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[Developer blog] New season in Crossout. Part 2: relic shotgun and details of the season


Woodyrojo
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Hello!

We continue to explore new features for the upcoming season! Today we will talk about the long-awaited relic single-shot shotgun, as well as about 2 new parts which will be available as the season’s rewards. Let’s go!

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all.

Relic single-shot shotgun

sg.jpg

We have already mentioned this weapon a few times as part of our Q&A sessions and livestreams, and now it’s time to get a closer look at it. The shotgun will appear in the game with the launch of the new season, but it won’t be a part of the season’s rewards scale. You will be able to craft it like all other “relics” in the game — on the Engineers’ “Secret workshop” workbench.

We are not ready to share its parameters yet, as the work on refining and improving the shotgun is still in progress. But we can already tell you about its perk!

If half or more of the pellets from the first shot hit the target, the next shot will be a combined shot. This means that the enemy will be hit first with a shot that heats up the parts, and then with a shot that does the main damage.

Special frontal machine gun

mg.jpg

This new frontal machine gun closes the gap in the line of frontal machine guns and is a continuation of the “ST-M23 Defender” and the predecessor of the “M-29 Protector”.

Compared to the previously mentioned “Protector”, the machine gun has increased durability (and therefore greater mass) and also has a perk.

The perk is identical to the one of “Protector”, but it will have a lesser bonus value.

Epic module that increases the damage resistance for attached parts

mod.jpg

With the new season, a new mechanics will appear in Crossout. With its help, special welding points (“pins”) will be added on a number of parts. Parts attached to at least one of these points will receive bonuses. Let’s take a look at how this is going to work using a specific example with a module from the upcoming season.

You can see the special welding points of this module on its corners. Any part attached to at least one of such points will receive increased resistance to all types of damage. This way, depending on the placement of the module on your assembly, you can extend the lifetime of your structural parts, weapons, cabin, etc.

Of course, you can’t increase the resistance indefinitely: only one such module can be mounted on a car.

See you in the next development blog, survivors! There we will show you another interesting part, a new customization kit and structural parts of the next season.

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  • Woodyrojo changed the title to [Developer blog] New season in Crossout. Part 2: relic shotgun and details of the season
7 minutes ago, Woodyrojo said:

You can see the special welding points of this module on its corners. Any part attached to at least one of such points will receive increased resistance to all types of damage. This way, depending on the placement of the module on your assembly, you can extend the lifetime of your structural parts, weapons, cabin, etc.

what is the point of this when we already have upgrades that do this? imagine a weapon that has increased resistance like breakers having more increased damage resistance to all types. ON TOP OF THIS this will BREAK the bastion cabin even more then before, it has 50% damage resistance to everything except plasma based weapons, add to that the perk of +10% damage resistance of all types AND this module! that will be so broken! the cab will have 60% resistance to all types of damage, on top of that the module which im suspecting will add +10% more damage resistance giving the bastion cabin +70% damage resistance and +20 resistance to plasma. what is the point of this module? to break the game even more?

we need more MODES in the game, not more broken and overpowered weapons. plus what is with you guys and making weapons that heat up parts? first the mastodon now a SHOTGUN!? you do realize that shotguns have the highest damage in the game up close right? 

edit: i checked and it does have 50% fire resistance my bad.

7 minutes ago, Woodyrojo said:

If half or more of the pellets from the first shot hit the target, the next shot will be a combined shot. This means that the enemy will be hit first with a shot that heats up the parts, and then with a shot that does the main damage.

why? this is just a shotgun version of the mastodon! but even more broken cause its a close range shot gun! all someone needs to do is drive up, wedge, and go to town with charged shots to wittle them down and take off all their guns. no way devs you NEED to think this one over! (not just that but it does the heated damage, then the base damage of the shotguns main attack, again a copy of the mastodon but on a shotgun. common devs this is broken.)

what we need in the game is more pve modes, im tired of doing the same things all the time, a few raids, a few patrols vs ai, the dailies then quitting for the day till the next day rolls around, theres no point in playing for very long. add a new mode to the game! 

Edited by Zarrurer
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All this is great news, and I'm glad for Crossout to be growing, but I can't play a FOMO game that has been taken to a new, extreme level. That's what you did by ending Operation Ashen Ring 3 days 18 hours early, with no prior notice, thus surprising a number of players who were relying on the the event expiry counter to complete the challenges and get all the rewards. When I saw the gift box in the upper-right corner yesterday, I was hoping you finally found a way to at least give us the rewards we missed. Too bad - another 1-day free premium. Here's a reminder for anyone who already forgot about that because Crossout is picking up speed and boosting full ahead:
615483664_2021_10.21003.jpg.1327e53e476d

2 hours ago, Woodyrojo said:

Epic module that increases the damage resistance for attached parts

It has been suggested by players that parts should have more HP depending on the number of mutual attachment points, to make layered armor more practical in the face of the popularity of so-called "space armor". Here's my two cents on this topic:
1) If stronger armor is attached to the cabin and less durable armor onto that stronger layer, some parameters of incoming porojestiles would be reduced, e.g.:
- Cannon shells would have reduced penetration or their explosion radius or damage into thusly layered armor would be reduced.
- Other projectiles, e.g. machine gun rounds or shotgun pellets (pellets! :biggrin:) would either do less damage to the weaker armor on the outside, or the weaker armor, bolstered by the stronger layer, would gain some pass-trough properties.
2) Mounting stronger armor on a layer of weaker armor could be a way of 'shock dampening' - maybe conferring a little melee resistance, impulse resistance, reducing thermal conductivity, electrical conductivity for energy damage.
These are just tentative suggestions. I'd like for building compact vehicles to be rewarded enough that they could better compete with space armor, which, as has been pointed out before, is weird, seeing how few attachment points there are needed to vastly increase a vehicle's survivability.

Also, I propose that the new legendary rocket launcher be named "Avalanche". ("Blizzard" would do, too.) I hope it will, a fitting succession to the Snowfall (I mean, the name).

Edited by Omega616
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Im intrigued by the resistance module, it looks like something from the "weld strength" thread and I would like to see some armour-building-meta shakeup but it looks like it will require energy, you can use only one so it will probably be useless for armour and broken OP for breakers/mastodons etc - we will see but Im not holding my breath

Relic shotgun, really? Maybe fix the shitload of broken stuff that already pushes players out of the game and then add new stuff? And maybe think first, pr-test is later and then release it this time?

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Filling the gaps in weapon rarities is cool but not sure if weapon-mounting module and similar stuff is a good idea. Sounds like an introduction of an unnecessary condition of always having something mounted on something and bothering about always being able to place both module and weapon there, etc. It sounds like it's going to encourage restrictions in building variety and creativity, as everyone will be forced to repeat more building patterns.

The game probably needed a heavy-duty variation of parts for weapon supporting (so that players don't use just frames for that regard), but introducing a must-have module to carry just that job sounds a little off. For example, introduction of modules which would speed up the cannon rotation speed sounds like a better idea. But don't introduce just too many modules so that there is no mess and don't introduce a strong encouragement to use a specific one everywhere.

Edited by The_Doomsday
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19 minutes ago, _Lemmy44_ said:

Sounds like Welding Strength with extra unnecessary steps. Are you just adding this as a test for the possible future implementation of the actual welding strength mechanic?

Because otherwise this sounds like you're taking a proposed mechanic that would be universally beneficial to everyone and turning it into a module that will become mandatory for most players, especially at higher levels of play, with little benefits to anything else.

And if it comes at an energy cost, it will be another nail in the coffin called "heavy cabins".

I honestly agree with most of what you said, but i think there may be more than one “variation” of that type of module introduced at the same time, while we still we will only still be able to use only a single module from the whole category at the same time, i think they may be testing it honestly as the machnist was well... the machinist , and speaking of the machinist there may come a problem with every cab being able to perform it’s function, the most obvious would be double mastodon/mammoth bastion spider/meatgrinder builds due to  the shape if the cabin...

 

edit: from what i can understand by reading it again, parts are going to have new welding points that give the durability resistance

Edited by _davekko_
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18 minutes ago, _Lemmy44_ said:

Sounds like Welding Strength with extra unnecessary steps. Are you just adding this as a test for the possible future implementation of the actual welding strength mechanic?

Because otherwise this sounds like you're taking a proposed mechanic that would be universally beneficial to everyone and turning it into a module that will become mandatory for most players, especially at higher levels of play, with little benefits to anything else.

And if it comes at an energy cost, it will be another nail in the coffin called "heavy cabins".

if anything, it proves the point that they are willing to take mechanics and see how much money they can squeeze out of it, which leads to the fact that crossout is in dying phase now, and they are milking as much as possible from what is left

Edited by howardxu23
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Hmm i'm kinda disappointed that the New relic is just another higher tier legendary. Could you guys go back to the days when you were making stuff like porcupine or Scorpion? These were actually unique weapons deserving to be called relics. They are like one offs. I wish you guys could go back to this old way of making relics that actually feel special and unique.

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2 hours ago, Woodyrojo said:

111ENG780.jpg

Hello!

We continue to explore new features for the upcoming season! Today we will talk about the long-awaited relic single-shot shotgun, as well as about 2 new parts which will be available as the season’s rewards. Let’s go!

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all.

Relic single-shot shotgun

sg.jpg

We have already mentioned this weapon a few times as part of our Q&A sessions and livestreams, and now it’s time to get a closer look at it. The shotgun will appear in the game with the launch of the new season, but it won’t be a part of the season’s rewards scale. You will be able to craft it like all other “relics” in the game — on the Engineers’ “Secret workshop” workbench.

We are not ready to share its parameters yet, as the work on refining and improving the shotgun is still in progress. But we can already tell you about its perk!

If half or more of the pellets from the first shot hit the target, the next shot will be a combined shot. This means that the enemy will be hit first with a shot that heats up the parts, and then with a shot that does the main damage.

Special frontal machine gun

mg.jpg

This new frontal machine gun closes the gap in the line of frontal machine guns and is a continuation of the “ST-M23 Defender” and the predecessor of the “M-29 Protector”.

Compared to the previously mentioned “Protector”, the machine gun has increased durability (and therefore greater mass) and also has a perk.

The perk is identical to the one of “Protector”, but it will have a lesser bonus value.

Epic module that increases the damage resistance for attached parts

mod.jpg

With the new season, a new mechanics will appear in Crossout. With its help, special welding points (“pins”) will be added on a number of parts. Parts attached to at least one of these points will receive bonuses. Let’s take a look at how this is going to work using a specific example with a module from the upcoming season.

You can see the special welding points of this module on its corners. Any part attached to at least one of such points will receive increased resistance to all types of damage. This way, depending on the placement of the module on your assembly, you can extend the lifetime of your structural parts, weapons, cabin, etc.

Of course, you can’t increase the resistance indefinitely: only one such module can be mounted on a car.

See you in the next development blog, survivors! There we will show you another interesting part, a new customization kit and structural parts of the next season.

Before introducing new items to repair the old ones ... most of the weapons are scarce and unused, some are completely OP ... given the amount of relic and low PS the legendaries should perform better

Edited by _XEWO_
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51 minutes ago, StreaMRoLLeR said:

Are you allowed to say if there will be a CABIN for next BP ?

 

Thanks

The last garage episode mentioned plans for an epic heavy cabin and a legendary Founder cabin. Not sure when it's supposed to happen, but they plan do do that.

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55 minutes ago, _Lemmy44_ said:

Sounds like Welding Strength with extra unnecessary steps. Are you just adding this as a test for the possible future implementation of the actual welding strength mechanic?

Because otherwise this sounds like you're taking a proposed mechanic that would be universally beneficial to everyone and turning it into a module that will become mandatory for most players, especially at higher levels of play, with little benefits to anything else.

And if it comes at an energy cost, it will be another nail in the coffin called "heavy cabins".

This module should be for heavy cabins only. ... what a disaster if any one could mount it  = dog will use it, scorpion, everyone.... Not very useful at all at high ps. Just an apocalypse of resistance and at the end, heavy cabin still disadvantage for no reason. :014j:

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Hmm, new relic... why the shotgun again?  :tankosmile3:
Don't you have more imagination ? You can take inspiration from other games if you can't think of anything interesting ...e.g. from Quake, Unreal Tournament and others... there are so many original possibilities and you come up with a shotgun ?
It's getting really boring....be a little more creative and not so limited in imagination !!!

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You guys went through all the effort of giving the relic Nidhogg a awesome model...only to give it a copypaste of Mastadon's perk. Why?  Why not put as much effort into perks as you do with models? The Junkbow line of shotguns fires literal nuts and bolts and this being a relic version would be no different..so what is the logic of it heating parts anyway?

Something like higher pellet count depending on speed  would've made more sense, would've been more unique and would've discouraged people from just using them on a wedge. 

The resistance module is clearly a moneygrabby version of the "welding strength" thread. While somewhat interesting, it has severe balance concerns especially with things like Breakers. Although it does say "special pins will be added to a number of parts" so hopefully Breakers will not be one of them.  The other concern is will heavy cabins be able to use them considering they can already be energy starved after the reload/engine changes? It's not going to make any sense if only light-medium cabin builds can use a damage resistance module due to having more energy available.  Overall, I see it as causing more harm than benefit. 

As for the mg, not everything needs a special version. 

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I could be praising, crossout is a magnificent game, but you developers just make bad decisions, you really don't care. It costs nothing to add balanced weapons in the game, the Founders launched very powerful drones, Amusement Park was the Nests, Syndicaye was Kaiju, in this current battle pass is Parser, until when will it be like this? How long will the game continue in Beta? That's why the game doesn't grow. I know that the problem with the game is not only with the battle passes with OP weapons, there are many things that still need to be improved. I hope you didn't put a relic weapon in a battle pass, but I don't doubt anything.

Edited by Alcoutinho15
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