like 16 energy spiders and they also have access to a spare 3 energy for support modules when using an Icebox. Totally broken. 

Porcupines: Depth charges that will roll 200 meters uphill faster than meatgrinders. Basically infinite ammo for spamming, counters everything that is not a hover no questions asked. 

Hovers: They make literally everything but melee overpowered. Not even Breaker builds can keep up with hovers in CW. The only thing that effectively counters a hover is another hover, or dogs which relies on shotgun wedge meta; sloak/speed to attack too fast to react to, wedge/hook/spark to debuff and incapacitate, then use overpowered DPS to kill it before its teammates can even arrive. Dogs are conceptually identical to the most hated shotgun wedge. 

Scorpions: Too accurate, too easy to use. It should require a chargeup period like the Assembler, except it can be held charged infinitely. Charged scorps should turn slower. Scorp players should not be confidently taking on Breaker builds at medium range, they should be running like rabbits from a cougar. Also does over 800 damage to 7 layers of steppenwolf armor with just one slug. 

Annihilators: Automated weapons capable of killing a player have no place in a competitive mode at all. 

Lances: 5 of them will cripple a build and leave it unable to fight most of the time. Why do they even have more than 1 health? Everybody has to do this crazy **** to maximize protection on their weapons yet lancers can just have them hanging out there in the open! They also don't have to worry about blowing themselves up!

Blight & Firebug: Blights perk is too overpowered, firebug has way too much health for being an easily armored 5 energy weapon. 

Breaker: too much dps. Could use the Hammerfall's perk as it is an incredibly underrated perk.

Toadfish: 3 should not have 5x the impulse of a dual typhoon. People think they are bad now, but every Toadfisher is using all their bows on the same trigger.

Helios: Should never have been made to fire full auto. You've taken another weapon that required skill and training to use under pressure, and you've turned it into a Hold LMB weapon. BRILLIANT! Helios outclasses every machinegun in every way.

Hatchets & Bladewings: Every wheel build runs wedges. Its the same as the pre nerf harvester's ram damage. Even if you don't die, you've lost two Bigfoots or a Meatgrinder to a ram. 

 

 

 

 

 

  • Confused 5

Share this post


Link to post
Share on other sites

Yes, lets remove a performance disparity by buffing 100 items opposed to just nerfing 10! Brilliant! The buff gang (not jabbing at you) looks at an overpowered part and insanely thinks the best course of action is not to nerf that one part, but to introduce a brand new overpowered weapon or part to then indirectly nerf it. One is a very simple one step solution, the other is a two step solution which is twice as likely to go wrong and have unintended consequences.  Simplicity is key, not elaborate insanity. Nerfs are more rational. 

Share this post


Link to post
Share on other sites
46 minutes ago, AFluffyBadger said:

Flutes: 600 damage with 6 rockets, finishes reloading before the rocket's perk times out at 10 seconds. Does 900 damage over 6 rockets with 50% perk effectiveness. It has a 25 meter turning radius which means it can turn 180 degrees to hit something 50 meters away while pyres and hurricanes cannot turn 180 to hit something 100m away. They also fly much faster and can not be stripped until the vehicle is turned into a bare cabin. 

They are counterable due to their long travel time, plus I shoot them down with mammoths, only problem is when they launch them vertically

Locusts: Triple cricket builds that tank like 16 energy spiders and they also have access to a spare 3 energy for support modules when using an Icebox. Totally broken. 

With the perk locust is same damage a volley as crickets. But faster reload easier to protect less rockets to hit and 3 more free energy

Porcupines: Depth charges that will roll 200 meters uphill faster than meatgrinders. Basically infinite ammo for spamming, counters everything that is not a hover no questions asked. 

Mainly just counters close range

Hovers: They make literally everything but melee overpowered. Not even Breaker builds can keep up with hovers in CW. The only thing that effectively counters a hover is another hover, or dogs which relies on shotgun wedge meta; sloak/speed to attack too fast to react to, wedge/hook/spark to debuff and incapacitate, then use overpowered DPS to kill it before its teammates can even arrive. Dogs are conceptually identical to the most hated shotgun wedge. 

Scorpions: Too accurate, too easy to use. It should require a chargeup period like the Assembler, except it can be held charged infinitely. Charged scorps should turn slower. Scorp players should not be confidently taking on Breaker builds at medium range, they should be running like rabbits from a cougar. Also does over 800 damage to 7 layers of steppenwolf armor with just one slug. 

Imagine using 7 layers of Steppenwolf armor

Annihilators: Automated weapons capable of killing a player have no place in a competitive mode at all. 

This...competive should take skill not clicking twice a battle

Lances: 5 of them will cripple a build and leave it unable to fight most of the time. Why do they even have more than 1 health? Everybody has to do this crazy **** to maximize protection on their weapons yet lancers can just have them hanging out there in the open! They also don't have to worry about blowing themselves up!

60 health isnt much better than 1 health,  1 or 2 cannon shots can delance a lance build/dog, problem is actually hitting it

Blight & Firebug: Blights perk is too overpowered, firebug has way too much health for being an easily armored 5 energy weapon. 

Yes, double damage for 10 seconds with no drawbacks is broken

Breaker: too much dps. Could use the Hammerfall's perk as it is an incredibly underrated perk.

Not only that, it is also insanely hard to strip, unless you got a lucky hit by the time you can critically damage a breaker you're already dead

Toadfish: 3 should not have 5x the impulse of a dual typhoon. People think they are bad now, but every Toadfisher is using all their bows on the same trigger.

Helios: Should never have been made to fire full auto. You've taken another weapon that required skill and training to use under pressure, and you've turned it into a Hold LMB weapon. BRILLIANT! Helios outclasses every machinegun in every way.

pretty much

Hatchets & Bladewings: Every wheel build runs wedges. Its the same as the pre nerf harvester's ram damage. Even if you don't die, you've lost two Bigfoots or a Meatgrinder to a ram. 

Our clan even has a joke "passive melee op"

 

 

 

 

 

Edited by Bobbill12345
  • Confused 1

Share this post


Link to post
Share on other sites
33 minutes ago, AFluffyBadger said:

Yes, lets remove a performance disparity by buffing 100 items opposed to just nerfing 10! Brilliant! The buff gang (not jabbing at you) looks at an overpowered part and insanely thinks the best course of action is not to nerf that one part, but to introduce a brand new overpowered weapon or part to then indirectly nerf it. One is a very simple one step solution, the other is a two step solution which is twice as likely to go wrong and have unintended consequences.  Simplicity is key, not elaborate insanity. Nerfs are more rational. 

The problem is, there are weapons and cabins in this game that have been useless for basically 3 years, nerfing one thing wont fix that

  • Upvote 1

Share this post


Link to post
Share on other sites

3 remedies is 320 base dps no heat, with blight that's 640 dps, plus with heat you get over 1000 dps with blight perk, please tell me how this is balanced

Share this post


Link to post
Share on other sites

i think you should play another game.

it obvious that you dont like crossout.

i thought you were just a hover hater

it seems that you hate nearly everything!

think about all the players who play the game 

enjoy it

and never complain.

then there's people like you.

and btw

what does your post have to do with clan wars, 

when all the problems you list, apply to every area of the game?

unless your clan keeps getting beat

and youve just listed everything that kills you!

your post shows exactly

why devs shouldnt take anything you say seriously.

  • Thanks 1
  • Upvote 6

Share this post


Link to post
Share on other sites
3 minutes ago, NegativeStance said:

By your statements we’ve to run chords and luparas. Okay then 

i had a thought a while back... 

what if the top three clans decided to run legendaries

instead of relics?

my belief was, that they would probably still win.

Share this post


Link to post
Share on other sites

its just funny how they nerf cannons the same patch they bring out an easier to aim alphadamage pack weapon that has even more damage.

you cant even protect yourself with aegis as like 3 of the rockets get through and then do as much damage as 6 executioners prepatch.

 

it will get nerfed 100%. but gaijin needs time to figure these things out. 3 months.

Share this post


Link to post
Share on other sites
On 5/13/2020 at 7:16 AM, Bobbill12345 said:

3 remedies is 320 base dps no heat, with blight that's 640 dps, plus with heat you get over 1000 dps with blight perk, please tell me how this is balanced

Now try and catch a top meta hover team with that dps, its a by product of balance between the fact that hovers are OP and you need to catch them and be quite close when they can jump all over the place with free car jack and acceleration greater than any movement part in the game.

In practice it is not possible to get that dps vs hover team, you can only dream of it, if that was the case, u would always kill them in maximum 3 seconds and that just not happening like almost never.

If u are not very close you wont have the range and dps and most time u dont have it, thats the truth, wheeled builds fight with their whole builds cuz they have very little HP and when you loose wheels u are dead and OP hovers are using their every advantage to take your wheels they dont need to do anything else and they have 2-3k HP and yet accelerate faster than u.

Thats why no remedy teams will or can be in top meta, its impossible, thats why firebug without blight is useless crap having no chances in being in top cw, but only lower.

As i agree with most of AFluffyBadger points, blight and firebug isn't one of them, as blight is the only thing left that allows fire teams to compete in top, without it it is too low dps in practical possible range and too slow when at the same time crickets or locust builds can kill you in just ONE GOOD SHOT, this is totally unbalanced.

They nerfed legendary drones and yet the are still not doing anything about epic level high DPS spam from crickets and locusts, and crickets are many times cheaper than 3 legendary weapons.

And especially the icebox 3k+ HP super fast locust hover builds are totally OP, its a joke.

I wouldn't touch scorpion or breaker.

Flutes are actually making a lot more damage than stated, they have also a blast, just one shot can kill or make a dog build useless, they shouldn't have at least the possibility to reload the rockets while previous are still in air cuz they can shoot you one time after another, without any delay.

Helios auto fire is not that bad, but they should lower their DMG more due to this.

Porcs are also OP even for a relic, it literally floods they entire battlefield with barrels and fire, fire in which your enemy can move and you not, it counters every non hover build like it was nothing and it can single dump and kill you in place, and it is super fast used only on OP hovers with basically unlimited ammo and super fast almost no time reload spam, if thats not OP then i dont know what is.

Ofc if someone isn't playing CW they could not see this, but on cw you can see clearly every bit of balance issues.

Edited by szefopl
  • Upvote 2

Share this post


Link to post
Share on other sites
11 hours ago, xWlLL0Wx said:

i think you should play another game.

it obvious that you dont like crossout.

i thought you were just a hover hater

it seems that you hate nearly everything!

think about all the players who play the game 

enjoy it

and never complain.

then there's people like you.

and btw

what does your post have to do with clan wars, 

when all the problems you list, apply to every area of the game?

unless your clan keeps getting beat

and youve just listed everything that kills you!

your post shows exactly

why devs shouldnt take anything you say seriously.

I think you should take your brainlet poetry back to 5th grade and out of a videogame forum. Verses gets ya curses brah.

 

Edited by AFluffyBadger
  • Haha 2

Share this post


Link to post
Share on other sites
18 hours ago, xWlLL0Wx said:

i had a thought a while back... 

what if the top three clans decided to run legendaries

instead of relics?

my belief was, that they would probably still win.

last time I checked H4TE was running crickets, locusts, and flutes

And last time I checked so was like every other top 10 clan

Share this post


Link to post
Share on other sites
11 hours ago, AFluffyBadger said:

I think you should take your brainlet poetry back to 5th grade and out of a videogame forum. Verses gets ya curses brah.

 

only by d ckheads like you!!

and whats this 'brah'

did you think of that yourself?

no you didnt.

its someone elses meme

that you use like its your own thing....

i bet that if you removed from your personailty

all the external things that were created by someone else

there would be nothing left of you.

 

lol having to use other peoples memes

because you cant think of anything yourself!!!

 

have a nice day bot

  • Upvote 1

Share this post


Link to post
Share on other sites
45 minutes ago, xWlLL0Wx said:

only by d ckheads like you!!

and whats this 'brah'

did you think of that yourself?

no you didnt.

its someone elses meme

that you use like its your own thing....

i bet that if you removed from your personailty

all the external things that were created by someone else

there would be nothing left of you.

 

lol having to use other peoples memes

because you cant think of anything yourself!!!

 

have a nice day bot

At least when u two argue u can't hurt each other.  It's good you both wear helmets. 

  • Haha 1

Share this post


Link to post
Share on other sites

willow can u please, for the love of god, format your posts properly. use sentences and paragraphs. rn you posts look like someone's shopping list except less coherent.

just type normal pliz 

  • Upvote 2

Share this post


Link to post
Share on other sites

Its strange how these two muckbrained trolls just float around on the forums with no pfp or build pictures. Nobody's a clue about what powerscore they are at etc. Neither of them ever say anything constructive or new. One of them clearly does not know that double spaced verses is not the way to type on a forum. And the other is a toxic xxxxxxx that drifts around on the forums vomiting his cerebral atrophy all over any thread and user that is critical of game balance. Gtfo please.

  • Haha 1

Share this post


Link to post
Share on other sites
On 5/13/2020 at 6:15 AM, AFluffyBadger said:

Yes, lets remove a performance disparity by buffing 100 items opposed to just nerfing 10! Brilliant! The buff gang (not jabbing at you) looks at an overpowered part and insanely thinks the best course of action is not to nerf that one part, but to introduce a brand new overpowered weapon or part to then indirectly nerf it. One is a very simple one step solution, the other is a two step solution which is twice as likely to go wrong and have unintended consequences.  Simplicity is key, not elaborate insanity. Nerfs are more rational. 

A dishonest and incorrect representation of what 'the buff gang' wants and how a nerf affects the game and other items within it. Noone ever asked to introduce another overpowered item, but rather to make parts that do extremely badly today, viable. Noone ever asked for augers to be able to fly, we ask for them to be a stable platform like spiders or tracks are, usable and a good counter to wedges. What are the unintended consequences? that wedges cant just ram into everyone and be succesfull anymore? That the spider who uses that auger as antimelee actually has a cheap anti melee measure(I remind you that you called melee OP aswell)? I dont expect augers to suddenly drive over spiders either. Obviously you are seeing things that arent there or are just afraid they'll make them able to fly. Dont worry, thats not going to happen.

Secondly, your one step solution always has unintended consequences itself. Machineguns can currently only survive on hovers(or placed in a huge box on a spider, but thats gone out of use completely, guess why!) because with a hover you can constantly turn around and reduce the number of hits you take, thereby reducing the number hits your machineguns take(and most dont need many to get destroyed). Basicly, by nerfing hovers you are making machineguns(especially high PS ones) even worse than they already were. You screwed people who had them and basicly force (them to ask for) MG buffs. And there is only a limited number things you can do with machineguns, because reapers have already shown(by being placed in huge structure boxes in cw, removing a feature it has; its 360 ability) that a blind durability increase in itself isnt the answer.

Last but not least, you listed almost every single CW used weapon except assemblers, they need to be changed; projectile speed brought down as its too fast. Or limited range. They can buff damage to counter it. pulsars and quasars are fine because of the limited projectile speed, yet the pulsar is still common in cw because its still perfectly viable. The same needs to be done with assembler. Its strange how they actually introduce that one item thats almost overpowered(for its tier) and then you go on to ignore it.

Edited by Nailes
  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
9 minutes ago, Nailes said:

The same needs to be done with assembler. Its strange how they actually introduce that one items thats almost overpowered(for its tier) and then go on to ignore it.

*blinks twice* because Assembler wasn't nerfed?

How about another blind nerf to its durability so its only usable on hovers?

How to "nerf" hovers isn't rocket science. You said yourself that weapons were tougher on hovers because they can rotate to protect them. This also means that they dish out more damage because keeping the opponent in your LoS is easier. So, what kind of advantage other movement parts have over hovers?
Well, it's simple. They can become immobile. Did you notice what happened when the devs reduced the spread on the move of turreted cannons? They became hovertart weapons.

If weapons are more durable and more powerful on hovers, it has to come down with a price. Add +1° of spread to EVERY weapon of the game on the move.
"But my assembler/scorp hover :'c" just learn to play.

Edited by Clebardman
  • Thanks 1

Share this post


Link to post
Share on other sites

CW will never have the variety of non-CW, nor should it. It is a non-capped version of the game. No holds barred if you will. Currently, we see melee, fire, MGs in reapers (anomaly being high durability MG), rockets, grenade launchers, cannons, energy weapons, and occasionally ACs, though rarely. 

Relics SHOULD be better than non-relics. I say that as someone that is not close to being able to afford one, much less multiple. 

Nerfing what is used doesnt make CW better in the opinion of most serious CW players. Buffing a few items like the Punisher could make things a bit more interesting.

So u dislike hovers. So IF they removed hovers, then what happens? Wouldnt we see dogs rule without fear of a quick predator lurking? So we nerf dogs....then spiders have free reign. So we nerf spiders....then we have all BF builds. You have to see that doesnt make things better

  • Thanks 1

Share this post


Link to post
Share on other sites

I'm just over here sitting on my horde of uranium and coins too scared to make a commitment. This nerf culture has me too bugged out to craft 2 porcs or scorps.

I can see a nerf to 4 energy happen to porcupines and I think I'd be alright with it. It's pretty much the only thing that seems OP to me in the game.

  • Confused 1

Share this post


Link to post
Share on other sites
12 minutes ago, CerealHunter said:

I can see a nerf to 4 energy happen to porcupines and I think I'd be alright with it. It's pretty much the only thing that seems OP to me in the game.

that and scorps passing through aegis.

  • Upvote 1

Share this post


Link to post
Share on other sites
3 hours ago, CerealHunter said:

I'm just over here sitting on my horde of uranium and coins too scared to make a commitment. This nerf culture has me too bugged out to craft 2 porcs or scorps.

I can see a nerf to 4 energy happen to porcupines and I think I'd be alright with it. It's pretty much the only thing that seems OP to me in the game.

pretty simple really, dont buy and invest in op weapons. i never have, and it never lost cash. you could try just not becoming yet other meta chaser. 

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.