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[Update] [PC] Crossout 0.11.40. Doomsday cars


Woodyrojo
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42 minutes ago, Komun1sT said:

great update overall, lots of new parts.

Interested to see the effect on the market due to changes to crafting costs and engineer badges, 15C for legendaries! thats 10 times cheaper than before.

 

Ideas for the next patch:

#BuffHoverz

#NurfMoanerz

#MakeHoverzGreatAgain!

If you didn't notice hovers got already an buff with the legendary cabin that have shield in front so you go from cover sides out of cover shoot with shield on and then back to cover , and another buff is this small cabins have 12 energy , and the legendary heavy cabin again 11 energy . I think are 2 nice advantages and you still want buff for hovers , i hope you guys doesn't want immortality :)  

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Hello survivors!

Please note, that for PS4 and Xbox One the event will last from June 5 till August 30. As always, you can learn the details from the patchnotes for each version of the game!

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Nice update, cool lighting tweaks but where are all new parts? And why I cannot switch to my old garage I prefer old one much more. It  would be nice if we have this option.

And please next update do something about hovers, at high power score they're useless, bring back rotation speed for heavy hovers!

#BuffHoverz

#NurfMoanerz

#MakeHoverzGreatAgain!

Edit: Sry. I forgot to mention that I'am PS4 player :)

And i don't like current badges exchange ,compare to the old season system before badges was introduced we have a very big loss, why?

Edited by SpeedyGonzaleo

Ka1deron (Posted )

Hello! All of the new parts can be obtained via battle pass. You can learn the details in the game or in the news on our website. As for the upcoming balance changes, we plan to include them in the next update
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1. It'll be good to have an option in the garage, like a separate section or mode, which provides full access to the entire Inventory, so we can test everything and determine what's good and what is not for our individual playstyle. This will also encourage people's creativity and increase the market activity.

2. When you gonna explain in details the matchmaking system and when you gonna make updates on it as well?

Currently we still see one and the same players again and again in battles. There's a marge of 1k and more between matches vehicles. For example you can see 8k and above builds in 7k battles...?

3. When you gonna implement a penalty system for escapers, people who exit battles intentionally?

4. Please allow 5-6 seconds more video action from battles after base capture or last kill. Usually the ends of the battles are most spectacular and watched by the others, however, now you cut the action right after the last kill...

 

 

 

Ka1deron (Posted )

VandalBG, hello! The basic principle of mathcmaking is the power score level. It also depends on the region you are currently playing (whether you locked the games in the specific region or not). As for the people, who deliberately sabotage the battles - you can always report them in the game or share a detailed report on this forum. Each case is being investigated
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I am glad that Crossout is finally getting legendary cabins, and they all have really cool and unique perks. The Cohort gives Crossout a new top mass limit which is also cool. Just make sure that they aren't too overpowered though.

A new garage is also a good thing, because the old garage was really outdated. Most of its space wasn't even used.

I am glad to see that tracks are getting some love because they are not very competitive. However, meatgrinders should get some buffs too because they aren't very good at the moment.

Thanks for making workbench renting a lot easier, so we don't have to end up buying more rental space than we need.

I hope there will be more weapon balancing next update, because right now a lot of weapons are OP/too weak.

Ka1deron (Posted )

Megar_Potato, thank you for your feedback! Yes, more balance tweaks are going to be implemented within the next update. As always, we will share more details in our dev. blogs and news
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Cohort cabin should be MIRRORED

Can we have a new cabin,....
Just like the Cohort but than the right way around.

 

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PS increase on small tracks is too much.

Any improvement in handling is offset by harder mm.

Anyone who already uses small tracks is used to handling "characteristics".

This should not have been implemented until full balance patch - now everyone will have to adjust to changes twice, not once.

Ka1deron (Posted )

Disasterizer, hello! As it has already been mentioned before, the work on the next update (containing the necessary balance changes) is already in progress. Your feedback regarding the implemented changes will be considered, thank you for sharing
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1 hour ago, xXMrSkeletonXx said:

Was the reduced cabin mass perk bug fixed? Don't see it in the notes and it's been months...it effects almost all my builds, and even one of the season pass cabs had that perk on the promo server. Looking forward to new structure parts and decor. Hoping something can also be done about forward facing Mandrakes who can drive 60km and kill or disable anyone in 1-shot.

I was gonna ask as well, I didn't see any info on it in the bug fixes.. But if I were to guess, I would say no. The devs don't care about these things at all, this has been a problem for many months, people pay real money for this game and do not get the advertised product. This is just ridiculous. If you go to a store to buy headphones for example, and go home to see that they dont work properly (like the -17% mass perk on cabins) you can just go to the store and return the product and get your money back. Same situation here, but you cannot do anything. Many months and the bug still exists, and they just keep saying 'known issue, gonna fix'. Instead we get an update where for 250 plastic you have to drop 1125 badges on the table (instead of 500 badges, like it was before). Time to delete the game for good.

Edited by *KingJoffrey92
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34 minutes ago, Ka1deron said:

Hello survivors!

Please note, that for PS4 and Xbox One the event will last from June 5 till August 30. As always, you can learn the details from the patchnotes for each version of the game!

Ty. 

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The crafting menu on factions is awful now.

Seriously who had that idea.

You removed even the clearly visible parameters for what, so you can put a super big part model that is covered in turn by the crafting ingredients?

What was the point, to make it less user friendly, it looks now like a random 5 years old mash-up, a chaotic scatter without any sense at all.

This is ridiculous, terrible, terrible design.

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11 minutes ago, *KingJoffrey92 said:

I was gonna ask as well, I didn't see any info on it in the bug fixes.. But if I were to guess, I would say no. The devs don't care about these things at all, this has been a problem for many months, people pay real money for this game and do not get the advertised product. This is just ridiculous. If you go to a store to buy headphones for example, and go home to see that they dont work properly (like the -17% mass perk on cabins) you can just go to the store and return the product and get your money back. Same situation here, but you cannot do anything. Many months and the bug still exists, and they just keep saying 'known issue, gonna fix'. Instead we get an update where for 250 plastic you have to drop 1125 badges on the table (instead of 500 badges, like it was before). Time to delete the game for good.

I've never had a problem with reduced mass upgrade for cabins. It has been working fine for me.

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When will you fix the bug with the fusion of reduced mass (mass -17%) of cabins not working on hover builds?

In garage it works, but when ever you go into battle, you can see that the build is overweight for exactly the mass that the fusion was supposed to reduce. (look at the maximum speed, which was supposed to be 75 km/h, but can go maximum up to 70 km/h)


Link to showcase
 

Spoiler

image.thumb.png.9d4a89fe51566f7b16c994b4

 

Ka1deron (Posted )

Thank you for sharing that! I recommend you to share it in the bug-reports section as well - this way our specialists will investigate it faster!
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Congratulations Devs!

szefopl is also happy now, he is not even complaining about hovers anymore ! :D

 Melee is even better so FAKE can get to place 1 with just pressing "W". 

CW meta now is melee, mandrake and drones. Sounds like the most difficult to play builds :D

Competition in cw!? Where? Is there knowledge needed with that builds? I dont think so!

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8 minutes ago, Megar_Potato said:

I've never had a problem with reduced mass upgrade for cabins. It has been working fine for me.

I guess you are the only one, people keep spamming forums about it, me included. If you try to reach mass limit with a cab that is fused for -17% mass reduction, the build is super slow, cant reach max speed etc. I guess you are the lucky one, or maybe you just havent noticed it. 

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FFS, why Cheetah has no effect on Griffon's perk?

You matched Griffon's perk to fused Chamelon mk2 by 11+20 and 10+20.75, this is good, but if Cheetah does nothing on the cabin Perk, it is literally unusable, or you simply don't encourage using Chameleon with Cheetah? I don't know

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Nice, some Epic cabs with a 2000 coin crafting cost which are by all practical means; inferior to pack cabins. The only things any of these cabs have going for them is their perks, they don't really carry more, they aren't any faster, they don't have any extra energy, and the best one buffs dog meta which is some of the worst degenerated cerebral sludge plaguing clan wars. 

This is the castrated cabin update.

Also, wedge fix and balance pass, Please. I cannot play missions when they are full of dragonfly hovers, droners, and wedges using blights and shotguns, this image.png.98b5b3b653cff2f8810925be157a1b is literally unplayable for any hamster not training for an Olympic 100 meter dash on the meta wheel. I do not even bother to play this game for anything other than clan wars because of how intolerable missions and raids have been for at least a year. 

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the new wb layout has its benefits...you can still look through other parts on this bench and check their recipes.

why cant we craft multiple parts on the same workbench?

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I really wished ya kept the weight of small tracks the same as now my Harpy-small track builds have zero armour at all,

why did ya increase the mass of them tracks and the other tracks not,

plz revert the mass change of small tracks

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Can you explain the energy penalty for heavy epic and legendary cabins? Shouldn't those be able to carry the heaviest weapons?

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1 minute ago, Dbeerewout said:

I really wished ya kept the weight of small tracks the same as now my Harpy-small track builds have zero armour at all,

why did ya increase the mass of them tracks and the other tracks not,

plz revert the mass change of small tracks

Or add a max mass increase

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Oh I do like the structural parts, like how I will be able to design even better crafts.
I already know how to place some...

Cabins  are not really upgrades....
Cohort is wrong sided but even mirrored into the right shape.... it's far too big and useless mass/tonnage ratio. (where is the hole that was making some use for this cabin)

Wasp mirrored version is very welcome!!!!!

anyway, nice tasks. sadly you actually only support bad building..... 
Cars in advertise are always nice build ones that nobody will see in the battlefield.
Anniversary pictures shows Wheels, Grinders and legs,..... and normal wastelands weapons.
meanwhile this game is full of hovers, energy/plasma weapons and abusive use of everything. 

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Hey could you guys put the wallpaper od new garage poster (get off phone one)? I would love to use it as my phones background :)

 

Also I was hyped for pyranid but it turns put it is not wide enough to ne mounted sideways behind cover as Wasp and locust are. That will make it unpopular as it cant be hidden and has HP od wet cardboard. Can its model be fixed?

Edited by _9STORM5_

Ka1deron (Posted )

_9STORM5_, hello! It is very possible, that later we will share more images of the new garage! As for the model - it's not planned to be changed in the nearest future, but we will consider your feedback.
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3 hours ago, Robocraftman said:

we are dreaming for the promised hover nerf

Keep dreaming :lol:

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Well, all that new content seems nice. :) The Battlepass prices are reasonable as well. the tasks are doable etc.
But i cant help but also think: Again no Cricket Nerf, and hover wars will continue...
We will still have epics that are close to being as powerful as relics, and we will still have hovers that quite easily take a dump on everything else on the map, no matter what mode you are playing.
Please get the next balance Update ready soon, as this current meta is getting quite old for anyone who doesnt like to play hovers.

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1 hour ago, Robocraftman said:

FFS, why Cheetah has no effect on Griffon's perk?

You matched Griffon's perk to fused Chamelon mk2 by 11+20 and 10+20.75, this is good, but if Cheetah does nothing on the cabin Perk, it is literally unusable, or you simply don't encourage using Chameleon with Cheetah? I don't know

Cheetah works on modules, not perks.

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