xXMrSkeletonXx

Did they hand out free Flutes and Reaper/Kapkans?

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23 hours ago, psiberzerker said:

Meat Grinders.  Unfortunately, the only one that uses them is the Horridrake, and if they get right next to that, it's already gone horribly south.  So, being good against Kapkan isn't enough to make them viable, with everything else that's wrong with them.

Yes you're right, they're always an afterthought unfortunately. They mentioned buffing the strafing a long time but never followed though.

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21 hours ago, Claysdad said:

There is activation time...but yes, if you stop, you can be caught. If that is your fear, dont run that close to them/into them. A spark can pop them. People often times will use a part on their car to pop them even after they are harpooned. 

Insert melee/firebug into breaker if that makes you happy. Some teams may not run any of those but the majority do.

Reapers can decloak but they arent a gonna kill anything driving straight at them. That is the whole point of the kapkan...it serves to balance close range with medium and far. Without kapkans, you we see a great jump in close quarters builds.

Weapons should be strong in their range, lower durability Cannons should absolutely lose to shotguns up close etc. The game existed for a long time before Kapkans and was way more fair and fun without them. Watching the map and making calculated decisions actually took skill instead of just pooing out a frisbee harpoon when someone gets close. And the Spark does absolutely nothing when a Kapkan gets dropped close on your side, the arc was nerfed significantly.

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On 7/23/2020 at 9:48 AM, Brolo said:

Helios are next on my to-do list. Just made a pair of reapers and struggling to make/find a build where they've got some protection, but also a decent firing arcs. But was thinking hovers with flutes so I could quickly change laser 'aim' to guide missiles over/around cover. Saw a player in a CW bridge match and wondered 'why are they aiming over there?'.. and then the missiles came around the corner.. Oh to be able to pop smoke!

Small plows put a block over reapers front provides good fireing angles and protection.  Same with the larger military bumper,  turn it a certain way and your reaper fires with pretty much the same fire angles but with a block of protection.   Note both bumpers have to be touching the reaper or they restrict firing angles. 

Edited by tenshiijin
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19 hours ago, xXMrSkeletonXx said:

Weapons should be strong in their range, lower durability Cannons should absolutely lose to shotguns up close etc. The game existed for a long time before Kapkans and was way more fair and fun without them. Watching the map and making calculated decisions actually took skill instead of just pooing out a frisbee harpoon when someone gets close. 

Why waste time saying lower durability cannons? Breakers will degun mammoths and typhoons too. Without something to counter CQW, the whole game would end up being CQW. Weapons arent strong enough to kill before they can close the distance. Who cares if a cannon can put up 1k damage on the approach if they are then degunned before they can reload? While there are heavy breaker builds, there are also fast breakers. The majority of melee and fire builds are fast. They have more speed than what they are facing and can absolutely close the distance on most maps. Kapkans are a small tool to help balance the field.

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6 hours ago, tenshiijin said:

Small plows put a block over reapers front provides good fireing angles and protection.  Same with the larger military bumper,  turn it a certain way and your reaper fires with pretty much the same fire angles but with a block of protection.   Note both bumpers have to be touching the reaper or they restrict firing angles. 

Also, with a tilted cabin, you can turn the top reaper backwards.  In the garage, so you can mount it behind the cabin, and right up next to it, but when you spawn, it turns around, and shoots over the cabin.  You have to adjust the tilt to get the right amount of protection/gun depression that way, and most cabins only have enough room to protect 1.  (However, if you have one forward, and one back, you can fire both out to either side.)  

Actually, there a lot of guns you can turn so that they fit, especially on Tilted builds because they're level in the garage.  Reapers are just harder to fit, and protect, because of their massive footprint.

Edited by psiberzerker
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On 7/22/2020 at 1:04 AM, xXMrSkeletonXx said:

Played some high PS battles last night and it was nothing but Reaper Kapkan and Flute builds everywhere. Every match had multiples and it was different clans and players. All the Porc guys must of been sleeping lol. I don't grind pvp much so it was surprising. They're stronger but I don't think Reapers themselves were over buffed, but it's clear OP Kapkans make that build. They should be changed to hold a person for half of their current time. Flutes on the other hand hit like relics and need a damage reduction or energy raised to 3. I think 5 at 3 energy with a chameleon would be usable for where it should be played, considering it's only a mid-tier rarity weapon. 

They did, the same time God and the Devil joined forces

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On 7/25/2020 at 8:27 AM, psiberzerker said:

Also, with a tilted cabin, you can turn the top reaper backwards.  In the garage, so you can mount it behind the cabin, and right up next to it, but when you spawn, it turns around, and shoots over the cabin.  You have to adjust the tilt to get the right amount of protection/gun depression that way, and most cabins only have enough room to protect 1.  (However, if you have one forward, and one back, you can fire both out to either side.)  

Actually, there a lot of guns you can turn so that they fit, especially on Tilted builds because they're level in the garage.  Reapers are just harder to fit, and protect, because of their massive footprint.

Basically the same angle on a small plow.  Sure. But there are issues with tilted builds. 

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7 hours ago, tenshiijin said:

 Sure. But there are issues with tilted builds. 

Sure, but there's trade-offs with every build decision.  Any armor you put around any gun restricts the angles, and even mounting 2 guns (There's no 1 gun build) has at least 1 angle they can't fire from.  However, if you don't protect them at all, the first thing that's going to be targeted by any decent player is going to be your guns.

Same with Bigfoot.  They're far, and away the best wheels, but they have issues.  Chief among them is their 20% Power Drain, so if you mount more than 4 of them, your acelleration suffers, but if you don't, just 1 wheel severely hampers your driving.  Also, their hitbox, and covering them with say Large Fenders is comparable to doing the same with Reapers, which have more Durability, and less restricted placement.  (You don't have to mount Reapers on the Frames, and they can be flipped around to fit.)

 

Edited by psiberzerker

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7 hours ago, psiberzerker said:

Sure, but there's trade-offs with every build decision.  Any armor you put around any gun restricts the angles, and even mounting 2 guns (There's no 1 gun build) has at least 1 angle they can't fire from.  However, if you don't protect them at all, the first thing that's going to be targeted by any decent player is going to be your guns.

Same with Bigfoot.  They're far, and away the best wheels, but they have issues.  Chief among them is their 20% Power Drain, so if you mount more than 4 of them, your acelleration suffers, but if you don't, just 1 wheel severely hampers your driving.  Also, their hitbox, and covering them with say Large Fenders is comparable to doing the same with Reapers, which have more Durability, and less restricted placement.  (You don't have to mount Reapers on the Frames, and they can be flipped around to fit.)

 

Actually the two melee I mention covering a block of reapers restricts zero firing angles.  Some restriction occurs if you put one covering the top block of reapers. 

Also if you stagger mount guns you have a pretty clear firing view and its easy to not have one gun blocked by the other. 

I wouldn't say it's ever a good idea to flip reapers around to fit.  Your tilted build is probably the one acception. And I don't play that build so I can't exactly say it's a good idea. Also I dont think Iver ever mounted reapers on frames.  It's not a good idea due to crap firing angles lest u have Bigrams or something.  I usually mount them on shoot through parts.  Or cabins on occasion. 

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