Woodyrojo

[News] Planned balance changes. Mass testing

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Hello there, survivors!

Today we would like to present a lot of balance changes based on extensive statistics on the effectiveness of weapons of various rarities. All of them should bring the effectiveness of each weapon within one rarity in line with the average expected values. In other words, all weapons of the same rarity should be equally effective and should not be more effective than those of the higher rarities. Please note that most of the changes are not critical and precisely tweak weapon parameters.

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can study all the planned changes in detail on the special test server!

Common rarity

Machine gun “LM-54 Chord”

Damage reduced by 10%

“Rare” parts

In terms of “rare” parts, we would like to note that the changes are related to the introduction of a new “special” rarity into the game. We have gathered enough information since it was added and are making corrections that will make the details of “rare” and “special” rarities quite different from each other in terms of effectiveness, as it should be.

General

PS of all the “rare” weapons reduced by 13%.

Missile “AT Wasp”

Damage from missile explosion reduced by 7%.

Cannon “Judge 76mm”

Projectile explosion damage increased by 5%.

Cannon “Little Boy 6LB”

Cooldown increased from 3.5 to 4 seconds.

Autocannon “AC43 Rapier”

  • Projectile explosion damage reduced by 10%.
  • Durability reduced from 125 to 109 pts.

Machine gun “P-23 Defender”

  • Damage reduced by 10%.
  • Durability reduced from 153 to 140 pts.

Machine gun “Vector”

Damage reduced by 7%

Shotgun “Spitfire”

Damage reduced by 5%.

Shotgun “Sledgehammer”

Damage reduced by 5%.

Parts of special rarity

General

PS of all the special rarity weapons reduced by 7%.

Cannon “Prosecutor 76mm”

  • Gunshot damage increased by 15%.
  • Cannon perk improved. Now the shell explodes after breaking through 102 units or 100 cm of armour.

Cannon “ZS-33 Hulk”

Projectile explosion damage reduced by 7%.

Autocannon “AC50 Storm”

  • Projectile explosion damage reduced by 10%.
  • Durability reduced from 190 to 161 pts.

Machine gun “Sinus-0”

  • Damage reduced by 5%.
  • Durability reduced from 97 to 90 pts.

Revolver “Emily”

Now the weapon reloads faster (cooldown reduced from 5 to 4.2 seconds.)

Shotgun “Goblin”

Damage reduced by 7%.

Shotgun “Junkbow”

  • Damage increased by 5%.
  • Durability increased from 235 to 252 pts.

Shotgun “Mace”

Damage reduced by 6%.

Rapid-fire machine gun “M-37 Piercer”

Durability increased from 114 to 127 pts.

Plasma emitter “Synthesis”

Damage increased by 5%.

Explosive “Boom”

Explosive damage reduced by 7%.

Parts of epic rarity

“Small track”, “Hardened track”, “Armored track”

  • Reduced the turning radius of the tracks. Now tracked vehicles change direction and perform various maneuvers faster.
  • Slightly reduced grip on surfaces to reduce the sense of "on the rails" movement.

General

PS of all the epic rarity weapons reduced by 7%.

Missile “Locust”

Damage from missile explosion reduced by 7%.

Cannon “Executioner 88 mm”

  • Ammunition increased from 8 to 10 pcs.
  • Improved the weapon's perk. Projectiles now explode after breaking through 132 units or 200 cm of armour.

Cannon “Elephant”

  • Projectile explosion damage reduced by 5%.
  • Durability reduced from 891 to 847 pts.

Autocannon “AC72 Whirlwind”

  • Projectile explosion damage reduced by 5%.
  • Durability reduced from 420 to 391 pts.

Pulse Rifle “R-37-39 Adapter”

Damage increased by 5%.

Catapult “Incinerator”

Part heating speed from fire puddle increased by 33%.

Crossbow “Spike-1”

  • Damage increased by 7%.
  • Projectile speed increased by 30%.

Grenade launcher “AGS-55 Impulse”

  • Rate of fire reduced by 10%.
  • Ammunition increased from 120 to 150 pcs.

Autocannon “AC64 Joule”

  • Projectile explosion damage reduced by 5%.
  • Durability reduced from 240 to 216 pts.

Machine gun “Spectre-2”

Durability increased from 162 to 186 pts.

Laser drill “Trigger”

Part heating speed increased by 25%.

Shotgun “Thunderbolt”

  • Damage increased by 5%.
  • Durability increased from 157 to 173 pts.

Shotgun “Fafnir”

  • Improved the weapon's perk. Maximum efficiency is now +30% at 60 km/h.
  • Durability increased from 300 to 315 pts.

Homing missile “Pyre”

  • Damage from the missile explosion increased by 15%.
  • Missile speed increased by 15%.

Guided missile “Flute”

  • Damage from missile explosion reduced by 5%.
  • Missile durability reduced by 25%.

Minelayer “King”

  • Mine explosion radius reduced by 10%.
  • Mine durability reduced by 15%.

‘Lancelot’ explosives

Explosive damage reduced by 7%.

Parts of legendary rarity

Cannon “BC-17 Tsunami”

Now the “Tsunami” shells have an additional feature: they explode after breaking through 123 units or 100 cm of armour.

Autocannon “Cyclone”

  • Projectile explosion damage reduced by 5%.
  • Durability reduced from 523 to 486 pts.

“Reaper” minigun

Ammunition increased from 260 to 325 pcs.

Flamethrower ‘Draco’

  • Damage increased by 5%.
  • Flame speed increased by 20%.
  • Ammunition increased from 120 to 175 pcs.

Electric gun “Assembler”

Damage reduced by 7%.

Machine gun “Aspect”

  • Damage increased by 7%.
  • Durability increased from 200 to 220 pts.

Rapid-fire machine gun “M-39 Imp”

Damage increased by 7%.

Plasma gun “Pulsar”

  • Explosive damage reduced by 5%
  • Explosion radius reduced by 7%.
  • Durability reduced from 770 to 693 pts.

Homing missile “Hurricane”

  • Damage from the missile explosion increased by 15%.
  • Missile speed increased by 15%.

Drone “Annihilator”

Drone durability reduced by 10%.

How to get to the test server?

If you have ever participated in testing features on a special server, then just start the Launcher from the folder with the test client and wait for the update to complete.

  • Create a new folder for the game on your hard drive.
  • Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you are logged into the live game servers, you need to delete all downloaded launchers from the download folder and try again.
  • Start the Launcher and install the game into the folder you created (for example D:\Public test\Crossout).
  • After the installation is complete, start the Launcher and log into the game with your username and password.
  • The progress of your main account will be transferred to the test server (including parts in storage and levels of reputation with factions).
  • After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”.
  • Please note the schedule of the test server:
    • Friday, May 15, 2020 from 13:00 to 19:00 (GMT)
    • Saturday, May 16, 2020 from 13:00 to 19:00 (GMT)
    • Sunday, May 17, 2020 from 13:00 to 19:00 (GMT)
  • Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).

After testing the changes, we invite you to leave your constructive feedback on the planned rework in THIS THREAD (it will open a bit later after the launch of the test server).

You can report all issues found on the test server here.

The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.


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Survivors! The test server is already open and available for everyone!

You can check the schedule in the main post

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I realy like the approach you take ! never than less  I would like to add 2 more things....

1)What about the Corvo gun ? It is basically useless as it is for now. It would be nice to give them a little bit of your love. Maybe more ammo ? or faster realoading 

2) why do you plan do nerf the autocanons to the ground ? they are allready not suitable in most situations and they allready got nerft last time. Nobody complained about autocanons. 

 

Otherwise good JOB ! 

Edited by nici_st
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Hello, 

 

In the previous patch, you've fixed the issue with the +5% cannon damage fusion upgrade only apply to the "shrapnel" damage. Please make sure you fix it for the co driver as well. The co driver bonus currently only applies to the shrapnel damage.

Is the cabin mass reduction fusion upgrade going to be fixed? It works in garage but not in battle.

Also, why buff the hurricanes? It's literally going to cause so many people to rage.

Edited by not_trisa133

Ka1deron (Posted )

not_trisa133, hello! Thank you for sharing this - if you are sure that this bonus does not work as intended, please share more information with us with the bug - report section. This way, we will be able to investigate the issue faster!
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Quasar could use a perk.  A real perk, or at least a description that matches the way it actually works.

"Launches a projectile straight ahead."  <That sounds like a Fixed cannon.  Executioner launches a projectile straight ahead. 

^That's not a Perk.  It's just misleading.  Quasar could use a Perk, so that it's closer to the performance of Epic Turret Cannons.  I would respectfully suggest making it all Blast damage/No penetration, and rewrite the perk to reflect that.

Edited by psiberzerker

Ka1deron (Posted )

psiberzerker, hello! The following perk also indicates that with launching a straight projectile, Quasar doesn't have recoil
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I don't get it. I thought performance gap among rarities should be reduced but now you guys increasing gap more and more.
After this patch making 4000 PS vehicle with 'rare' parts will much harder, this means newbies will have more hard time to gather resource.
Before 4000 PS, reward for newbie is barely only Scrap. (Don't mention copper from easy raid. Easy raid is too bad to make profit.)

So in my opinion, there should be some small reward to help newbies to craft 4000 PS vehicle more easily.

 

PS reduction for weapons seems not bad but in general, promised changes for them look bad.
(Edit: It seems good in general. I think my expectation and anticipation was too big. I should be calmed down.)

For example,

14 hours ago, Woodyrojo said:

Grenade launcher “AGS-55 Impulse”

  • Rate of fire reduced by 10%.
  • Ammunition increased from 120 to 150 pcs.

WTF? 120 ammunition is already enough to fire Impulse during whole match.

But now you want to reduce fire rare and increase ammunition? Are you insane? Now Impulse build won't need ammo box.
(Or Harpy + single rare ammo pack will make ammunition never run out.)

 

14 hours ago, Woodyrojo said:

Homing missile “Hurricane”

  • Damage from the missile explosion increased by 15%.
  • Missile speed increased by 15%.
14 hours ago, Woodyrojo said:

“Reaper” minigun

Ammunition increased from 260 to 325 pcs.

These changes look good but can you please increase mass of all legendary parts?

Everything is insanely light. It feels like we are driving plastic toy. No mass, no flow, there is just awkwardness. 

 

 

But it makes me happy that you guys are finally doing something big, the mass balance patch.
I think you guy should do this more frequently and regularly. 

Edited by VisceraCleaner

Ka1deron (Posted )

Thank you for sharing this, VisceraCleaner! As you can see, all of those changes are based on various parameters. We will keep working on more necessary tweaks in the future and we'll be sure to check the points you've mentioned in your feedback
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So: Reaper buff is good, Flute nerf is good, but should be even harder and laser can still go through cabins and structural parts (why and how???), Executioner ammo buff is good, MGs buff in general is good but:

1) no change to Annihilators mechanism (they can still fly away from carrier above you where you can't efectively fight them with any usual anti-drone weapon like MGs, shotguns or plasma emitters. That's the thing which is broken, not their stats). And they still don't get amount of drones reduction to 4 as any other drone has, so people don't have to use any explosive modules like on any drone builds.

2) Flamethrowers in general needs nerf, not buff, or give us structural parts with fire damage resistance. Now there is no reason to use any other melee except flame or lancelots, because harvester was nerfed to the ground and we have bumpers with 90 % contact dmg resistance. Firebug with Blight is able to melt 4k hp antimelee spider in 3 seconds. That's broken.

3) Typhoon perk is still usable in 1 % of situation (pushing Nidhoggs or Fortunes), rest shots doesn't trigger anything useful (reload debuff doesn't matter against long range weapons, because people peak only when they have weapons already reloaded or cloak active, which has higher reload time than any weapon with Typhoon debuff. For cooling reduction, it's even worse, because you are already dead or degunned when shotgunners or flame bots players overheat their weapons. They all use radiators, not coolers, they can bypass the perk's debuff by Favorite cabin...)

4) no nerf of Cheetah which allows up to 80 % module reload time reduction...why there is no engine with 60 %+ reload speed and we do have 20 % only?

Rest of the changes seems generated by random number generator...Autocannons were bad weapons before, they got nerfed and got nerfed again???...I can't see any system there, some weapons of one category got buff, some weapons got nerfed even they are the same type...

Looks like another pointless changes with some exception, overlooked balance issues which were reported many times...

Obviously these changes were created according to game statistics nad not by gameplay experience...

3 years in open beta testing because "we can do whatever we want"...that includes balancing by RNG...

Edited by Waughan27131

Ka1deron (Posted )

Waughan27131, hello! Actually, those changes are quite precise, that's why they are different for each weapon. All of them will directly influence gameplay, so it is important to make various calculations before implementing them into the game. And apart from statistic, they are also based on the gameplay experience across various PS tiers in the game
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Guided missile “Flute”

  • Damage from missile explosion reduced by 5%.
  • Missile durability reduced by 25%.

OK but why laser of this weapon can cross cab / parts / decor .... can you one day respect a little bit the reality .... 

 

THX to do nothing for typhoon , ho yes true this weapon have the best crazy damage / dps of all relics ...

when you are not under spark or legendary drone or with spider vs hover or vs wedge under you doing run around the map  :burned:

and please rename Kaplan " popcorn " it's totaly usless vs spark or wedge of dogs , thx

 

what's the next joke :015_2:

Edited by LOoD
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More love for Fafnir : D
But are some mass results for the Arothron already there? 
Many people are kinda disappointed about it ? 

Edited by SirArkady

Ka1deron (Posted )

SirArkady, we are constantly receiving feedback regarding the new weapons and yes, we have made a number of conclusions:)

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Are you kidding ? You are nerfing every epic gun except the cricket ?

 

 

Edited by Kope98

Ka1deron (Posted )

Kope98, hello! The following test is devoted to other weapons but thank you for sharing your concern - we will take it into account.
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Big oversight from everyone in the comments here, note the PS reduction for all rare and special weps, this will *hopefully* lessen the chance someone who has lower tier weps rocking up with epic/legendary/relic weps and blasting poor newbies to kingdom come

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Where is the porc nerf? Obviously they are over-performing, just like phoons were.

Ka1deron (Posted )

xXDemiUrgeXx, hello! Could you please specify, what level of power score do you play at? It might be helpful for us in order to investigate your point.
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3 minutes ago, Papercut65829 said:

Big oversight from everyone in the comments here, note the PS reduction for all rare and special weps, this will *hopefully* lessen the chance someone who has lower tier weps rocking up with epic/legendary/relic weps and blasting poor newbies to kingdom come

Yea, of course, 500 PS reduction for build is something which totally change the balance of matches...:015_2:

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3 minutes ago, Waughan27131 said:

Yea, of course, 500 PS reduction for build is something which totally change the balance of matches...:015_2:

Well yeah of course 500 PS is the changing factor in low and mid PS 

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