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[Update] [PC] Crossout 0.13.30. Snowstorm


Woodyrojo
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Celebrate New Year in the Wasteland! In this update you can expect a special New Year PvE operation, several brawls for the New Year holidays at once, traditional New Year’s garages and a number of important balance changes.

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New Year’s event “Snowstorm”

Attention! The “Snowstorm” event will last from December 16 to January 16 inclusive!

Operation “Secret Santa”

Operation “Secret Santa” will be available from December 16 to January 2 inclusive!

Key features:

  • The battle takes place on the special “Mountain village” map.
  • The objective of the survivors is to save the holiday in the Wasteland, complete the tasks and destroy or clear the infected armoured vehicles and bosses.
  • The battle consists of stages with a boss appearing at the end of each stage. The boss can either be destroyed or cleared of infection, by destroying all the “blue eyes” of the Ravagers.
  • The number of stages is limited only by the time available to complete the mode and the efficiency and teamwork of the player vehicles.
  • To meet the boss, players need to complete the tasks, which may include:
    • Collecting and clearing the presents;
    • Destruction of the charging station;
    • Clearing the storages with presents.
  • There are surveillance cameras located at certain places in the location. If at least one of the survivors is spotted, the enemy reinforcements will be called. But this can be avoided by just staying out of their sight or driving quickly through the dangerous area. Or maybe you will take a chance and try to destroy the camera before it spots you? It’s up to you!
  • Players get points for completing missions, destroying bosses and infected armoured vehicles. Destroying the latter does not bring as many points as completing a task or participating in battle with the boss.
  • You can destroy the blue eyes on the armoured vehicles attacking you. Destroying all blue eyes on the car removes the infection and the armoured car joins the battle on your side.
  • For participating in the mode, players receive a special resource “Crackers”, which can be used on the workbench “Lost and found explosives”.
  • After the end of the Snowstorm event, all unused firecrackers will be withdrawn without the option to exchange them for other resources.

Lost and found explosives

  • The workbench will be available up to January 16 inclusive.
  • Using the workbench, you can craft New Year’s cosmetic items, a number of already upgraded parts with predetermined, as well as the “Lacerator” and “Mauler” saws at a reduced cost.
  • All items on the special workbench are produced using “Crackers”, other resources and parts.
  • The full list of items available for production, as well as their recipes, can always be found in the workbench’s interface in the game.
  • Please note that offers for the production of upgraded parts are periodically updated!

Operation “Secret Santa” leaderboard and special challenges

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  • The best result of the player in the mode is added to the leaderboard. If a player succeeds in scoring more points next time, the result is updated in the table.
  • It is the player’s best score in the mode that counts in the table, and not the sum of all points scored for all attempts.
  • Based on the results of the event, players get rewards, depending on their final position in the leaderboard.
  • During the event, a special task chain will be available to players (can be completed only once):
    • Complete 1 game in Operation “Secret Santa”. Reward: 2 stickers “Black tiger”.
    • Deliver 2 loads of cargo to the destination. Reward: 50 crackers.
    • Destroy or liberate 10 infected cars from the infection. Reward: 100 crackers.
    • Destroy 3 charging stations. Reward: 200 Engineer badges.
    • Together with the team, destroy 4 bosses. Reward: unique hologram “New Year 2022”.

New Year pack “Wind from the North”

We present to your attention the updated classics of the Wasteland! The car with the “Icebox” cabin has become a New Year tradition, and this year we offer you a new version of the vehicle with the rocket launcher “Snowfall”!

The pack can be purchased with crosscrowns in the in-game store!

The pack includes:

  • Armoured car “Harbinger of the holiday”;
  • Cabin: “Icebox” of epic rarity;
  • Weapons - 2 rocket launchers “Snowfall” of epic rarity;
  • Character portrait “Vilena Rhyme”;
  • Unique hologram “Snowing”;
  • Unique decor “Fairy lights”;
  • Background and logo for profile customization;
  • Paint cans;
  • A set of stickers.
  • Maximum number of parts increased to 66;
  • 4000 in-game coins.

Vilena Rhyme, a daughter of polar scientists, was born in conditions of permafrost. Her parents tried to compensate for their daughter’s lack of warmth and companionship and from childhood they tried to surround her with as much love as possible. But as hereditary polar explorers, they too were raised in the lack of attention and freezing cold outside the window. So they tried to give love to their daughter by providing her with everything she needed for life. As much as it was possible under the conditions of the research stations, of course.

And they got lucky, because from a young age Vilena was fascinated by technology and science, and her parents had plenty of books and knowledge. Surrounded by all this, the girl has grown into a brave and intelligent woman, capable of constructing and surviving in the toughest conditions. She would have been happy to devote her life to studying the North, but the disappearance of her parents convinced her to go on an expedition on her own. And the tracks of her parents’ cross-country vehicles eventually led her to the Valley.

Vilena’s first idea was to go there using her transport, an ugly scientific rover. But then the survivors might not take her seriously. So she built the “Harbinger of the holiday”, a fancy and powerful truck, to be sure to get everyone on her side. But Vilena has also anticipated a different reaction from the residents of the Valley by adding armour and powerful weapons to her vehicle.

New Year brawl festival

For the New Year’s Eve, we have prepared new brawls, some of which have been created with the help of bloggers and players.

From 3 to 15 January, every day and for 1 day only, you will have 1 new brawl available with its own conditions and preset armoured vehicles.

On January 16, you will again be able to participate in some of the brawls. They will change each other every 2 hours, starting from 07:00 GMT.

Invite your friends, take part in each battle, and share your impressions afterwards! We will be extremely interested to know which of the brawls you would like to see in the game in the future, and which, in your opinion, need some improvements.

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New Year’s garages

Winter has come to all garages! Enjoy the views and the changed surroundings. Winter came to the garage of the Syndicate for the first time, so we are waiting for the feedback from its happy owners!

Miscellaneous

  • The environmental objects that could cause an armoured vehicle to get stuck have been optimized on a number of maps:
    • Rock City;
    • Ship graveyard;
    • Industrial track;
    • Broken arrow.
  • Implemented the display of capture points on PvP maps in compatibility mode with legacy GPU’s. The new rendering system does not yet work properly for bases in clan battles overtime in compatibility mode with GPUs, but this will be improved in the future updates.
  • A number of environmental objects on the “Fortress” map have been improved.

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All automatic shotguns

  • Now the sight of any automatic shotgun shows the current spread of the weapon.
  • Changed the format of the pellet spread from square to rectangular (now it corresponds to the crosshairs).
  • Now turning the weapon doesn’t increase the spread.
  • The maximum firing range has been reduced from 100 to 60 m.

Developer comment: With these changes, we would like to improve the experience when playing with shotguns. The dynamic sight will allow you to control the spread and target vulnerable parts of enemies, and the lack of spread from the weapon’s rotation will encourage manoeuvrable close combat.
On the other hand, the maximum firing range of shotguns has been significantly decreased. Now shotguns no longer compete with weapons designed for medium range firing, and this corresponds to their initial role.

All melee weapons

  • The damage zone is now displayed in the assembly mode.
  • You can no longer mount other parts in the area that deals damage. Crossing the area with other parts is also not allowed.

Developers comment: This change is intended to affect builds with Borers, which took advantage of the game not taking damage area into account when checking the possibility of mounting parts. 
With the display of the damage zone, it will be easier for skilled builders to calculate the armour and ramp of their vehicle in order to maximize the potential of their melee weapons.
We will monitor the performance of melee weapons and improve their parameters in case their efficiency will significantly decrease.

All cabins

Reduced the time before the car flips without using a car jack from 30 to 20 sec.

Developer Comment: The change should reduce the fatality of the overturned vehicles in some cases. 
In the future, we plan to consider different options for redesigning the car jack in order to make it more useful for different assemblies.

Special rarity

Melee weapon “Tempura”

Damage area has been improved.

Developer Comment: Previously, Tempura’s area used to be heavily “buried” in the hull of the part. Now this issue is fixed, and the effectivity of the weapon remained at the same level.

Revolver “Emily”

  • Projectile explosion radius increased by 7%.
  • Projectile speed increased by 10%.

Developer Comment: this revolver was a weapon that was quite difficult to use at medium range. Now its projectiles will fly faster, and the slightly increased explosion radius will allow you to “graze” the opponents a little more often with an indirect hit.

Rocket launcher “Pyralid”

  • Perk bonus increased from 12% to 15%.
  • Perk duration increased from 5 sec. to 8 sec.

Developer comment: Pyralid was quite a weak weapon. The following changes will simplify the use of the weapon’s perk and increase its efficiency.

Automatic cannon “Median”

Projectile speed increased by 17%.

Developer comment: The change will make the weapon more convenient and suitable for firing from a long distance.

Nailgun “Summator”

As the shot is charged, the weapon’s rotation speed increases.

Developer comment: The change is intended to facilitate agile close-range combat while using “Summator” in charged shot mode.

Explosive “Boom”

Explosion radius reduced by 10%.

Developer Comment: Reduced explosion radius will reduce the extremely high efficiency of this weapon.

Epic parts

Plasma rocket launcher “Yokai”

  • Now the weapon’s perk increases the blast radius by 100% (instead of 70% earlier).
  • The physical size of the projectile has been reduced by 33%.

Developer comment: Yokai is a weapon whose effectiveness directly depends on how the player uses its unique feature (perk). With a reduced physical size of the projectile and an increased bonus to the blast radius, it will be easier to use the perk of the rocket launcher.

Defence module “Averter”

The module will now increase the damage resistance for any parts that are attached to the power nodes of the module (including cabins and movement parts).

Cannon “Elephant”

Perk’s effect duration increased from 3 sec. to 4 sec.

Developer comment: Now, with skillful shooting and a properly assembled armoured car, the owners of “Fat Man” will be able to constantly use its perk.

Drone “Yaoguai”

  • Module durability increased from 173 pts. to 223 pts.
  • The length of the first drone burst when attacking is always equal to the duration of the perk.
  • Drone activation and targeting times have been significantly reduced.

Developer comment: these changes will simplify the game using the drone’s perk and increase its overall efficiency.

Grenade launcher “Thresher”

  • Projectile speed increased by 33%.
  • Maximum spread is reduced by 17%.

Developer Comment: similarly to “Emily”, “Thresher” is quite difficult to use at medium range. Reduced spread and faster projectiles will facilitate this process.

Plasma gun “Quasar”

  • The cannon reloads for 0.5 sec. faster (5 sec. instead of 5.5 sec.).
  • Projectile speed increased by 25%.

Developer comment: We think that many players will agree that in a direct firefight, even a split second can decide the outcome of the confrontation. A slight increase in the reload speed will allow the owners of “Quasar” to keep up with owners of other weapons with long reloading times. 

Nailgun “Argument”

  • Damage increased by 8%.
  • As the shot is charged, the weapon’s rotation speed increases.

Developers comment: the situation with “Argument” is almost similar to the one with “Summator”. These changes will make agile melee combat easier, and slightly increased damage will allow it to be more competitive against other epic parts.

Cabin “Favorite”

The cabin’s perk still prevents the heating of mounted weapons and modules, but now the duration of the heating stop depends on the minimum heating time among all weapons mounted on the vehicle. The longer the minimum heating time, the longer the bonus lasts.

Developer comment: It’s no secret that “Favourite” was often used as a cabin for shotguns. We agree that it should be more versatile. Changing the mechanics of this perk will expand the list of weapons that can be effectively used in conjunction with this cabin.

Legendary parts

Autocannon “AC80 Stillwind”

  • Perk duration increased from 2 sec. to 3 sec.
  • Burst length before overheating increased by 2 shots.
  • Shot spread reduced by 25%.

Developer comment: a slightly longer duration of the bonus will allow you to deal more damage while being invisible, or give more time for tactical maneuver, and edits to the spread and length of the queue will allow you to deal more damage.

“Fortune” minelayer

Blast damage increased by 8%.

Cannon “BC-17 Tsunami”

Now the point of explosion is shifted further if the bullet damage shot off any vehicle part.

Developer comment: now the cannon will be able to fight more efficiently against shielded vehicles, which can be often encountered at high PS levels.

Plasma gun “Pulsar”

Projectile speed increased by 20%.

Shotgun “Nidhogg”

  • Damage increased by 5%.
  • Durability increased from 340 to 357 pts.

Howitzer “Mandrake”

The weapon now drains 1 pts. less energy.

Developer comment: unfortunately, “Mandrake’s” already underwhelming efficiency has suffered even more since the introduction of reload acceleration modules. The high energy consumption of the weapon made it impossible to assemble an effective vehicle with the howitzer. Reducing energy consumption will not only allow to combine the weapons, but also make it possible to create an assembly based on a heavy cabin with 2 howitzers.

Cabin “Machinist”

Now the bonus to the weapon’s durability doesn’t depend on the current vehicle’s durability. It is now determined once (at the beginning of the battle) and no longer changes.

Shotgun “Parser”

  • Reload time increased from 2 sec. to 2.6 sec.
  • Maximum range decreased by 25%.
  • Optimal firing range reduced by 20%.
  • Changed the format of the pellet spread from square to rectangular (now it corresponds to the scope).

Developer Comment: “Parser” is an extremely powerful weapon. We have tried to reduce its efficiency and, if possible, preserve its uniqueness. As noted by many, its firing range was too great for a shotgun (albeit a versatile one), so it became the main focus of the changes.

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  • Changed the sorting of clan members. The leader and officers are now displayed on the top. The rest of the members are ranked by the date they joined the clan. Players from each group (officers, ordinary members) who are currently online are always displayed higher.
  • A second click on an already selected part category in the market and storage interface now disables this filter.
  • Corrected the factional affiliation of the parts “Pyralid”, “Griffin” and “Fuze” according to the workbenches on which these parts are produced.

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  • Added new tracks to the garage during the New Year holidays.
  • Added new sounds for the “Vector” machine gun.
  • Added sound effects for the “Pilgrim” cabin with the installed “T-Rex” CK.

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  • Improved the effects of exhaust pipes on the cabins “Jawbreaker” and “Bat”.
  • Improved the model of the “Growl” cab with the “McCampbell” CK.
  • Now, when crafting a part that is produced instantly, the sound of production being completed is not played.

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  • Fixed a bug that caused the displacement and size change of the game window during the game’s launch.
  • Fixed a bug with incorrect description of the seasonal challenge to destroy 60 parts classified as modules, movement parts or weapons. The challenge can only be completed in missions.
  • Fixed a bug due to which the scope of the “Clarinet TOW” could be shifted to the side under certain conditions and the position of the camera during launch.
  • Improved a number of texts, descriptions and icons.

Small update, 17.12.2021

Improved servers stability.


Small update, 20.12.2021

  • Added minor improvements for the map “Mountain village”.
  • Improved a number of in-game text strings.
  • Now the “Jormungandr” shotgun is counted in the challenge of dealing 25000 damage with shotguns of special rarity or higher.
  • Improved server stability.
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Neat update with good buffs, especially beautiful snow map and a really apocalyptic Christmas log in screen. But with shotguns' range really cut to 60m (and even shorter optimal range), it likely won't be long until hovers get back to filling all matches and perhaps really do steal the Christmas along with the game.

By the way, are there any plans to introduce structural parts of higher rarities to Crossout? Ironically, currently the weakest parts in the game are actually armor parts, while weapons, modules and movement parts have a much higher durability and may often serve as an ultimate armor, especially at lower PS battles.

Edited by The_Doomsday
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I love this update on the cabins adding exhausts and such.
I do wish can we PLEASE have working headlights on the cabins? Seeing picture art with headlights with Icebox is really cool.
Jawbreaker/huntsman with working lights.

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4 hours ago, Kuba7eleven@psn said:

Why did you put new relic shotgun in to christmas fuse event?

There was nothing else? Or you make that shotgun so bad that ppl have to fuse it directly?

Why scorpion 2nd time?

 

 When cw co-drivers bug fix?

 

New Skula sticker is soo funny :lol: just in time Not a bug :[

 

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Edited by Kuba7eleven@psn
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"Special rarity

Melee weapon “Tempura”

Damage area has been improved.

Developer Comment: Previously, Tempura’s area used to be heavily “buried” in the hull of the part. Now this issue is fixed, and the effectivity of the weapon remained at the same level."

 

Please can someone explain what does this mean ?:yes_yes_yes:

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The scenery has me looking forward to the eventual snow pvp map. Reducing flip time is nice, but I have to say I don't like the Averter change. Face the same overpowered booster Leviathans over and over in Clan Wars, and now they can add resistance to the cab of a build that is already annoying to fight. And on PlayStation there are many, many Bastion builds in Diamond clan wars with Cohorts too, those builds will now take 10 years to kill. Literally hold the base and sit there capping with a million health. Also, how is Nova cab shield not nerfed? Not only can you not see it deployed at distance so you shoot it, but it just makes it too easy in 1v1 fights. And further nerfing the double Aegis on builds would also help us fight Leviathans, simply allowing just 1 would be ideal. That being said, Happy Holidays to all. 

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Capture is broken you can now capture base in a few seconds on map fortress for sure?  pls Tag devs

When you loose one side tracks it drives really bad it was not mentioned so bug ?

You can PM yourself ? bug ?

Just in first few impressions :014:

 

Edited by wbmaster_alex
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So this HUGE new snow covered map is amazing. And the engine can do it. PLEASE DONT REMOVE THIS. In the survey you said technical problems with snow covered maps and how to solve them. Now we have perfect snow map but its going to be removed....

 

Modify this map for PVP or PVE raids please. Its perfect

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No mentioning of the upgrade event anywhere, then I see the new relic shotgun and Scorp (again)? A bit ridiculous imo. And still no possibility to use already upgraded parts for this event. Only upside: at least there are is an upgrade for firebugs, lots of us in our clan playing those ...

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This is not nice guys, I just noticed that this year I cant craft 6 barrels firework which is disappointing

 

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I sill got a few from last year  but was hoping to craft more ,is there any reason why we cannot craft it anymore?

Pls dont tell me its because we are able to craft "New year flare" now :016:

 

 

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EDIT: No snow tyres deco?

Edited by Kuba7eleven@psn
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Thank you for one of the most amusing and memorable events all year. :smile: Now, speaking of events:
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The event was ended 3 days 18 hours early on 2021.10.21, with no prior notice. Did you mean to thank us for our patience in advance because you were determined to make up for that at a later date? I don't see a point playing a FOMO game whose runaway speed is too fast to catch up with. And I didn't complete OAR only because I was editing and uploading Crossout videos to launch my YT channel (same nick as here), losing sleep and barely completing my regular challenges.

8 hours ago, Woodyrojo said:

New Year’s event “Snowstorm”

Attention! The “Snowstorm” event will last from December 16 to January 16 inclusive!

Operation “Secret Santa”

Now this makes me wonder if there is any hope for those that were relying on the end date of Operation Ashen Ring to get another chance at the challenges or just obtaining the rewards in some way. And should I care to play Crossout for a bit longer, or just quit today forever. You never did get any money from me because some of the extremely bad development decisions that the community knew made no sense, as well as trolls with GM privileges wreaking havoc with my account and other players'. I'm told one such troll has quit recently, but two more still remain. You will keep losing money, because they can't help behaving the way they do, and their behavior makes people quit and/or play without spending money.

8 hours ago, Woodyrojo said:

Unique hologram “Snowing”;

I would've preferred just snow falling. Or a swirling blizzard, something like that. To cause a proper snowstorm to go with the pack. Maybe the hologram wouldn't stand out now, but it would be a way to have snow for the rest of the year. And I'd love that very much. :smile:

8 hours ago, Woodyrojo said:

Plasma rocket launcher “Yokai”

  • Now the weapon’s perk increases the blast radius by 100% (instead of 70% earlier).
  • The physical size of the projectile has been reduced by 33%.

The description seems OP, as in rewarding even more for bad aim. :smile: Still seems underwhelming. But if you e.g. reduce the reload time to make it usable, people will say it's OP. :biggrin:

8 hours ago, Woodyrojo said:

Howitzer “Mandrake”

The weapon now drains 1 pts. less energy.

This is years too late. Should've been done back in 2017. Now it's like admitting a mistake and making us painfully aware you were wrong for 4.5 years. How does this make Mandrake veterans feel now that they know they could have been carrying a Doppler all this time?

8 hours ago, Woodyrojo said:

Cabin “Machinist”

Now the bonus to the weapon’s durability doesn’t depend on the current vehicle’s durability. It is now determined once (at the beginning of the battle) and no longer changes.

This seems like a workaround to fix a cabin that was mainly a Battle Pass slot filler. At least there's a reason to use it now. The Yokozuna still needs fixing. You could start with applying the drone to one's own car having two fun effects:
- either right at the start, for a doubled effect
- or near the end, to extend the perk by another 13 seconds.
The cabin would still be lacking, but players would know they can use the perk somewhat creatively. Like a fun exploit, but not really an exploit.

Now that so many good players have left because of wrong development decisions, the game isn't what it used to be. Good PvP teams are a rare surprise, frustration is just a daily part of the experience. The general chat at times feels like it's no longer a game for someone looking for a challenge, but more like a combination of a special needs kindergarten and a dying home. (It's weird when the kid that was being wacky, in a funny way, for years, turns out to be 70+ years old and starts talking about how he has some pains. One can be in great shape at 90+ by exercising, but no, they'll just use the general chat to complain and overshare.)

8 hours ago, Woodyrojo said:

Fixed a bug due to which the scope of the “Clarinet TOW” could be shifted to the side under certain conditions and the position of the camera during launch.

That happened to me a few times after updates. Thank you.

6 hours ago, The_Doomsday said:

However, with shotguns' range really cut to 60m (and even shorter optimal range), it likely won't be long until hovers get back to filling all matches and perhaps really do steal the Christmas along with the game.

This is how you deal with hovercrafts. :wink:

And the sideways configuration that is so controversial - it just makes them easier to spot on the radar, by the wacky sideways movement pattern. :biggrin: Really, no problem.

Edited by Omega616
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3 minutes ago, Omega616 said:
4 hours ago, Woodyrojo said:

Howitzer “Mandrake”

The weapon now drains 1 pts. less energy.

This is years too late. Should've been done back in 2017. Now it's like admitting a mistake and making us painfully aware you were wrong for 4.5 years. How does this make Mandrake veterans feel now that they know they could have been carrying a Doppler all this time?

They admits this way that introducing reload module was a bad move.

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illogical upgrade and craft event, firebug jormungander and scorpion again i expect for porcupine no scorpion again 

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I just love the fact that all released videos have this cheerfuly bright Christmas tone playing while everyone is getting viciously slaughtered about :lol:

Nice update and this seems to be the greatest Christmas event so far. CHEERS!

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Holiday fuse event is compete trash.

They just took a bunch of the worst items and made a fuse for them...

I should have expected this...

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So let's see. 

Perfect fuses for firebugs, because they really needed it being the #1 easiest and most effective thing to play in CW, just W with full team of those and melt practicly everything while Flash disables half the builds in the game (everything with reload) and makes sure they cant escape. Blight of course included too, just missing Flash from this event so it would be just purely Firebug one. 

Meanwhile, Typhoon users got Icebox with tonnage, most useless fuse there is that noone needs or wants instead of power. *slow clap*

Breaker has barely any more range than Firebug now, so there is really no reason to play it over firebug, you cant even kite firebugs anymore and fire from range, gotta go in flash range to deal damage so you are just basicly worse firebug without flash now. Only thing you have is more durability with the breaker perk and Aegis, but devs were planning to change that perk too. Congrats to all the folks who fused their breakers when those predetermined fuses were available.  

Rest of the fuse options, you put the worst of the worst legendaries there, all of them would need buff first to be worth fusing. Assembler, Aspect, Jubokko, Cyclone, Tsunami and Hammerfall. Ask anyone for Tier list of legendary weapons, and all those would be there at bottom in the "mostly useless trash" category. 

The youtube trailer shows just bunch of double retchers spamming damage. Great job with the PVE balance, retchers been #1 for years and no change to that. Im not gonna buy retchers just so i can participate in PVE to get some paint so can pretty much skip that too. 

TL;DR Santa brought coal (for firebugs to burn) and xmas is cancelled. Good timing for my premium account to runout. Tried to find out something positive to say too, oh, there is Humpback fuse with max weight, so can make huge brick in attempt to counter waves of 4x firebug teams in CW, i guess thats nice. Id rather still play something else than Bigram bricks to counter firebugs. 

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36 minutes ago, animistic said:

So let's see. 

Perfect fuses for firebugs, because they really needed it being the #1 easiest and most effective thing to play in CW, just W with full team of those and melt practicly everything while Flash disables half the builds in the game (everything with reload) and makes sure they cant escape. Blight of course included too, just missing Flash from this event so it would be just purely Firebug one. 

Id rather still play something else than Bigram bricks to counter firebugs. 

I'm not sure what you guys are doing really, but maybe the Bigram part explains it.

Bigrams don't counter Firebugs. You lose a couple legs you're basically out of the fight... Mamms don't counter Firebugs (or tank at all, I'm not sure why people insist on trying to tank with Mamms). They deal way too much self-damage and limit your cab dura. If you want to counter Firebugs, you make a super heavy 10+ wheels dog with non-explosive weapons buried so far under a roof that Blight fails to 1 cycle them. And enough cab dura that Blight fails to 1 cycle you from the side/rear too. That's really all there is to it. Firebug slams into you with Blight active, you pop your Cohort perk and murder them with bullet damage.
Also works against lances (a lancer who can't OS you or your weapons is basically just degunning himself on you) and Harvs (harvs resist explosive damage).
You take two bricks like this, one acts as bait, the second rams the crap out of flamers from the flank with superior grip and obliterates their 1500 dura cab. The important thing is that you need to either 1 survive the initial attack or 2 not get caught if you decide to go hover because you're super pro. But you will need at least 2 people able to tank Firebugs or you're toast.

Firebug Blights are a 2019 build guys. They're stuck to a low mass limit epic cab, while everybody else switched to legendary cabs. I keep seeing people way higher than me in the ranks complaining that they get blown into pieces by Firebugs, and I'm like... what are you serious clans who actually try to win doing to counter it? Sounds like you're not doing much to me lol. Flamer teams are the easiest time I have in CW, and I can't see how they'd perform better higher in the ranks, where increased team coordination and comps that make sense should make their lives way harder.

I also gotta say that we don't cheese with kapkans, so I really can't tell if they're bad against dogs rn. I know for sure they still stop my 25 tons behemoth dead in its tracks which is garbage lol.

Edited by Clebardman
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22 minutes ago, Clebardman said:

I'm not sure what you guys are doing really, but maybe the Bigram part explains it.

Bigrams don't counter Firebugs. You lose a couple legs you're basically out of the fight... 

Firebug Blights are a 2019 build guys. They're stuck to a low mass limit epic cab, while everybody else switched to legendary cabs. I keep seeing people way higher than me in the ranks complaining that they get blown into pieces by Firebugs, and I'm like... what are you serious clans who actually try to win doing to counter it? Sounds like you're not doing much to me lol. Flamer teams are the easiest time I have in CW, and I can't see how they'd perform better higher in the ranks, where increased team coordination and comps that make sense should make their lives way harder.

I also gotta say that we don't cheese with kapkans, so I really can't tell if they're bad against dogs rn. I know for sure they still stop my 25 tons behemoth dead in its tracks which is garbage lol.

Bigram builds don't fail with loss of just 2 legs, you got 8 of em  and in middle you got two crossed so they cant get underneath you while maxing out frames as far on front as you can to soak up damage. 

Your superfat dog concept only works against firebugs, bigrams are versatile and can do decent in all matchups. Teams often can switch to different style if they see you bringing perfect counter, so Bigrams are both antidog and do fine against most other comps. Exception being very open map and full team of long distance hovers (scorps, typhoons etc.). 

As to being 2019 build with epic cabin, sure they aren't as durable as say beholder breaker, but they also don't have to be when they deal more than twice the damage while flash nerfs all reload based damage. Calling firebugs not that strong, when you have to make very specific counter to em to win seems bit funny. First match you dont know they come with firebugs, they win. 2nd match, you change to your fatdog, they have different builds and now your fat dog is sitting duck for everyone, GG. 

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7 minutes ago, animistic said:

As to being 2019 build with epic cabin, sure they aren't as durable as say beholder breaker, but they also don't have to be when they deal more than twice the damage while flash nerfs all reload based damage. Calling firebugs not that strong, when you have to make very specific counter to em to win seems bit funny. First match you dont know they come with firebugs, they win. 2nd match, you change to your fatdog, they have different builds and now your fat dog is sitting duck for everyone, GG

Blame it on Targem for hating heavies, before they buffed kaps against heavies and raised hovers to 80 kmh I was murdering relic hovers with my epic weapons U_U I'm pretty sure they panicked before introducing Yoko (for good reason, the plan was 2 Cohorts 2 Yoko 25 tons superdog rush, immune to kaps, everybody above 4k dura, +30% resist, 90 kmh.)
Now I have to play a barrier Kaiju Bigram **** in half my rounds, and my Beholder Breaker mate breaks kaps harder than my behemoth while also being able to carry 1 more point of OP defensive modules/barriers. Lame.

 

#RevertKapsNinjaBuff #BuffHeavies

Edited by Clebardman
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Cool update, I wouldn't mind a Crosscrown discount since the prizes are absurd for eastern european countries, but i at least hope for discounted scanner at new year :p

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I appreciate it's not an easy task to balance weapons (especially if you don't even try - see later), BUT! I'm wondering, would not it be fair to allow people to sell their upgraded weapons if you decide to nerf them? I'm sure I'm not alone having invested so much in certain weapons and upgrading them to perform better. Then, you decide to nerf them and I'm left with a barely usable piece of junk. And this is about the 3rd or 4th time I heavily invested in upgrading weapons so that they worth literally nothing again.

I understand that the garbage we get as a prize every now and then (the upgrade modules or what) is part of an exploitative game mechanic combined with the constant nerf/buff -ing to get more grind and, alternatively money out of people and manipulate the market to make people lose more via transaction fees so that they get some more incentive to by more of the crosscrowns, which was clearly implemented to extract even more money out of people.

So, despite all these I would say hostile game mechanisms (most insidious p2w), is it so much to ask that I can sell my upgraded junk? I don't think so.

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The pack price… damn…. Not even a psydo discount. It’s very cool looking, cool light bars, but the rest.  Mehh… 

maybe 400 CC i would pay, but almost 900?! Insane!

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I like this update. Am I the only one though that thinks KINGS need to be reworked... They are honestly way too powerful for their low powerscore... In higher powerscores they are fine but in 4-5k ps they are garbage/cheap/scumbag weapons... 1 King mine will basically wipe of all your movement parts at any powerscore so why they are so low in ps is beyond me.

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