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[Update] [PC] Crossout 0.13.20. “Holy motors”


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Welcome to the “Holy motors” update, survivors! You can expect: a new season with unique rewards, a new PvP-mode, the return of the updated map “Fortress” and a new relic weapon!

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New season “Holy Motors” and a battle pass

Attention! The event will last until January 23 inclusive!

  • There are 49 levels with unique rewards in the event. Leveling up in the event will unlock new rewards.
  • If the player has a Battle Pass, 20 in-game coins are rewarded for levels from 50 and above.
  • All players without exception (both with and without a paid Battle Pass) can access:
    • New structural parts.
    • One-time production recipes (“Workpieces”) of the new parts from the season, as well as parts from previous seasons (you can find and use the received workpieces in the “Resources” tab in your storage).
    • Recipes for crafting the standard and upgraded versions of the new weapons and hardware. ATTENTION! These recipes will only be available temporarily during the current season. Once it is completed, the permanent part recipes will be unavailable.
    • One portrait.
    • Background and logos for the banner customization.
    • A banner logo that displays your current level in the event.
    • 100 in-game coins.
  • Players who have purchased a Battle Pass may receive the following additional rewards:
    • Parts that have been crafted before. Please note that such parts are already issued with certain upgrades and cannot be sold/bought on the market.
    • In-game coins.
    • Cosmetic items: one portrait, paints, stickers, hologram.
    • New decoration for the range
    • “Blueprint storages”.
    • Epic workbench coupons.
  • Rewards marked with a lock icon are only available in the Battle Pass.
  • Parts that you didn’t have time to unlock (except for structural parts) can be purchased on the in-game market from other players.
  • Structural parts can be unlocked some time after the event.

Please note:

  • During the season, all new parts (including their fused versions) can be crafted in unlimited quantities (permanent recipes will be available).
  • As new levels of the season are gained, all players will discover and receive additional one-time recipes — the “workpieces” of new parts. During the season, you can get several workpieces for each new part at once.
  • Once the season is over, permanent recipes will become unavailable, but you will still have the workpieces. They can be used whenever you want.
  • The workpieces are added to the storage (“Resources” tab) and do not take up storage space.
  • Even if you didn’t have enough time (or didn’t have the opportunity) to craft a certain part during the season, you will be able to craft it thanks to a workpiece.

Event level up

  • You can increase your level in the event by completing special daily and weekly challenges.
  • At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
  • Every Thursday, after the list of challenges is updated, all uncompleted weekly challenges are carried over to the next week.
  • Weekly tasks of the season are divided into “main” and “additional” groups. At one time, 4 “main” and 2 “additional” tasks are issued.
  • Please note that it is possible to get the maximum level in the event by completing only daily and “main” challenges. Completing “additional” challenges will help you increase your level even faster.
  • Try not to miss challenges to open all available rewards as soon as possible.
  • When the event level is increased, the reward is issued automatically.
  • You can still complete the regular daily and weekly challenge, save badges and other resources.

New parts of the season

Frontal machine gun of special rarity “M-25 Guardian”

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  • PS: 570.
  • Durability: 179 pts.
  • Energy drain: 3 pts.
  • Mass: 155 kg.
  • Perk: Each hit on the enemy increases resistance to all types of damage by 1%. The effect lasts for 1 sec. and stacks up to 10 times.

Epic module “Averter”

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  • PS: 275.
  • Durability: 180 pts.
  • Energy drain: 1 pts.
  • Mass: 160 kg.
  • Perk: Increases the protection of a part attached to the power nodes by up to 30%.

Important: “Power nodes” are special welding points that give a certain bonus to other parts that are attached to them.

Legendary rotary rocket launcher “Waltz”

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  • PS: 2400.
  • Ammo: 15 volleys.
  • Durability: 209 pts.
  • Energy drain: 6 pts.
  • Mass: 215 kg.
  • Perk: The impulse and damage of each subsequent rocket in the volley is increased by 100% and 25%, respectively.

Legendary cabin “Master”

You will be able to see what this secret development of the Engineers looks like in the process of unlocking the levels of the new season. For now, let’s take a look at its parameters:

  • PS: 2400.
  • Light cabin.
  • Max. cabin speed: 95 km/h.
  • Tonnage: 5000 kg.
  • Mass limit: 10000 kg.
  • Adds energy: 12 pts.
  • Durability: 360 pts.
  • Mass: 750 kg.
  • Perk: When the module is activated, the cabin heats up, and when it’s deactivated, the cabin cools down within 5 sec., restoring up to 10% of the durability per second to the parts attached to the power nodes.

New CKs for “Helios” and “Caucasus”

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Structural parts

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“Elite Battle Pass” pack

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  • Provides access to additional rewards of the season “Holy motors”.
  • Upon purchasing this pack, the player gains 15 levels to his current progress in the event. All additional battle pass rewards for already received levels are automatically made available.
  • The pack can be purchased only once.

“Battle Pass” pack

  • Provides access to additional rewards of the season “Holy motors”.
  • Upon purchasing this pack, the player gains 1 level to his current progress in the event. All additional battle pass rewards for already received levels are automatically made available.
  • The pack can be purchased only once.

New mode: operation “Red light”

Attention! The new operation “Red light” will be available until December 15 inclusive!

Key features:

  • Operation “Red light” is a PvP-brawl where at first a small team of 2 “infected” players fight against a team of 10 regular players.
  • The survivors start the battle on their own armoured vehicles. The first ravager-players and the “infected” players use the pre-set vehicles.
  • There are certain conditions for the survivor vehicles. The PS of your armoured car should not exceed 9000, and it should not have:
    • boosters;
    • fuel barrels or fuel tanks;
    • “Werewolf” cabin;
    • explosives (“Boom” or “Lancelot”).
  • Ravager vehicles also have their own features:
    • The vehicles are damaged from the beginning — their durability will be lower than the maximum one.
    • The vehicles are equipped with the “Argus” module to protect the players from mines and projectiles that can be shot down.
  • The goal of the survivors is to reach the final point of the location, completing all the tasks.
  • The “infected” team should prevent the second team from completing the tasks and “infect” as many players as possible.
  • Infection of a regular player occurs when he collides with an infected player.
  • Survivors can not only drive away from their enemies, but also try to destroy them at a distance. The main thing is to avoid contact with the enemy.
  • After the collision, the survivor joins the opposite team, and his goal is to infect his former teammates.
  • The total number of points you earn directly depends on how efficiently you played. For example, if you actively helped the team complete tasks for survivors, but at the end you were infected, you will still get enough points, and your efforts will not go unrewarded. Actions for both the team of survivors and the team of infected will be counted.
  • The player is rewarded with scrap metal for each battle. The amount of scrap metal depends on the place taken by the player as a result of the battle.

Special challenges

Special challenges and rewards for completing them will be available only until December 15 inclusive.

You have 5 challenges that can only be completed in the new mode. You will receive a reward for completing each challenge:

  • Play 3 games in this mode. Reward: 50 pts. of scrap metal.
  • Destroy 10 enemies in the mode. Reward: paint “White Honeycomb”.
  • Destroy 15 enemies in the mode. Reward: 200 Engineer badges
  • Destroy 20 enemies in the mode. Reward: unique sticker “Adventure”.
  • Get to the finish line, being a “survivor”, once. Reward: a container with a “rare” CK of your choice.

New relic single-shot shotgun “Jormungandr”

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  • This weapon is not a part of the new season “Holy motors”. It cannot be received for leveling up or purchasing the battle pass.
  • Like all other relic weapons, the shotgun can only be crafted at the Engineer workbench “Secret Workshop”, using parts and resources (including uranium ore).

Parameters:

  • Rarity: relic.
  • PS: 2400.
  • Durability: 390 pts.
  • Energy drain: 4 pts.
  • Mass: 335 kg.
  • Perk: If at least half of the pellets hit the enemy, the next shot will be fired with incendiary projectiles that heat up the parts on impact. Damage to these parts increases up to 100% depending on the heating level.

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Updated map “Fortress”

One of the distinctive features that catches the eye is the visual design. We have completely redesigned and replaced a lot of old objects on the map with new ones. Other old environmental objects have been modified, and the location has taken on new colours.

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The scale of the environmental object has also changed and has become closer to the real ones. The map’s vegetation will also be updated: we have not only improved its quality compared to the old version of the location, but have also implemented a familiar feature with semi-transparent silhouettes of large bushes and trees for a more comfortable game.

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The teams will now start the battle from the side of the destroyed town and military base, respectively. What happened at this location? Whose base is this? We are going to find out soon!

When redesigning this location, it was important for us to make better use of the space and to solve some of the problems you reported to us:

we reduced the spaces on the edges of the map that were hardly used by players, but at the same time we expanded a number of passages that previously could only be used by relatively small armoured vehicles, and vehicles with low PS;
we redesigned a lot of separate places on the map, which could interfere with the movement of players. For example: various angles and stones that caused armoured vehicles to get trapped and stuck.

Other

  • The environmental objects that could cause an armoured vehicle to get stuck have been optimized on a number of maps:
    • Ravagers foothold;
    • Old town;
    • East quarter;
    • Ashen ring;
    • Clean island.
  • Improved the visual appearance of rocks on the “Bridge” map.
  • A number of environmental objects on the “Desert valley” map have been improved.
  • Blocked direct visibility from the spawn point of the first team to the spawn point of the second team on the map “Desert valley”.

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Clan battles

The “Bridge”, “Founders Canyon” and “Old Town” maps have been returned to the clan battles rotation.

We tried to make the best use of all available information regarding unstable frame rates on these locations and optimized these maps as much as possible, using all the gathered information and your bug reports.

Raids

  • The difficulty of the “Steppenwolfs” and “Firestarters” factions raiders has been slightly decreased on the medium difficulty level.
  • The difficulty of the “Lunatics” raiders has been slightly increased on the medium difficulty level.
  • The difficulty of the “Nomads” raiders has been slightly decreased on the hard difficulty level.

All the changes to raiders mentioned above are insignificant and can affect both the durability of the vehicles and the damage they deal. The choice of a particular edit depends on the vehicle and its role.

  • The amount of raiders in the raids “Data theft”, “Gone in two minutes”, “Hit and run!”, “Perimeter breach” and “Frontier defence” has been optimized.

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General

The parts from the “Guiding star” season were added to the auto assembly.

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  • You can now switch between the menu tabs using the “Q”, “E”, “A” and “D” keys. Added additional appropriate icons.
  • Now, the pressing of the “Reset” button in the sorting settings at the exhibition also resets the text you have entered in the “Blueprint contains” line.

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  • Updated the sounds for the “Sinus-0” and “Aspect” machine guns.
  • Improved the sounds of the autocannon “AC43 Rapier”.
  • Changed the balance of the weapon sounds.
  • Improved the sounds of hits on the car.
  • Fixed minor bugs with the positioning of sounds.

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  • Updated the visual appearance of the generator “PU-1 Charge”.
  • Improved the effect of the “Yaoguai” drone’s perk.
  • Improved the effect of the “Tusk” cabin’s perk.
  • The effect of exhaust has been improved for the cabins with exhaust pipes.

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  • Fixed a bug where the damage resistance upgrade might have not worked properly.
  • Fixed a bug due to which it was impossible to switch to 4x zoom while using the “Neutrino” scope.
  • Now 3 rockets of the “Nest” weapon correctly target random enemy frames. Previously, all rockets could target only 1 frame.
  • Fixed bugs that could cause environmental objects on the “Control-17” map to disappear at a certain viewing angle.
  • Fixed a bug with non-functional welding points on the “Goliath” track.
  • Fixed a bug where it was possible to rotate the “Crossout” hologram and place it in the wrong position. If the message about an incorrectly mounted part appears, the hologram should be placed in the storage and then installed on the car again.
  • Fixed a bug where enemies could not appear in the raid “Data theft” on the map “Old town”.
  • Fixed a bug where the actual position on the “Clean Island” map could be different from the one displayed on the mini-map.
  • Fixed bug with increased volume of activated the shield of the “Nova cabin” at certain conditions.
  • Fixed a bug where the minelayer “Jubokko” retained the ability to fire, even if it was covered with structural parts.
  • Fixed a bug where the perk of the “Quantum” cabin was reset when shooting, and not when receiving damage.
  • Fixed a bug where the sounds of the previous player’s details could still be playing after switching between players in the spectator mode.
  • Fixed a bug where the progress of a weekly challenge for 40 daily challenges could be displayed incorrectly on the battle results screen.
  • Fixed a bug with incorrect placement of the player’s nickname on the garage screen when changing the resolution or size of the window.
  • Fixed a bug where the selected driver was not displayed in the leviathan information window in the garage.
  • Improved a number of text strings.

Small update, 25.11.2021

Improved the game client stability when using Windows 7.

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I actually preferred the single Neutrino zoom, should make that a fusion option. Glad the maps are back. I want to test the new module, if you can have a Mastodon on a Machinist cab and the module at the same time, it would take 2 years to shoot it off lol. You fixed the Nova shield sound, I wish you could make the shield actually visible from a distance. Half the time I shoot the shield simply because it's invisible.

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Patch faster, my attention span is waning and I want to play something... 

;)

<3 @Woodyrojo - thank you for the hard work you guys do. However, I am not thrilled with the new module, especially because you had no test servers either.

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Game won't launch. Crashes before the log-in screen. Does this mean they're running the maintenance they warned us about, or is this up-date on line and it's broken? Usually I would get a splash screen informing me that the server was under maintenence, but I'm getting this:

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EDIT: Probably, never mind. Red may have answered the question as I posted.

Edited by DocSavage
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Tentatively waiting to see how this season pans out, it feels kinda of early, the prior one just ended.

 

Also still very disappointed in the blueprints change being the way y'all are hellbent on going with new items.

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1 hour ago, Woodyrojo said:

Fixed a bug due to which it was impossible to switch to 4x zoom while using the “Neutrino” scope.

:good:

 

ur game is broken

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Edited by Kuba7eleven@psn

TheLittleSam (Posted )

Try downloading and installing the VC_redist.x64 from the official Microsoft website :)
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Fusion upgrades are trash too. Nova with Tonnage WTH. Rocket with Ammo reserves WTH

Very happy with new Fortress map look

 

Overall good job:012j:

Edited by StreaMRoLLeR
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Thank you for the new season and the new parts! :smile:

2 hours ago, Woodyrojo said:

Updated map “Fortress”

La Fortezza should've been left in along with the Ship Graveyard, and just replaced with an update. Two classic Crossout locations that were unavailable to new players from 2020.09.25. And in yesterday's stream the gentlemen emphasized the importance of new players. Too bad. Really disappointing.

2 hours ago, Woodyrojo said:

These recipes will only be available temporarily during the current season. Once it is completed, the permanent part recipes will be unavailable.

Maybe let's just start calling season blueprints "temporary" for clarity?

2 hours ago, Woodyrojo said:

Legendary rotary rocket launcher “Waltz”

There's still time to rename it to "Avalancha" or "Avalanche". Much cooler.

2 hours ago, Woodyrojo said:

“Elite Battle Pass” pack

This is the first time the Elite version is available right away. I hope Crossout is doing well.

2 hours ago, Woodyrojo said:

New mode: operation “Red light”

Perhaps this would be an opportunity to somehow make Operation Ashen Ring rewards available to those that were surprised by cutting the event short by 3 days 18 hours? Someone told me OAR is going to be brought back for 3 days, so I'll be waiting for that.

@TheLittleSam Downloading VC_redist.x64 didn't help in my case. Crashing like le Docteur. So I guess it's a server-side issue. Some notification here would be useful. Thanks.

Edited by Omega616
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  • Developer

By the way, on the yesterday's stream I mistakenly said that the weapons in the BP are intended to be unfused. No they weren't, and it was fixed today. Everything should be fine now :)

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Mine is still crashing.

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Wow, where to start....

1. No balance changes? There are so many broken things in the game like parsers.

2. That new master cabin with shields will be the dumbest things to happen in clan war. Repair mode was such a disaster yet here you go again with this crap.

3.  permanent recipes will become unavailable  <----- This is literally the definition of temporary, not permanent.

4. The new relic does less damage than parsers? The new rocket launcher does more damage than the new relic?

 

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19 minutes ago, TheLittleSam said:

mistakenly said that the weapons in the BP are intended to be unfused

I was actually hoping for unfused, sellable parts. I dont need special mg (or 3), it will just waste my storage limit. And fusions should be end-game perk/casino, not some integral part of the experience, having fused parsers in 5k PS is ridicolous, people dont have an apollo etc yet but they have fused weapons, thats the wrong way about it IMHO

Edited by dr0zdo
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The averter node perk doesnt even work as advertised, I tested a few weapons and other structure parts attached to the special nodes (as well as cab-> special node -> other side special node -> weapon/part) and theres no difference whatsoever compared without the module. 

Edited by Mactansia
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3 minutes ago, not_trisa133 said:

There are so many broken things in the game like parsers.

They said yesterday on live stream that parsers got nerfed next update.

 

4 minutes ago, not_trisa133 said:

The new rocket launcher does more damage than the new relic?

Dont worry that new rocket launcher will be nerfed after bp is finished, same as parsers :lol:

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2 minutes ago, Kuba7eleven@psn said:

Dont worry that new rocket launcher will be nerfed after bp is finished, same as parsers :lol:

I mean doesnt you have to hold click to shoot and that the twirl thing could make it harder to aim/hit targets? If so it might not be that OP.

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Generally, the update looks quite interesting with its ideas but leaves a lot of space to think.

New mode: the idea is great, but getting exact opinion on it will probably require longer playing time as currently it seems like Ravagers always win, but this is probably because of the most players' IQ.

New weapon: new relic requires testing. Legendary rocket launcher looks like a really curious weapon but already seems just as much tricky to use, considering that it's a glass cannon with same HP but lower DPS than Retcher. It hints that it has to be used at mid-range, but relatively medium projectile speed along with bad accuracy do the opposite job.

Updated Fortress map looks cozy, however gives a feeling like it's totally going be a place for Scorpion hovers.

A bundle of free 100 coins in the battle pass is a "thanks".

And just a random thought: why don't you encourage players to build leviathans instead of holding random junk in that slot by allowing leviathans to gain copper mainly from the amount of kills? For example, 8 kills could provide the maximum amount of reward. Currently, nobody wants to build leviathans as they are doomed to lose unless they: A) get specifically into the 3rd wave; B) run into a team of non-pro players or those who won't spam the respawn button; C) are built from relics and legendaries. Obviously, none of those conditions reflect the leviathan's effectiveness, so the amount of kills is what actually needs to be taken into the consideration and deserves a reward. Also, don't you think that you could turn the Invasion mode into a real monstrosity by implementing super large structural parts made specifically for leviathans? For example, parts so large that it takes just 4 pieces to form an entire rail freight car. Leviathans would then truly become leviathans and darken the sun with their sheer size. Push the limits towards something really impressive.

Edited by The_Doomsday

TheLittleSam (Posted )

The Red Light gamemode might be tweaked a bit throughout its duration. As for the levis idea, there is something like that in our plans :)
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The players want a fair and balanced game, yet you deliver more potentially broken stuff

Dissapointing

 

Not even gonna bother letting the game update

 

I also LOVE how the new cabin is a reference to battlefield 2042. They also rushed and released unfinished stuff.

Spoiler

Kenny Florian driving a box : r/battlebots

 

Edited by Serdath_
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1 minute ago, Mactansia said:

I mean doesnt you have to hold click to shoot and that the twirl thing could make it harder to aim/hit targets? If so it might not be that OP.

I hope u didnt buy that story which devs tried to sell during the live stream about hard use.

Lets wait a few weeks and we will see :lol:

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this is the worst BP you have ever done,

you are very bad and crooks,

even a Ace will have done better than you,

the weapons you give are not fuzed,

there are less and less interesting things,

you really want to ruin the people

I wish you the ruins band of Ace

Edited by samuraicrosser
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6 minutes ago, Kuba7eleven@psn said:

I hope u didnt buy that story which devs tried to sell during the live stream about hard use.

Lets wait a few weeks and we will see :lol:

Well, it's their game, they should know what is their stuff unless they've literally lied about the usage being harder (especially since literally every new weapon they add is either really underpowered or overpowered, vindi and stillwinds being the only few exceptions that comes to my mind to be decently balanced). Like sure it's no tempura lol. But ja, I guess you're right, we'll have to see.

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Thanks for a reply.

Regarding the new Red Light game mode: it would also probably look cooler if there was a short animation of vehicles turning into Ravagers instead of just exploding after being touched to. Animation ideas: for example, there could be some sort of dim red energy streams quickly rushing from the Ravager into its victim upon contact, the victim first becomes covered with a "bubble", and then a Ravager emerges from it. If the vehicle is destroyed during the process of transformation, then it respawns immediately at the Ravager spawn point.

And look at this beauty. It feels like players slowly started working it out like a team.

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Yes, the game mode could use some tweaks, for example, we were going to win here, but everything ended on this screenshot. We were holding Ravagers back while destroying the gate, but the moment the gate fell down, several Ravagers rushed out head on from there and no one had time to react nor even expected it. While an unexpected attack of 1-2 Ravagers could have its place, perhaps all of them shouldn't spawn there before the gate is destroyed.

Edited by The_Doomsday
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