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[Update] [PC] Crossout 0.11.50. Steel Championship

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Become a star of vehicular football in the “Steel Championship”, overcome all the dangers of the new location “Ravagers foothold” and prepare for tense clan battles with leviathans. Expect this and much more in update 0.11.50 “Steel Championship”!


Event “Steel Championship”

Football is back in the Wasteland! Gather the team and conquer the summits of the football world in the updated arena “Central Stadium”!

Attention! The event “Steel Championship” will last until July 22!

The main conditions of the mode:

  • Players can take part in the mode both as a group and individually as part of a randomly selected team.
  • The match takes place in the “3vs3” format.
  • The match lasts 5 minutes. The team that scores more goals against the opponents wins.
  • If a team leads the opponent by 5 goals scored, the match automatically ends with a victory for this team.
  • In the case of a tie in regular time, overtime is appointed:
    • Gather all your strength and play as one, because during overtime, the first goal scored leads to the victory of one of the teams.
    • Overtime lasts 5 minutes.
    • If during the overtime, none of the teams scores a goal, the match ends in a draw.
  • Participation in this brawl counts towards the assignment for 9 successful battles in brawls.

Learn more about scoring and moving from one league to another:

  • The rating points earned by the player affect his place in the leaderboard and belonging to one of the leagues.
  • The more your team breaks away from the opponents on scored goals, the more rating points will be received by each participant (but not more than the maximum allowed number).
  • Only team play is important in the brawl since players on the same team earn the same number of rating points.

Here is an example:
Suppose your team scored 1 goal while your opponent 's team scored 4 goals. As a result, each player of your team will receive 20% of the maximum possible number of rating points, and each player of the enemy team will receive 80% of this number.

  • Players use rating points to participate in matches. The entry fee depends on the player's current league.
    • Rust: 0 points
    • Tin: 5 points
    • Copper: 7 points
    • Iron: 10 points
    • Bronze: 12 points
    • Silver: 15 points
    • Gold: 18 points
    • Palladium: 20 points
    • Platinum: 22 points
    • Diamond: 25 points
  • Each ranked league is safe. This means that you will no longer be able to drop into the league below, even if you face a series of defeats. If the next deduction of points should lead to the transition to the lower league, points for entering the battle will not be deducted.
  • If you lose, you do not lose rating points, except for those that you spent on entering the battle.



  • Moving to each league level opens up a special currency — the “Steel Championship” badges.
  • After the end of the event, all unused “Steel Championship” badges will be withdrawn without the option to exchange them for any other resources.
  • Badges, along with other resources, can be used at the temporary workbench “Fan tent” to craft unique decorations, stickers, CKs and paint cans (including a number of rewards from past football events).
  • A little more about the rewards and their quantity:
    • Untradeable and indelible rewards cannot be crafted if you already have one in stock (CK “Formula U”, paint cans «Fresh turf» and «Red glade»).
    • Untradeable rewards can be crafted once, even if there is already one in stock (decor “Bobble-ball” and “Rusted rim”).
    • Tradeable rewards can be crafted as many times as you like.
  • The new rewards of the “Steel Championship” are tradeable.
  • Additional badges can be obtained by completing a special challenge “Steel Championship”. You get 100 badges for completing it. The challenge can be completed only once per day. Incomplete challenges do not accumulate.
  • For reaching the platinum league, the player also receives a unique epic rarity decor “Referee's whistle”.
  • For reaching the diamond league, the player also receives a unique epic rarity decor “Fan duck”.
  • In addition, participants in the battle earn reputation points and scrap metal at the end of each match.

“Third time” pack

Attention! The pack is a temporary offer. You can purchase it from July 2 to July 31, 18:59 GMT.

Don't miss out on joining an army of football fans in the Wasteland and become the owner of a unique armoured “Fan Van”!

The pack includes:

  • Unique armoured car “Fan van”.
  • Unique legendary horn “Vuvuzela”.
  • Unique legendary decor: “Black and Blue” flare and “Red Eye” flare.
  • Unique character portrait “Hector”.
  • Unique relic stickers “Ball in the game”.
  • Spray can with unique relic paint “To the championship!”.
  • The maximum number of parts increased to 40.
  • 500 in-game coins.

Attention! If you have previously purchased this pack, you cannot purchase it again!


New map “Ravagers foothold”

Several years have passed since the invasion of the Ravagers. The nameless hero, along with allies, returned stolen memories to the people and pushed the enemy as far away as possible. Except they only wounded the beast. They didn't kill it. The beast left known territories to hide in the shadows. Licked wounds, dwelled on resentment and prepared for a new blow… And when the sun finally lit the shadow, there was no one there.

The found territory adjoins Naukograd and the Ashen ring, and their grim outlines are seen in the distance. It can be said with certainty that the Ravagers were here once. The area is covered with traces of their presence. The landscape is cut by three bottomless shafts of unknown purpose. Whoever built them didn't care much about safety. Many survivors carelessly dropped down into these shafts. Knowledgeable people say the mines remind them of a giant cooling system that might be needed by an underground Ashen Ring laboratory. But how far this idea is from the truth, nobody can tell yet.

The new map is available in missions (“Control” mode), brawl “Big black scorpions”, “Bedlam” and “Custom battle”.

Garage “New Dawn”

We have taken into account a number of your wishes for the new garage and made some changes in this update:

  • Improved landscape of the test drive area near the shooting range and the arena.
  • Clearance between ramps is removed.
  • Increased puddle depth.
  • The area to the left of the garage is slightly expanded.
  • The volume of the robot effect is reduced during the crafting process.

Also, during the “Steel Championship” event, the beloved football appears in each garage!

Reworked “Terminal-45” map

We almost completely redesigned the map, replacing most of the environment objects with new ones. Now they follow the correct scale, and now the map meets our requirements and expectations.

  • Updated environment objects on the map, their scale and appearance.
  • Updated environmental effects on the map.
  • Improved sound effects on the map.

Points awarded in battle

We have improved the scoring system in battle based on your feedback and wishes. Now:

  • Points are awarded for the destruction of enemy drones and turrets (drones and turrets themselves, not just launch modules). Points are distributed evenly between all the players who dealt damage to a drone or turret.
  • Points are awarded for the destruction of enemy missiles and mines (including barrels of the “Porcupine” and wheels of the “Fortune”). The player whose shot destroyed the mine or missile earns the score.
  • The owner of the “Barrier IX” turret gets points for every 100 damage that its shield receives.

“Engineers” faction

  • Now, for each new level of prestige with the “Engineers” faction, the player receives the “Veterans Container”.
  • Now, with each new level of prestige in the “Engineers” faction, the player will get random structural parts from the following list (until all the parts are received):
    • “Hot rod” hood — 1 pc.
    • “Left Hot Rod fender” and “Right Hot Rod fender” — 1 pc. each
    • “Left rear Hot rod fender” and “Right rear Hot rod fender” — 1 pc. each
    • “Hot rod grille” — 1 pc.
    • “Hot rod” trunk — 1 pc.
  • Thus, all structural parts can be obtained for 5 levels of prestige with the “Engineers” faction.
  • Attention! The parts are issued for each new level of prestige obtained after the update. Prestige levels received before the update are not counted, and the parts are not given for them.
  • If you purchased the “Pandemic” pack, then if you increase the level of prestige with the “Engineers” faction, additional structural parts will not be issued.


Clan battles

Return of clan battles with leviathans

Attention! For the fastest and most complete collection of statistics, clan battles with leviathans will completely replace the usual clan battles for one week (starting next Monday). Based on the results of this period, a final decision will be made on the future of the mode.

  • In clan battles, the leader of the group goes into battle on his Leviathan.
  • The rest of the players in the group enter the battle on their regular armoured vehicles.
  • Teams in the mode will be selected according to the same principle as in conventional clan battles. The only selection criterion remains the clan's current rating. Following the results of battles, the changes in a rating will occur similarly to usual clan battles.
  • In order to queue for clan battle with Leviathans, the leader of the group needs to:
    • Make sure that there is an armoured vehicle with a capacity of 6000 PS or more (at least 30 parts) in the Leviathan slot.
    • Go to the “Clans” tab and click the “To Battle” button.
  • Shooting occurs automatically:
    • The target is the opponent the sight is aimed at.
    • If the gun cannot fire at the enemy in the sight, it automatically selects the enemy that can be fired at.
  • When entering battle, Leviathan has additional abilities: a temporary increase in engine power by 50% for 7 seconds and an acceleration of reloading weapons by 100% for 4 seconds. Abilities are activated manually.



  • Raiders of the “Dawn's Children” faction have been added to raids.
  • Added new patches and trials related to new raiders.


Added a test for the effectiveness of leviathans. Previously, if Leviathan was destroyed too quickly (self-destructed), no reward was given to the Invasion participants. Now in such cases, it is replaced by another one, for the destruction of which a reward will be guaranteed


Improved AI of raiders in battle.


Machine Gun “Punisher”

  • Changed the machine gun's perk. Now, “Successfully landing 40 shots increases damage by 100% for 5 seconds and reduces spread to a minimum. A miss increases the number of hits required.”
  • Machine gun damage reduced by 15% to balance the new perk.

Shotgun “Breaker”

  • Shotgun damage increased by 6%.
  • Changed the shotgun's perk. Now “When receiving fatal damage, the weapon becomes invulnerable for 1 sec. Cooldown — 35 seconds”
  • Durability reduced from 430 to 387.

Cabin “Blight”

Cabin PS increased from 1500 to 1800 (like all light epic cabins).

Auger “Meat Grinder”

Improved physical model of augers and their adhesion to armoured vehicles. Now they deal damage to vehicles below them.


All non-steering wheels now take up half the power (compared to steering wheels).

Studded wheel

  • Durability increased from 85 to 100 pts.
  • Mass increased from 34 to 40 kg.

Lunar IV

  • Durability increased from 105 to 125 pts.
  • PS increased from 90 to 100.

Gun-mount wheel

  • Durability increased from 75 to 132 pts.
  • PS increased from 75 to 90.


  • Added a new music track for the garage.

  • Improved sound effects of heavy cabins.
  • Improved reload sound effect of the shotgun “Arothron”.
  • Improved sound effects of the cabin “Huntsman”.
  • Optimized the sounds of firing machine guns.


  • Now, when a player sells any goods, he is suggested to use the most profitable price from current buy orders. Also, when a player buys anything, he is suggested to pay the most profitable price from current selling orders.
  • Improved the mechanics of the patch “One Punch Man”: now the patch is issued if the enemy was destroyed by the player with one volley (counts a volley of several guns that destroyed the enemy).
  • Improved effects of parts:
    • Cabin “Nova”
    • Autocannon “Whirl”


  • Fixed a bug with a penetrable rock on “Founders Canyon” map.
  • Fixed a bug with incorrect operation of upgrades to reduce cabin weight and increase tonnage/weight limit.
  • Fixed a bug where bonuses to increase energy damage did not work with the “Annihilator” drone.
  • Fixed a bug where opponents in the raid “Frontier defense” on the map “Fortress” self-destructed some time after the spawn.
  • Fixed a bug where only the price of scrap metal was shown in the quick purchase/sale of any resources through the technology tree.
  • Fixed a bug where the “Verifier” radar detector could not be destroyed.
  • Fixed a bug with an intermittent sight line of “Mandrakes” at low graphical settings.
  • Fixed a bug where fastening parts on the roof of the “Cohort” cabin blocked the launch of the drone, even if the hole itself remained visually open.
  • Fixed a bug with the disappearance of some environmental objects on the map “Power plant”.
  • Fixed a bug with a way to climb onto one of the inaccessible rocks the map “Fortress”.
  • Fixed a bug where switching back to the workbench from the part parameters window could switch you to the wrong workbench.
  • Improved a number of texts and descriptions.


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Great update all in all. Do you plan to "compensate" players who already has a bunch of prestige levels? People out there with 200 prestige levels basically miss out on 200 crates. I do know it's a

"Attention! The parts are issued for each new level of prestige obtained after the update. Prestige levels received before the update are not counted, and the parts are not given for them." You are li

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RIP clan wars, never forget.

Ka1deron (Posted )

Hello! Please note, that the new format of clan battles will replace the standard one for one week. After that it is very possible, that the schedule will be changed
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levi cw is a bad idea

levi cw is a bad idea

levi cw is a bad idea

also can we have veteran containers for engi levels we already got pls? i kinda wanna do a crate opening for the memes.

Ka1deron (Posted )

QuantumCanine, hello! After the end of the next week, it will be decided if the following schedule of clan battles should be continued or not - and it is very possible, that it will be changed. As for the the veteran containers - there are no plans for that at the moment
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NO wtf... dont replace standard cw with some bs like levi cw... just make separate event or brawl with its own leaderboard this is god damn stupid..idk what you are smoking but i want it ... please dont destroy the mode that is the only mode they play for a lot of ppl 

Ka1deron (Posted )

Hello! We know that the standard clan battles mode is very popular among the players - that's why we are trying to find the best schedule for the clan battles with leviathans
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Why’s everyone so annoyed  over levi cw? I’ve played the Levi cw back when it was a thing and it’s honestly a breath of fresh air. I’m looking forward to less dogs and more fun 

Edited by NegativeStance
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36 minutes ago, Woodyrojo said:

Fixed a bug with incorrect operation of upgrades to reduce cabin weight and increase tonnage/weight limit.

Still a bug :)


New maps in cw please? The new one is awsome, would be awsome to have it instead of old town 

Edited by ZeusssS

Ka1deron (Posted )

ZeusssS, hello! In case you still encounter this issue, please share the details in a bug-reports section, our specialists will try to fix it asap. As for the new maps in clan battles mode - yes, this matter is already being discussed:)
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New map is mind-blowing. Hope to see more non-standard and unusual maps in the future, like battles high in the mountains, swamps, etc.

By the way devs, I think we have an emergency, there is something burning at the edge of the “New Dawn” garage map since it was released. Needs a fix urgently, how you think?


Edit: Of course that's a joke.

Edited by The_Doomsday

Ka1deron (Posted )

The_Doomsday, this smoke is not a bug - it's rather an element of the surrounding environment:)
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You actually implement leviathans to clan wars despite all the negative feedback. wow.


Your normal builds are completely out of the picture now, cause you literally stand no chance vs the leviathans with 100% aimbot and 100% reload reduction buff. 


How can this proceed to live servers without raising ANY alarmbells?


Testweek or not, you are implementing something that ruins clan wars for the majority of the community.

Ka1deron (Posted )

JefeDeJefes, hello! Thank you for sharing your concerns with us. At the moment we are trying to find a schedule that would satisfy both the fans of standard clan battles mode and the one with the leviathans. Based on its popularity and the player's feedback, the decision will be made by the end of the next week
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3 minutes ago, NegativeStance said:

Why’s everyone so annoyed  over levi cw? I’ve played the Levi cw back when it was a thing and it’s honestly a breath of fresh air. I’m looking forward to less dogs and more fun 

everyone is so annoyed over levi cw because all it means is that only one of the four teammates actually has an impact on the match. you think you'll be looking forward to it because dogs will be bad for a week but you'll find that the guy who dropped $500 and bought like 17 imps is much much worse...

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WHY are you adding things without saying it? specially when its so important thing? the thing iam talking about is that if you are over mass your movement parts will get destroyed which is not good at all

Ka1deron (Posted )

kocicaninec__CZ, could you please clarify the situation that you are referring to? I recommend you to share screenshots and\or videos in the bug-report thread, so that our technical specialists will be able to investigate it faster
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currently unable to sign in via steam since update

Ka1deron (Posted )

Whiteicefire, thank you for the signal! In case this issue will still be present in 10-15 minutes, please share a bug - report in the special thread on this forum - it will be investigated ASAP!
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Anyone know what the bug fix about the fusion for cabins is or what the bug used to do it isn't described very well and also how long the servers are gonna be under maintenance?

Edited by *TLR_Cruentus

Ka1deron (Posted )

*TLR_Cruentus, hello! The following issue was connected with the way the some of the cabin upgrades have beeen displayed in the game. As for the maintenance - it's already over for PC and should be finished soon for the console versions
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In the past, when LEVI clan wars were introducet, people used mostly purple items for the levis, becouse thouse were only affordable options, market wasnt full of relics and people couldnt get them that easy, now market is full, people owns more than one set of relics and one shot levis is a possibility, this is gonna be nightmare.

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Return of Leviathan CW finally! Clan wars has been stale AF for along time. Cant wait to play this and have as much fun as last time #SaltMine 

Punisher buff finally!


Great update

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I was so happy. Until red words :D:D:D


EDIT: Pleeeeeeease Give us levi playback!!!!!!!!! We wanna see, we must see how our levis fight in battles against players :)

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I don't join any clan so I'm just gonna sit here watching these people complaining about the Clan Wars thing

images - 2020-07-02T162049.653.jpg

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24 minutes ago, *TLR_Cruentus said:

What exactly was the effect of the bug?

The reduction of the mass (upgrade) doesn't work, in garage and build stats everything seems fine, but in any place outside of the garage, the build will be over mass limit. Because of that, several penalties will be added to your craft

Edited by ZeusssS
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I am truly sorry that you haven't listened about the Punisher. It's really ***now... Its base damage is barely higher than the Aspect's. The bonus you get from the perk is only applied when you hit 40 times and is lost after 5 secs EVEN IF YOU DON'T MISS. In the case when the guns overheat (or are near it) you lose the bonus or just can't use it to full potential. As I said before maybe you should have gone with the method of the Spectre (Perk bonus is active until you miss or don't shoot for 2 secs). Anyway why do you feel this stupid urge to overcomplicate a machine gun?

Lets see the Aspects perk in cimparison. You have to pay attention to achieve high heat for the best damage but not to overheat. Thats 1 (one) condition. Now with the punisher there are 3 (three) conditions: don't miss, don't overheat and don't even shoot too much so you can time the perk for that 5 secs. I have to ask, why? The ammount of bonus does not justify this overcomplicated mess of situational conditions. This is sad...

Basicly not the 15% dmg balamce is the main problem but the perk itself..pls read my post carefully. The perk is very hard to utilize... Too many conditions and those are not really helped with any module. Very efficient really? I tested it and it is everything but not efficient. Because of how the perk charging mechanic works. It's inactive most of the time. Even if Im cautious with aiming and heat and also using rads and coolers. The bonus is easily lost and not sustainable. It needs another rework/balance.

Edited by iboomer
Clarifiing somthing.

Ka1deron (Posted )

iboomer, hello! Even though Punisher's damage was reduced, it was done in order to balance it's new perk. It depends on the build, of course, but this new perk can proove very efficient, especially when combined with modules.
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Any addition of new modes is welcome in my opinion, I guess I can see why some people don't like to see their vanilla clan wars interfered with but the more new modes introduced to the game overall the better I think. Also looking forward to trying the new map, keep the content coming!

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There was no mention for Breaker durability nerf ? Why did u make this ninja nerf ? I mean I can understand but it should be reduced to 400 max. Not 380 ish. Also thanks for upping the dmg from %5 to % 6

Edited by StreaMRoLLeR

Ka1deron (Posted )

StreaMRoLLeR, hello! All of the changes to Breaker are described in the following patchnotes (the "Parts" section)
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