Bobbill12345

The call cabin is broken and plays a huge role in making drones OP

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2 hours ago, Bobbill12345 said:

A weapon that takes 2 clicks should not be equally competitive with a weapon that takes far more skill

Cannons,mg,shotguns etc... Need 1 click!!! 

Annihilator need 2 click to work.  

Your logic.  

More clicks is more skill weapon?  I doubt that.  It is much more complicating.  You forgot stats to purpose to trying manipulating to others behavior. 

 

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12 hours ago, Bobbill12345 said:

A weapon that takes 2 clicks should not be equally competitive with a weapon that takes far more skill

Do you consider any drone users do NOT need to use any skills?  They can just go out to the middle of the map and click-click to win?   Same goes to say Hover players don't need skills as they are off the ground?   The old story of swordsman calling archers "coward".   

Do you know how weak the drones are?  All you need in a battle is that one player on the other team know how to shoot drones, that is if they would risk to exposed their weapons on their build.

 

 

 

On 5/22/2020 at 8:02 PM, Sethioz said:

... once again, you people are crying over WRONG thing. Drones are FINE and so is the cabin, what the PROBLEM IS - we have no counter to drones, spark can destroy them, but only melees run sparks really. What we need, is AA module (AA = anti aircraft). It should be a module / weapon size of an arbitar / equalizer and when activated, it should automatically aim for anything aerial, such as hurricane missiles, drones and even cricket rockets, crickets are OP as hell right now .. but with that module, crickets would no longer be so OP, that module should be able to take out some cricket rockets, not all, but about 80% that come straight at you. It should have about 150 meter range and auto fire when activated and should last about 30 seconds and 10-15 second re-charge (faster with V8) and should take 2 energy.

You might think "omg op", but not really, using that would require 2 energy, it's not more op than build with cloak + verifier.

I have said it many, many times ... you can't balance the game by nerfing things all the time, best balance is when every module and weapon has counter.

Coming form a self claimed "PRO" player as you...I can assure you there are many players can counter drones.  Not just by "spark" only.  

No drones has high HP.  Wheel drones get lost and respond to enemy very slowly.  They have low range.  ie, in order for a drone to shoot, drone player need to be at near shotgun range.  Drones however, are more effective against slow targets, as they can't usually get way quick enough. Air drones hardly has any HP.  A blue shotgun can take out a set of them.  AC and MG work just as well. Air drone can aim and take out other air drone, aim and 2/3 seconds delay. Ram drones with a little speed also works.

 

 

Edited by ChopChopChop
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Exactly. Any weapon that can easily be taken out from one blast from blue weapons is in no way overpowered.

Cannons and melee are the only builds that have problems with drones, and both are builds that dominate almost everything else easily. Drones are pretty much only dangerous to alpha damage players, and they need a reliable counter.

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