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[Update] [PC] Crossout 0.11.40. Doomsday cars


Woodyrojo
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2 hours ago, ZWC said:

Cohort cabin should be MIRRORED

Can we have a new cabin,....
Just like the Cohort but than the right way around.

 

Let it go man, you are literally the only one having this mirrored cabin issue.

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1 hour ago, szefopl said:

The crafting menu on factions is awful now.

Seriously who had that idea.

You removed even the clearly visible parameters for what, so you can put a super big part model that is covered in turn by the crafting ingredients?

What was the point, to make it less user friendly, it looks now like a random 5 years old mash-up, a chaotic scatter without any sense at all.

This is ridiculous, terrible, terrible design.

Look at all the good stuff, workbench renting improved, new garage, new parts, etc and chill out about this detail. Look at the tone you are taking you look like you are almost about to spit on the devs

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19 minutes ago, ZWC said:

Cohort is wrong sided but even mirrored into the right shape.... it's far too big and useless mass/tonnage ratio. (where is the hole that was making some use for this cabin)

Wrong sided...I don't get why, but about tonnage, most tonnage of builds are provided by movement parts. This limits the cabin for using on hovers but it's already non-hover cabin like Humpback...spiders or heavy bigfoot builds should be ok...

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55 minutes ago, AFluffyBadger said:

I cannot play missions when they are full of dragonfly hovers, droners, and wedges using blights and shotguns, this image.png.98b5b3b653cff2f8810925be157a1b is literally unplayable for any hamster not training for an Olympic 100 meter dash on the meta wheel. I do not even bother to play this game for anything other than clan wars because of how intolerable missions and raids have been for at least a year. 

I agree with you, but they won't even answer. They know it, they just have different plans. It is not about being creative and have fun. It is about using what is easiest to win with. It doesn't matter if everyone is a copy of the guy next to them. As long as they have an easy win without much effort. It attracts more kids to the game but I guess that's the future.

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After this update my mandrake has a problem with rotation gears. It only happens in battles, not on test site.

Developers, can you borrow me some oil to lubricate these gears. :)

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cool update but

no wedge fix yet :(

Ka1deron (Posted )

Hello! As it has been mentioned in the Public test news, these tweaks are still being worked at and we plan to implement them in one of the future updates, so stay tuned!
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3 hours ago, Robocraftman said:

As Martin's followers dreaming of the promised land, we are dreaming for the promised hover nerf

srly, the new light cabin is already nerf to hovers , heavy cabins can survive dogs now with resistance perk , even the new nova cabin is not for hovers but for bigrams/light tracks

griffon cabin will shut down hover defence with kapkans , in compare to pre verifier oculus now hovers fly lower , less tonage, less hp, less acceleration, less turning rate, and now 2/3 griffons can chain perk and drive from beyond dopler range to melee range undetected, (even pre dopler that was not an option)

so pls stop complaining about gutted hovers, hovers are only good for pvp when you use 4 of them on super light craft, (cloak and rush him to kill him in 1 hit, wedge him and destroy his frames by touching his frames slightly)

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2 hours ago, RYANCQQPER said:

If you didn't notice hovers got already an buff with the legendary cabin that have shield in front so you go from cover sides out of cover shoot with shield on and then back to cover , and another buff is this small cabins have 12 energy , and the legendary heavy cabin again 11 energy . I think are 2 nice advantages and you still want buff for hovers , i hope you guys doesn't want immortality :)  

you literary cant use any of the new cabins in cw on hovers , try using normal not sideways hover with nova and 1 salvo from scorp will destroy all , 4/5 your hovers on your side

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Exactement d'accord, profitez de ce bon jeu et de ces innovations perpétuel de toutes les pièces/ mouvement/ armes etc .. rien n'est parfait et surtout pas les jeux. Nous voulons a chaque fois imposer notre vision sur un jeu alors que c'est le jeu qui nous impose la sienne, a nous d'en tirer profit car rester frustré par des éléments que vous aurez adorer voir naître ou disparaître n'est pas la définition de jouer. Devenez développeur de votre propre jeu! 

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Hey Devs !
thanks for the update! 
I really like what you did with the workbenches rental, that was awesome.
Badge system is not gonna make people happy unfortunately, and if you need to upgrade an outdated system i guess you can take a look at the co-drivers. Its way more outdated.
Overall its a good patch. Also thanks for buffing the other movement parts, in the hopes that it will make them competitive with the hovers.
Also cant you guys make the hovers ground based but with the same movement like mini hovercraft, instead of rocket boosters. Maybe its a dumb idea but it could fix the hovers being impossible to flip, and also impossible to just slip away like soap. I don't know they could become the omni-directional wheel with no terrain resistance type thing, but again it's just some brainstorming.
Again thx for the Update, keep up with the good work!

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Mass reduction for cabins bug still isn’t fixed. It works in garage but still doesn’t work in battle making you over tonnage!!!

 

This has been reported to the appropriate section multiple times already!!!! 
 

you’ve been reminded here several times too. When is this going to be fixed?

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2 hours ago, ZWC said:

Cohort cabin should be MIRRORED

Can we have a new cabin,....
Just like the Cohort but than the right way around.

 

Are you ever going to stop complaining about it? Who cares if it's mirrored? It doesn't affect gameplay in any way. If you're a big fan of art builds, oh well. People make do, they always have. What they haven't done is spam the forums with their whining about "but muh cab realism!!1!".

Just be glad that you even got the cab in the first place.

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18 minutes ago, kobac77 said:

After this update my mandrake has a problem with rotation gears. It only happens in battles, not on test site.

Developers, can you borrow me some oil to lubricate these gears. :)

Don't give them more resource ideas:014j:

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So how about them porcupines huh propulsion added on impact like a spike but I see no notes about that

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Could you guys revert the insane badge changes you just did? its more than double the ammount for most of the stuff, making the game grindier every patch is just driving more people away... its not helping at all.

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28 minutes ago, alpha1q said:

you literary cant use any of the new cabins in cw on hovers , try using normal not sideways hover with nova and 1 salvo from scorp will destroy all , 4/5 your hovers on your side

You know that happen even to me in 14k powerscore , scorpion took down with 1 hit all my 4 bigfoot wheels from 1 side , but armor can fix this for wheels and for hovers . Problem is hovers owners don't want to use armor and is normal the build will be fragile . In same time not using armor to improve resistance of your build you can't ask for buff hovers like someone did because make no sense .

Edited by RYANCQQPER
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reroll small track tonnage nerf!!!!!!!!!!!!!!!!!!!!!!!!!

Edited by _rotten_
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12 minutes ago, RYANCQQPER said:

scorpion took down with 1 hit all my 4 bigfoot wheels from 1 side

Can you post any evidence of this situation I really want to see this.

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1 minute ago, SpeedyGonzaleo said:

Can you post any evidence of this situation I really want to see this.

Must have connected his entire left side chassi into a one 1x4 frame piece :lol:

Either that or the Scorp hit the Gasgen and the build deframed itself.

Edited by lucashc90
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@_rotten_ i think WE all had and have to rebuild cars, thats how this game works you have to build a car or improve it, and even if you buy a Pack/coins, there is always a notification that items can change. If you dont like building cars you should play another game like wot.

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I’ll just leave this here (durability is real) in game) enjoy it before it gets nerfed 

image.jpg

Edited by NegativeStance

Woodyrojo (Posted )

We'll fix this, thank you.
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2 hours ago, DaRapcee said:

szefopl is also happy now, he is not even complaining about hovers anymore !

Ha ha, wrong, i just didn't have time, but also didn't forget, hovers still need a nerf! :D
Also a good buddy Robocraftman is helping me to spread the complains, so i'm not always have to.

2 hours ago, DaRapcee said:

CW meta now is melee, mandrake and drones. Sounds like the most difficult to play builds

On what league?!?! bronze?  :lol:

On a more serious note, devs are playing with us, don't you see it?

First they started to nerf everything connected with chameleon thus mostly melee.

  • added oculus
  • nerfed the speed and distance at which invisibility silhouette is visible
  • added verifier that is a combo of oculus and additional 3 second guaranteed disable all indivisibility modules which made some maps like broken arrow vastly unbalanced towards melee teams vs hovers/distance weapons

And now after all that, they are bringing a cab that can undo all of those changes for at least a brief moment, to a state of game just before they started to nerf chameleons with oculus.

Not what a coincidence, do you belief in coincidences?

A perfect circle of life, isn't it, its somewhat poetic.

The surprising thing is probably you and your alike or most def hovers didn't complain about nerfing chameleon when they added all those things i listed cuz it was in their favor, didn't hear complains then, u won't try and pretend that verifier was helping melee in any way do you, as it was a direct nerf at melee and a huge one.

You know what i have heard from hovers then, and before when devs added all those nerfs, that it is an INTERESTING gameplay mechanic, that it is a FAIR counter play to melee to give you better chance to fight, to force melee to be more environmental aware, but in reality it was a plain and simple one sided nerf to only one type of builds, melees.

Again, they didn't complain cuz it was in their favor.

Now complains started.

So u know what i can tell you about that new cabin?

It is an INTERESTING gameplay mechanic, its a counter to all those UNBALANCED chameleon nerfs to force hovers to be more environmental aware.

It is good to have more options right?

Just suck it up.

And remember, devs are just playing us over an over again...

Edited by szefopl
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50 minutes ago, Darthkermit said:

So how about them porcupines huh propulsion added on impact like a spike but I see no notes about that

Do you mean, this?

 

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2 minutes ago, SpeedyGonzaleo said:

Do you mean, this?

 

Yeah pretty much, Clarinet Tow also got unmentioned impulse buff

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