SkyeShadow 494 Report post Posted September 3, 2020 Ravens have returned to the Wasteland, survivors! In this update, you will find an event with unique rewards, new relic weapons and a large number of changes in the game balance. Return of the Ravens Get unique parts now! The event will last until September 17! Special mission “Raven's path” The mission counts towards the progress of daily challenges. For taking part in the mission the player receives a special temporary resource: talers. These hexagonal coins, talers, are left from the Knechte. They were defeated by the Ravens, but they kept the currency and now sell new parts for it. Talers can only be earned in this mission. Talers can not be sold or purchased through the in-game market. Active “Premium subscription” increases the number of talers received as a result of the battle. After the end of the “Raven's Path” event, all unused talers will be withdrawn from the option to exchange them for any other resources. Talers, as well as a certain amount of resources and parts, can be exchanged for goods from a special temporary workbench, “Raven Pavilion”. Temporary workbench “Raven Pavilion” New parts Small calibre cannon “Median” Rarity: special PS: 950. Durability: 189 pts. Energy consumption: 5 pts. Mass: 342 kg. Deals gunshot damage. Crafting: 250 units of scrap metal 100 units of wires 100 units of copper 50 units of plastic 225 talers 1 autocannon “Rapier” 1 machine gun “P-23 Defender” During the event, you can craft 4 such small-caliber cannons. Defence module “Argus” Rarity: epic. PS: 275. Durability of the launch module: 144 units. Power consumption: 1 unit. Mass: 128 kg. Launches a mobile defensive drone that detects and neutralizes mines, as well as any destructible projectiles for a short time. Crafting: 550 units of scrap metal 200 units of wires 500 units of copper 100 units of plastic 300 talers 1 Drone “AD-13 Hawk” 1 radar “Oculus VI” 1 Turret “T4 Python” During the event, you can craft 3 such modules. In addition, during the event, you will be able to craft the following items: Revolver “Emily” Crossbow “Spike-1” Crossbow “Toadfish” Plasma emitter amplifier “Power unit” Gun-mount wheel (ST and non-ST) Paint: “Plate Steel”, “Burnished Steel”, “Teutonic Cross”, “Teutonic Stripes”. Decor: hologram “Wingbeat”. Stickers: “Landsknecht shield”, “Winged hunter”, “Jouster”. Banner elements For receiving 100 talers as part of the “Treasurer” medal, the player receives a unique emblem of Ravens. For receiving 200 talers as part of the “Treasurer” medal, the player receives a unique portrait “Stevo”. New relic weapons New relic weapons, like all others, are available for crafting at the relic workbench “Secret Workshop” of the Engineers faction. Turret cannon «ZS-52 Mastodon» Allows you to land precise shots in any direction at long range. Has two modes: Single shots when you press the trigger. A two-round burst when the shot is fully charged. Parameters: Rarity: relic. PS: 3600. Ammunition: 10 volleys. Durability: 1505 pts. Energy consumption: 6 pts. Mass: 3038 kg. Perk: When fully charged, the first round deals less damage, but heats all parts within the blast radius. Crafting: 1000 units of electronics 1000 units of copper 600 units of uranium ore 1000 units of batteries 1 tower cannon “ZS-46 Mammoth” 1 shotgun “Nidhogg” Tesla emitter “Flash I” Support weapon. Deals equal damage to all targets in the aiming cone. Effective for fighting multiple opponents at once. Parameters: Rarity: relic. PS: 2400. Durability: 544 pts. Power consumption: 4 pts. Mass: 450 kg. Perk: When dealing damage, slows down weapon reloading by 6% and reduces cabin power by6%, which reduces speed and acceleration (excluding maximum chassis speed). The effects last 1 second and stack up to 12 times. Crafting: 1000 units of electronics 1000 units of copper 600 units of uranium ore 1000 units of batteries 1 Tesla emitter “Spark III” 1 flamethrower “Draco” Trials and patches Added a new patch “Energy weapon mastery 6”. Added a new trial “Energy Weapons: Legend” and reward in the form of a banner emblem. Rare parts Autocannon “AC43 Rapier” Projectile speed reduced by 7%. Machine gun “P-23 Defender” Minimum spread in motion and while standing increased by 10%. Shotgun “Spitfire” Durability increased by 7% (from 171 to 183 units) Shotgun “Sledgehammer” Damage reduced by 7%. Maximum pellet range reduced by 20%. Special rarity Cannon “Prosecutor 76mm” Damage from projectile hit on the part (gunshot damage) increased by 15%. Nailgun “Summator” Projectile spread at maximum weapon charge increased by 10%. Shotgun “Junkbow” Damage reduced by 5%. Shotgun “Mace” Damage reduced by 6%. Maximum pellet range reduced by 20%. Explosive “Boom” Durability reduced by 9% (from 34 to 31 units) Epic rarity “Cricket” launcher Now the bonus damage from the perk is 80% for every 100 m to the current target (instead of 100%). Cannon “Executioner 88 mm” Damage from projectile hit on the part (gunshot damage) increased by 15%. Explosive damage increased by 7%. Pulse Rifle “R-37-39 Adapter” Durability increased by 10% (from 140 to 154 pts.) Autocannon “AC64 Joule” Explosive damage reduced by 5%. Machine gun “ST-M26 Tackler” Spread from each shot reduced by 25%. Comment: With these changes, the machine gun will become a more accurate weapon. Its optimal firing range will also be increased — now the “Tackler” is more effective for medium and long distance fights. Machine gun “Spectre-2” The perk bonus now lasts 3 seconds (instead of 2 seconds before the change). Machine gun “P-29 Protector” Weapon heating speed reduced by 17%. Comment: These changes will allow the machine gun to fire for longer and use its perk. Unlike the “Tackler”, now this machine gun is more effective in close combat. Shotgun “Arothron” Optimal distance increased by 22%. Maximum distance increased by 66%. Minigun “MG13 Equalizer” Durability increased by 10% (from 148 to 163 pts.). Shotgun “Thunderbolt” Damage increased by 7%. Shotgun “Fafnir” Spread when shooting in motion and while standing increased by 15%. Plasma gun “Quasar” Durability reduced by 10% (from 597 to 537 pts.). Guided missile “ATGM Flute” Damage reduced by 22%. Now the perk increases damage by 18% (instead of 12%). Increased hit detection range. Comment: “Flute” is a long-range weapon. Current tweaks are designed to reduce its effectiveness in situations where the weapon is used in close combat. Saw “Mauler” Now the perk increases damage by 10% (instead of 15%). Durability reduced by 10% (from 364 to 327 pts.). Saw “Lacerator” Damage increased by 10%. ‘Lancelot’ explosives Durability reduced by 10% (from 63 to 57 pts.). Legendary rarity Cannon “BC-17 Tsunami” Explosive damage increased by 10%. Autocannon “Cyclone” Durability increased by 10% (from 486 to 535 pts.). “Reaper” minigun Now, after releasing the fire key, the spinning barrel stops twice as slowly. The time required to spin the barrel is reduced by 12%. Ammo reserves increased by 20%. Flamethrower ‘Draco’ Damage increased by 5%. Part heating speed increased by 50%. Electric gun “Assembler” Durability reduced by 22% (from 400 to 312 pts.) Mass reduced by 19% (from 360 to 293 kg.) Comment: Compared to its “sniper” counterparts, Assembler's durability parameters were too high. These changes will correct them. At the same time, the mass of the weapon has been proportionally reduced. Machine gun “Aspect” Maximum bonus damage from the perk increased from 50% to 60%. Rapid-fire machine gun “M-39 Imp” Damage increased by 5%. Durability increased by 10% (from 190 to 209 pts.). Relic rarity Machine Gun “Punisher” Durability reduced by 8% (from 400 to 368 pts). “Porcupine” minelayer Spread reduced by 50%. Barrels now launch above the horizon axis. Time to barrel explosion reduced by 50%. Barrel durability increased by 100% Reloading time increased by 50% (from 2 to 3 seconds). Comment: Porcupine was an extremely efficient weapon against most land-based cars. Thanks to these changes, the Porcupine will no longer be able to constantly cover whole areas with fire, but it can now aim and fire efficiently at any enemy armoured vehicles, including hovers. Shotgun “Breaker” Damage reduced by 7%. Improved sound effects in the garage “New Dawn” in the weather “Dawn”. Fixed a bug where a player's car in the “Race” mode could start from an unexpected position. Fixed a bug where the bonus to damage from the “Autocannon” skill of “Perseus” co-driver did not work for the “Cyclone” autocannon. Fixed a bug with pink effects from gunshots when using certain graphics cards. Improved a number of icons, texts and descriptions. Hotfix 07.09.2020 Fixed issues related to the sounds of “Mandrake”, autocannons and turret cannons. Improved client stability. Small update, 14.09.2020 Improved a number of texts and descriptions. 1 3 1 4 2 2 Share this post Link to post Share on other sites
alpha1q 207 Report post Posted September 3, 2020 my reply about toadfish not being unique in last knight riders event vanished , i predicted that it will be nerfed right after event and then apear again, under power weapon that is not worth crafting right now (whey would have to make it fire 2 separate shots with separate mouse click like a magasine) Ka1deron (Posted September 3, 2020) alpha1q, hello! Are you referring to the change in the weapon's impulse? Toadfish is still efficient due to its accuracy and it has a decent damage parameter for this weapon class Share this post Link to post Share on other sites
Rukath 99 Report post Posted September 3, 2020 all around very interesting, couple unique items. I am wondering why the median has no perk? is there any plans to expand the new section of scc's or is it a one off? I would love to see an epic version with a cool perk also, major thing, where is the wedge rework? is it coming along? Ka1deron (Posted September 3, 2020) Rukath, hello! As you can see, Median is a small caliber cannon, a new weapon sub class. It is possible when this branch of weapons will be developed further, the future weapons will receive various perks) As for the "wedge" changes - we are still working on them 3 Share this post Link to post Share on other sites
Waughan27131 380 Report post Posted September 3, 2020 (edited) So, at least 45 % of players in CW are playing melees/shotguns (according to crossoutstats.info) and you give them protective module which countres their biggest weaknesses and relic Spark instead of nerfing them? No Griffon, Omnibox, Blight changes, no Breaker and Typhoon perk change, no solution of Mandrake exploit, no Scorp accuracy change (because sniping weapon isn't supposed to be accurate as you did with Assemblers)... Useless update We need competent developers not burried in their statistics but with actual gameplay eperience... Edited September 3, 2020 by Waughan27131 Ka1deron (Posted September 3, 2020) Waughan27131, hello! Some of the changes that you have mentioned in your comment are being considered. As for the horizontal mandrakes - we are considering a number of solutions for this kind of situations 5 15 Share this post Link to post Share on other sites
ThijsRadijs 15 Report post Posted September 3, 2020 2 hours ago, SkyeShadow said: Comment: Porcupine was an extremely efficient weapon against most land-based cars. Thanks to these changes, the Porcupine will no longer be able to constantly cover whole areas with fire, but it can now aim and fire efficiently at any enemy armoured vehicles, including hovers. 7 Share this post Link to post Share on other sites
RYANCQQPER 781 Report post Posted September 3, 2020 Looks like time to play , farm and craft thx for solving the bug with perseus co driver , indeed cyclone turn so slow , now if the perk will work will be little faster and do little bit more damage too . 1 Share this post Link to post Share on other sites
TheValak 163 Report post Posted September 3, 2020 you kill porcupine...... Ka1deron (Posted September 3, 2020) TheValak, the following changes will prevent porcupine's "spamming", but now this weapon is more precise and it can be effectively used against more kinds of builds in battles 1 8 6 4 7 Share this post Link to post Share on other sites
Robocraftman 4,519 Report post Posted September 3, 2020 this is stupid, for a weapon with ridiculously large hitbox and extremely low range like porcupine, hiding it under the frame is the only possible way of using it and now you tell me you want it to launch upwards? I seriously doubt if the dev made this decision have used porcupine for even once, you successfully change porcupine from a good vs. ground and bad vs. hover weapon to trash. 10 8 Share this post Link to post Share on other sites
XiOiUS 910 Report post Posted September 3, 2020 2 hours ago, SkyeShadow said: including hovers. 2 1 13 6 Share this post Link to post Share on other sites
Comrade_Tiki 1,048 Report post Posted September 3, 2020 4 minutes ago, XiOiUS said: <video> 3 of those Porcupines are mounted upside-down... (and the other 2 are mounted @ ground level) 6 Share this post Link to post Share on other sites
Komun1sT 1,657 Report post Posted September 3, 2020 well, the era of melee is here you have killed the last defence against them 8 1 16 Share this post Link to post Share on other sites
FLMNAG 94 Report post Posted September 3, 2020 (edited) “Porcupine” minelayer Spread reduced by 50%. => thx Barrels now launch above the horizon axis. => totally useless vs Hover=> add an automatic barrel explosion as it passes under the reactors (The reactors are hot, right?)why hovers are almost immune to incinerators, fortunes and porcupines?Their long-range and escape domination is not enough? Time to barrel explosion reduced by 50%.. => thx Barrel durability increased by 100%. => thx Reloading time increased by 50% (from 2 to 3 seconds). . => thxNow we will hate our porcupine player when we come across a full hovers team Edited September 3, 2020 by FLMNAG 1 3 12 Share this post Link to post Share on other sites
StreaMRoLLeR 683 Report post Posted September 3, 2020 JESUS MASTADON SOUND SO GOOD OMG BUT Whats the point of opening + and - update thread if you never listen to your players ?? Nobody even in Ru forum was HAPPY WITH BREAKER NERF. Undo you mistake ! Ka1deron (Posted September 3, 2020) StreaMRoLLeR, hello! After we received the feedback from the latest test server, a number of tweaks have been reconsidered (you can see a full list in our patchnotes) 1 4 1 Share this post Link to post Share on other sites
fftunes4real 2,031 Report post Posted September 3, 2020 I'm very happy with the breaker nerf. Thank you devs. 2 6 Share this post Link to post Share on other sites
SpeedyGonzaleo 1,610 Report post Posted September 3, 2020 (edited) PORCUPINE!!! Why Devs WHHHYYYYY? NO Griffon nerf? Whyyy? NO Mandrake nerf? Whyy? When PS4 update? Edited September 3, 2020 by SpeedyGonzaleo Ka1deron (Posted September 3, 2020) SpeedyGonzaleo, the reasons behind the Porcupine's changes are mentioned in the comment. We have been monitoring it;s perfomance for a while and these tweaks should make the minelayer more precise without making it over - efficient 10 5 Share this post Link to post Share on other sites
Omega616 228 Report post Posted September 3, 2020 (edited) 3 hours ago, SkyeShadow said: “Porcupine” minelayer Spread reduced by 50%. Barrels now launch above the horizon axis. Time to barrel explosion reduced by 50%. Barrel durability increased by 100% Reloading time increased by 50% (from 2 to 3 seconds). Comment: Porcupine was an extremely efficient weapon against most land-based cars. Thanks to these changes, the Porcupine will no longer be able to constantly cover whole areas with fire, but it can now aim and fire efficiently at any enemy armoured vehicles, including hovers. What we've been wanting the most is to address the issue of a single fuel drum tripping up a 10+ ton car like it's nothing, e.g. by making the drums burst on contact with any vehicle. In a parallel universe, the developers playing their own game back in 2017: "This is wack, let's fix it." In this universe, the developers chilling in a backyard pool: "If they ask, let's tell them it's a feature, LOL. Now pass me that mocahita, I'm dry." "Dude, you're so not!" "Guess I'm bugged! LOL." Edited September 3, 2020 by Omega616 2 1 Share this post Link to post Share on other sites
XiOiUS 910 Report post Posted September 3, 2020 25 minutes ago, Comrade_Tiki said: 3 of those Porcupines are mounted upside-down... (and the other 2 are mounted @ ground level) angle of porcupine does not matter 3 2 Share this post Link to post Share on other sites
Hydrargyrum 256 Report post Posted September 3, 2020 (edited) The nerf&buff in this patch really feel like you just rolled dices to determine what would be affected and in which direction. I don't know who designed the data collection system you claim to use for this, but it's time to find someone else. Anyway, as someone who play support in most online game I'm kinda happy with the addition of a new protective module that only cost one energy, although I fear it will be like the Barrier IX and have too limited of an effect to ever be worth carrying around. Also, still no fix to sideway hovers nor wedges despite you swearing you actually had the intention to do it this time ... Edited September 3, 2020 by Hydrargyrum 1 3 Share this post Link to post Share on other sites
TOORIKU 112 Report post Posted September 3, 2020 Argus module can take out 2 salva of porcs, laser drone... wtf this plus new Flash in melee team and i think i ll be useless as porc, melee fiesta tonight porc build are quite expensive and u just pissed a lot of people here... 3 3 Share this post Link to post Share on other sites
_d0bermann_ 79 Report post Posted September 3, 2020 11 minutes ago, XiOiUS said: angle of porcupine does not matter If it does, dev's only made it in-line with other end-game weapons and modules. None of which works best in position it was meant to use in the first place. Share this post Link to post Share on other sites
Spedemix 9,361 Report post Posted September 3, 2020 Good stuff. Let me highlight the greatest hits: 3 hours ago, SkyeShadow said: Defence module “Argus” Rarity: epic. PS: 275. Durability of the launch module: 144 units. Power consumption: 1 unit. Mass: 128 kg. Launches a mobile defensive drone that detects and neutralizes mines, as well as any destructible projectiles for a short time. People have been asking for something like this and you guys delivered. 3 hours ago, SkyeShadow said: Machine gun “ST-M26 Tackler” Spread from each shot reduced by 25%. Comment: With these changes, the machine gun will become a more accurate weapon. Its optimal firing range will also be increased — now the “Tackler” is more effective for medium and long distance fights. 3 hours ago, SkyeShadow said: Machine gun “P-29 Protector” Weapon heating speed reduced by 17%. Comment: These changes will allow the machine gun to fire for longer and use its perk. Unlike the “Tackler”, now this machine gun is more effective in close combat. 3 hours ago, SkyeShadow said: Guided missile “ATGM Flute” Damage reduced by 22%. Now the perk increases damage by 18% (instead of 12%). Increased hit detection range. Comment: “Flute” is a long-range weapon. Current tweaks are designed to reduce its effectiveness in situations where the weapon is used in close combat. 3 hours ago, SkyeShadow said: Autocannon “Cyclone” Durability increased by 10% (from 486 to 535 pts.). “Reaper” minigun Now, after releasing the fire key, the spinning barrel stops twice as slowly. The time required to spin the barrel is reduced by 12%. Ammo reserves increased by 20%. Flamethrower ‘Draco’ Damage increased by 5%. Part heating speed increased by 50%. Cyclone needs a decent durability in order to survive due to its gigantic size. Increasing ammo is the easiest way to improve Reaper without offending anyone since even today most people who run competetive Reaper setups do so with two Expanded ammo boxes fusioned for module efficiency. 3 hours ago, SkyeShadow said: Electric gun “Assembler” Durability reduced by 22% (from 400 to 312 pts.) Mass reduced by 19% (from 300 to 244 kg.) Comment: Compared to its “sniper” counterparts, Assembler's durability parameters were too high. These changes will correct them. At the same time, the mass of the weapon has been proportionally reduced. Assembler is slowly finding its place as a lightweight, yet fragile sniper weapon. 3 hours ago, SkyeShadow said: Machine Gun “Punisher” Durability reduced by 8% (from 400 to 368 pts). Shotgun “Breaker” Damage reduced by 7%. I like the idea of Breaker being a weapon that can take a bit of punishment and survive. It's pretty much a requirement on brawling situations. Reducing the durability of Punisher makes bit worse for brawling and thus it gets pigeonholed more towards supporting teammates. 3 hours ago, SkyeShadow said: “Porcupine” minelayer Spread reduced by 50%. Barrels now launch above the horizon axis. Time to barrel explosion reduced by 50%. Barrel durability increased by 100% Reloading time increased by 50% (from 2 to 3 seconds). Comment: Porcupine was an extremely efficient weapon against most land-based cars. Thanks to these changes, the Porcupine will no longer be able to constantly cover whole areas with fire, but it can now aim and fire efficiently at any enemy armoured vehicles, including hovers. Now this is an interesting tweak. I'll be testing this one out to see how it works. Looks really promising though. On paper a Porcupine that's used more deliberately instead of just spamming everywhere and crossing your fingers sounds kinda cool. I never realized Porcupines have a high spread, I just thought I'm terrible at aiming with them. Ka1deron (Posted September 3, 2020) Thank you for sharing this feedback with us, Spedemix! 5 1 5 Share this post Link to post Share on other sites
LOoD 739 Report post Posted September 3, 2020 “Porcupine” minelayer Spread reduced by 50%. Barrels now launch above the horizon axis. Time to barrel explosion reduced by 50%. Barrel durability increased by 100% Reloading time increased by 50% (from 2 to 3 seconds). Now dogs can ***** you 50% more eazy by everywhere the last weapon to counter dogs has just fallen For grifon perk no problem 11 sec is good , for 4 players total immunity radar in CW is good ..... and wedge .... ho yes you working on ..... one day this is out .... thx to ruin more CW .... GG 4 1 8 1 3 Share this post Link to post Share on other sites
Eljesu007 356 Report post Posted September 3, 2020 3 hours ago, SkyeShadow said: “Porcupine” minelayer Spread reduced by 50%. Barrels now launch above the horizon axis. Time to barrel explosion reduced by 50%. Barrel durability increased by 100% Reloading time increased by 50% (from 2 to 3 seconds). Comment: Porcupine was an extremely efficient weapon against most land-based cars. Thanks to these changes, the Porcupine will no longer be able to constantly cover whole areas with fire, but it can now aim and fire efficiently at any enemy armoured vehicles, including hovers. One minute of silence for the porcupine 1 3 1 4 Share this post Link to post Share on other sites
AndlatAndometi 10 Report post Posted September 3, 2020 So another relic cannon and still no autocannon relic? It's not that hard guys, just look up "bofors mk 12 quadruple mount" for refference of what it could look like. Also no sideways hover fix, and no wedge fix... Aka. nothing i've been looking forward to was in the update. Ka1deron (Posted September 3, 2020) AndlatAndometi, hello! We are still working on a "wedge" fix and will share more information as the development progresses. Also, Median is now included into a new subtype of small calibre cannons, so it is very possible, that this class will be developed further later in the future 1 Share this post Link to post Share on other sites
Eljesu007 356 Report post Posted September 3, 2020 (edited) Mastodon dont work like perk description dont shot 2 shots if u click u must hold too see 2 shots and cant keep the shot looks like trash fat canon Allows you to land precise shots in any direction at long range. Has two modes: Single shots when you press the trigger. A two-round burst when the shot is fully charged. Single shot* no shots Edited September 3, 2020 by Eljesu007 2 Share this post Link to post Share on other sites