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[Stories] Snake's cradle. Chapter 4

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At night, three combat vehicles left the Firestarters' hangar, their dusty trails dispersed by cold steppe winds in an instant. The swift racecar of Dawn's Children, the heavy armoured car of the Steppenwolfs and the imposing vehicle of Firestarters rushed forward, imperceptibly united by a common goal — and a single channel of communication.

— Now, will you tell what we have to do? — Tachyon asked thoughtfully, settling in his chair and releasing the wheel. — I understand, Sig, that you were supposed to bring us all together, but what's the problem with telling us what happened? I feel stupid when I don't know something and I can't figure it out myself.

— You'll always feel that way, — Surtr laughed deeply, skilfully grasping the falling earpiece. I know you think you've known everything for a long time, but you don't. You're missing a lot because of your reluctance to look further, you are afraid…

— Stop arguing. Aren't you glad we finally saw each other? — Sigurd sighed wearily, slowing down. The team had to hurry, but not draw unwanted attention.

— We are happy, but I would like it in other, less… vague circumstances. Our fiery brother loves this, but I…

— Seriously, Sig. Explain the grim news you brought to our homes.

After hearing a casual but insistent demand in his friend's voice, the Steppenwolf cleared his throat and spoke again:

— Not here. Let's get some air, and I'll tell you.

The journey to the right place took several noisy hours. Tachyon and Surtr continued their long-standing debate about the advantages of technology and intuition. They returned to it year after year, and for some reason, it made Sigurd's world whole. He barely even intervened. For the Steppenwolf, it was enough to listen to the quarrel of old friends to feel better, at least for a while to forget the heaviness of the lead clouds thickening over the Wasteland. Secretly, he wanted the road not to end, but soon the first pale pink rays outlined the structures on the horizon.

— We'll stop for a few minutes. And turn off the comms. All comms, Tachyon, not like that time.

They were silent for a while. Sigurd, as is tradition, interrupted the silence first.

— About two weeks ago, our Assault Force noticed something disturbing in the Valley. Something that we have to work together to contain. Stahl, Odegon, Riley — all of them are already aware and ordered to begin preparations. The reason we're here is that we're survivors.

Sigurd took off his helmet, happily exposing his face to the cool air.

— Our task is to warn everyone, convince them to join us and resist what is coming. Help me.

With a pause, Tachyon and Surtr slowly looked at each other.

A few minutes later, together with the first rays of the waking sun, three combat vehicles appeared on the survivor territory.


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Why don't they use radio to warn everyone? Are they concerning about that message will be tapped?

By the way, it seems they knew each other already. It is so interesting because this means factions interact and make good relationship with one another.
(In the adventure, what we can see is the only bots attacking one another in different faction.) I want to know diplomacy in Crossout universe.

Anyway, this story is more than what i expected, more than just hatred, fight, and victory.

Edited by VisceraCleaner

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Dear devs, I beg you ..

 

Bring us the new relics.

 

We want new endgame content. Too many of my Crossout friends simply gave up waiting and moved on to other games .

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11 minutes ago, Tea_andBiscuits said:

I must say it would be a wise move to include additional relic rarity weapons, after all variety is the spice of life more relics means more fun. 

Beause of your name, I read that in a steriotypical english posh accent. 

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58 minutes ago, Dumpbump said:

#BUFFHOVERS 

#BUFFCRICKETS 

#BUFFCANNONS 

 

hovers and cricket no :|     cannons maybe -.-

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advanced veteran players of cw need more relics a lot of variety in the other raritys for new players but no for old players that maintain the game and be the base players 
game need more endgame variety , relics, long time we see the leaks of hippopotamus and now is in the game come on devs release it early

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2 hours ago, Lord_Gotem said:

We want new endgame content. Too many of my Crossout friends simply gave up waiting and moved on to other games .

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Nah ... I like this game; I hope you don't keep losing players, the problem is that people don't know how to manage the economy, and what they want is to play with what they showed them on YouTube, playing a lot won't give you what you want, people screw that up, our society is consumerist, unimaginative, and they want to be led by the hand, they don't want to farm for a CK they want a cabin with ck included, even if they dropped several weapons they would all be broken, they don't work with a fixed map, the crafting we do makes it very difficult to balance the game ... or so I think Crossout at first glance is attractive and interesting but fails to offer a somewhat limited or slow reward system, reducing in the player that hype, something that discourages and bores due to the scarce (but dynamic) content in the updates ... and how already I said this game is based on the imagination and the economy ... the devs should take more emphasis on that aspect of the economy and the gameplay that is more fun, make the story of the game revolve around it maybe, focus on them Because what the player wants the least is to learn about economics when starting to play, play, he wants to destroy and that although it becomes very fun. 

Edited by Petr0_Sanchez

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